Welcome to My Singing Monsters: Dawn of Fire. Breed them, feed them and listen to them sing!
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— Welcome message when playing for the first time.
My Singing Monsters: Dawn of Fire is the prequel game of the My Singing Monsters franchise, set before the original game's plots. It is the first chronological game of the franchise. It was first announced via Twitter (now X) and YouTube simultaneously on September 4th, 2015. The iOS version of the game was first released in Canada on September 8th, 2015, and was then released worldwide on September 23rd, 2015. The Google Play Android version of the game was released a few days later on September 25th, 2015. The Amazon Kindle version of the game was eventually released on November 21st, 2015, with the Amazon Appstore Android version releasing soon after on November 28th, 2015.
The Islands are now rendered in full 3D, unlike the original game, which used 2D sprites.
All basic in-game actions, such as buying a Monster, or crafting items, are more interactive because players need to manually drag items out, instead of just clicking them.
Diamonds are worth less than in the original game, with 1 Diamond being equivalent to only 15 minutes.
Diamonds are also more common than in the original game.
Structures, Decor, Monsters, & Obstacles are now dynamic.
The Fire Element is now considered a Natural Element, and the Fire-Elementals are now considered Natural Monsters.
Kayna is a starter Monster and is unlocked from the beginning.
Kayna also now costs coins rather than relics.
Other monsters with the Fire element cost diamonds instead of relics.
Monsters start off as a Young form but can become Adults when they are teleported to an Outer Island.
Some breeding combinations cause different outcomes, namely Seasonal and Mythical monsters.
The game primarily requires Crafting Items and Levels to develop a player's Continent. Crystals, Polished Crystals, and Carved Crystals, which are all both a Crafting Item and a currency, are used for upgrading the Vault and production structures. Food and other items are used to fulfill requests given from monsters, which doing so rewards Coins and XP.
Adult Monsters have different animations.
Muting a monster now plays an animation when transitioning from active to muted.
The Collect All Button/DoF is unlimited and free unlike the first game which requires a prior purchase in order to use many times in one day.
There are no popup ads unlike the first game.
The castle is much smaller and two of them can be present on the Continent at a time.
Also, the only limit to how many monsters can be placed on Outer Islands is determined by the amount of physical space on its island; in other words, the island can be filled with monsters and have no beds.
None of the Islands feature a Colossal nor any similar concept, except for Party Island, which features a Glubber (Similar to the Glubber Lagoon skin for Water Island).
Double element monsters of the Fire element now have a 100% success rate for breeding.
Decorations and Structures ported from the original game now look very different.
Rather than teleporting Monsters to other islands directly, the Teleporter should be used, and there are a few differences between the two games:
The time it takes to teleport Monsters increases based on elemental quantity, except for Party Island which all monsters take 5 minutes (e.g. a Single-element monster would take the least amount of time to teleport to the same island as a Triple-element monster)
There is no Nursery on Outer Islands, unlike in the first game which normally requires monsters to be converted into eggs before hatching at level 1.
Teleportation can take anywhere from five minutes to three days, unlike how the first game normally teleports the monster instantly but as an egg in the Nursery.
Monsters now produce coins based on their elemental quantity and are fixed on each island. (e.g. all Single-Element monsters produce the same number of coins, but this number increases based on what island they're on, and this number also increases if there are more elements present.)
This contrasts the original game, namely because monsters have a seemingly random coin production limit between each monster.
All Single-element monsters now cost the same number of coins.
The Castle Bass does not exist.
Obstacles cannot be placed as decorations.
Paths currently do not exist.
There seems to be a reverb in Islands which only contain very little monsters.
The Hotel looks different (to match the theme of its respective island) on every island.
Production and Structures[]
Unlike in the original game, monsters may ask for personalized items, rather than simple food.
There are many new structures involved in making various items, such as:
The Bakery, which is unlocked at Level 4, returns but now does not simply produce the "food" currency anymore. A player can bake Apple Tarts, Cookies, Pumpkin Pie, and other Treats in it.
