My Singing Monsters Wiki
Island
This is the main article for Light Island. For the category, see Category:Light Island.

There's a special feeling one gets when beholding Light Island for the first time-some have described it as 'deLightful" or 'enLightening'-but we think that 'Light-headed' works best! Framed by the wondrous phenomenon of the Aurora Monstralis, the Magical Island's Titan, Phosphora does not reside in one place - instead it migrates around the Monster World! It is also suspected to hail from another dimension, one where the Magical Element of Light shares characteristics with other luminous residents. At rest, the Light Elementals are among the shyest and drabbest in the Monster World, but once they start singing, they and the visiting Natural and Fire Monsters harmonize to create an eye-popping, 'Light-hearted' chorale!
In-game description

About[]

Light Island is available to purchase for 1,000,000 Coins after unlocking Fire Haven. It is a Magical Island, featuring Magical Monsters and manifesting the Light Element . It was added to the game on September 30th, 2020 during Version 3.0.1. It is home to 57 Monsters and 90 Costumes.

Song[]

Composer(s): Dave Kerr, Christopher Pollard, Sam Clark (Light Element Monsters, ), Tom Meikle (, , , ), Dylan Cole (, , )

Light Island’s song plays at a speed of 80 beats per minute and is in the key of B♭ major.

Light Island's core chord progression is based on three types of 4-bar cadential blocks interspersed throughout the song. Block A (i.e., Mammott's, Potbelly's, and Kayna's first track) consists of a prolonged B♭ chord. Block B (i.e., track 2) consists of a IV-I cadence (two bars of E♭ followed by two bars of B♭). Block C (i.e., track 3) consists of a V-I cadence (two bars of F followed by two bars of B♭). Altogether, they make up a variant of what is commonly known as the “12-Bar Blues”.

Non-chord tones are explored in a variety of contexts, and are prevalent in the majority of Light Island monsters, including ones expected to be responsible for chord expression.


The song is also available to download via the My Singing Monsters Soundtrack volume 2.

Song Table[]

This is a chart that shows where each Monster plays in the song. Each part is 16 beats long, meaning that one part is around 12 seconds long. The number next to each Monster indicates which track is being played at each part.

Light Island Song
1 2 3 4 5 6 7 8 9 10 11
1 2 1 2 3 1 2 1 2 3
1 2 1 2 3 1 2 1 2 3
1 2 1 2 3 1 2 1 2 3
1 2 1 2 3 1 2 1 2 3
1 2 1 3 2 1 2 1 3
1 2 1 2
1 2 1
1 2 3 1 2 1 2 3
1 2 3 1 2
1
1
1 2 1 2 3
1 2 1 2 3
1
1 2
1 2 3
1
1
1 1
1 2 3 4 5 6

Indigenous Monsters[]

The Monsters of Light Island are of the Plant (), Cold (), Fire (), Light (), Depths (), SkyPainting (), Dipster (), and Titansoul () elements. Since Light Island lacks the Air (), Water (), and Earth () elements, no Monster with those elements can exist on it (except for Yelmut, Tiawa, and Drummidary, who are not obtained through breeding). Just as with Fire Haven and Fire Oasis, there is also a difference with Monsters that have the Fire Element, as they take longer to breed and are more difficult to obtain because of their long absence from the Monster World. This also applies to the Magical Monsters.

The list of indigenous Monsters is below with each Monster's class indicated in parenthesis.

Common[]

Monster Level Beds Cost Sells for Element(s)
(Class)

Potbelly
9 1 250 187
(Natural)

Mammott
2 1 300 225
(Natural)

Kayna
9 1 10 Relics 450,000
(Fire)

Fluoress
9 1 30,000 22,500
(Magical)

Furcorn
9 2 30 7,500
(Natural)

Flowah
9 2 50 Relics 112,500
(Fire)

Gob
9 2 150 84,375
(Magical)

Boskus
9 2 50 Relics 112,500 Relics
(Fire)

Bulbo
9 2 150 84,375
(Magical)

Pluckbill
9 2 150 84,375
(Magical)

Sooza
9 3 100 Relics 225,000
(Fire)

Spytrap
9 3 300 168,750
(Magical)

TooToo
9 3 300 168,750
(Magical)

