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Shard

Shards are a Currency in My Singing Monsters exclusively collected in the Ethereal, Workshop, Celestial, Magical Sanctum, Magical Nexus and Wublin islands, as well as in the Memory Game, and usable in the Ethereal Island, Ethereal Workshop, Magical Sanctum, and Tribal islands. They have the same uses as Coins, but can only be produced by Ethereal Monsters, Wublins, Celestials, Magical Monsters, Dipsters on Ethereal Island or Magical Sanctum, monsters linked to a Titansoul on a magical island, or bought in the Market with Coins and Diamonds.

Monsters generate Shards on Ethereal Island , Magical Sanctum, and Ethereal Workshop in much the same way that they earn Coins on other islands: the Shard earning rate is proportional to Monster level and increases with Monster happiness. There is a limit to the number of Shards a Monster can hold which is proportional to the Monster's level, but is not affected by the Monster's happiness. When a Monster's Shard count reaches 75% of the maximum value, a balloon with a Shard icon appears over the monster, as a hint to the player to collect the Shards. Wublins and Celestials will produce shards slightly under 1/3 of the time, giving a couple hundred shards per collection.

Shards are primary used for feeding your monster in Tribal Island, however it can also be used for:

From the usual exchange rate, just one shard equals 1,000 coins in actual value.

Sources[]

Shards come from several sources:

Strategy[]

Ethereal Island[]

On Ethereal Island, Monculus is the theoretical best option for farms, as it produces a high amount of Shards, while only requiring one bed and occupying a 2x2 grid space. Its statistics per bed are only surpassed by those of Rare Wubbox, which occupies a 4x4 grid space. However, due to Monculus' status as a limited-time Seasonal Monster, it is difficult to obtain it in large quantities for a dedicated farm.

Single-Element Ethereal Monsters produce higher rates of Shards per bed than Doubles and Wubbox, and Rare and Epic Singles are even better. An optimal strategy is to fill all available beds with Reebro, Jeeode, and Humbug, replacing these with any available Rare and Epic Single-Element Monsters whenever they can be obtained. Up to 70 Dipsters can also be purchased, providing a small boost to shard generation at no cost in beds. It is highly recommended that they aren't purchased until they are on a sale for 1 Keys each during special occasions.

In almost all circumstances, Shards per bed is the relevant metric. However, if a player is able to obtain many copies of Monculus (more than 16), and has also upgraded the castle to its highest level of 780 beds with the Carved Krystillium Castle, then it is possible to become space-limited rather than bed-limited. While Double-Element Monsters are weaker than Single-Element Monsters in shards per bed, they are stronger terms of shards per grid space. If a player has become space-limited, the best strategy is to replace Common Single-Element Ethereals with Double-Element Ethereals until all bed spaces are again filled.

Ethereal Workshop[]

Ethereal Workshop can be a good additional resource for Shards, despite being rather limited compared to other Islands due to the lower amount of Monsters that can be placed. Filling the Island with Triple-Element Ethereals is the most optimal strategy for maximizing income, as they take up less beds and have a rate of Shards per bed nearly identical to the Quad-Element Ethereals, with a difference of only approximately 0.3. Since all Triple-Element Ethereals also have exactly identical rates to one another, Teeter-Tauter is the best option due to having the highest maximum storage capacity. If the player does not wish to prioritize maximum stored income, however, Yooreek can be chosen instead, as it is the easiest to obtain.

With the highest Castle level of 450 beds, the Island can be fully taken up with 30 Triple-Element Ethereals. If the player wishes to have the full song, the Island can be fully taken up with a total of 19 Triple-Element Ethereals (9 being duplicates), 7 Quad-Element Ethereals (2 being duplicates), and BeMeebEth.

Magical Sanctum[]

Once a player can buy at least two of the Magical Islands and teleport two Magical Single-Element Monsters to Magical Sanctum, this can be a powerhouse of shard production with little difficulty. Single-Element Magical Monsters produce a higher rate of Shards per bed compared to other monsters on Magical Sanctum, with the exception of the limited-time Seasonal Carillong, which, like Monculus, is difficult to obtain in large quantities. Floot Fly and Clackula are tied when it comes to shard production. While Floot Fly takes slightly less time to incubate and breed, Clackula only takes up a 1x1 area. An optimal strategy is to fill up all available bed spaces on Magical Sanctum with Clackulas. This will earn an amount of shards comparable to those of a densely populated Ethereal Island at a fraction of the difficulty, time, and space.

Wublin Island[]

The Wublins are a great early-game source of Shard income. Waking up a few Wublins can allow new players enough Shard income to level up in a tribe each week, before they have the Magical Islands or the food production to teleport their monsters to Magical Sanctum.

Early in the game, the player can focus on creating easy-to-fill statues, such as Zynth and Monculus. These have weak Diamond production, but they produce other currencies as effectively as any Wublin. Monculus has the added benefit of not having any Polarity, though it is limited time and more expensive than other statues. Later in the game, players can replace these with Wublins with higher Diamond production, such as Tympa or Pixolotl. (More details on Diamond production can be found in Diamond Farming#Wublin Farming). Although those Wublins produce more Diamonds at the cost of producing slightly fewer Shards, the impact on shard production is negligible. For example, if a player replaces a Wublin with a 3% chance of producing Diamonds with one that has a 7% chance of producing Diamonds, this would more than double Diamond production, but only reduce shard production by about 3%.

Celestial Island[]

Like Wublins, Celestials can also produce shards. Unlike Wublins, Celestials have no Polarity and have the same production rate regardless of their placement on Celestial Island. Adult Celestials have the added benefit of producing Keys, at the cost of a slightly smaller chance to produce Shards.

Magical Nexus[]

Currently, the potential that Magical Nexus has as a good shard source is limited. The only source of shards on Magical Nexus (besides selling Monsters, which is not recommended) is from the Nexus Nucleus. Right now, the Nexus Nucleus produces 10,000 shards at its current maximum completion (all 32 Commons and 4 Rare Singles). As more Rare and Epic Magicals are added to Magical Nexus in future updates, the Nexus Nucleus will produce more shards. The Nexus Nucleus can also produce other currencies, but shards are the most common.

Notes[]

  • In previous versions, shards could be exchanged for diamonds, allowing for Ethereal Island Diamond Farms. Exchanging shards for diamonds is no longer available.
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