My Singing Monsters Wiki
This is the main article for Wublins. For the category, see Category:Wublins.
Keep exploring the multiverse
The following page is about the Wublins.
For the Island, see Wublin Island.

This Wublin statue has been carefully crafted by its mysterious maker, down to the finest detail. Now all that's missing is the spark of life! Instead of sending them to the nursery, zap the monster eggs you've bred on your other islands, and they'll transform into the electrical energy required to wake up this Wublin.
In-game statue description

Wublins are a sub-class of Supernatural Monsters that are exclusive to Wublin Island. There are a total of 45 Wublins, with 19 Common Wublins, 19 Rare Wublins, and 7 Epic Wublins. Like the Supernatural Wubbox, the Wublins are purchased from the Market and start in an inactive form. To start contributing to Wublin Island's song and generating currency, they must be woken up by zapping Eggs from Breeding Structures on other islands. Each Common Wublin has a time limit, so you need to zap the required Eggs before they 'expire'. Once they are awakened, they will generate Coins, Food, Shards, or rarely Diamonds at random.

Obtaining[]

All Wublins are initially bought as statues for Coins. In a way akin to, but not exactly like, Wubbox, the Wublins require Natural Monster eggs (straight from the Breeding Structure) to be "zapped" into them. However, unlike Wubbox, the Wublins must have their inventories completed in a set amount of time. If an inventory is not completed, the eggs will "go bad". Once a Wublin statue has a full inventory, it is ready to be awakened. Multiple Wublins can be inactive at once, and you can have as many of each species as you want.

Once an egg is zapped into a Wublin statue, a countdown timer begins. This time ranges from two to fourteen days. All of the required eggs must be zapped into the Wublin before the time limit expires. If the time expires, all progress on that Wublin is lost, and the process will have to be restarted.

After they expire there are two options: collect the coin value of the expired eggs or pay a certain amount of diamonds to buy the missing eggs that weren't collected within the time limit. Tapping on the icon above the expired Wublin will give a message saying "Your Wublin has expired! You were <percentage>% done, with <number> eggs to box. Would you like to collect the coin value of the eggs and try again, or buy the missing eggs for <number> ?". An icon of a dustbin full of smelly eggs appears above the expired Wublin.

Awakening Strategy[]

For general tips on Zapping Monsters, see Zapping#Strategy. Specialized breeding guides are available on the strategy sections of each Wublin. Most of the difficulty that comes from awakening Wublins is getting Quad-element Monsters reliably. The best way to do this is by breeding a quad with it's Rare.

One recommended order for which Wublins to awaken first is given below. This order is based on overall difficulty and island management. "Min" refers to the minimum island that is required for zapping without Premium Structures or diamonds. "Rec" refers to the recommended island for the reasonable person to awaken the Wublin. Some suggestions are also given for helpful Islands, but they are not required.

  1. Brump (min. Plant, rec. Cold) - Plant alone with one Breeding Structure requires very carefully timed logons.
  2. Zynth (min. Cold)
  3. Zuuker (min. Cold, rec. Air or Water)
  4. Blipsqueak (min. Air) - Difficulty is from 4 Deedge in 5 days.
  5. Bona-Petite (min. Air, rec. Earth) - Requires several Quads
  6. Poewk (min. Water)
  7. Screemu (min. Water)
  8. Tympa (min. Water, rec. Earth) - Takes almost double the time to fill without Earth Island; Added difficulty from 8 Shellbeats in 14 days
  9. Creepuscule (min. Water, helpful Oasis) - Difficulty from 5 Deedges and Shellbeats in 7 days; Fire Oasis gives a bit of room for error when breeding Quads.
  10. Whajje (min. Water, helpful Earth or Haven) - Difficulty from 7 Deedges in 10 days; Earth Island gives a bit of room for error when breeding Quads.
  11. Astropod (min. Water, rec. Earth or Haven) - Requires several quads; Earth Island is recommended for Reedlings
  12. Pixolotl (min. Water, rec. Earth or Haven) - Technically possible with Air, but requires Premium Structures or diamonds; also requires several Quads
  13. Monculus (min. Earth)
  14. Thwok (min. Earth) - Quads should be bred before Zapping
  15. Dwumrohl (min. Earth, helpful Haven and Oasis.) - Requires several quads
  16. Scargo (min. Water, rec. Earth) - With just Water, needs carefully timed zapping multiple times a day; added difficulty from 3 Shellbeat in 3 days
  17. Fleechwurm (min. Earth, helpful Haven) - Some difficulty from 3 Shellbeat and Quarristers in 5 Days; Fire Haven gives more room for error with the Quads
  18. Maulch (min. Earth)
  19. Dermit (min. Earth) - Difficulty is from 3 Entbrats and Quarristers in 3 Days
  20. Gheegur (min. Earth, helpful Haven) - Technically possible with just Water, but requires Premium Structures or diamonds; added difficulty from 6 Riffs in 7 days