The Bog, which is unlocked at Level 6, is used for collecting items such as Bamboo, Logs, and Stone.
The Jeweler structure, which is unlocked at Level 7, makes polished and carved versions of Crystals, including those found from the Outer Islands.
The Juicer structure, which is unlocked at Level 8, as is plainly stated, makes beverage-based items. Examples of this are Apple Juice and Coconut Milk.
The Ice Machine, which is unlocked at Level 11, makes Ice. It is even referenced in the description.
The Cooking Pot, which is unlocked at Level 13, can cook meals. A player can get Coconut Cheese, Ice Cream (which is physically impossible), and others.
The Apothecary, which is unlocked at Level 17, is used to create medicine-based items and equipment like Bandages.
The Skyship (introduced in Version 1.5.0) which is unlocked at Level 19, is used to fill in orders that require Crafting Items. Filling an order will earn coins and XP, but filling all orders of a single shipment order rewards a grand prize of diamonds if done within the 18-hour time limit.
The Weavers, which are unlocked at Level 20, can produce fabrics such as Cotton and Wool. A player can even make Rope in the Weavers.
Players can collect Crystals around the Continent and upgrade it with those. As the player reaches a higher level, they will have to save crystals to get special crystal items at the Jeweler Structure to upgrade or use diamonds.
Monsters might request items which are only obtainable via the Wondermine.
Just like the original game, both Young and Adult Monsters are now able to produce coins. You can get them through giving monsters the food (and other items) they request, as well. Coins may also be earned through completing goals, selling monsters, or selling products at the Market.
There is no mine to produce Diamonds. Instead, Monsters have a fairly small probability of finding them in the Wondermine. This is unless the player buys a Diamond Extractor, which instead of producing Diamonds automatically, it requires coins to produce the selected number of Diamonds.
Prismatic Shards are used to convert Adult monsters into different colored versions of themselves, with drastic mutations.
Starpower, Relics, Keys, Medals, Treats, Shards, and Wild Cards are not present in the second game.
Treats are instead replaced by Crafting Items.
There is no icon for Experience Points.
New Islands[]
Continent[]
The Continent consists of the original Natural Islands, all joined together as one massive piece of land as well as a volcano thought to be the Fire Lands. Each of these five Lands share the same song, no matter where the Monsters are placed, and Monsters aren't restricted from moving to particular sections of the Continent. There are some differences of these Lands compared to their Natural Island equivalents, such as the Land that is now Air Island having cacti on it, instead of Yucca Trees, or the Land that is now Earth Island having trees still growing leaves.
The Plant Land is unlocked when you first start the game, just alike to Plant Island. The Cold Land is unlocked at Level 9, the Air Land is unlocked at Level 19, the Water Land is unlocked at Level 30, and the Earth Land is unlocked at Level 41.
As of now, there are 74 Monsters that can be placed on the Continent.
Party Island has 17 Monsters to be placed, 102 Prismatics, and the Level requirement is 5.
Space Island has 22 Monsters to be placed, 132 Prismatics, and the Level requirement is 10.
Cloud Island has 21 Monsters to be placed, 126 Prismatics, and the Level requirement is 15.
Cave Island has 19 Monsters to be placed, 114 Prismatics, and the Level requirement is 20.
Wanderer Island has 5 Monsters to be placed, and the Level requirement is 20. it also requires a certain amount of Essences depending on the Monster.
Starhenge Features[]
Starhenge has 12 Monsters to be placed. A daily minigame is played to complete a constellation associated with a Celestial Monster. Upon completion, the monster can be placed on Starhenge.
Music[]
All songs in Dawn of Fire seem not to follow a 140-beats-per-minute rhythm.
The Continent has a BPM of 100.
Party Island has a BPM of either 80 or 160.
Space Island has a BPM of 130.
Cloud Island has a BPM of 110.
Cave Island has a BPM of 120.
Wanderer Island has a BPM of 85
Starhenge has a BPM of either 80 or 160, as with Party Island.
