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It is well-documented in tomes of Monster botany that the Common Barrb's neck foliage blooms only in the night; but what happens when a Barrb is never exposed to direct sunlight? It blooms uncontrollably! Rare Barrbs have adapted to subterranean living by undergoing umbrasynthesis: the process of converting raw darkness into valuable nutrients. Who would have guessed a life underground would produce such bright blossoms?
Monster Bio

Description[]

Rare Barrb is a Triple-Element Rare Fire Monster that is found on Fire Haven and Amber Island. It was added on June 5th, 2020 during Version 2.4.1. As a Rare Monster, it is only available at select times. When available, it is best obtained by breeding Glowl and Potbelly. By default, its breeding time is 1 day, 2 hours, and 30 minutes long. As a Fire Triple-Elemental, Rare Barrb has decent Coin production, though Tring is recommended.

On Amber Island, Rare Barrb can only be obtained by successfully evolving a Common Barrb that is at least level 4 via the Crucible. Its successful evolution time is 1 day, 2 hours, and 30 minutes long.

Song[]

See Barrb.

Breeding[]

Rare Barrb can be bred the same way as a Common Barrb. The combinations are:

Any kind of breeding attempt which includes a Common Barrb may fail, and give a Rare Barrb as a result instead of the Common Barrb. This includes all of the breeding combinations that can't ever work in the usual way. In particular:

The Rare versions of any Monster can be used for breeding instead of the Common version. In addition, it is possible to breed a Rare Barrb and a Common Barrb together. The outcome will always be a Barrb and if a Rare Barrb is available at that time, it may result from this combination.

Availability[]

For a list of when this Monster has been available, see: Breeding Availability

Rare Barrb, like all Rare Natural and Fire Monsters, is only available for breeding and buying some of the time during special events. Examples of such events:

  • All Monsters that appear on a certain Island.
  • All Monsters with a specific element.
  • All Monsters with a specific theme.
  • A seemingly random selection of a handful of Monsters.

In particular, they are likely to appear during Special Occasions.

The exception is Rare Fire Monsters on Amber Island. These are evolved in the Crucible, and are available any time after the Crucible is unlocked (by having 15 Monsters on Amber Island).

Likes[]

Every Monster has different things that they like. For every unique object that they like that's placed near the Monster, the Monster's happiness will increase by 25%. Placing more than one of the same liked item near a Monster won't increase its happiness by an additional amount. If there's a Unity Tree on the Island, items don't need to be near the Monster. Below are the things liked by Rare Barrb:

See the Likes page to view a complete list of all Monsters' likes.

Note: On Amber Island, all of Rare Barrb's likes are only obtainable for a limited time. Amber Vessels must be revitalized before they count towards Rare Barrb's happiness.

Used in Breeding[]

See Barrb.

Statistics[]

Earning Rate and Maximum Income[]

Earning rate is in Coins per minute or Relics per month (28 days) and depends on Happiness % (Likes increase Happiness) and Monster Level. Each Monster also has a maximum amount of income it can hold at a time. Increasing the Monster's Level also increases this limit.

Fire Haven[]

Level Per Minute Coins Maximum Coins
0% Happiness 25% Happiness 50% Happiness 75% Happiness 100% Happiness
1 16 20 24 28 32 9,020
2 25 31 37 43 50 14,174
3 39 48 58 68 78 21,905
4 52 65 78 91 104 28,992
5 65 81 97 113 130 36,079
6 78 97 117 136 156 43,166
7 91 113 136 159 182 50,253
8 105 131 157 183 210 57,984
9 118 147 177 206 236 65,071
10 131 163 196 229 262 72,158
11 144 180 216 252 288 79,245
12 157 196 235 274 314 86,332
13 171 213 256 299 342 94,063
14 184 230 276 322 368 101,150
15 197 246 295 344 394 108,332
16 207 258 310 362 414 113,749
17 215 268 322 376 430 118,253
18 221 276 331 386 442 121,635
19 226 282 339 395 452 124,116
20 228 285 342 399 456 125,481

Amber Island[]

