|“|| Welcome to My Singing Monsters!|
Explore a world of magic and music as you collect, breed, and listen to your monsters sing!
|— Welcome message, seen after player starts MSM for the first time|
My Singing Monsters is the original game of the My Singing Monsters franchise. It is a world builder simulation game where the player develops groups of monsters which sing and play music. The game has been released for iOS, Android, Amazon, PlayStation Vita and Windows platforms. The game was published by Big Blue Bubble with support of the Canada Media Fund on September 4th, 2012. Since then, there were many updates to the game that allows enhancing of the sound and visual qualities of the game.
The game had been released for Android on January 12th, 2013, Google Play on January 12th, 2013, PS Vita on August 12, 2014, Microsoft Windows on September 6th, 2013. Each platform's editions of the game slightly differ the main iOS version.
- Main article: Islands
There are currently twenty one islands the player can visit and have monsters on, each one with a specific set of native monsters:
- Plant Island (pictured)
- Cold Island
- Air Island
- Water Island
- Earth Island
- Gold Island
- Ethereal Island
- Shugabush Island
- Tribal Island
- Wublin Island
- Mirror Islands (mirror versions of Plant Island, Cold Island, Air Island, Water Island and Earth Island)
- Composer Island
- Celestial Island
- Fire Haven
- Fire Oasis
- Psychic Island
- Faerie Island
Plant, Cold, Air, Water, and Earth Islands are the "Natural Islands", as they only require purchasing Single Element Monsters and breeding to populate the island. The Mirror Islands are mirror versions of the Natural Islands, only with a slightly different appearance. Gold Island is where monsters are placed once they have leveled to fifteen. No currency is produced on Gold Island, so it is mainly to show off. The Ethereal and Shugabush Islands require teleporting monsters from the Natural Islands to begin breeding (Single element Ethereals and the Shugabush, respectively). Tribal Island is a place for players to form a Tribe and get as many members as possible to complete the song and unlock the mysterious Kayna. Wublin Island contains unique monsters, called Wublins, that need to be "awoken" by zapping eggs of the monsters found on the Natural Islands into their statues. Composer Island is very different than the other islands; it allows the player to create their own unique tunes for each Monster. Other attributes are that it is the largest island in the game, and multiple Monsters of the same species can have different songs.
Across each island is a unique themed song (excluding the Mirror Islands, which are the same as their no-mirror counterparts), made by the combinations of each Monster's tune. Most of the songs are generally between one and two minutes long, and consist of a combination of singing, percussion, and tuned instruments. Each song is played in 3D sound, which allows monsters to be heard distinctly from a certain side.
- Main article: Monsters
The Monsters are what the game is all about! There are currently 116 monsters found in the game and they are categorized into different groups: Natural, Ethereal, Supernatural, Legendary, Seasonal, Mythical (known in-game as PlayStation Vita Exclusive), Rare, Dipster, Celestial, & Epic. The Kayna, which is found in Tribal Island, fits in an undefined monster group in this game (although in the prequel of the game, it is revealed to be a Natural Monster).
Natural Monsters are the most widely seen in the game. They each have a different element configuration based on the elements that they do have. They can also be bred to make more complex Monsters. However, the more elements the Monster has, the harder it is for them to be bred successfully.
Originally, there were five different elements that Natural Monsters could have: Plant, Cold, Air, Water and Earth. Four elements are available on each island, which means that certain monsters are not available on certain islands. A sixth natural element, Fire, was added later. At first it manifested only in the Kayna who is located on Tribal Island, but it later became a Natural Element when Fire Haven was released.
Ethereal Monsters are much rarer than Natural Monsters.
Single Element Ethereal Monsters must be bred from a Quad Element Natural Monster and a Triple Element Natural Monster. Double Element Ethereal Monsters are only found on Ethereal Island, where they can be bred from combinations of Single Element Ethereal Monsters transported from the Natural Islands to Ethereal Island.