List of Wublins[]

Wublin Inactive Form Required Inventory Total Eggs Cost Time
Limit
Fill Price
(with no eggs)

Brump
x6x2 8 2,000 2 days 240

Zynth
x1x1x1
x1x1x1
6 3,000 3 days 180

Poewk
x1x1x1x1x2
x2x1x1x1
11 5,000 5 days 330

Thwok
x1x1x1x1x1
x4x4x4x4x4
25 17,000 7 days 750

Dwumrohl
x3x3x3x3x3
x4x2x2x4
x4x4x4
x4x4x8x8x8
71 34,000 14 days 2,130

Zuuker
x2x2x4x6
x6x6x4
30 20,000 10 days 900

Screemu
x2x6x6x6 20 5,000 5 days 600

Tympa
x8x12x12
x12x24
68 34,000 14 days 2,040

Dermit
x3x3x4
x4x12
26 17,000 3 days 780

Gheegur
x6x6x4
x4x6
26 3,000 7 days 780

Whajje
x7x10x10
x10x6
43 20,000 10 days 1,290

Creepuscule
x5x5x8x6
x6x10x12
52 17,000 7 days 1,560

Blipsqueak
x4x4x6
x6x4
24 5,000 5 days 720

Scargo
x3x2x2
x3x3x3
16 3,000 3 days 480

Astropod
x5x5x8
x6x8x10
42 20,000 10 days 1,260

Pixolotl
x6x6x10x8
x8x14x10
62 34,000 14 days 1,860

Bona-Petite
x5x5x6x6x6
x10x10x10x10
68 20,000 10 days 2,040

Maulch
x4x4x6x6
x4x8x6
38 17,000 7 days 1,140

Fleechwurm
x3x3x3x3
x4x4x4
24 5,000 5 days 720

Rare Wublins[]

Thanks to constant exposure to the special Supernatural Element of Electricity (which represents the culmination of the five Natural Elements plus Fire), evolutionary potential on Wublin Island is almost second nature. Eliminating the need for Relics and requiring only Keys scoured from other repositories across the Monster World, the Wubbox has re-engineered the spark of life to draw power from Zapped Rare eggs and to not expire over time! After being placed into a state of hibernation and filled with the appropriate inventory of Zapped eggs, this Monster was reborn as a Rare Wublin.
In-game description at the beginning of every Rare Wublin bio

Rare Wublins were added on April 5th, 2023 with the 3.9.0 update. Rares are obtained by evolving an awakened common Wublin. The Wublin will have a new inventory, which must first be unlocked with 2 to 14 Keys. The cost of evolution in keys will be equivalent to the number of days given to fill the common Wublin; spare the exception of Monculus, who costs 12 keys. Rare Wublins require approximately one-third the number of eggs compared to their common counterparts, and require Rare Monsters instead of commons. Once you zap the first egg, the Wublin will go into a state of hibernation, where it won't collect Currency or sing until completed. Luckily, there is no time limit for evolving a common Wublin to a Rare, so you can complete it at your own pace. Rare Wublins are available any time, but the required Rare Monsters will still need to be available to fill it. Alternatively, Eggs can be filled for 100 each.

Once a Monster evolves into a Rare Wublin, it will earn 25% more Treats, Coins, and Shards, and 1 extra Diamond. Only 3 of each species of Rare Wublin may be owned at a time.

