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Looks can be deceiving... and so can the Spytrap. This botanical beast grows in the dark and does its darndest to go completely unnoticed by the surrounding fauna. But once an unsuspecting creature scuttles too close, SNAP - It is suddenly ensnared! And what better to do when encased in the acoustic wonderland of a Spytrap yap than to bang out a banger? In exchange for its ward's kind company and musical talent, the host Monster happily supplies a steady drip of some of the sweetest sap ever sampled.
Monster Bio

Description[]

Spytrap is a Triple-Element Magical Monster that is found on Light Island and Magical Nexus. It was added on October 14th, 2020 during Version 3.0.1. It is best obtained by breeding Gob and Mammott. By default, its breeding time is 16 hours long. As a Triple-Elemental, Spytrap has a somewhat decent Coin production. The Goal for placing your first Spytrap rewards the player with 50,000 Coins and 1 Diamonds.

On Magical Nexus, Spytrap is obtained by Transposing by spending 4,000,000 Coins once fed to level 18. Its Transposing time is 1 day, 10 hours long. Unlike Light Island, Spytrap does not produce currency on Magical Nexus.

Song[]

Audio Sample:

Instrument: Persian Battle Drums

Spytrap's contribution to its islands' songs is the sound of Persian battle drums.

VSTs[]

Virtual Studio Technology is an audio plugin software that has libraries of sound effects and synthesized instruments. Within these libraries are SoundFonts, which are the individual effects and instruments themselves. The Monster-Handlers utilize several VSTs to create the sounds of instrumental and sometimes vocal Monsters.

VST: PLAY
Sound library: EastWest Stormdrum 2
Path: SD2 Pro new material
SoundFont: Persian Battle Drums

Breeding[]

Spytrap can be bred with the elements Plant (Plant Element), Cold (Cold Element) and Light (Light Element). Breeding combinations are as follows:

Of these, Gob+Mammott is the best combination, as failing and breeding a Mammott lets you retry the combo almost instantly. Furcorn+Fluoress is a close second, because it has low average times in case of breeding failure.

Spytrap can also be bred in a breeding failure. Some combinations that result in a Spytrap in a breeding failure include:

(Good choice, very small chance of getting Blow't. May also result in Whiz-bang when available.)

Likes[]

Every Monster has different things that they like. For every unique object that they like that's placed near the Monster, the Monster's happiness will increase by 25%. Placing more than one of the same liked item near a Monster won't increase its happiness by an additional amount. If there's a Unity Tree on the Island, items don't need to be near the Monster. Below are the things liked by Spytrap:

See the Likes page to view a complete list of all Monsters' likes.

Monsters Who Like It[]

The following Monster(s) will increase their happiness by 25% when being placed near Spytrap or when Spytrap and a Unity Tree are on the Island. These may or may not also be Spytrap's likes as well:

Costumes[]

Main article: Costumes
Costume Availability Cost
Spytrap (Prismatica Ball)
Prismatica Ball
SkyPainting SeriesSkyPainting Series 25 Diamonds

Used in Breeding[]

Spytrap is used in the following breeding combinations:
Bred with Result Breeding Time
(enhanced)
dd:hh:mm:ss
Light Island
Light
Island
File:Kayna
Kayna
Fire Element
File:Blow't
Blow't
Plant ElementCold Element
Fire ElementLight Element
01:08:00:00
(01:00:00:00)
Checkmark
File:Sooza
Sooza
Plant ElementCold Element
Fire Element
File:Rare Potbelly
Rare Potbelly
Plant Element
06:00:00
(04:30:00)
Checkmark
File:Sooza
Sooza
Plant ElementCold Element
Fire Element
File:Rare Mammott
Rare Mammott
Cold Element
06:00:00
(04:30:00)
Checkmark
File:TooToo
TooToo
Plant ElementFire Element
Light Element
File:Rare Potbelly
Rare Potbelly
Plant Element
06:00:00
(04:30:00)
Checkmark
File:Fiddlement
Fiddlement
Cold ElementFire Element
Light Element
File:Rare Mammott
Rare Mammott
Cold Element
06:00:00
(04:30:00)
Checkmark
File:TooToo
TooToo
Plant ElementFire Element
Light Element
File:Rare Fluoress
Rare Fluoress
Light Element
08:00:00
(06:00:00)
Checkmark
File:Fiddlement
Fiddlement
Cold ElementFire Element
Light Element
File:Rare Fluoress
Rare Fluoress
Light Element
08:00:00
(06:00:00)
Checkmark
File:Blow't
Blow't
Plant ElementCold Element
Fire ElementLight Element
File:Whiz-bang
Whiz-bang
SkyPainting Element
01:04:06:00
(21:04:30)
Checkmark
File:Blow't
Blow't
Plant ElementCold Element
Fire ElementLight Element
File:Rare Whiz-bang
Rare Whiz-bang
SkyPainting Element
01:07:45:00
(23:48:45)
Checkmark
Any other Monster File:Spytrap
Spytrap
Plant ElementCold Element
Light Element
16:00:00
(12:00:00)
Checkmark
Any other Monster The other Monster varies Checkmark
Any other (non-Single) Monster Rare variant of the other Monster varies Checkmark

Statistics[]

Earning Rate and Maximum Income[]

Earning rate is in Coins per minute and depends on Happiness % (Likes increase Happiness) and Monster Level. Each Monster also has a maximum amount of income it can hold at a time. Increasing the Monster's Level also increases this limit.

