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Shellbeats are naturally shy and like to keep hidden away in their shells. When they are woken up by their neighbors' loud singing they tend to loosen up, come out of their shell, and play along as best they can with their aquatic drum set. Shellbeats have gotten pretty good at playing lately.
Monster Bio

Description[]

Shellbeat is a Quad-Element Monster that can be found on Water Island. It was added on October 10th, 2012 during Version 1.0.3. It is best obtained by breeding Spunge and Noggin. By default, its breeding time is 24 hours long. Shellbeat has a decent Coin production, and can be useful for beginners before getting Monsters with higher Coin production.

Song[]

Audio sample:

Instrument: Acoustic drum kit

Shellbeat's contribution to an island's song is a collection of mid-to-high pitched percussion sounds. In addition to its drumset and cymbals, Shellbeat also uses its own shell as a drum. It plays on the drumset using the sticks in its hand while playing its shell with its tail. Its shell plays the role of producing the bass drum of a drumset.

VSTs[]

Virtual Studio Technology is an audio plugin software that has libraries of sound effects and synthesized instruments. Within these libraries are SoundFonts, which are the individual effects and instruments themselves. The Monster-Handlers utilize several VSTs to create the sounds of instrumental and sometimes vocal Monsters.

Water and Gold Islands

VST: HALion 6
Sound library: HALion Sonic Factory
SoundFont: Standard Dry Kit

Tribal Island

VST: HALion 6
Sound library: HALion Sonic Factory
SoundFont: Standard Blues Kit

Breeding[]

Shellbeat can be bred using monsters that combine to provide all of the Elements Plant, Air, Water and Earth without repeating any.

The following pairs of Double-Element Monsters can be used to breed a Shellbeat:

However, the combination of a Triple-Element with a Single-Element Monster has a higher rate of success:

Of these, Spunge+Noggin is the best combination, as failing and breeding a Noggin lets you retry the combo almost instantly.

There is also a small chance of producing a Shellbeat from a failed breeding attempt, using a Shellbeat and a Double Element Monster.

The Rare version of any monster can be used for breeding instead of the common version.

(Best choice, 100% chance of a Shellbeat if Rare Shellbeat is unavailable)

Likes[]

Every Monster has different things that they like. For every unique object that they like that's placed near the Monster, the Monster's happiness will increase by 25%. Placing more than one of the same liked item near a Monster won't increase its happiness by an additional amount. If there's a Unity Tree on the Island, items don't need to be near the Monster. Below are the things liked by Shellbeat:

See the Likes page to view a complete list of all Monsters' likes.

Monsters Who Like It[]

The following Monster(s) will increase their happiness by 25% when being placed near Shellbeat or when Shellbeat and a Unity Tree are on the Island. These may or may not also be Shellbeat's likes as well:

Costumes[]

Main article: Costumes
Costume Availability Cost
Shellbeat (Cod Topper)
Cod Topper
Always available 50,000 Coins (discounted)
75,000 Coins (full price)
Shellbeat (Driftwood Drum)
Driftwood Drum
Always available 35 Diamonds (discounted)
52 Diamonds (full price)
Shellbeat (Cooler Head Prevails)
Cooler Head Prevails
Weekly Quest 30 Diamonds (discounted)
45 Diamonds (full price)
Shellbeat (Gene Krabba)
Gene Krabba
Eggy Series Eggs-Travaganza Series 30 Diamonds

Used in Breeding[]