There are two kinds of Supernatural Monsters in existence: the Wubbox and the Wublins. What all Supernatural Monsters have in common is that they require a specified number of monsters (for the Wubbox) or monster eggs (for the Wublins) to be powered up.
The Wubbox can be purchased on every natural island and on Ethereal Island. Wublin statues or the Wubbox can be bought at Wublin Island which only become active monsters when woken up. Only the Wubbox is eligible to be placed on Gold Island.
Legendary Monsters (Shugafam)
Legendary (Shugafam) Monsters are only found on Shugabush Island, with the sole exception of the Shugabush itself, which is also found on Plant Island and can be placed on Gold Island. The Shugafam is based on country singer Kristian Bush and his band, Sugarland.
Seasonal Monsters, formerly known as Special Edition Monsters or Limited Edition Monsters, are Monsters that are only available during their respective holiday seasons, and during the Anniversary Event.
Mythical Monsters were originally only obtainable on PS Vita but are since Version 2.3.2 also available on Mobile (iOS and Android). They cannot be placed on Gold Island, and are only found on one Island each.
Legendary Monsters (Werdos)
Werdos are rare Monsters that you can only buy with Relics. They sing English lyrics throughout the entire song. They are based on the voice actors of My Singing Monsters.
Rare Monsters are rarer versions of the Monsters found in My Singing Monsters. For more information about Rare Monsters, please see the Rare Monsters category. Oddly enough, the class "Rare" is a subclass of the class "Natural". By the "Epic" is not the case.
Epic Monsters are even rarer versions of the Monsters found in My Singing Monsters. For more information about Epic Monsters, please see the Epic Monsters category.
Celestials are Monsters that are exclusive to Celestial Island (unlocked at level 15). Like Wublins, they are bought from the Market and brought to life by zapping Natural Monster eggs to them. They are bought with Diamonds. There are 12 Celestials.
Magical Monsters are a newly-discovered type of monster discovered by Kayna and its companions as they were awaiting reinforcements on Fire Frontier. Like the Fire Monsters, there are no guarantees of getting these monsters on the first try. For more information about Magical Monsters, please see the Magical Monsters category. There are currently 16 Magical monsters.
- Main article: Currency
The main currency is Coins, which can be used to:
- Buy most monsters and decorations
- Purchase Islands
- Produce Treats, which in turn can level up monsters.
There are other types of Currency, which can be obtained with specific means. See the main page for details.
- Main article: Decorations
Decorations are purely cosmetic items which can be used to "spruce up" an island, making it more pleasing for players to watch.
Decorations mostly have no special effect, other than increasing a monster's happiness meter, but some decorations can either emit sound (e.g. Harpsitree) or have unique animations (e.g.Tub Fountain).
- Main article: Structures
Structures, unlike decorations, have a defined purpose in the game, such as storing unwanted monsters or decorations. Some of them are essential for in-game progress and should be bought right away, such as the Breeding Structure.
Most structures can be bought with in-game money (coins), but some of them, called Premium Structures, are purchasable only after an in-app purchase has been made with real cash. There are free alternatives for some of these, so purchasing them is advised if a player is willing to help the developers of the game, and has no restrictions.
On all devices, My Singing Monsters uses up at least 100MB of hard drive space, and up to 500MB hard drive space can be used up by this application.
On iOS-based devices, a minimum of iPhone 5, iPod Touch 5, iPad 2, iPad Mini is required. As of Version 1.4.1, iOS 6 is required to play, unsupporting iPod Touch 3 and iPad 1. As of Version 2.0.4., iOS 8 is required to play, unsupporting iPod Touch 4, iPhone 3 and iPhone 4.
On Android-based devices, a minimum of Samsung Galaxy TBA is required. Samsung Galaxy S4 works fairly good with My Singing Monsters, in that it runs fairly fast and crashes pretty rarely, however, some animations such as Dipsters "jumping" animations do not run properly.
