|“||Welcome to My Singing Monsters!
Explore a world of magic and music as you collect, breed, and listen to your monsters sing!
|— Welcome message, seen after player starts MSM for the first time|
My Singing Monsters is the original game of the My Singing Monsters franchise and the sequel to My Singing Monsters: Dawn of Fire developed and published by Big Blue Bubble Inc. It is a world builder simulation game where the player develops groups of monsters which sing and play music. The game has been released for iOS, Android, Amazon, PlayStation Vita and Windows platforms. The game was published by Big Blue Bubble with support of the Canada Media Fund on September 4th, 2012. Since then, there were many updates to the game that add new Monsters, Islands, and gameplay elements, and releases on various platforms.
The game has been released for Android on January 12th, 2013, PS Vita on August 12, 2014, Microsoft Windows (Specifically Big Fish Games) on September 6th, 2013, and Steam on March 24th, 2021.
- 1 Gameplay
- 1.1 Islands
- 1.2 Monsters
- 1.3 Currency
- 1.4 Decorations
- 1.5 Structures
- 2 System Requirements
- 3 Binding account
- 4 Gallery
- 5 Notes
- 6 See also
- 7 External links
- Main article: Islands
There are currently twenty three islands (not counting The Colossingum) the player can visit and have monsters on, each one with a specific set of native monsters:
- Plant Island (pictured)
- Cold Island
- Air Island
- Water Island
- Earth Island
- Gold Island
- Ethereal Island
- Shugabush Island
- Tribal Island
- Wublin Island
- Mirror Islands (mirror versions of Plant Island, Cold Island, Air Island, Water Island and Earth Island)
- Composer Island
- Celestial Island
- Fire Haven
- Fire Oasis
- Light Island
- Psychic Island
- Faerie Island
- Bone Island
- Magical Sanctum
- Seasonal Shanty
Plant, Cold, Air, Water, and Earth Islands are the "Natural Islands", as they only require purchasing Single Element Monsters and breeding to populate the island. The Mirror Islands are mirror versions of the Natural Islands, only with a slightly different appearance. Gold Island is where monsters are placed once they have leveled to fifteen. No currency is produced on Gold Island, so it is mainly to show off. The Ethereal and Shugabush Islands require teleporting monsters from the Natural Islands to begin breeding (Single element Ethereals and the Shugabush, respectively). Tribal Island is a place for players to form a Tribe and get as many members as possible to complete the song and free the mysterious Kayna. Wublin Island contains unique monsters, called Wublins, that need to be "awoken" by zapping eggs of the monsters found on the Natural Islands into their statues. The Fire Islands are 2 islands (Fire Haven and Fire Oasis) are locations where the natural monsters can breed with the Kayna to create some of the fire hybrids formerly exclusive to the prequel game. Composer Island is very different than the other islands; it allows the player to create their own unique tunes for each Monster. Other attributes are that it is the largest island in the game, and multiple Monsters of the same species can have different songs. There are many other islands as well (See above).
Across each island is a unique themed song (excluding the Mirror Islands, which are the same as their no-mirror counterparts), made by the combinations of each Monster's tune. Most of the songs are generally between one and two minutes long, and consist of a combination of singing, percussion, and tuned instruments. Each song is played in 3D sound, which allows monsters to be heard distinctly from a certain side.
- Main article: Monsters
The Monsters are what the game is all about! There are currently 226 monsters found in the game and they are categorized into different classes: Natural, Fire, Ethereal, Magical, Seasonal, Supernatural, Legendary, Mythical (formerly known as PlayStation Vita Exclusive), Dipster, Celestial, Rare, and Epic.
- Main article: Natural Monsters
Natural Monsters are the most basic class of Monsters and the most widely seen in the game. They each have a different element configuration based on the elements that they do have. They can also be bred to make more complex Monsters. However, the more elements the Monster has, the harder it is for them to be bred successfully.
There are five different elements that Natural Monsters could have: Plant, Cold, Air, Water and Earth. Four of these elements are available on each Natural Island, which means that certain monsters are not available on certain islands.
- Main article: Fire Monsters
Fire Monsters are a class of Monsters with the Fire element, but can also have one or more of the Natural elements that used to be apart of the Natural Monsters in My Singing Monsters: Dawn of Fire, but became their own group. Th first of the Fire Monsters to appear in the original is the Kayna who is located on Tribal Island when the Fire element manifested, but it later Fire Haven was released as the first Fire Island.
- Main article: Magical Monsters
Magical Monsters are a unique class of Monsters first discovered by Kayna and its companions as they were awaiting reinforcements on Fire Frontier. There are four elements that a Magical Monsters can have: Psychic, Bone, Light and Faerie. Magical Monsters can exist on a Magical Island that has one of these elements. Like the Fire Monsters, there are no guarantees of getting these monsters on the first try.