Shellbeat is used in the following breeding combinations:
Bred with Result Breeding Time
(enhanced)
dd:hh:mm:ss
Water Island
Water
Island
File:Pummel
Pummel
Plant ElementEarth Element
Water Element
File:Jeeode
Jeeode
Crystal Element
01:12:00:00
(01:03:00:00)
Checkmark
File:Spunge
Spunge
Air ElementPlant Element
Water Element
File:Jeeode
Jeeode
Crystal Element
01:12:00:00
(01:03:00:00)
Checkmark
File:Scups
Scups
Air ElementEarth Element
Water Element
File:Jeeode
Jeeode
Crystal Element
01:12:00:00
(01:03:00:00)
Checkmark
File:Reedling
Reedling
Air ElementPlant Element
Earth Element
File:Jeeode
Jeeode
Crystal Element
01:12:00:00
(01:03:00:00)
Checkmark
File:Pummel
Pummel
Plant ElementEarth Element
Water Element
File:Rare Jeeode
Rare Jeeode
Crystal Element
01:21:30:00
(01:10:07:30)
Checkmark
File:Spunge
Spunge
Air ElementPlant Element
Water Element
File:Rare Jeeode
Rare Jeeode
Crystal Element
01:21:30:00
(01:10:07:30)
Checkmark
File:Scups
Scups
Air ElementEarth Element
Water Element
File:Rare Jeeode
Rare Jeeode
Crystal Element
01:21:30:00
(01:10:07:30)
Checkmark
File:Reedling
Reedling
Air ElementPlant Element
Earth Element
File:Rare Jeeode
Rare Jeeode
Crystal Element
01:21:30:00
(01:10:07:30)
Checkmark
File:Fwog
Fwog
Earth ElementWater Element
File:Epic Toe Jammer
Epic Toe Jammer
Water Element
03:00:00
(02:15:00)
Checkmark
File:Dandidoo
Dandidoo
Air ElementPlant Element
File:Epic Potbelly
Epic Potbelly
Plant Element
09:00:00
(06:45:00)
Checkmark
File:Shrubb
Shrubb
Plant ElementEarth Element
File:Epic Noggin
Epic Noggin
Earth Element
01:00:00
(45:00)
Checkmark
File:Oaktopus
Oaktopus
Plant ElementWater Element
File:Epic Blabbit
Epic Blabbit
Eggy Element
01:01:22:00
(19:01:30)
Checkmark
File:Quibble
Quibble
Air ElementWater Element
File:Epic Tweedle
Epic Tweedle
Air Element
11:00:00
(08:15:00)
Checkmark
Any other (non-Single, non-Triple) Monster File:Shellbeat
Shellbeat
Air ElementPlant Element
Earth ElementWater Element
01:00:00:00
(18:00:00)
Checkmark
Any other (non-Single, non-Triple) Monster File:Rare Shellbeat
Rare Shellbeat
Air ElementPlant Element
Earth ElementWater Element
01:06:30:00
(22:52:30)
Checkmark
Any other Monster The other Monster varies Checkmark
Any other (non-Single) Monster Rare variant of the other Monster varies Checkmark

Statistics[]

Earning Rate and Maximum Income[]

Earning rate is in Coins per minute and depends on Happiness % (Likes increase Happiness) and Monster Level. Each Monster also has a maximum amount of income it can hold at a time. Increasing the Monster's Level also increases this limit.

Level Per Minute Coins Maximum Coins
0% Happiness 25% Happiness 50% Happiness 75% Happiness 100% Happiness
1 11 13 16 19 22 12,980
2 18 22 27 31 36 20,768
3 26 32 39 45 52 31,152
4 35 43 52 61 70 41,536
5 44 55 66 77 88 51,920
6 53 66 79 92 106 62,304
7 62 77 93 108 124 72,688
8 70 87 105 122 140 83,072
9 79 98 118 138 158 93,456
10 88 110 132 154 176 103,840
11 97 121 145 169 194 114,224
12 106 132 159 185 212 124,608
13 114 142 171 199 228 134,992
14 123 153 184 215 246 145,376
15 132 165 198 231 264 155,760
16 138 172 207 241 276 163,548
17 144 180 216 252 288 170,089
18 148 185 222 259 296 175,192
19 151 188 226 264 302 178,696
20 152 190 228 266 304 180,483

Feeding Monsters[]

Each Monster needs to be fed four times before it reaches the next level. Increasing the Monster's level increases the Coins earned per minute, as well as the maximum Coins earned.

The Treats per level table:
Level Food Per Feeding x4 Food to Level Up Total food to reach this Level
1 15 60 -
2 30 120 60
3 60 240 180
4 120 480 420
5 240 960 900
6 480 1,920 1,860
7 960 3,840 3,780
8 1,920 7,680 7,620
9 3,840 15,360 15,300
10 7,680 30,720 30,660
11 15,360 61,440 61,380
12 30,720 122,880 122,820
13 61,440 245,760 245,700
14 122,880 491,520 491,460
15 184,320 737,280 982,980
16 276,480 1,105,920 1,720,260
17 414,720 1,658,880 2,826,180
18 622,080 2,488,320 4,485,060
19 933,120 3,732,480 6,973,380
20 - - 10,705,860

More info can be found in the Feeding article.

