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The blue back-turf of this creature is specially-adapted to absorb energy in both sunny and low-light environments. Rare Shrubbs devote their bountiful stamina not only to their ceaseless saliva-spraying, but also to the growth of gnarly vine-dreads that drape over their faces and heads.
Monster Bio

Description[]

Rare Shrubb is a Double-Element Rare Monster. It was added on December 12th, 2014 during Version 1.3.1. As a Rare Monster, it is only available at select times. When available, it is best obtained by breeding Potbelly and Noggin, or by purchasing from the StarShop. By default, its breeding time is 10 hours and 30 minutes long. Although a Rare Monster, Rare Shrubb still does not have high Coin production.

Song[]

See Shrubb.

Breeding[]

Rare Shrubb can be bred the same way as a Common Shrubb. The combination is:

Any kind of breeding attempt which includes a Common Shrubb may fail, and give a Rare Shrubb as a result instead of the Common Shrubb. This includes all of the breeding combinations that can't ever work in the usual way.

The Rare variant of any Monster can be used for breeding instead of the Common variant. In addition, it is possible to breed a Rare Shrubb and a Common Shrubb together. The outcome will always be a Shrubb, and if a Rare Shrubb is available at that time, it may result from this combination.

Availability[]

For a list of when this Monster has been available, see: Breeding Availability

Rare Shrubb, like all Rare Natural and Fire Monsters, is only available for breeding and buying some of the time during special events. Examples of such events:

  • All Monsters that appear on a certain Island.
  • All Monsters with a specific element.
  • All Monsters with a specific theme.
  • A seemingly random selection of a handful of Monsters.

In particular, they are likely to appear during Special Occasions.

The exception is Rare Fire Monsters on Amber Island. These are evolved in the Crucible, and are available any time after the Crucible is unlocked (by having 15 unique Monsters on Amber Island).

Likes[]

Every Monster has different things that they like. For every unique object that they like that's placed near the Monster, the Monster's happiness will increase by 25%. Placing more than one of the same liked item near a Monster won't increase its happiness by an additional amount. If there's a Unity Tree on the Island, items don't need to be near the Monster. Below are the things liked by Rare Shrubb:

See the Likes page to view a complete list of all Monsters' likes.

Used in Breeding[]

See Shrubb.

Statistics[]

Earning Rate and Maximum Income[]

Earning rate is in Coins per minute and depends on Happiness % (Likes increase Happiness) and Monster Level. Each Monster also has a maximum amount of income it can hold at a time. Increasing the Monster's Level also increases this limit.

Level Per Minute Coins Maximum Coins
0% Happiness 25% Happiness 50% Happiness 75% Happiness 100% Happiness
1 7 8 10 12 14 150
2 12 15 18 21 24 240
3 17 21 25 29 34 360
4 23 28 34 40 46 480
5 30 37 45 52 60 600
6 36 45 54 63 72 720
7 42 52 63 73 84 840
8 47 58 70 82 94 960
9 53 66 79 92 106 1,080
10 60 75 90 105 120 1,200
11 66 82 99 115 132 1,320
12 72 90 108 126 144 1,440
13 77 96 115 134 154 1,560
14 83 103 124 145 166 1,680
15 90 112 135 157 180 1,800
16 94 117 141 164 188 1,890
17 98 122 147 171 196 1,965
18 101 126 151 176 202 2,024
19 103 128 154 180 206 2,065
20 104 130 156 182 208 2,085

Feeding Monsters[]

Each Monster needs to be fed four times before it reaches the next level. Increasing the Monster's level increases the Coins earned per minute, as well as the maximum Coins earned.

The Treats per level table:
Level Food Per Feeding x4 Food to Level Up Total food to reach this Level
1 5 20 -
2 10 40 20
3 20 80 60
4 40 160 140
5 80 320 300
6 160 640 620
7 320 1,280 1,260
8 640 2,560 2,540
9 1,280 5,120 5,100
10 2,560 10,240 10,220
11 5,120 20,480 20,460
12 10,240 40,960 40,940
13 20,480 81,920 81,900
14 40,960 163,840 163,820
15 61,440 245,760 327,660
16 92,160 368,640 573,420
17 138,240 552,960 942,060
18 207,360 829,440 1,495,020
19 311,040 1,244,160 2,324,460
20 - - 3,568,620

More info can be found in the Feeding article.

Egg Consumption[]

Main article: Zapping

While trying to breed other Monsters (particularly Monsters with a very low chance of breeding), the following Rare Wublins and Celestials can be used to "dispose of" Rare Shrubb eggs immediately, instead of putting them into a Nursery and having that Nursery not be available. Note that doing this for Rare Wublins will cause the Wublin to stop producing currency and the eggs will not expire.

Rare Shrubb Egg
Rare Shrubb
Rare Screemu
Rare Screemu
Rare Poewk
Rare Poewk
Rare Scargo
Rare Scargo
3 eggs 1 egg 1 egg
Adult Blasoom
Adult Blasoom
Adult Torrt
Adult Torrt
2 eggs 2 eggs

Note that Monster eggs can only be "disposed of" before awakening Rare Wublins and Celestials; afterwards those Monsters will not accept any eggs. Also note that Monsters to which you have already disposed the number of Rare Shrubb eggs that it accepts, will no longer be available as a "recycle bin" for such eggs. Rare Wublins have no time limit, and their egg inventories cannot be reset. Awakened Celestials only accept eggs during their corresponding Celestial month. When being zapped into Celestials as a Flex Egg, Rare Shrubb is not required for the Celestial to ascend.

Possible Monster Names[]

To see all possible names for Rare Shrubb, see Monster Names.

Gallery[]

In-Game[]

Parodies[]

Other[]

Notes[]

  • Based on their bios, Rare Shrubb, Rare Barrb, and Rare Edamimi are plant-like Monsters whose colors have a practical purpose for surviving in low-light environments. Although, Rare Barrb utilizes a process known as umbrasynthesis (the process of converting raw darkness into valuable nutrients), it is not known if Rare Shrubb is capable of the same process seeing as it lives in both sunny and low-light environments while Rare Barrb resides only in complete darkness.
    • Rare Edamimi's bio mentions that it also undergoes umbrasynthesis, and that several other Plant-Element Rares do as well, so it is likely that Rare Shrubb does.
    • Other Plant-Element Monsters whose variants have drastic color/biological changes such as Rare Potbelly, Rare and Epic Dandidoo, Epic Clamble, and Rare Flowah, are not mentioned in their bios to have any new practical nutritional advantage over their Common counterparts who are green (implying the Common variants photosynthesize).


Monsters

Rare

Rare Magical Quad Element

Rare Mythical Double Element

Breeding Breeding Combos Eggs Feeding Likes Goals Zapping Translations
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