“ | One might reasonably conclude that rat-tat-tapping upon its own eardrums all day would give the Tympa a headache. On the contrary, this Wublin delights in banging the drum - particularly for a good cause! While it doesn't have much in terms of material wealth, it selflessly devotes its time and energy to helping fellow Monsters however it can, making the Tympa a very good friend, indeed. | ” |
— Monster Bio |
Description[]
Tympa is a Supernatural Monster exclusive to Wublin Island. It was added on June 30th, 2016 during Version 1.4.1. Tympa is obtained by being purchased in the Market for 34,000 as an inactive statue, which can be woken up by zapping all required Monster Eggs into it. It has a high currency production compared to other Wublins.
Song[]
Instrument: Mini-tymp drum
Tympa's song mainly consists of the hitting of a metallic snare drum known as a mini-tymp drum. More notably, the drum hitting sounds very metallic and staccato on each hit, like a marching snare. There is also the sound of a very quick bass drum and closed hi-hat in the background, like an amen beat.
VSTs[]
Virtual Studio Technology is an audio plugin software that has libraries of sound effects and synthesized instruments. Within these libraries are SoundFonts, which are the individual effects and instruments themselves. The Monster-Handlers utilize several VSTs to create the sounds of instrumental and sometimes vocal Monsters.
Loop Manufacturer: Cubase
Loopset: Drum Loop Expansion
Loop: 107a
Breeding[]
Tympa cannot be bred. Like all Wublins, it is bought at the Market as an inactive statue that must be woken up.
Powering Up[]
The allotted time to fill a Tympa in order to activate is 14 days. If the inventory is not completed in the time the Tympa resets to an empty statue and all eggs inside are lost. Eggs can be zapped from Mirror Islands instead of, or in conjunction with Natural and Magical Islands.
Egg | Time | Islands to Breed On | ||||
---|---|---|---|---|---|---|
x8 | 24 hours / 18 hours | Water |
||||
x12 | 8 hours / 6 hours | Plant |
Air |
|||
x12 | 12 hours / 9 hours | Plant |
Water |
|||
x12 | 12 hours / 9 hours | Plant |
Earth |
|||
x24 | 30 minutes / 22.5 minutes | Plant |
Air |
Earth |
Faerie |
Filling In[]
Like other Wublins, Tympa can instead be filled in with Diamonds. Each egg can be filled in for 30. Tympa requires a total of 2,040 for all eggs to be filled.
Since all eggs have an equal Diamond fill cost, it is best to save your Diamonds for the Monsters that are harder to obtain. And oftentimes, it is cheaper to speed up eggs to zap from the Breeding Structure instead.
Wildcards may also be used when filling in a Tympa's inventory. Similarly, it's best to save them for harder to obtain Monsters.
Income[]
- Main article: Wublins#Income
Tympa, like other Wublins, can produce between 39,000 and 78,000 Coins, 7,200 and 14,400 Treats, and 144 and 288 Shards. As a Monster that takes up a 2x2 grid space, Tympa produces 2 Diamonds. Wublins generate a random type of currency every 6 to 12 hours. This rate can be increased or decreased depending on Polarity.
Currency generation is calculated separately per Monster, so multiple Tympas will receive more currency, and have a higher chance overall to obtain valuable Diamonds. For maximizing income across your Wublin Island, see Wublin Island Grid Planning.
Currency Distribution[]
- Main article: Wublins#Currency Type Distribution
The currency for Tympa is randomly selected from the 4 currencies it can produce. The chances to get each currency are detailed below. Datapoints are the number of recorded collections; the higher number of datapoints, the more accurate the data is.
Coins | Treats | Shards | Diamonds | Datapoints |
---|---|---|---|---|
31.49% | 31.05% | 29.89% | 7.56% | 7,027 |
Please do not edit this table. The data is taken from the Wublins page, which is derived from a joint spreadsheet. You can share your data on its talk page. Note that only large sample sizes of data are valuable.
Polarity[]
All Wublins are affected by Polarity, a mechanic that modifies their currency rate similar to happiness for other Monsters. When a Wublin is placed near another Wublin they are positively charged towards, the time to produce currency will decrease by 25%. When placed near a Wublin they are negatively charged towards, the time to produce currency will increase by 25%. The Common variants can be used instead for Rare Wublins, but the effect will be half as strong. Rare variants can fully affect the polarity of a Common Wublin.
The following Wublins affect Tympa's polarity:
Negatively affects Tympa | Positively affects Tympa |
---|---|
Thwok |
Poewk |
Tympa also affects the polarity of the following Wublins:
Negatively affected by Tympa | Positively affected by Tympa |
---|---|
Blipsqueak |
Gheegur |
Strategy[]
- The following section details strategy for powering up Tympa, for general strategy that can apply to any Monster, see Zapping#Strategy
It is recommended to have at least Earth Island unlocked, but Tympa can be powered up with only Water Island. It can be powered up faster with more Islands unlocked, with Bonus Breeding Structures, or Enhanced Breeding Structures.
The following strategies require zapping Eggs twice per day, once in the morning and once at night. More than two Monsters may be included in a day if it has a lower breeding time. For Drumpler, you will need to return to the game to zap it after 30 minutes. However the more dedicated player could zap more per day.
