My Singing Monsters Wiki

Treats Icon

The sole use of Treats (sometimes called food) is to level-up Monsters. The specific amount required depends on the complexity of the monster. More information can be found on the Feeding page.

When a monster is leveled up, many beneficial things happen. This makes treats valuable and almost mandatory to progress in the game. Leveling up increases the income rate, the ability to make monsters breed (level 4), the ability to be teleported to The Colossingum (level 5), the ability to be placed on other islands through teleportation (level 15), and the ability to produce Bonus Items (level 16).

Treats can also be used to feed your monster at Tribal Island, although it is possible to use Coins or Shards to do the same thing too.

Even though baking high amounts of treats may not be good for your in-game wallet, doing so can prove itself useful, as leveling up monsters can have the following benefits:

As such, producing good quantities of treats will help you to develop your monster archipelago, even with the high costs that constant baking demands. You might think of Food Production as a long-term investment, which pays off in the monsters' higher coin production.

Producing Treats is also an excellent way to gain XP.png. Normally you will receive 1 XP.png for every 2 Coins spent on Treat production.


Treats are primarily produced in a Bakery by using coins only, but they may also be given as:

  • A reward for completing certain Goals.
  • Won as a prize in the daily Scratch Ticket.
  • 31% of the time, a Wublins and Celestials will produce treats.
  • Purchased using real-world money from the Market.
  • Monsters of level 16 or above have a random chance of generating earn food (it is invisible until the monster's main currency is collected)

The types of treats available to bake depend on the size/level of the Bakery. Note that the amount of treats earned is proportional to the coins it costs, with every 10 coins giving 1 treat.

Baked Goods Cost Duration Treats XP Bakery required Efficiency
Treats per Minute XP.png per Minute Coins per Treats
50 Coins 30 seconds 5 Treats 25 XP.png Small 10 50 10
250 Coins 5 minutes 25 Treats 125 XP.png Small 5 25 10
1,000 Coins 30 minutes 100 Treats 500 XP.png Small 3.33 16.7 10
5,000 Coins 1 hour 500 Treats 2,500 XP.png Medium 8.33 41.7 10
Ice Cream.png
Ice Cream
15,000 Coins 3 hours 1,500 Treats 7,500 XP.png Medium 8.33 41.7 10
75,000 Coins 6 hours 7,500 Treats 37,500  XP.png Medium 20.8 104 10
500,000 Coins 12 hours 50,000 Treats 250,000 XP.png Large 69.4 347 10
1,000,000 Coins 24 hours 100,000 Treats 500,000 XP.png Large 69.4 347 10
5,000,000 Coins 48 hours 500,000 Treats 2,500,000 XP.png Large 174 868 10
Big Salad.png
Big Salad
10,000,000 Coins 48 hours 1,000,000 Treats 5,000,000 XP.png Large 347 1736 10


All items in the Bakery converts the same amount of Coins to Treats.

As for strategy for spending your food as well as possible, there are too many variables — including your own playing style — to give simple rules that will work for everyone.  A few things to consider:

  • All 2-element Natural monsters produce coins more quickly, and can hold more coins before they reach their limit, than any 1-element monster.  And both of those kinds of monsters need the same amounts of food to level up.  It therefore makes sense to level up your 2-element monsters before your 1-element monsters.
  • The food needed to increase a monster's level doubles with every level, while its earning rate and maximum coin amount only go up by about the same amount with each level.  (Technically, it's an exponential increase vs. a linear increase.)  Therefore, the relative benefit per level decreases with each level.  So for comparable monsters, it's generally good to keep them at about the same level.
  • Some monsters produce coins quickly but have small coin maximums; others produce coins more slowly but can hold large amounts of coinage.  If you're playing the game very frequently, so the monsters aren't reaching their coin limits before you collect, you should level up the quick-producing monsters first.  if you're only playing occasionally, so the monsters are reaching their limits between your visits to the game, you should level up the monsters that can hold more first.