- Main article: Ethereal Monsters
Ethereal Monsters are a much rarer class of Monsters than their Natural and Fire counterparts and can have one or two elements they possess: .
Single Element Ethereal Monsters must be bred from a Quad Element Natural Monster and a Triple Element Natural Monster. Double Element Ethereal Monsters are only found on Ethereal Island, where they can be bred from combinations of Single Element Ethereal Monsters transported from the Natural Islands to Ethereal Island.
- Main article: Seasonal Monsters
Seasonal Monsters, formerly known as Special Edition Monsters or Limited Edition Monsters, are a class of Monsters that are only available during their respective holiday seasons, and during the Anniversary Event.
- Main article: Legendary Monsters
- Main article: Shugafam
Shugafam are Legendary Monsters that are only found on Shugabush Island, with the sole exception of the Shugabush itself, which is also found on Plant Island and can be placed on Gold Island. The Shugafam is based on country singer Kristian Bush and his band, Sugarland.
- Main article: Werdos
Werdos are Legendary Monsters that are so rare you can only buy with Relics. They sing English lyrics throughout the entire song. They are based on the voice actors of My Singing Monsters.
- Main article: Supernatural Monsters
There are two kinds of Supernatural Monsters in existence: the Wubbox and the Wublins. What all Supernatural Monsters have in common is tsthat they require a specified number of monsters (for the Wubbox) or monster eggs (for the Wublins) to be powered up.
The Wubbox can be purchased on every natural island and on Ethereal Island. Wublin statues or the Wubbox can be bought at Wublin Island which only become active monsters when woken up. Only the Wubbox is eligible to be placed on Gold Island.
- Main article: Mythical Monsters
Mythical Monsters were originally only obtainable on PS Vita but are since Version 2.3.2 also available on Mobile (iOS and Android). They cannot be placed on Gold Island, and are only found on one Island each.
- Main article: Dipsters
Dipsters are monsters that have the Dipster element and only play one music note.They pop up from the ground each time they sing a note and every note is a "dip," singing a certain pitch depending on what their name is. They also have different natural items on their heads.
- Main article: Celestials
Celestials are an ancient class of Monsters that dare exclusive to Celestial Island (unlocked at level 15). Like Wublins, they are bought from the Market and brought to life by zapping Natural Monster eggs to them. They are bought with Diamonds. They debuted in My Singin Monsters: Dawn of Fire where they resided on Starhenge.
- Main article: Rare Monsters
Rare Monsters are rarer versions of the Monsters found in My Singing Monsters. For more information about Rare Monsters, please see the Rare Monsters category. Oddly enough, the class "Rare" is a subclass of the class "Natural". However, the "Epic" class is not.
- Main article: Epic Monsters
- Main article: Currency
The main currency is Coins, which can be used to:
- Buy most monsters and decorations
- Purchase Islands
- Produce Treats, which in turn can level up monsters.
There are other types of Currency, which can be obtained with specific means. See the main page for details.
- Main article: Decorations
Decorations are purely cosmetic items which can be used to "spruce up" an island, making it more pleasing for players to watch.
Decorations mostly have no special effect, other than increasing a monster's happiness meter, but some decorations can either emit sound (e.g. Harpsitree) or have unique animations (e.g.Tub Fountain).
- Main article: Structures
Structures, unlike decorations, have a defined purpose in the game, such as storing unwanted monsters or decorations. Some of them are essential for in-game progress and should be bought right away, such as the Breeding Structure.
Most structures can be bought with in-game money (coins), but some of them, called Premium Structures, are purchasable only after an in-app purchase has been made with real cash. There are free alternatives for some of these, so purchasing them is advised if a player is willing to help the developers of the game, and has no restrictions.
On all devices, My Singing Monsters uses up at least 300MB of hard drive space, and up to 500MB hard drive space can be used up by this application.
On iOS-based devices, a minimum of iPhone 5S (not iPhone 5 / 5C), iPod Touch (5th generation), iPad 5th Generation or above, the iPad mini 2 or above is required.
As of Version 1.4.1, iOS 6 was required to play, removing support for iPod Touch (3rd generation) and iPad (1st generation).
As of Version 2.0.4, iOS 8 is required to play, removing support for iPod Touch (4th generation), iPhone 3GS and iPhone 4.
As of a future version in March 2021, iOS 11 will be required to play, removing support for iPhone 4, iPhone 5, iPhone 5C, iPad Mini 1, and iPad Generations 1 through 4.
On Android-based devices, a minimum of Android 5 (lollipop) is required.
As of version 2.0.4, Android 4.0.3 (ice cream sandwich) was required. As of version 2.3.6, Android 5 (lollipop) is required.