The Castle does not create or produce any bass sound when upgraded.
The opening music is an orchestral melody. It doesn't seem to have any singing in it, unlike the opening song of the original, which seems as though it was sung in-game.
Other[]
Buying Monsters from the Shop does not require the Nursery; the Nursery only incubates eggs from the Breeding Structure.
If a player makes friends with you, your friends list does not necessarily contain that player; you must friend the player back in order to gain mutual friending. This does not happen in the original game; the original game automatically mutually friends both friends.
As of Version 4.9 in the original game, players can accept or decline friend requests.
Fwog and Maw now require 8 hours to breed/incubate, unlike in the original game.
T-Rox also takes 12 hours to breed/incubate.
It is not possible to play with a Game Center account on two or more devices unless one of the devices are logged out. When the "This account is already logged in on another device" message pops up, pressing the "Kick Other Device" button will force quit any other still logged on to that Game Center account.
The adult Monsters on the Outer Islands have different idle animations compared to the main game.
For iOS-based devices, at least iOS 10.0 is required, and the device must be using 64-bit architecture. It supports iPhone 5s and newer, iPad (5th Gen) and later, iPad Mini (2nd Gen) and later, iPad Air (1st Gen) and later, iPad Pro (1st Gen) and later, and iPod Touch (6th Gen) and later.
For Android-based devices, at least Android 4.4 is required.
Expansion Required This section requires expansion. You can help My Singing Monsters Wiki by adding more relevant content to this section.
For Kindle-based devices, ... (insert).
Gallery[]
My Singing Monsters Dawn of Fire (Launch Trailer)
Dawn of Fire icon from Version 2.0 to 2.8
Original Dawn of Fire app icon
Original Dawn of Fire app icon in Google Play
Dawn of Fire icon in Version 1.3.0
Dawn of Fire app icon from Version 1.14
The app icon for Dawn of Fire's 10th anniversary
Young monsters seen in Plant Lands, part of "Continent"
Screenshot of the Shop submenu (no longer called Market)
Screenshot after a player has made an in-app purchase
Logo with Mammott
Beta Elements[]
My Singing Monsters: Dawn of Fire was originally called My Singing Monsters: Generations, which was shown in an unreleased My Singing Monsters video called "Fixed It." which was revealed in the Big Blue Bubble Extra Life 2018 Twitch Stream. The video was supposed to show some challenges of when developing Dawn of Fire, which shows a bunch of Monsters having broken animations.
Notable differences between Generations and Dawn of Fire include:
There was a different loading screen.
The loading screen had different music (Which was eventually used for the Jukebox in My Singing Monsters).
Outer Islands were called Satellite Islands.
Kayna had a different song, and also resembled a young version of its early design, Kano. Its beta song was also shortened for an unused Memory Game sound, and would later be heard in full again in the Making of Mimic.
Whaddle had a different song. This version was used (albeit without the higher pitch) in volume one of the official soundtrack.
Boskus was brown and had a different song.
Sooza lacked its pigtails and had a different song, which can also be heard in the Dawn of Fire gameplay trailer.
Rootitoot had a different song.
Most of the monsters are glitched.
The Earth Lands were going to have a special structure like the Plant Lands had the Teleporter, the Cold Lands had the Wondermine, the Air Lands had the Skyship, and the Water Lands has the Wishing Well. It was called the Deconstructor, but it was cut from the game and instead became the remains on Mirror Earth Island in the base game.
However, it would later be added to the game as part of the second SummerSong Junior.
There was also going to be Fire Lands, as told by a description of a crystal named "Pyrozite."
The game My Singing Monsters: Dawn of Fire is also referred to as just Dawn of Fire, DoF, or MSM2.
My Singing Monsters: Dawn of Fire is the first game by Big Blue Bubble Inc. that was made in Unity.
My Singing Monsters: Dawn of Fire was featured on the App Store home page several days after its release. Link.
This game is a prequel to My Singing Monsters as it is set before the separation of the Fire element and the islands.