Fiddlement
9 3 300 168,750
(Magical)

Blow't
9 4 600 337,500
(Magical)

Yelmut
9 4 300 Relics 337,500
(Fire)

Tiawa
9 4 300 Relics 337,500
(Fire)

Drummidary
9 5 500 Relics 562,500
(Fire)

Shhimmer
9 2 500 7,500,000
(Paironormal)

Phosphoran Phlox
N/A 10 10,000,000 375,000
(Titansoul)

Whiz-bang
9 1 225 168,750
(Seasonal)

Dipsters
10 0 6 Keys 7,500
(Dipster)

Rare[]

Monster Level Beds Cost Sells for Element(s)
(Class)

Rare Potbelly
9 1 75 56,250
(Rare (Natural))

Rare Mammott
4 1 75 56,250
(Rare (Natural))

Rare Kayna
9 1 150 112,500
(Rare (Fire))

Rare Fluoress
4 1 150 112,500
(Rare (Magical))

Rare Furcorn
9 2 40 30,000
(Rare (Natural))

Rare Flowah
9 2 250 187,500
(Rare (Fire))

Rare Gob
9 2 250 187,500
(Rare (Magical))

Rare Boskus
9 2 250 187,500
(Rare (Fire))

Rare Bulbo
9 2 250 187,500
(Rare (Magical))

Rare Pluckbill
9 2 250 187,500
(Rare (Magical))

Rare Sooza
9 3 500 375,000
(Rare (Fire))

Rare Spytrap
9 3 500 375,000
(Rare (Magical))

Rare TooToo
9 3 500 375,000
(Rare (Magical))

Rare Fiddlement
9 3 500 375,000
(Rare (Magical))

Rare Blow't
9 4 750 562,500
(Rare (Magical))

Rare Yelmut
9 4 10,000 Starpower 562,500
(Rare (Fire))

Rare Tiawa
9 4 10,000 Starpower 562,500
(Rare (Fire))

Rare Drummidary
9 5 15,000 Starpower 1,406,250
(Rare (Fire))

Rare Whiz-bang
9 1 500 375,000
(Rare (Seasonal))

Epic[]

Monster Level Beds Cost Sells for Element(s)
(Class)

Epic Potbelly
9 1 250 187,500
(Epic (Natural))

Epic Mammott
4 1 250 187,500
(Epic (Natural))

Epic Kayna
9 1 300 225,500
(Epic (Fire))

Epic Furcorn
9 2 150 112,500
(Epic (Natural))

Epic Flowah
9 2 500 375,000
(Epic (Fire))

Epic Boskus
9 2 500 375,000
(Epic (Fire))

Epic Sooza
9 3 750 562,500
(Epic (Fire))

Epic Yelmut
9 4 1,250 937,500
(Epic (Fire))

Epic Tiawa
9 4 1,250 937,500
(Epic (Fire))

Epic Whiz-bang
9 1 1,000 750,000
(Epic (Seasonal))

Upcoming Monsters[]

Main article: Upcoming Features

More Epic Monsters will come to Light Island in future updates. According to previous patterns, Epic Drummidary will likely arrive in February 2026.

Upcoming

Epic Fluoress

Epic Gob

Epic Bulbo

Epic Pluckbill

Epic Spytrap

Epic TooToo

Epic Fiddlement

Epic Blow't

Epic Drummidary

Breeding[]

Breeding on Light Island is relatively simple, requiring two Monsters with the target Monsters elements. Multiple combinations can obtain the same Monster, so for simplicity, only one combination will be listed per Monster. Other combinations can be found on that Monster's page.

Common[]

Single Element Monsters cannot be bred and must be bought from the Market. Doubles are bred with two Singles, Triples are bred with a Single and a Double, and Quads can be bred with two Doubles or a Triple and a Single, with the latter being more effective.