Level Per month Relics Maximum Relics
0% Happiness 25% Happiness 50% Happiness 75% Happiness 100% Happiness
1 2.05 2.56 3.08 3.59 4.10 2
2 2.20 2.75 3.30 3.85 4.40 2
3 2.27 2.84 3.41 3.97 4.54 2
4 2.35 2.94 3.53 4.11 4.70 3
5 2.43 3.04 3.65 4.25 4.86 3
6 2.52 3.15 3.78 4.41 5.04 3
7 2.61 3.26 3.92 4.57 5.22 3
8 2.70 3.38 4.05 4.73 5.40 3
9 2.80 3.50 4.20 4.90 5.60 3
10 2.89 3.61 4.34 5.06 5.78 3
11 3.00 3.75 4.50 5.25 6.00 4
12 3.10 3.88 4.65 5.43 6.20 4
13 3.21 4.01 4.82 5.62 6.42 4
14 3.32 4.15 4.98 5.81 6.64 4
15 3.43 4.29 5.15 6.00 6.86 4
16 3.55 4.44 5.33 6.21 7.10 4
17 3.68 4.60 5.52 6.44 7.36 4
18 3.81 4.76 5.72 6.67 7.62 5
19 3.94 4.93 5.91 6.90 7.88 5
20 4.08 5.10 6.12 7.14 8.16 5

Though the Relic Rate and Maximum is displayed in-game as a whole number value, internally these are decimal values. Where such values have been empirically found, they are provided in the table. When collecting from Rare Barrb, you will only receive the whole number value generated.

Feeding Monsters[]

Each Monster needs to be fed four times before it reaches the next level. Increasing the Monster's level increases the Coins earned per minute, as well as the maximum Coins earned.

The Treats per level table:
Level Food Per Feeding x4 Food to Level Up Total food to reach this Level
1 10 40 -
2 20 80 40
3 40 160 120
4 80 320 280
5 160 640 600
6 320 1,280 1,240
7 640 2,560 2,520
8 1,280 5,120 5,080
9 2,560 10,240 10,200
10 5,120 20,480 20,440
11 10,240 40,960 40,920
12 20,480 81,920 81,880
13 40,960 163,840 163,800
14 81,920 327,680 327,640
15 122,880 491,520 655,320
16 184,320 737,280 1,146,840
17 276,480 1,105,920 1,884,120
18 414,720 1,658,880 2,990,040
19 622,080 2,488,320 4,648,920
20 - - 7,137,240

More info can be found in the Feeding article.

Egg Consumption[]

While trying to breed other Monsters (particularly Monsters with a very low chance of breeding), the following Celestials can be used to "dispose of" Rare Barrb eggs immediately instead of putting them into a Nursery and having that Nursery not be available. Note that doing this for Rare Wublins will cause the Wublin to stop producing currency and the eggs will not expire.

Rare Barrb Egg
Rare Barrb
Adult Furnoss
Adult Furnoss
Adult Scaratar
Adult Scaratar
Adult Plixie
Adult Plixie
Adult Attmoz
Adult Attmoz
1 egg 1 egg 1 egg 1 egg

Note that Monster eggs can only be "disposed of" before awakening Celestials; afterwards those Monsters will not accept any eggs. Also note that Monsters to which you have already disposed the number of Rare Barrb eggs that it accepts, will no longer be available as a "recycle bin" for such eggs. Awakened Celestials only accept eggs during their corresponding Celestial month. When being zapped into Celestials as a Flex Egg, Rare Barrb is not required for the Celestial to ascend.

Possible Monster Names[]

To see all possible names for Rare Barrb, see Monster Names.

  • One of Rare Barrb's default names is Shugabarrb, which is a reference to the Shugafam.

Gallery[]

Notes[]

  • Based on their bios, both Rare Barrb and Rare Shrubb are plant-like Monsters whose colors have a practical purpose for surviving in low-light environments. Although, Rare Barrb utilizes a process known as umbrasynthesis (the process of converting raw darkness into valuable nutrients), it is not known if Rare Shrubb is capable of the same process seeing as it lives in both sunny and low-light environments while Rare Barrb resides only in complete darkness.


Monsters

Rare

Rare Quint Fire Element

Rare Single Magical Element

Breeding Breeding Combos Eggs Feeding Likes Zapping Translations
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