Level Per Minute Coins Maximum Coins
0% Happiness 25% Happiness 50% Happiness 75% Happiness 100% Happiness
1 9 11 13 15 18 6,567
2 14 17 21 24 28 10,320
3 22 27 33 38 44 15,949
4 29 36 43 50 58 21,109
5 36 45 54 63 72 26,269
6 43 53 64 75 86 31,429
7 50 62 75 87 100 36,589
8 58 72 87 101 116 42,218
9 65 81 97 113 130 47,378
10 72 90 108 126 144 52,538
11 79 98 118 138 158 57,698
12 86 107 129 150 172 62,858
13 94 117 141 164 188 68,487
14 101 126 151 176 202 73,647
15 108 135 162 189 216 78,876
16 113 141 169 197 226 82,820
17 117 146 175 204 234 86,100
18 120 150 180 210 240 88,562
19 122 152 183 213 244 90,369
20 123 153 184 215 246 91,363

Feeding Monsters[]

Each Monster needs to be fed four times before it reaches the next level. Increasing the Monster's level increases the Coins earned per minute, as well as the maximum Coins earned.

The Treats per level table:
Level Food Per Feeding x4 Food to Level Up Total food to reach this Level
1 15 60 -
2 30 120 60
3 60 240 180
4 120 480 420
5 240 960 900
6 480 1,920 1,860
7 960 3,840 3,780
8 1,920 7,680 7,620
9 3,840 15,360 15,300
10 7,680 30,720 30,660
11 15,360 61,440 61,380
12 30,720 122,880 122,820
13 61,440 245,760 245,700
14 122,880 491,520 491,460
15 184,320 737,280 982,980
16 276,480 1,105,920 1,720,260
17 414,720 1,658,880 2,826,180
18 622,080 2,488,320 4,485,060
19 933,120 3,732,480 6,973,380
20 - - 10,705,860

More info can be found in the Feeding article.

Egg Consumption[]

Main article: Zapping

While trying to breed other Monsters (particularly Monsters with a very low chance of breeding), the following Celestials and Vessels can be used to "dispose of" Spytrap eggs immediately, instead of putting them into a Nursery and having that Nursery not be available. Note that doing this for Rare Wublins will cause the Wublin to stop producing currency and the eggs will not expire.

Spytrap Egg
Spytrap
Adult Furnoss
Adult Furnoss
2 eggs
Glowl (Vessel)
Glowl
Tiawa (Vessel)
Tiawa
Tuskski (Vessel)
Tuskski
Gnarls (Vessel)
Gnarls
1 egg 1 egg 1 egg 1 egg

Note that Monster eggs can only be "disposed of" before awakening Celestials and Vessels; afterwards those Monsters will not accept any eggs. Also note that Monsters to which you have already disposed the number of Spytrap eggs that it accepts, will no longer be available as a "recycle bin" for such eggs. Awakened Celestials only accept eggs during their corresponding Celestial month.

Possible Monster Names[]

To see all possible names for Spytrap, see Monster Names.

Gallery[]

In-Game[]

Parodies[]

Other[]

Notes[]

  • Spytrap's name is a mix of the words "spy" and "trap". The word "spy" might be a play on the fact that the trapped creature resembles a spider (spy -> spider), and the fact the inner monster's eyes resemble night vision goggles, a staple in the "spy" genre, while "trap" might refer to the Monster itself being a plant that traps other creatures inside. It may also be intended to sound like "fly trap."
  • Spytrap was previously teased in the Light Island Login screen. It could be found at the bottom of the screen.
  • Spytrap could possibly be based on the symbiosis between the Roridula gorgonias (a protocarnivorous plant) and the Pameridea roridulae (a bug).
  • Up until Bulbo's release, Spytrap was the only Triple-Element Monster with two possible breeding combinations.
  • When Spytrap first released, its portrait, and Fan Kit image had an earlier design, with the Monster inside of it having two arms instead of four. It also had some other minor differences, such as the stem having less detail, and the bulb only being one layer, though these weren't in the Fan Kit image. This was fixed a few days later.
  • As shown by Fiddlement's teaser, Spytrap represents the color red.
  • Spytrap was the first Light Element Monster, as well as the first Monster on Light Island, to only have one track. The second was Bulbo.
  • As seen in Stairway To Heaven (the trailer for Magical Nexus), Spytrap, alongside Bridg-it, cannot walk.


Monsters

Rare

Rare Quint Fire Element

Rare Quad Magical Element

Breeding Breeding Combos Eggs Feeding Likes Goals Zapping Translations
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