Notwithstanding the above, a decent rule of thumb is to breed 3-element monsters as soon as possible, not feed 1- and 2-element monsters beyond Level 4 (so they can breed), and harvest coins frequently, reinvesting them in baking then feeding your 3-element monsters to Level 9 or 10, to maximize coin production in the early stages of the game.

Baking Distribution

While at first glance, it may be assumed that always baking the largest possible treat, such as a Cake or Big Salad is the best option, for many players it may be better to opt for a different strategy to get treats in the smallest amount of time.

Multiple bakeries can achieve the same or greater rate of production with smaller valued treats compared to a single bakery with one high valued treat. The most efficient strategy would be to calculate the amount of coins you plan to spend on food, and divide that by the number of bakeries you own. This way, all of your bakeries will be running, and will take an overall lower time to complete. For example, 10 pies baking across 10 bakeries will only take 12 hours to finish, whereas one cake baking in one bakery will take 48 hours, or two days to complete.

Treat Equivalency

Cupcakes.png Cookies.png Bread.png Donut.png Ice Cream.png Pizza.png Pie.png Turkey.png Cake.png File:Big salad.png
Cupcakes.png 1 5 20 100 300 1,500 10,000 20,000 100,000 200,000
Cookies.png 0.2 1 4 20 60 300 2,000 4,000 20,000 40,000
Bread.png 0.05 0.25 1 5 15 75 500 1,000 5,000 10,000
Donut.png 0.01 0.05 0.2 1 3 15 100 200 1,000 2,000
Ice Cream.png 0.00333 0.0167 0.0667 0.333 1 5 33.3 66.7 333 667
Pizza.png 0.000667 0.00333 0.0133 0.0667 0.2 1 6.67 13.3 66.7 133
Pie.png 0.0001 0.0005 0.002 0.01 0.03 0.15 1 2 10 20
Turkey.png 0.00005 0.00025 0.001 0.005 0.015 0.075 0.5 1 5 10
Cake.png 0.00001 0.00005 0.0002 0.001 0.003 0.015 0.1 0.2 1 2
Big Salad.png 0.000005 0.000025 0.0001 0.0005 0.0015 0.0075 0.05 0.1 0.5 1

In-App Purchases

Main article: Market#In-App Purchases (IAP)
Name of Package Contents Price (USD)
Bowl of Goodies.png
Bowl of Goodies
21,600 Treats $0.99
Picnic Basket.png
Picnic Basket
43,600  Treats $1.99
Slop Trough.png
Slop Trough
118,400 Treats $4.99
Wagon of Chow.png
Wagon of Chow
240,000 Treats $9.99
Tub O'Grub.png
Tub O'Grub
616,000 Treats $24.99
Mountain of Munchies.png
Mountain of Munchies
1,360,000 Treats $49.99
Garage of Groceries.png
Garage of Groceries
2,992,000 Treats $99.99



Ho Ho Ho Ho.jpg
  • The Treats icon was replaced in version 2.0.0 (Treats.png), with the original being, (Treats (Old).png).
  • Food can make the monsters larger in size, as seen in the picture. Each Mammott represents each different size. The one on the bottom left is for Levels 1-3, then the next one is Levels 4-9, then Levels 10-14, then Level 15-20 (level 20 is the maximum level). The Mammotts are dressed up for Christmas.
  • During the week of American Thanksgiving Day from 2013 to 2015, Turkeys gave 200,000 treats instead of 100,000 treats.
  • Big Salad first appeared in Version 2.1.3. It's the only treat not to appear on the original release.
    • Big Salad was mentioned in Facebook. Many people were commenting about how inefficient Big Salad is compared to Cake, as prior to Version 3.3, its cost was still 10,000,000 but it gave 750,000 Treats, instead of the 1,000,000 one might expect from the pattern of the other treats (always 1/10th of the Cost), making the Big Salad almost exclusively only reasonable for very high level players who have such a high Coin income that just baking Cakes causes all their Bakeries to be busy with nowhere else to spend their Coins.
  • According to episode 1 of My Singing Monsters: Fandemonium, some of the food in the monster world is made from Smunkins. There is one particular food item that is named titled "Monster Poop Pizza" which could possibly explain how food can come from Wublins and Celestials.