Egg Consumption[]

While trying to breed other Monsters (particularly Monsters with a very low chance of breeding), the following Wublins, Celestials, and Vessels can be used to "dispose of" Shellbeat eggs immediately instead of putting them into a Nursery and having that Nursery not be available. Note that doing this for Rare Wublins will cause the Wublin to stop producing currency and the eggs will not expire.

Shellbeat Egg
Shellbeat
Tympa (Inactive)
Tympa
Astropod (Inactive)
Astropod
Creepuscule (Inactive)
Creepuscule
Dwumrohl (Inactive)
Dwumrohl
Fleechwurm (Inactive)
Fleechwurm
Scargo (Inactive)
Scargo
Screemu (Inactive)
Screemu
Thwok (Inactive)
Thwok
Poewk (Inactive)
Poewk
8 eggs 5 eggs 5 eggs 3 eggs 3 eggs 3 eggs 2 eggs 1 egg 1 egg
Monculus (Inactive)
Monculus
1 egg
Hornacle (Dormant)
Hornacle
Syncopite (Dormant)
Syncopite
Galvana (Dormant)
Galvana
3 eggs 2 eggs 1 egg
Adult Hornacle
Adult Hornacle
Adult Torrt
Adult Torrt
Adult Attmoz
Adult Attmoz
2 eggs 2 eggs 2 eggs
Kayna (Vessel)
Kayna
Phangler (Vessel)
Phangler
Thrumble (Vessel)
Thrumble
Barrb (Vessel)
Barrb
Bowhead (Vessel)
Bowhead
Drummidary (Vessel)
Drummidary
Gnarls (Vessel)
Gnarls
2 eggs 1 egg 1 egg 1 egg 2 eggs 1 egg 1 egg

Note that Monster eggs can only be "disposed of" before awakening Wublins, Celestials, and Vessels; afterwards those Monsters will not accept any eggs. Also note that Monsters to which you have already disposed the number of Shellbeat eggs that it accepts, will no longer be available as a "recycle bin" for such eggs. Kayna's Vessel has no time limit, and its egg inventory cannot be reset. Awakened Celestials only accept eggs during their corresponding Celestial month.

Possible Monster Names[]

To see all possible names for Shellbeat, see Monster Names.

Gallery[]

Notes[]

  • Shellbeat is a portmanteau of shell and beat, because of the monster's mollusk-like shell and the fact that it plays the drums.
  • According to a tweet by the Monster-Handlers, Shellbeat uses a process called 'Tidalkenesis' to emit energy through the fins on its head, allowing it to move its kit where it needs it to be. However, it cannot do the same with other objects.
  • Shellbeat looks similar to H.P. Lovecraft's Cthulhu.
    • One of the automatic names a Shellbeat can have is "Thulhu".
    • This name is shared by Nebulob.
  • Shellbeat also somewhat resembles Doctor Zoidberg, from the animated TV show Futurama.
    • One of the automatic names a Shellbeat can have is "Floydberg", while the name "Whynaught" references the "Why not Zoidberg?" meme that came from the show.
  • It plays for the entire Water Island song.
  • A group of Shellbeats is called an Inkling. This is a reference to what some Splatoon characters are called.
  • Shellbeat's central drum is marked with a symbol that represents the Bone Element, nearly identically to the one seen on the Wubbox Stockpile.
  • Before the creation of Shellbeat, a different Monster named PongPing was planned to use its elements. This concept was later reworked into a Fire Quad with the same name.
  • Shellbeat is the 4th most needed monster to wake up Wublins.
  • Shellbeat's "Gene Krabba" costume may be a reference to the late American drummer Gene Krupa.
  • Being the Quad-Elemental of Water Island, Shellbeat represents the Water Element most prominently in its appearance.


Monsters

Rare

Rare Quint Fire Element

Rare Single Magical Element

Breeding Breeding Combos Eggs Feeding Likes Zapping Translations
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