Breeding Combo Result Breeding Time

Potbelly
+
Mammott
=
Furcorn
Default Breeding 8h
Enhanced Breeding 6h

Potbelly
+
Kayna
=
Flowah
Default Breeding 10h
Enhanced Breeding 7h 30m

Mammott
+
Kayna
=
Boskus
Default Breeding 10h
Enhanced Breeding 7h 30m

Potbelly
+
Fluoress
=
Gob
Default Breeding 9h
Enhanced Breeding 6h 45m

Mammott
+
Fluoress
=
Bulbo
Default Breeding 9h
Enhanced Breeding 6h 45m

Kayna
+
Fluoress
=
Pluckbill
Default Breeding 9h
Enhanced Breeding 6h 45m

Flowah
+
Mammott
=
Sooza
Default Breeding 20h
Enhanced Breeding 15h

Gob
+
Mammott
=
Spytrap
Default Breeding 16h
Enhanced Breeding 12h

Pluckbill
+
Potbelly
=
TooToo
Default Breeding 16h
Enhanced Breeding 12h

Pluckbill
+
Mammott
=
Fiddlement
Default Breeding 16h
Enhanced Breeding 12h

TooToo
+
Mammott
=
Blow't
Default Breeding 1d 8h
Enhanced Breeding 1d

Rare[]

Only Rare Single Element Monsters have different combinations than their Common variant. They are bred with two different Triples that share the same element as the Rare Single. They are only available during select times.

Breeding Combo Result Breeding Time

Any Plant Triple
+
Any Plant Triple
=
Rare Potbelly
Default Breeding 6h
Enhanced Breeding 4h 30m

Any Cold Triple
+
Any Cold Triple
=
Rare Mammott
Default Breeding 6h
Enhanced Breeding 4h 30m

Any Fire Triple
+
Any Fire Triple
=
Rare Kayna
Default Breeding 8h
Enhanced Breeding 6h

Any Light Triple
+
Any Light Triple
=
Rare Fluoress
Default Breeding 8h
Enhanced Breeding 6h

Epic[]

Only available for select times, they are much harder to get than Commons or Rares, and have special breeding combinations that do not follow consistent patterns.

Breeding Combo Result Breeding Time

Blow't
+
Boskus
=
Epic Potbelly
Default Breeding 9h
Enhanced Breeding 6h 45m

Blow't
+
Flowah
=
Epic Mammott
Default Breeding 5h
Enhanced Breeding 3h 45m

Blow't
+
Furcorn
=
Epic Kayna
Default Breeding 15h
Enhanced Breeding 11h 15m

Sooza
+
Pluckbill
=
Epic Furcorn
Default Breeding 17h
Enhanced Breeding 12h 45m

Fiddlement
+
Gob
=
Epic Flowah
Default Breeding 17h
Enhanced Breeding 12h 45m

TooToo
+
Bulbo
=
Epic Boskus
Default Breeding 19h
Enhanced Breeding 14h 15m

TooToo
+
Boskus
=
Epic Sooza
Default Breeding 1d 3h
Enhanced Breeding 20h 15m

Unused Epic Breeding Combos[]

The following valid Epic breeding combinations are currently not used on Light Island, but will likely be used for future Epic Monsters.


Blow't
+
Gob

Blow't
+
Pluckbill

Sooza
+
Gob

Sooza
+
Bulbo

Spytrap
+
Flowah

Spytrap
+
Boskus

Spytrap
+
Pluckbill

TooToo
+
Furcorn

Fiddlement
+
Furcorn

Fiddlement
+
Flowah

Special[]

Breedable Monsters that are not in the main selection of Monsters have special breeding combinations as well as special combinations for the Epics as well. Paironormals are particularly hard to breed. Seasonals are only available during their respective Seasonal Event, or during other promotions where they are available. Common and Rare Fire Expansion Monsters cannot be bred, but their Epic variants can be bred during their "Fire with Fire" promotions.

Breeding Combo Result Breeding Time

Blow't
+
Any Triple
=
Shhimmer
Default Breeding 1d 6h
Enhanced Breeding 22h 30m

Blow't
+
Spytrap
=
Whiz-bang
Default Breeding 1d 4h 6m
Enhanced Breeding 21h 4m 30s

Blow't
+
Bulbo
=
Epic Whiz-bang
Default Breeding 1d 6h 30m
Enhanced Breeding 22h 52m 30s

Blow't
+
Kayna
=
Epic Yelmut
Default Breeding 1d 15h
Enhanced Breeding 1d 5h 15m

Blow't
+
Potbelly
=
Epic Tiawa
Default Breeding 2d 1h
Enhanced Breeding 1d 12h 45m

Special Features[]

Obstacles[]

Removing the Obstacles from the Island earns the player Experience (), and it opens up space to place more Monsters, Decorations, or Structures. Removed Obstacles are not gone permanently; they can be bought back with Diamonds () under the Decorations section in the Market. In total, it costs 1,726,000 to remove all Obstacles from the Island. Obstacles also change appearance if you are using a skin or if it is currently a Seasonal event.