On Amazon Kindle FireOS devices, an equivalent version to the Android OS is required. The App listed in the Kindle app store often takes longer to be approved, but otherwise has parity with the Android version.
On the now defunct Big Fish Games Windows version, a minimum of Windows XP, DirectX 9.0 (gaming card), 126MB hard drive space, 1GB of RAM and Internet Explorer 7 (or Microsoft Edge) was required.
In My Singing Monsters, there is a choice of ways to log in. An account can be anonymous, a form of account that is can only be played on the current device and if the application is on the device (deleting the app will disconnect the account). An account can be bound to an email account, or a new account can be played on a separate Facebook or GameCenter (iOS only) account, all of which allow the account to be played on any device (although the GameCenter account can only be played on iOS devices).
If you start a new account on a Facebook and/or GameCenter account that is linked to the same email account that already has a bounded account, then starting a new Facebook and/or GameCenter account will not replace the email account nor any other form of login's account. However, the player may wish to migrate their existing account to an already existing Facebook and/or GameCenter account by contacting Big Blue Bubble Support to do so.
- In many older devices, such as an iPod Touch 4th Generation (prior to Version 2.0.3), the game will load for at least 40 seconds; in newer devices, it only will load for at least 10 seconds.
- The game's performance is strongly dependent on a constant connection to its game servers. Even momentary interruptions can make the game stop working. Older WiFi-connected devices, which are less sensitive for WiFi connections, may need to be used relatively close to a WiFi source for the game to run properly. (Other apps are better able to try multiple times to communicate with servers before they give up.)
- A separate Facebook version used to be available but became unsupported on April 30th, 2015 after multiple complaints of game stability and lack of quality consistency with the mobile version. Link here of unsupport notice.
- A floating coin / shard icon will appear above a monster once it has produced at least 75% of its maximum income.
- If a chief accepts another player to join their Tribe almost immediately after request, they both will have to reload their games to see the new member's monster. However, the chief can place the new member's monster earlier than the new member can start feeding it.
- If the player reloads the game whilst they have pending currency rewards, they will be alerted that they have earned them with the "coin/diamond collect" sound effect (depending on which the player has earned) on the loading screen.
- Currently, there isn't any form of private messaging system or chatroom. This is likely because having one would raise the game's rating to T instead of E, or 12+ instead of 4+
- The "follow us on Twitter" message that sometimes pops up features a Tweedle and a Scups. The Tweedle seems to represent the "bird" of the Twitter logo while the Scups represents the blue tone of the Twitter logo.
- The "follow us on Facebook" message that sometimes pops up features a Bowgart and a Mammott. The Bowgart seems to represent the blue of the Facebook logo while the Mammott represents the white font inside the Facebook logo.
- During the time between Version 1.4.1 and Version 2.0.3. the game is not recommended on iPhone 3GS, due to the low resolution of what it outputs, or the iPod Touch (4th generation), as it often crashes the game.
- Any previous update will last several days before being unsupported and requiring the newest update.
- The monsters, islands, and effects are animated in Adobe After Effects.
- Typefaces used in My Singing Monsters include (variants on):
- Wallow HMK (Copyright 1997, Hallmark Cards, Inc.) - Used for Currency counters, Monster/Island names, Options menu, and many more. Bolded text is used throughout. Only uppercase letters in this font are used in the game, with the 'lowercase' letters being 25% smaller versions of the uppercase letters. It is also almost always outlined in black, with an approximately 15% outline width (exact values differ between software). My Singing Monsters may use additionally designed characters not part of the original typeface..
- Cooper Black - Used for button labels, tab labels, Player level, and a few other places.
- Typo Grotesk Rounded Regular - Used in the Big Blue Bubble logo.
- Free-handed designs, such as in the wordmark and themed writing in promotional images.
- On May 2020, My Singing Monsters won the Webby Awards 2020. Everyone who logged in on 22nd May 2020 received 10 diamonds.
- On 25th/26th February 2021, My Singing Monsters was revealed to become available on Steam soon for Windows players. Minimum operating system requirement is revealed to be Windows 8. Link. The Steam version launched on March 24th, 2021, and includes higher quality graphics than the mobile version. It launched at version 3.0.1, with more updates coming in the future. Mobile Accounts cannot be accessed on the Steam version, effectively requiring existing players to build up a new Account.
- On 16th/17th March 2021, Big Blue Bubble announced that the My Singing Monsters system requirements have raised to a minimum of iOS 11 or Android 5.0 in the upcoming month.
- On the Steam version, the game is also called "My Singing Monsters". For purposes of distinguishing platform versions, the Steam version of My Singing Monsters is referred to as "the Steam version of My Singing Monsters".
- My Singing Monsters: Dawn of Fire, the prequel of the original game
- My Mammott and My PomPom, two digital pet games based off the original