Zapping Eggs is a mechanic in My Singing Monsters that is used to turn Wublin Statues, Dormant Celestials, and Vessels into Monsters. It is unlocked at level 13, when unlocking Wublin Island and the Wublins. Eggs may be zapped from any Breeding Structure on all Islands, except Seasonal Shanty and Mythical Island. Once an Egg is zapped, it cannot be retrieved or removed whatsoever.
Mechanics[]
After breeding an Egg in the Breeding Structure, instead of sending it to the Nursery to hatch, you can "Zap" the Egg into a Wublin Statue on Wublin Island, a Dormant Celestial on Celestial Island, or a Vessel on Amber Island. Whatever you zap the eggs into, it usually has a time limit, started at different times depending on what exactly it is. Wublin Statues and Dormant Celestials start their timers upon the first Egg being zapped into them, and Vessels come out in waves and must be completed before a wave is over (which is usually 28 days). In the case of Ascending a specific Celestial, the timer begins at the start of the Celestial's associated month, and ends at the end of the month. The Kayna Vessel and the Rare Wublins do not have time limits.
Using Diamonds[]
Like with Boxing, Diamonds can also be used to fill the inventory of a Monster as a substitute for an Egg, at a varying price depending on the rarity of the Eggs. Seasonal Eggs cost the same amount of Diamonds as common eggs.
Cost | Wublin | Celestial | Vessel | ||
---|---|---|---|---|---|
Young | Adult | Elder | |||
Common | 30 | 40 | 75 | TBA | 40 |
Rare | 100 | N/A | Varies | N/A | N/A |
Using Wildcards[]
Wildcards are a currency introduced in version 4.1. They are produced from an unsuccessful attempt to ascend a Celestial Monster early. They can also be used as a substitute for a zapped Egg, with the rarity of the Egg determining the Wildcard price.
Flex Eggs[]
Flex Eggs are Eggs that represent needed to ascend Celestials that can be filled by multiple different eligible Monsters' Eggs based on the Flex Egg's requirements. When unlocked, these eggs can be zapped into Celestials alongside the rest of the Eggs in their inventories to preform ascension, which also requires the cost of Keys.
Flex Eggs have three requirements that determine which Eggs are eligible to fill them. These requirements are rarity or class (Currently, only Rare and Mythical Flex Eggs exist), number of elements, and a specific, unobscured element. The design of the Egg indicates the rarity/class of Flex Egg. Currently, all Adult Celestial inventories require Rare Flex Eggs, and it is possible that Epic Flex Eggs will be required to ascend Celestials into their Elder forms. Rare Flex Eggs can use Monsters from any Class or Island as long as it meets the requirements and Zapping is possible on the Island. Adult Vhamp is currently the only Celestial to use Mythical Flex Eggs, which only accept Common Mythical Monsters from the Natural, Mirror, or Fire Islands (Mythical Island does not allow Zapping). Additionally, all but one of a Rare Flex Egg's elemental sigils are obscured with asterisks, with the unobscured element being required, and the total number of elemental sigils represents how many elements the Egg must have. If a Monster's Egg is the correct rarity, has the matching amount of total sigils, and shares the unobscured element of the Flex Egg, it can be Zapped to fill the Flex Egg's requirement. If any of these conditions are not met, the Egg will be ineligible for the Flex Egg. Mythical Flex Eggs only have one Element to show, so they do not hide any additional Elements with asterisks.
If a zapped Egg happens to match the requirements of two different Flex Eggs, it will prioritize its left-most element first when considering what Egg to fill.
Monsters that are suitable for Flex Eggs[]
Strategy[]
- This section details general strategy that can be applied to zap eggs to Monsters that have time limits. For specialized strategies for individual Monsters, visit the dedicated Strategy section on their page.
For Wublins and Celestials, a great strategy is to wait until all of your Breeding Structures have eggs ready to zap, rather than zapping as soon as a Monster is ready. Since as soon as you zap the first egg, the Monster's timer will start. Starting with Monsters that take a greater waiting time, like Quad-element and Triple-element Monsters, first also gives you more time. When working with a limited number of Islands or Breeding Structures, it's also best to work on one Wublin or Celestial at a time. Since Celestials require a large number of eggs, it is not recommended for beginners to attempt reviving one without having all of the Islands, or Bonus Breeding Structures. It is also a similar case for Amber Island Monsters, due to their limited availability. Also don't forget that some of the Monsters can be bred on Shugabush Island, by "breeding failure".
Breeding Monsters[]
The best way to reliably breed a Monster is to breed its Common and Rare variants together, this will guarantee a 100% chance of success. If you don't have a Rare version, here are a few combinations to use.
- For Single-elements, breed it with the Quad-element.
- For Double-elements, breed two single-elementals together. A Quad + Double is also a 80% chance on Natural Islands if no Epics are available with a small chance of a Quad-element and a smaller chance of an epic seasonal if there available. On Magical Islands, breeding a Quad and a natural double has a high likelihood of giving a Quad. On Fire Islands, breeding Stogg and Phangler with a Quad also have a high likelihood.
- For Triple-elements, there are two strategies. Breed the triple + Quad for a slight chance to get an Ethereal (avoid this during Breeding Bonanza events). You can also breed the triple with a single-element Monster that shares an element. Be sure that this Monster also has a low breeding time, to account for failure, like Noggin, Mammott, and Toe Jammer.
- For Quad-elements, the most reliable way outside of using Rares, is to use it's regular Triple + Single breeding combination. On Fire and Magical Islands, you can get it much more reliably using double-elements. On Magical Islands, use the Natural double (does not contain the Fire element or a Magical element), on Fire Haven, use Tring + Stogg, and on Fire Oasis, use Sneyser + Phangler.
It is also best to avoid filling Wublins or Celestials during a Rare promotion, since it will increase the risk of breeding a Rare (that can't be zapped) on accident and losing time, unless the player has a currently evolving Wublin.
Look at the elements of the monsters you're trying to breed, and the monsters they can be bred from, compared to the monsters you need for a Wublin. For example, for the Dwumrohl, you can breed an Entbrat from a Bowgart and a Noggin. Any of these monsters can be zapped into the Dwumrohl even if the breeding is unsuccessful and you get one of the parent monsters as a result.
Notes[]
- Zapping Seasonal eggs from Seasonal Shanty is impossible. This is because of the special energy signature of the Island's power generator.
- This was confirmed in the 3.9.4 Update Breakdown to be "a deliberate design decision".
- Attempting to do so will cause this message to appear:
- "The special energy signature of the power generator on Seasonal Shanty interferes with the ability to Zap eggs from this Island."
- As of now, no Ethereal, Legendary, Supernatural, or Epic Monsters are required to fill an inventory, so they can't be zapped.
- All Seasonal and Rare Monsters needed for a Celestial's ascension will be available during the month associated with the said Celestial.
- As of version 4.1.0, Flex Eggs were updated to feature new design details. The first one being that the Rare Flex Eggs now have the same shine as Rare eggs in the Nursery (it will presumably will be the same for Epic Flex Eggs, if they ever get added), and the second being that the Flex Egg symbol is now an asterisk.
- Like Seasonals, you cannot zap Mythicals from Mythical Island.
- Before version 4.3.2, the notice that popped up when you tried to zap a Mythical from Mythical Island said 'NO_ZAP_FROM_MYTHICAL_ISLAND'. This was later changed to be the notice nearby.
- As of June 1, 2024, the only monster that needs Mythical Eggs is Adult Vhamp, which requires 3 Mythical Flex Eggs.