On the now shutted down Big Fish Games Windows version, a minimum of Windows XP, DirectX 9.0 (gaming card), 126MB hard drive space, 1GB of RAM and Internet Explorer 7 (or Microsoft Edge) is required.
In My Singing Monsters, there is a choice of ways to log in. An account can be anonymous, a form of account that is can only be played on the current device and if the application is on the device (deleting the app will disconnect the account). An account can be bound to an email account, or a new account can be played on a separate Facebook or GameCenter (iOS only) account, all of which allow the account to be played on any device (although the GameCenter account can only be played on iOS devices).
If you start a new account on a Facebook and/or GameCenter account that is linked to the same email account that already has a bounded account, then starting a new Facebook and/or GameCenter account will not replace the email account nor any other form of login's account. However, the player may wish to migrate their existing account to an already existing Facebook and/or GameCenter account by contacting Big Blue Bubble Support to do so.
- In older devices, such as an iPod Touch 4th Generation, the game will load for at least 40 seconds; in newer devices, it only will load for at least 10 seconds.
- The game's performance is strongly dependent on a constant connection to its game servers. Even momentary interruptions can make the game stop working. Older WiFi-connected devices, which are less sensitive for WiFi connections, may need to be used relatively close to a WiFi source for the game to run properly. (Other apps are better able to try multiple times to communicate with servers before they give up.)
- A separate Facebook version used to be available but became unsupported on April 30th, 2015 after multiple complaints of game stability and lack of quality consistency with the mobile version. Link here of unsupport notice.
- A floating coin / shard icon will appear above a monster once it produces at least 75% of its maximum income.
- If a chief accepts another player to join their Tribe almost immediately after request, they both have to reload their games to see the new member's monster. However, the chief can place the new member's monster earlier than the new member can start feeding it.
- If the player reloads the game while they have pending currency rewards, they will be alerted that they have earned them with the "coin/diamond collect" sound effect (depending on which the player has earned) on the loading screen.
- Currently, there isn't any form of private messaging system or chatroom. This is likely because having one would raise the game's rating to 12+ instead of 4+.
- The game used to be able to run in iOS 5 but then required at least iOS 6 to run. It officially stopped iOS 5 players several weeks after this message of Version 1.4.1.
- The game used to be able to run in iOS 6 but now requires at least iOS 8 to run. No explanation was given by Big Blue Bubble, at least not now.
- The "follow us on Twitter" message that sometimes pops up features a Tweedle and a Scups. The Tweedle seems to represent the "bird" of the Twitter logo while the Scups represents the blue tone of the Twitter logo.
- The "follow us on Facebook" message that sometimes pops up features a Bowgart and a Mammott. The Bowgart seems to represent the blue of the Facebook logo while the Mammott represents the white font inside the Facebook logo.
- During the time between Version 1.4.1 and Version 2.0.3. the game is not recommended on iPhone 3, due to the low resolution of what it outputs, or the iPod Touch 4, as it often crashes the game.
- Any previous update will last several days before being unsupported and requiring the newest update.
- The monsters, islands, and effects are animated in Adobe After Effects.
- Typefaces used in My Singing Monsters include (variants on):
- Wallow HMK (Copyright 1997, Hallmark Cards, Inc.) - Used for Currency counters, Monster/Island names, Options menu, and many more. Bolded text is used throughout. Only uppercase letters in this font are used in the game, with the 'lowercase' letters being 25% smaller versions of the uppercase letters. It is also almost always outlined in black, with an approximately 15% outline width (exact values differ between software). My Singing Monsters may use additionally designed characters not part of the original typeface..
- Cooper Black - Used for button labels, tab labels, Player level, and a few other places.
- Typo Grotesk Rounded Regular - Used in the Big Blue Bubble logo.
- Free-handed designs, such as in the wordmark and themed writing in promotional images.
- My Singing Monsters: Dawn of Fire, the prequel of the original game
- My Mammott and My PomPom, two digital pet games based off the original