Obstacles
Small Tree
Cost: 1
Removal: 2,000
Time: 2 hours
Medium Tree
Cost: 3
Removal: 15,000
Time: 8 hours
Big Tree
Cost: 5
Removal: 25,000
Time: 12 hours
Small Rock
Cost: 2
Removal: 5,000
Time: 4 hours
Medium Rock
Cost: 5
Removal: 75,000
Time: 16 hours
Big Rock
Cost: 10
Removal: 100,000
Time: 20 hours
Seasonal Obstacles
Small SkyPainting Tree
Cost: 2
Medium SkyPainting Tree
Cost: 6
Big SkyPainting Tree
Cost: 10
Small SkyPainting Rock
Cost: 4
Medium SkyPainting Rock
Cost: 10
Big SkyPainting Rock
Cost: 20

Decorations and Structures[]

There are many Decorations and Structures unique to Light Island. Most notably Paths, a special type of Decoration that can be placed under different objects.

Paths
Sparkul Path
Cost: 200
Sells for: 150
Level: 21
Ocherpore Path
Cost: 250
Sells for: 187
Level: 22
Glittuh Path
Cost: 400
Sells for: 300
Level: 23
Siennapore Path
Cost: 500
Sells for: 375
Level: 24
Ingroan Path
Cost: 600
Sells for: 450
Level: 25
Cyanopore Path
Cost: 750
Sells for: 562
Level: 26
Angroan Path
Cost: 825
Sells for: 618
Level: 27
Eksboks Path
Cost: 1,000
Sells for: 750
Level: 28
Glowrifice Path
Cost: 1,400
Sells for: 1,060
Level: 29
Dustdollop Path
Cost: 1
Sells for: 10,000
Level: 30
Other Decorations/Structures
Wishing Torch
Cost: 10,000
Sells for: 7,500
XP: 2,500
Level: 12
Star Rock
Cost: 300 Starpower
Sells for: 0
XP: 15,000
Level: 12

Seasonal Event[]

During SkyPainting, Light Island, along with its Obstacles, changes to match the event. Whiz-bang and its variants become available, along with SkyPainting Costumes. The Island Skin can be bought for 1,250 Diamonds () or $4.99 to keep the appearance year round. Once the skin is purchased, special boosts will be applied to the Island, regardless of whether or not the skin is equipped. These include 10% faster baking and 10% faster breeding. The skin was released on June 28th, 2023, during version 3.9.3. Below is its in-game description.

Color and light! For a brief window of time following the estival solstice, the charged particles of the Aurora Monstralis transform it into a special gateway that bathes Light Island in multi-colored effulgence. The powers of the portal extend to the landscape as well, metamorphosizing Phosphora's familiar shapes into stunning lenses and Glowbe-shaped sculptures that radiate with the power of light. To capture the magical feeling these phenomena evoke, Monsters devise clever fireworks that light up the night sky and resonate with the pride of belonging. This Light Island skin will effuse the kaleidoscopic décor of SkyPainting year-round.

Gallery[]

Castle[]

Main article: Castle

To be placed on an Island, each Monster requires a specific number of beds. For Natural Monsters, this is equal to the number of elements that the Monster represents. Upgrade the Castle to unlock more beds.

Sound[]

The Castle also contributes to Light Island's song. It makes a bass sound.

