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Dawn of Fire
Teleporting Sooza

Teleporting a Sooza

You use the Teleporter to teleport monsters to an Outer Island. Like in the original game, doing so requires the monster to have a specific level, and the places to where it can go depend on its species.  

Islands[]

This table lists the monsters that are part of Dawn of Fire, and shows which Outer Islands they can be Teleported to.


Monster
Party
Island
Space
Island
Cloud
Island
Cave
Island
Barrb Checkmark (DoF)
Bisonorus Checkmark (DoF)
Boskus Checkmark (DoF)
Bowgart Checkmark (DoF) Checkmark (DoF)
Bowhead Checkmark (DoF)
Candelavra Checkmark (DoF) Checkmark (DoF)
Clamble Checkmark (DoF)
Congle Checkmark (DoF)
Cybop Checkmark (DoF)
Dandidoo Checkmark (DoF)
Deedge Checkmark (DoF)
Drummidary Checkmark (DoF)
Drumpler Checkmark (DoF)
Edamimi Checkmark (DoF)
Entbrat Checkmark (DoF)
Floogull Checkmark (DoF)
Flowah Checkmark (DoF) Checkmark (DoF)
Flum Ox Checkmark (DoF)
Furcorn Checkmark (DoF) Checkmark (DoF)
Fwog Checkmark (DoF)
Glowl Checkmark (DoF)
Gnarls Checkmark (DoF)
Incisaur Checkmark (DoF)
Kayna Checkmark (DoF) Checkmark (DoF)
Krillby Checkmark (DoF) Checkmark (DoF)
Mammott Checkmark (DoF) Checkmark (DoF)
Maw Checkmark (DoF)
Mimic Checkmark (DoF)
Noggin Checkmark (DoF) Checkmark (DoF)
Oaktopus Checkmark (DoF) Checkmark (DoF)
Pango Checkmark (DoF)
Phangler Checkmark (DoF)
PongPing Checkmark (DoF)
PomPom Checkmark (DoF) Checkmark (DoF) Checkmark (DoF)
Potbelly Checkmark (DoF) Checkmark (DoF)
Pummel Checkmark (DoF)
Quarrister Checkmark (DoF)
Quibble Checkmark (DoF) Checkmark (DoF)
Reedling Checkmark (DoF)
Repatillo Checkmark (DoF)
Riff Checkmark (DoF)
Rootitoot Checkmark (DoF)
Scups Checkmark (DoF)
Shellbeat Checkmark (DoF) Checkmark (DoF)
Shrubb Checkmark (DoF)
Sneyser Checkmark (DoF) Checkmark (DoF)
Sooza Checkmark (DoF)
Spunge Checkmark (DoF)
Stogg Checkmark (DoF) Checkmark (DoF)
Thumpies Checkmark (DoF)
Thrumble Checkmark (DoF)
Tiawa Checkmark (DoF)
Toe Jammer Checkmark (DoF)
Tring Checkmark (DoF)
T-Rox Checkmark (DoF)
Tuskski Checkmark (DoF)
Tweedle Checkmark (DoF)
Whaddle Checkmark (DoF)
Woolabee Checkmark (DoF)
Wynq Checkmark (DoF)
Yelmut Checkmark (DoF)
Ziggurab Checkmark (DoF) Checkmark (DoF)
Monster
 
Party
Island
Space
Island
Cloud
Island
Cave
Island

Tables of teleportation[]

Note: "Goal reward" stands for a what diamond reward the player may get if they teleport a certain species of monster for the first time. For monsters that can be teleported to multiple Outer Islands, the reward is the amount for the minimum Outer Island to be teleported. For example, a Bowgart is able to go to Space or Cave Island, the reward given is for Space Island regardless of where the Bowgart is teleported. The only exception is with those who are capable of teleporting to Party Island and any other Outer Island (other than Starhenge), which means those monsters affected have two separate goals for teleportation.