List of Rare Wublins[]

Wublin Required Inventory Total Eggs Cost Fill Price
(with no eggs)
Release Date

Rare Brump
x3x1 4 2 Keys 400 April 5th, 2023

Rare Zynth
x1x1x1
x1x1x1
6 3 Keys 600 April 5th, 2023

Rare Poewk
x1x1x1x1x1
x1x1x1x1
9 5 Keys 900 April 5th, 2023

Rare Thwok
x1x1x1x1x1
x2x2x2x2x2
15 7 Keys 1,500 April 5th, 2023

Rare Dwumrohl
x1x1x1x1x1
x2x1x1x2
x2x2x2
x2x2x3x3x3
30 14 Keys 3,000 April 5th, 2023

Rare Zuuker
x1x1x2x3
x3x3x2
15 10 Keys 1,500 May 29th, 2024

Rare Screemu
x1x3x3x3 10 5 Keys 1,000 February 28th, 2024

Rare Tympa
x3x4x4
x4x8
23 14 Keys 2,300 July 12th, 2023

Rare Dermit
x1x1x2
x2x4
10 3 Keys 1,000 March 26th, 2024

Rare Gheegur
x3x3x2
x2x3
13 7Keys 1,300 October 18th, 2023

Rare Whajje
x3x4x4
x4x3
18 10Keys 1,800 May 3rd, 2023

Rare Creepuscule
x2x2x3x3
x3x4x4
21 7 Keys 2,100 August 9th, 2023

Rare Blipsqueak
x2x2x3
x3x2
12 5 Keys 1,200 June 7th, 2023

Rare Scargo
x1x1x1
x1x1x1
6 3 Keys 600 December 13th, 2023

Rare Astropod
x2x2x3
x3x3x4
17 10 Keys 1,700 September 20th, 2023

Rare Pixolotl
x3x3x4x3
x3x4x4
24 14 Keys 2,400 June 18th, 2024

Rare Bona-Petite
x2x2x3x3x3
x4x4x4x4
29 10 Keys 2,900 November 15th, 2023

Rare Maulch
x2x2x3x3
x2x3x3
18 7 Keys 1,800 May 1st, 2024

Rare Fleechwurm
x1x1x1x1
x2x2x2
10 5 Keys 1,000 January 30th, 2024

Epic Wublins[]

The Wubbox had been struggling to devise the technique required to climb the final rung of the evolutionary ladder. Efforts to include the expected assortment of Zapped Epic eggs would show promise and then falter at the last second. But what was the missing ingredient? The Wubbox finally reached an epiphany when it recalled the special formula of the Supernatural Element of Electricity: the culmination of the five Natural Elements... and... Fire! Just like before, there is no expiry on the time to Zap eggs, and after emerging from a state of hibernation, this Rare was reborn into an Epic Wublin.
In-game description at the beginning of every Epic Wublin bio

Epic Wublins were added on April 16th, 2025 with the 4.8.0 update. Like Rare Wublins, Epics are obtained by evolving a Rare Wublin. The Wublin will have a new inventory, which must first be unlocked with 2 to 14 Keys. The cost of evolution in keys is the same as their Rare counterparts. Epic Wublins require a combination of unique Fire Monsters, and require Epic Monsters instead of commons or Rares. Once you zap the first egg, the Wublin will go into a state of hibernation, where it won't collect Currency or sing until completed. Luckily, like evolving Rare Wublins, there is no time limit for evolving a Rare Wublin to an Epic, so you can complete it at your own pace. Epic Wublins are available any time, but the required Epic Monsters will still need to be available to fill it. Alternatively, Eggs can be filled for 200 each.

Only 1 of each species of Epic Wublin may be owned at a time.

List of Epic Wublins[]

Wublin Required Inventory Total Eggs Cost Fill Price
(with no eggs)
Release Date

Epic Brump
x1x1x1 3 2 Keys 600 April 16th, 2025

Epic Zynth
x1x1x1x1
x1x1x1
7 3 Keys 1,400 April 16th, 2025

Epic Poewk
x1x1x1x1x1
x1x1x1x1x1
10 5 Keys 2,000 April 16th, 2025

Epic Thwok
x1x1x1x1x1
x1x1x1x1x1
x1x1
12 7 Keys 2,400 April 16th, 2025

Epic Dwumrohl
x1x1x1x1x1
x1x1x1x1
x1x1x1
x1x1x1x1x1
x1x1x1
20 14 Keys 4,000 April 16th, 2025