If you have all Islands up to Earth Island, breed:
Island | Day 1 | Day 2 | Day 3 | Day 4 | Day 5 | Day 6 | Day 7 | Day 8 | |
---|---|---|---|---|---|---|---|---|---|
Plant Island |
Pummel x2 |
Pummel x2 |
Pummel x2 |
Pummel x2 |
Pummel x2 |
Pummel x2 |
Drumpler x4 |
Drumpler x4 | |
Air Island |
T-Rox x2 |
T-Rox x2 |
T-Rox x2 |
T-Rox x2 |
T-Rox x2 |
T-Rox x2 |
Drumpler x4 |
Drumpler x4 | |
Water Island |
Shellbeat |
Shellbeat |
Shellbeat |
Shellbeat |
Shellbeat |
Shellbeat |
Shellbeat |
Shellbeat |
|
Earth Island |
Clamble x2 |
Clamble x2 |
Clamble x2 |
Clamble x2 |
Clamble x2 |
Clamble x2 |
Drumpler x4 |
Drumpler x4 |
Advanced Strategy[]
If you want to start making a Tympa farm, utilizing Magical and Mirror Islands is a good strategy. The following Strategy makes a Tympa every 4 days, or every 2 days with Bonus Breeding Structures. Due to the large quantity of Shellbeats needed, there isn't much more to farm eggs for Tympa faster.
Island | Day 1 | Day 2 | Day 3 | Day 4 |
---|---|---|---|---|
Plant Island |
Pummel x2 |
Pummel x2 |
Pummel x2 |
|
Mirror Plant Island |
Pummel x2 |
Pummel x2 |
Pummel x2 |
|
Air Island |
T-Rox x2 |
T-Rox x2 |
T-Rox x2 |
|
Mirror Air Island |
T-Rox x2 |
T-Rox x2 |
T-Rox x2 |
|
Water Island |
Shellbeat |
Shellbeat |
Shellbeat |
Shellbeat |
Mirror Water Island |
Shellbeat |
Shellbeat |
Shellbeat |
Shellbeat |
Earth Island |
Clamble x2 |
Clamble x2 |
Clamble x2 |
|
Mirror Earth Island |
Clamble x2 |
Clamble x2 |
Clamble x2 |
|
Faerie Island |
Drumpler x4 |
Drumpler x4 |
Drumpler x4 |
|
Mirror Faerie Island |
Drumpler x4 |
Drumpler x4 |
Drumpler x4 |
Possible Monster Names[]
To see all possible names for Tympa, see Monster Names.
Most of Tympa's names are references to types of rhythms.
Gallery[]
In-Game[]
Parodies[]
Notes[]
- Tympa is named after a metallic snare drum called a mini-tymp drum, which its sound primarily sounds like. The name "Tympa" also may come from the tympanic membrane, also known as the ear drum, which may explain the drumming on the ears. It may also come from "Tympan," French for eardrum.
- Its name was confirmed on Wednesday, June 29th here.
- There was a puzzle that revealed Tympa's name. The answers are as follows:
ENTBRAT KAYNA MAW OAKTOPUS PANGO
- Every egg required in Tympa is an unpitched percussion Monster, although not all species of unpitched percussion Monsters are required.
- Its song was revealed on Thursday, June 30th by this Vine on Twitter.
- When muted, Tympa can be seen occasionally opening one eye and looking around before closing it again.
- Monster-Handler Matt confirmed during MSM Live July 2022 that Tympa sleeps with one eye open because of its nervous disposition and can never get a full night's sleep, partly due to The Storm that surrounds Wublin Island with its constant thunder and lightning.
- Tympa is considered one of the hardest Wublins to zap, due to the high Monster requirements, the fact that Cold Island and Shugabush Island cannot be used to breed any of the required Monsters, and because of the fact that a high chance of success is required for the Shellbeats (although breeding Common and Rare ones would fix the chance issue anyway). However, Tympa and Dwumrohl would both be the hardest Wublins to manage long-term, but Dermit is the hardest one short-term.
- The curved piece of metal that Tympa hits to produce its cymbal sound may be a magnet, shown in how at the end of its playing animation, it flies off, then comes back.
- Like Gheegur, all of the Monsters needed to activate Tympa have the Earth Element.
- Of all the Wublins, Tympa has the second biggest egg inventory.
- Tympa requires the most eggs from one Monster (24 Drumplers) out of any Wublin.
- On August 28th, 2016, BBB posted an animated GIF with some "more research on the Wublins", consisting of some trivia about the second set of five Wublins. The facts for Tympa are:
- Amateur Morse code champion.
- Inexplicably fond of cut-off denim.
- Raises free-range Wollipogs in its spare time.
- It is unknown what Wollipogs look like, as this is the only reference to them. It is assumed they are a type of Critter.
Monsters | |||
---|---|---|---|
Magical Double Element Magical Triple Element Magical Quad Element Double Ethereal Element Triple Ethereal Element Quint Ethereal Element Rare Single Natural and Fire Element Rare Double Natural and Fire Element Rare Triple Natural and Fire Element Rare Quad Natural and Fire Element Rare Quint Fire Element Rare Single Magical Element Rare Double Magical Element Rare Triple Magical Element Rare Quad Magical Element Rare Supernatural Rarethereal Single Element Rarethereal Double Element Rare Core Seasonal Rare Aux. Seasonal and Jam Boree Epic Single Natural and Fire Element Epic Double Natural and Fire Element Epic Triple Natural and Fire Element Epic Quad Natural and Fire Element Epic Supernatural Epic Ethereal Single Element Epic Ethereal Double Element Epic Core Seasonal Epic Aux. Seasonal and Jam Boree Epic Mythical |
Breeding | Breeding Combos | Eggs | Feeding | Likes | Goals | Zapping | Translations |
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