Bio:
“ | While Scaratar may reign over the element of Poison, the serene Celestial wouldn't hurt a Humbug. The only thing that this pacifist prods with its surprisingly venomous forelegs is its instrument, whose harmonious sound echoes throughout the monster world like an antidote coursing through the body. Despite its tranquil nature, it's certainly wise not to sneak up on a Scaratar: if it pricks you by surprise, you may be left with an embarrassing case of Tweedle pox. | ” |
— In-game description |
Appearance
Scaratar has shorter hair than in Dawn of Fire. Its ears are also absent. Its sitar now resembles an actual sitar.
Song
Audio Samples: File:Scaratar Sample.ogg
Instrument: Sitar
Scaratar, just like in DoF, plays a Sitar. Unlike its Dawn of Fire counterpart, the reborn Scaratar only plays simple notes, instead a wall of sound that could support itself. Scaratar plays in the beginning with Blasoom playing the same notes.
Breeding
Scaratar cannot be bred. It is bought at the Market as an inactive statue that must be woken up.
Powering Up
The allotted time to fill a Scaratar in order to activate is 9 days. If the inventory is not completed in the time the Scaratar resets to an empty statue and all eggs inside are lost.
Egg | Time | Islands to Breed On | ||||||||||
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x2 | 24 hours / 18 hours | Earth |
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x4 | 12 hours / 9 hours | Cold |
Earth |
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x3 | 12 hours / 9 hours | Plant |
Earth |
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x2 | 12 hours / 9 hours | Water |
Earth |
Haven |
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x1 | 12 hours / 9 hours | Air |
Earth |
Shugabush | ||||||||
x7 | 8 hours / 6 hours | Plant |
Cold |
Earth |
Shugabush | |||||||
x6 | 8 hours / 6 hours | Plant |
Water |
Earth |
Haven |
|||||||
x5 | 8 hours / 6 hours | Cold |
Water |
Earth |
Haven |
|||||||
x3 | 8 hours / 6 hours | Air |
Water |
Earth |
Haven |
|||||||
x3 | 8 hours / 6 hours | Cold |
Air |
Earth |
Oasis |
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x6 | 4 hours / 3 hours | Cold |
Air |
Water |
Earth |
Haven |
Oasis |
|||||
x16 | 2 hours / 1.5 hours | Plant |
Cold |
Water |
Earth |
Haven |
Psychic |
Shugabush | ||||
x4 | 30 minutes / 22.5 mintues | Plant |
Air |
Earth |
Faerie |
|||||||
x25 | 2 minutes / 1.5 minutes | Plant |
Cold |
Air |
Earth |
Oasis |
Faerie |
Shugabush | ||||
x36 | 15 seconds / 11.25 seconds | Plant |
Air |
Water |
Earth |
Haven |
Faerie |
Bone |
Name Origins
Its name is a portmanteau of scarab and sitar.
Possible Monster Names
To see all possible names for Scaratar, see Monster Names.
Notes
- The little scarabs around Scaratar are presumed to be the critters on Celestial Island.
- "Tweedle pox", as referred in the description, is likely a play on "chickenpox".
- Scaratar is the only Celestial to require a number of Noggins that isn’t divisible by 5.
- In Attmoz's description, Scarartar is described as "its Celestial cousin". This is obviously not literally true, since Monsters don't have real family relationships.
Monsters | |||
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Magical Double Element Magical Triple Element Magical Quad Element Double Ethereal Element Rare Single Natural and Fire Element Rare Double Natural and Fire Element Rare Triple Natural and Fire Element Rare Quad Natural and Fire Element Rare Quint Fire Element Rare Single Magical Element Rare Double Magical Element Rare Triple Magical Element Rare Supernatural Rarethereal Single Element Rarethereal Double Element Rare Core Seasonal Rare Aux. Seasonal and Jam Boree Rare Mythical Epic Single Natural and Fire Element Epic Double Natural and Fire Element Epic Triple Natural and Fire Element Epic Quad Natural and Fire Element Epic Supernatural Epic Ethereal Single Element Epic Ethereal Double Element Epic Core Seasonal Epic Aux. Seasonal and Jam Boree |
Breeding | Breeding Combos | Eggs | Feeding | Likes | Zapping | Translations |
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