Epic Zuuker
x1x1x1x1x1
x1x1x1x1
9 10 Keys 1,800 June 4th, 2025

Epic Tympa
x4x2x2x2
x1x1x1x1
14 14 Keys 2,800 August 6th, 2025

Epic Blipsqueak
x1x1x1x1
x1x1x1
7 5 Keys 1,400 October 29th, 2025

Income[]

For how to maximize the space on Wublin Island for the most Wublins, see Wublin Island Grid Planning

Monsters on Wublin Island earn a random amount of a random Currency. Possible currencies are: Coins, Shards, Treats, and Diamonds. After a Wublin's currency is collected, the server will randomly generate the time when the Wublin will next produce currency, evenly distributed between 6 - 12 hours for Wublins with neutral polarity, and a currency type. Once the Wublin has produced the currency, it will not generate any additional currency until it is collected.

Each Wublin has a small chance of producing Diamonds, with the percentage chance depending on the size of the Wublin and how difficult it is to fill its inventory. The other currency types are then equally likely for the remaining outcomes.

Currency Rates[]

The quantity of Coins, Shards, or Treats generated depends on the length of the collection time, with each currency generated at a consistent hourly rate. Diamonds are always produced in the same quantity, which depends on the Wublin's size and rarity, regardless of collection time.

The Polarity mechanic causes the Wublin to generate the same amount of currency faster or slower—25% faster for fully positive polarity, and 25% slower for fully negative—while rarity causes the Wublin to produce 25% more currency for Rare Wublins, and TBD more currency for Epic Wublins.

Effect of Polarity and Rarity on Currency rates and time windows
Polarity Coins/hr Treats Treats/Hour Shards Shards/Hour Time window (HHh MMm)
Common Rare
(+25%)
Epic (+50%) Common Rare
(+25%)
Epic (+50%) Common Rare
(+25%)
Epic (+50%) min max
5,200 6,500 7,800 960 1,200 1,440 19.2 24 28.8 7h 30m 15h
5,777.7 7,222.2 8,666.6 1,066.6 1,333.3 1600 21.3 26.6 32 6h 45m 13h 30m
Neutral 6,500 8,125 9,750 1,200 1,500 1,800 24 30 36 6h 12h
½ (+12.5%)
7,312.5 9,140.625 10,968.75 1,350 1,687.5 2,025 27 33.75 40.5 5h 20m 10h 40m
1 (+25%)
8,125 10,156.25 TBD 1,500 1,875 2,250 30 37.5 45 4h 48m 9h 36m

An exception to the neutral Polarity rates can be found with Monculus (which has no Polarity effects applied to it). It appears to have slightly increased rates, inconsistent across the Currency types:

Currency rates and time windows for Monculus
Coins/hr Treats Treats/Hour Shards Shards/Hour Time window (h)
6,662.5
(x 1.025)
1,250
(x 1.0416)
25
(x 1.0416)
6 12

The number of Diamonds produced depends only on the grid size of the Monster and the rarity.

Effect of Grid Size on Diamond reward
Size Diamond reward
Common Rare Epic
2x2
2 3 4
3x3
3 4 5
4x4
5 10 N/A

Currency Range for Common Wublins[]

Note that the number of diamonds produced changes based on the Wublin's grid size.

Production Type min (6 hours +/- 25%, depending on polarity) max (12 hours +/- 25%, depending on polarity)
Coins 39,000 78,000
Treats Treats 7,200 14,400
Shards Shards 144 288
Diamonds 2 - 5 2 - 5

Currency Range for Rare Wublins[]

Note that the number of diamonds produced changes based on the Wublin's grid size.

Production Type min (6 hours +/- 25%, depending on polarity) max (12 hours +/- 25%, depending on polarity)
Coins 48,750 97,500
Treats Treats 9,000 18,000
Shards Shards 180 360
Diamonds 3 - 10 3 - 10

Currency Range for Epic Wublins[]

Note that the number of diamonds prouduced changes based on the Wublin's grid size.