Since the game is a prequel to the original My Singing Monsters, it appears that all the Lands on Continent Island are stuck together, in the same way that Earth's continents were millions of years ago. Then over time, the Continent separated by plate tectonics, and all the Natural Islands became as we know them today in the original My Singing Monsters.
Because of this, Wubbox (and the Wublins, due to being created by Wubbox) will not be appearing in the game at all according to Big Blue Bubble. They said that Wubbox was made after the era of Dawn of Fire, which can extensively confirm that Dawn of Fire is a prequel to the original game.
As of now, Level 50 is the Max Level.
Ever since Version 1.4.0, with the introduction of Dandidoo, it is theoretically possible to breed every single natural monster from the original game. Before then, Reedling could not have been theoretically bred.
Previously, the game updated every 3 months. Each update added one new fire-elemental monster and one monster from the original game. This trend started with Repatillo and Shellbeat for Version 1.3.0, Yelmut and Dandidoo for Version 1.4.0, Wynq and the Thumpies for Version 1.5.0, Barrb and Pango for Version 1.6.0, Entbrat and Candelavra for Version 1.7.0, Clamble and Krillby for Version 1.8.0, Shrubb and Tring for Version 1.9.0, and Deedge and Sneyser for Version 1.10.0.
Seven major exceptions for being released in pairs are Version 1.11.0 because Maw debuted by itself, Version 1.12.0 when Edamimi debuted by itself, although these two may be counterparts, Version 1.13.0 when T-Rox debuted by itself, 1.14.0 when Drummidary debuted by itself, 1.15.0 when Quarrister debuted by itself, 1.16.0, when Congle debuted by itself, and 1.19.0, when Cybop debuted by itself.
A trend started by Maw and Edamimi is that updates alter between a returning monster and a fire hybrid, and each monster added in Versions 1.11.0 through 1.15.0 (with the sole exception of Drummidary, which goes to Cloud Island) can only be teleported to Party Island. The only two exceptions are Versions 1.16.0, when Congle debuted after Quarrister (in 1.15), and effectively ended the trend, and 1.19.0, when Cybop debuted after Scups and Reedling (in 1.18), and after the trend has ended.
Two major exceptions for when a new Fire-Element monster is added would be 1.17.0, when Riff and Spunge debuted together, and 1.18.0, when Scups and Reedling debuted together.
Congle, Shellbeat, Quarrister, Maw, the Thumpies, Clamble, and Deedge can be heard in the trailers of Dawn of Fire, even before they were even released.
Due to Starhenge being a unique island, with the special way it works, even the most successful player may or may not have all of its indigenous monsters for at least a year, seeing as one is associated with each month.
There are a total of 62 combinations of Natural Elements in DoF (62 species of Natural Monsters).
A total of 31 monsters have been added to the game since its initial release (not counting Celestials or Prismatics).
In the original game's description of Fire Haven, it has been told that the Continent pieces separated from the fault lines reacting. The Colossals fused with each of the 5 pieces to create the Natural Islands in the original game, while the Fire-Elementals went into the volcano, which went dormant and was fused with a Colossal to make Fire Haven, and Fire was thought to have vanished, until the Monsters found Tribal Island. They found pictures and writing all over the place, and even found Kayna, the single Fire-Elemental. And when it found a bottle with a message about the area, the monsters soon found the volcano, Fire Haven, and the Fire-Elementals.
Each land of the Continent resembles an Island. The center is Plant Island, the top right is Cold Island, the top left is Air Island, the bottom right is Water Island, the bottom left is Earth Island, and the volcano is Fire Haven.
All monsters snore 1-beat rests. This even applies to the original game since version 2.0.
Unlike My Singing Monsters, all the islands in Dawn of Fire are made in 3D.
According to Dave Kerr, In Dawn of Fire: The End, Dawn of Fire had been in development since 2013.
According to Dave Kerr, All monster sounds for all 6 islands in Dawn of Fire were all made at the same time (2013-2015) up until the release of Tiawa.