Common Castle[]

Castle Cost Time XP Beds

Basic Castle
Free N/A N/A 4

Modest Castle
1,625,000 1 day 1,625,000 10

Comfortable Castle
4,875,000 1 day, 2 hours 1,875,000 18

Spacious Castle
9,750,000 1 day, 4 hours 2,125,000 28

Luxurious Castle
14,625,000 1 day, 6 hours 2,312,500 40

Extravagant Castle
34 8 hours, 20 minutes 14,000 60

Paradise Castle
68 16 hours 28,000 90

Crystalline Castle[]


Confettite Castle

Polished Confettite Castle

Carved Confettite Castle
Cost: 150
Time: 1 day
XP: 56,000
Beds: 120
Cost: 300
Time: 1 day, 8 hours
XP: 112,000
Beds: 150
Cost: 600
Time: 1 day, 16 hours
XP: 224,000
Beds: 180

Strategy[]

While the song of the Island is crucial, users may also want to use some of these numbers to help with planning which monsters to feed first and make 100% happy first, as well as plan frequency of coin collection. The numbers below are as follows:

Rate Rate of income per bed at level 15 and at 100% happy
Max Maximum income per bed at level 15
Time Time to maximum income at level 15 and at 100% happy
(shown as Hours : Minutes : Seconds)

It should be noted that Rate is halved and Time is doubled for 0% happy.

Monster Rate Max Time

Potbelly
72 216 3:00

Mammott
72 360 5:00

Kayna
120 548 4:34

Fluoress
88 718 8:09

Furcorn
60 1,350 22:30

Flowah
74 2,643 35:42

Gob
74 2,522 30:00

Boskus
79 2,705 34:11

Bulbo
45 2,628 58:24

Pluckbill
94 3,041 32:21

Sooza
83 28,651 5:46:34

Spytrap
72 26,292 6:05:10

TooToo
63 23,061 6:07:59

Fiddlement
82 25,426 5:10:04

Blow't
70 63,616 15:15:20

Yelmut
98.5 66,915 11:19:12

Tiawa
106 65,959.5 10:22:12

Drummidary
110.4 59,161 8:55:48

Phosphoran Phlox
N/A N/A N/A

Whiz-bang
216 23,664 1:36:19

Dipsters
120
(No Beds)
16,200
(No Beds)
2:15:00

Rare Potbelly
90 2,880 32:00

Rare Mammott
90 2,880 32:00

Rare Kayna
120 3,605 30:02

Rare Fluoress
90 901 10:01

Rare Furcorn
75 1,688 22:30

Rare Flowah
94 3,302 35:07

Rare Gob
94 3,150 31:40

Rare Boskus
94 3,377.5 35:56

Rare Bulbo
60 3,279 54:39

Rare Pluckbill
94 3,378 35:55

Rare Sooza
112 35,810 5:19:44

Rare Spytrap
88 32,864.67 06:15:02

Rare TooToo
82 28,824 5:51:31

Rare Fiddlement
104 31,783 5:05:36

Rare Blow't
90 79,521.5 14:43:34

Rare Yelmut
121 83,646 11:31:17

Rare Tiawa
123 82,449 11:07:36

Rare Drummidary
139.2 70,429.6 8:25:57

Rare Whiz-bang
248 29,565 1:54:36

Epic Potbelly
108 4,320 40:00

Epic Mammott
108 7,200 1:06:40

Epic Kayna
188 10,806 57:28

Epic Furcorn
90 5,400 57:26

Epic Flowah
108 3,963.5 36:41

Epic Boskus
123 4,058 32:59

Epic Sooza
136 42,974 5:15:59

Epic Yelmut
144 100,374.75 11:37:02

Epic Tiawa
156 98,939.5 10:34:13

Epic Whiz-bang
336 35,491 1:45:38

Shhimmer
212 42,976 3:22:43

Version History[]

Date Added Monster(s) Version Updates Song?
September 30th, 2020 3.0.1
October 7th, 2020 3.0.1
October 14th, 2020 3.0.1
October 21st, 2020 3.0.1
October 23rd, 2020 3.0.1
October 28th, 2020 3.0.1
November 4th, 2020 3.0.1
November 11th, 2020 3.0.1
November 18th, 2020 3.0.1
November 25th, 2020 3.0.1
December 9th, 2020 3.0.3
March 17th, 2021 3.0.5
July 7th, 2021 3.2.1
February 9th, 2022 3.4.0
April 27th, 2022 3.4.1
June 28th, 2023 3.9.3
November 15th, 2023 4.1.1
December 27th, 2023 4.1.2
April 10th, 2024 4.2.0
April 17th, 2024 4.2.1
June 12th, 2024 4.3.0
July 3rd, 2024 4.3.2
October 9th, 2024 4.5.0
November 13th, 2024 4.5.2
December 11th, 2024 4.6.0
December 18th, 2024 4.6.1
January 8th, 2025 4.6.1
April 16th, 2025 4.8.0
June 11th, 2025 4.8.3
July 2nd, 2025 4.8.4
October 1st, 2025 5.0.0