Production Type min (6 hours +/- 25%, depending on polarity) max (12 hours +/- 25%, depending on polarity)
Coins 58,500 117,000
Treats Treats 10,800 21,600
Shards Shards 216 432
Diamonds 4-5 4-5

Currency Type Distribution[]

Currency distribution was revealed in the 'Culture Shock' video[1] to be linked to various factors—"the time you are given to fill its Zapped Egg inventory, the difficulty of the Eggs in the inventory, and its grid size on the Island—put simply: harder to get Wublins are now worth more". Since each Wublin's diamond generation rate needs to be determined separately, many more data points are needed to have accurate figures for each Wublin's percentages.

Please do not edit this table based on guesses.

Please do not take this table as absolute truth either. Data collection is still underway; these numbers could be off by as much as several percentage points, particularly for Wublins with a lower number of data points.

Currency Distribution by Wublin (Any Polarity)
Wublin Coins
(# samples)
Treats Treats
(# samples)
Shards Shards
(# samples)
Diamonds
(# samples)
datapoints
Brump 32.46% 31.67% 32.33% 3.53% 3,795
Zynth 32.12% 32.42% 32.01% 3.45% 44,499
Poewk 32.36% 30.99% 30.48% 6.16% 584
Thwok 33.05%
(1,818)
32.18%
(1,770)
30.49%
(1,677)
4.27%
(235)
5,500
Dwumrohl 32.40%
(648)
30.00%
(600)
28.55%
(571)
9.05%
(181)
2,000
Zuuker 32.75% 31.25% 30.58% 5.42% 1,200
Screemu 30.43% 33.39% 32.71% 3.47% 1,183
Tympa 31.429%
(7,866)
31.013%
(7,762)
30.354%
(7,597)
7.204%
(1,803)
25,028
Dermit 31.22% 32.70% 30.98% 5.10% 4,532
Gheegur 32.28% 31.84% 27.89% 7.98% 1,140
Whajje 31.80% 35.11% 27.76% 5.33% 544
Creepuscule 31.47% 31.36% 29.50% 7.68% 912
Blipsqueak 30.96% 31.65% 32.39% 5.00% 1,880
Scargo 31.39% 31.63% 31.55% 5.43% 1,271
Astropod 31.23% 32.11% 32.18% 4.48% 1,361
Pixolotl 30.18% 32.14% 30.59% 7.08% 3,419
Bona-Petite 31.42% 31.28% 29.79% 7.50% 2,212
Maulch 30.14% 32.27% 30.91% 6.69% 1,032
Fleechwurm 30.31% 33.04% 30.22% 6.43% 1,135
Wubbox 27.06% 32.34% 29.36% 11.24% 436
Monculus 31.65% 31.94% 31.56% 4.85% 13,646
Rare Brump 33.20% 31.15% 32.95% 2.70% 1,557
Rare Zynth 31.60% 32.55% 31.99% 3.86% 1,788
Rare Poewk 29.41% 31.97% 33.15% 5.47% 1,955
Rare Thwok 30.27% 32.50% 32.30% 4.93% 1,480
Rare Dwumrohl 31.56% 28.94% 30.39% 9.11% 1,109
Rare Zuuker
Rare Screemu 33.33%
(1)
33.33%
(1)
TBD
(0)
33.33%
(1)
3
Rare Tympa 31.50% 31.23% 29.66% 7.61% 762
Rare Dermit 20%
(1)
40%
(2)
40%
(2)
TBD
(0)
5
Rare Gheegur
Rare Whajje 29.76% 32.76% 32.83% 4.64% 1,465
Rare Creepuscule
Rare Blipsqueak 34.00% 29.21% 34.16% 2.63% 647
Rare Scargo 50% TBD 25% 25% 4
Rare Astropod
Rare Pixolotl
Rare Bona-Petite
Rare Maulch
Rare Fleechwurm
Rare Wubbox 28.57% 33.57% 27.86% 10% 140
Rare Monculus ~32.9%
(77)
~30.8%
(72)
~31.6%
(74)
~4.7%
(11)
234 (and counting)
Epic Brump 100% 1
Epic Zynth 100% 1
Epic Poewk
Epic Thwok
Epic Dwumrohl
Epic Zuuker
Epic Tympa
Epic Monculus

Collection Strategies[]

Depending on how often you collect from the Wublins and the Polarity of the Wublins, you get a different average amount of collections per day.