Party Island[]

Number of elements Time required Cost Reward Goal reward
1 5 minutes 200 Coins 2 Diamonds (Dawn of Fire) 3 Diamonds (Dawn of Fire)
2 5 minutes 300 Coins 2 Diamonds (Dawn of Fire) 5 Diamonds (Dawn of Fire)
3 5 minutes 400 Coins 2 Diamonds (Dawn of Fire) 7 Diamonds (Dawn of Fire)
4 5 minutes 500 Coins 2 Diamonds (Dawn of Fire) 10 Diamonds (Dawn of Fire)
5 5 minutes 600 Coins 2 Diamonds (Dawn of Fire) 15 Diamonds (Dawn of Fire)

Space Island[]

Number of elements Time required Cost Reward Goal reward
1 7 hours 1,000 Coins 2 Diamonds (Dawn of Fire) 5 Diamonds (Dawn of Fire)
2 10 hours 2,000 Coins 3 Diamonds (Dawn of Fire) 10 Diamonds (Dawn of Fire)
3 20 hours 3,000 Coins 4 Diamonds (Dawn of Fire) 15 Diamonds (Dawn of Fire)
4 40 hours 4,000 Coins 5 Diamonds (Dawn of Fire) 20 Diamonds (Dawn of Fire)
5 80 hours 5,000 Coins 6 Diamonds (Dawn of Fire) 30 Diamonds (Dawn of Fire)

Cloud Island[]

Number of elements Time required Cost Reward Goal reward
1 7 hours 2,000 Coins 3 Diamonds (Dawn of Fire) 10 Diamonds (Dawn of Fire)
2 10 hours 3,000 Coins 4 Diamonds (Dawn of Fire) 20 Diamonds (Dawn of Fire)
3 20 hours 4,000 Coins 5 Diamonds (Dawn of Fire) 30 Diamonds (Dawn of Fire)
4 40 hours 5,000 Coins 6 Diamonds (Dawn of Fire) 40 Diamonds (Dawn of Fire)
5 80 hours 6,000 Coins 7 Diamonds (Dawn of Fire) 55 Diamonds (Dawn of Fire)

Cave Island[]

Number of elements Time required Cost Reward Goal reward
1 7 hours 3,000 Coins 4 Diamonds (Dawn of Fire) 20 Diamonds (Dawn of Fire)
2 10 hours 5,000 Coins 5 Diamonds (Dawn of Fire) 40 Diamonds (Dawn of Fire)
3 20 hours 10,000 Coins 6 Diamonds (Dawn of Fire) 60 Diamonds (Dawn of Fire)
4 40 hours 15,000 Coins 7 Diamonds (Dawn of Fire) 80 Diamonds (Dawn of Fire)
5 80 hours 20,000 Coins 8 Diamonds (Dawn of Fire) 105 Diamonds (Dawn of Fire)

Differences From The Original Game[]

  • It costs Coinscoins to teleport a monster. In the original game, teleportation was free.
  • it takes time (minutes or hours) to teleport a monster. It used to be near-instantaneous, though in the original game monsters had to be in a Nursery to incubate (in this game, the Nursery is not required).
  • Teleportation is required for a baby monster to age to its adult form. In MSM, there was no "baby" form to begin with;
    • In fact, teleported monsters in MSM do the opposite of aging: they revert back to eggs, and reset their levels.
  • After the Monster is Teleported, the player is awarded with Diamonds (Dawn of Fire)Diamonds. In MSM, there is no reward (at least in the form of Currency).


Notes[]

  • Only one monster, PomPom, can be teleported to three islands.
  • Party Island has the lowest number of teleportable Monsters, while Space Island has the highest.
  • If you teleport a monster on an island, you will receive a portrait avatar.


Monsters (Dawn of Fire)

Mythical

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Celestial

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Breeding Eggs Prismatics Crafting Items Teleportation
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