Full
Negative
Polarity
Collect every 12 hours 9 hours 8 hours 6 hours 4 hours 3 hours 2 hours 1 hour 1 sec
Collections
per Day
1.6 1.467 2.133
Half
Negative
Polarity
Collect every 12 hours 9 hours 8 hours 6 hours 4 hours 3 hours 2 hours 1 hour 1 sec
Collections
per Day
1.777 2.370
Neutral Polarity Collect every 12 hours 9 hours 8 hours 6 hours 4 hours 3 hours 2 hours 1 hour 1 sec
Collections
per Day
2 2 1.8 2 2.25 2.28 2.4 2.53 2.667
Half
Positive
Polarity
Collect every 12 hours 9 hours 8 hours 6 hours 4 hours 3 hours 2 hours 1 hour 1 sec
Collections
per Day
2 3
Full
Positive
Polarity
Collect every 12 hours 9 hours 8 hours 6 hours 4 hours 3 hours 2 hours 1 hour 1 sec
Collections
per Day
2 3.333

Known Bugs[]

  • In the initial release of the Wublins, pressing the Biggify icon of awoken Wublin and pressing cancel caused the Wublin to display additional options that could not be accessed normally. This bug was corrected on March 29th, 2016.
    • One of these options was the ability to feed it, which cost 2,000,000 food and did not seem to have any effect on the Wublin -- its level, seen only via the glitch, stayed at 1 and the level progress bar remained empty.
  • Beginning August 29, 2017, you can now purchase and place decorations on Wublin Island. Some decorations cause a Wublin to get "happy" (that is, hearts float off of the Wublin) when placed within proximity of the Wublin. Whether this is a glitch or does in fact increase the Wublin's happiness level is unknown. It is also unknown what effect, if any, a Wublin's happiness level has on their currency production.[2] The decorations that cause this effect are Digger, Toob, Ambered Thing, and Tub Fountain.
    • Those decorations mentioned above are the decorations liked by the Wubbox, who arrived at Wublin Island at around the same time.
  • Prior to August 29, 2017, it was also possible to display the Wublin's supposed likes, which were the same for all of the Wublins: Digger, Toob, and Ambered Thing, as well as the "mystery like" icon. One could seem to buy the decorations from the page of likes, and place them on the island. However, no coins were spent when "buying" one, and after the decoration was placed, it couldn't be selected again. When one left the island, all the decorations disappeared. Strangely, the Wublin's likes were the same as the Wubbox's likes; if the Mystery Like was Tub Fountain, that is.
    • Tapping out of the Monster made the glitch disappear.
The wublin bug.

The Wublin Bug.

  • On March 5th, 2021, following a maintenance check (specifically on March 5th 12am EST), filling Wublins with diamonds incorrectly costed 0 diamonds. This allowed people to fill many Wublins for free. This glitch only took 6 hours to get fixed. This bug may be regarded to be the most game-breaking bug in MSM history, due to the fact that it allowed players to fill up their entire Wublin Island very quickly, including Wublins that are difficult to obtain, like Dwumrohl. BBB never removed Wublins obtained in this manner or otherwise punished any players who abused the bug, and they never mentioned it after.
    • The bug was fixed on around March 5th, 2021, at 10am EST.
  • Currently, there is an issue where if you fill some or all of the Rare eggs of your potential-unlocked Wublins with diamonds, your diamonds will not be taken and the “Evolve” button will not do anything other than to display a regular Monster GUI, and the ability to unmute the Wublin.

Gallery[]

Notes[]

Potential wubbox wublin

My Singing Monsters teasing the Wubbox.

  • Five more Monsters were added to Wublin Island than initially planned. This is because the composer of Wublin Island, Dave Kerr, felt like the song wasn't finished. (Confirmed via a question during Blake at Stake's Creator Experience.)
  • If a fully zapped and awoken Wublin is sold and then bought back, it will not revert to an empty statue. However, if a Wublin is sold and bought back, but is only partially filled, its inventory will be completely empty upon being bought back.
    • If a partially filled Rare Wublin is sold and then bought back, it will start singing again with its Rare inventory emptied. Wublins with their potential unlocked that are able to be bought back still count towards limit of three of each Rare Wublin.
  • In previous versions of MSM, the Wublins inventory showed separate "slots" for each egg.
  • Prior to April 5, 2023, all Wublins generated diamonds at the same rate of 7%.
  • The first five Wublins released each represent a different instrument type: Brump is vocal, Zynth is a synthesizer, Poewk is a wind instrument, Thwok is a string instrument, and Dwumrohl is percussion.
  • Starting with Zuuker, a new Wublin was released on the last Friday of every month, ending when Wubbox was added to Wublin Island. The exceptions to this were Tympa, Blipsqueak, and Scargo.
  • In the Wubbox discount on April 9th, 2016, it shows Wubbox having an interview on the Wublins. On this image in Facebook, the caption states that when asked who made the Wublins, Wubbox merely shrugged. However, there appear to be (inactive) Wublins in the background of the picture, indicating some sort of connection.
    • Later, on May 21st, 2016, this post revealed many faces of Wubbox, including the "sneaky" face, which is what Wubbox had when it shrugged.
    • On August 30, 2017, it was revealed that Wubbox is the creator of the Wublins in an update that added it to Wublin Island.
  • A GIF file was found on Facebook about some monster research of the first 5 Wublins. The GIF file can be found here, and can be split into its component frames by using certain programs or websites.
  • The Wublin to currently require the most eggs in order to be woken up is Dwumrohl, who takes 14 days (or 2 weeks) to collect 72 eggs.
    • The Wublin to currently require the least eggs in order to be woken up is Brump, who takes 2 days to collect 8 eggs.
    • However, Zynth only consumes 6 eggs, but has a 3-day time limit.
  • Even though there is no Castle on Wublin Island, and no Bed Counter on the Island Select Screen, all Wublins appear to take up 1 bed according to the Fabled Book of Monsters.
  • The Wublins do not have levels and do not require feeding, unlike Wubbox.
  • Beginning on August 29, 2017, you can now buy multiple Wublins of the same type.
  • Thwok is the only string-based Wublin.
  • All of the Wublins require only Natural Monsters.
  • All of the Rare Wublins require Rare versions of the eggs used for their respective Common counterparts, and require about one-third the number of eggs.
  • Zapping a monster to a Wublin will give the same XP as if you had placed the monster on the island.
  • The most common Monster used by the Wublins is T-Rox, used 45 times across all the Wublins.
    • The least used Monster is Pango, used only twice.
  • The Monster used for the least Wublins is Potbelly, only being used for Dwumrohl.
    • The Monster used for the most Wublins is Shellbeat, which is needed for nine Wublins.
  • The Wublins don't remember anything from before they receive the Spark of Life and awaken as they are technically just statues and don't exist as beings yet, simply just being works of art.
    • In the moment of awakening, the Wublins first feel a massive surge of electricity that immediately jump-starts their desire to make music. This can be thought as being similar to jump-starting a car.
  • The Wublins’ sleeping animations look exactly like their statues. The only 2 slight exceptions are Poewk and Scargo, as Poewk’s pipes are in the ground in its statue form, and Scargo’s arms are tucked into its shell in its statue form.
  • The Wublins and their Rare counterparts share the same polarities. For example, Brump positively affects Poewk, and Rare Brump positively affects Rare Poewk.
  • An early name for the Wublins was "Ampires." It was changed to "Wublins" when the Monster-Handlers liked Brump saying, "Wake up the Wublins."[3]
  • Like the Epic Seasonal Monsters and Epic Mythical Monsters, the Epic Wublins have their own unique animations unlike their Common and Rare counterparts.
  • The fill price for the Epic Wublins used to be 170 per egg, but it was changed to 200 on May 7th, 2025.

References[]

  1. https://youtu.be/Mr7Ma_W8b98
  2. Note that this glitch happened several years before Polarity was a feature.
  3. https://www.youtube.com/live/a7bVZYKoxyc?feature=shared&t=3010


Monsters

Common

Paironormal

Double Element

Triple Element

Rare

Epic

Epic Magical

Single Element

Breeding Breeding Combos Eggs Feeding Likes Goals Zapping Translations