Gallery[]

Notes[]

  • Light Island is the fourth and final Magical Island to introduce a new element.
  • Light Island takes the place of Party Island from the Dawn of Fire prequel.
    • There is some evidence that points to this, such as the fact that both Party Island and Light Island seem to move from place to place, as seen in their descriptions.
    • Additionally, even though Light Island is the fourth Magical Island, it comes between Fire Oasis and Psychic Island (or before all Magical Islands) in terms of Map carousel order. This matches Party Island's order in its game, coming before the rest of the Outer Islands, despite being the newest one.
  • Light Island has the slowest BPM out of any Island in the game, at only 80 beats per minute.
  • Light Island was initially released with only Mammott, Potbelly, Kayna, Furcorn, Boskus, Flowah, Sooza, and Fluoress. It received the rest of the Light Monsters every Wednesday, starting from October 7th and ending on November 18th.
  • Light Island is one of only three Islands to have 3 or more Monsters playing throughout the entire song. The others are Earth Island and Gold Island.
    • Coincidentally, both Light Island and Earth Island have Mammott play throughout the entire song.
    • Light Island also is the first Island to have all of its Monsters playing throughout the entire song be of a Natural Single-Elemental and all be vocalists. (Mammott, Kayna and Potbelly) However, it is NOT the first Island to have all Monsters playing throughout the entire song be Single-Elemental, considering that Reebro played throughout the entire song on Ethereal Island.
  • Because of conflicts in dimensional magic, Fluoress can teleport to Magical Sanctum, but Potbelly, Mammott, and Furcorn cannot teleport to Shugabush Island.
  • Phosphora's name might come from the words "phosphor" and "aurora". The name Phosphora also directly means "bringer of light".
  • This Island’s song was the last to be composed by Dave Kerr before he left Big Blue Bubble in 2018.
  • In Boskus' tracks, a Woolabee track can be heard in the background, meaning that the Island was originally going to have the Air Element instead of the Light Element, and that the Quad would've been Yelmut, and the Island was initially a Fire Island. This means Psychic Island would be the only (former) Fire Island without the Air Element.
    • Monster Handler Matt made up the name "Fire Fantasia" for the Fire Island version of Light Island in an MSM Live episode.[1]
    • With the release of the 4.1.1 update, however, Yelmut was indeed added to Light Island, alongside Tiawa and Drummidary.
    • Along with this, in the background of Mammott’s first track, you can hear the same Woolabee track, but more clear in some parts, as well as a Dandidoo(?) track, although you can also hear the same Dandidoo(?) track in Boskus’ third track.
    • With the original draft of Light Island revealed, the speculated roles the Magical Monsters took from the naturals may include:
  • Tiawa is the first and only Monster to have the Water Element on Light Island. There are only two Monsters to have the Earth Element on Light Island, which are Tiawa and Drummidary. There are also only two Monsters with the Air Element, which are Yelmut and Drummidary.
  • If the Fire Expansion Monsters had the ability to breed, then Gnarls could be bred on Light Island using Potbelly and Tiawa.
  • With the Fire Expansion update, Light Island, and the other main Magical Islands, contain all five Natural Elements plus Fire.
    • It and the rest of the main Magical Islands are also missing some of the Monsters that contain the available elements, with the first being Shugabush Island and the second being Amber Island.
  • Light Island is currently the only Island where Flowah is melodic.
  • Following the release of the Phosphoran Phlox, Phosphora no longer has it's eyes slightly open but rather entirely closed. This makes it the third Island to have its appearance changed over time, the first being Psychic Island (formerly Fire Frontier), and the second being Seasonal Shanty.
  • As of January 28th, 2025, the maximum amount of currency that can be produced is theoretically 2,320,560 /hour using 36 Rare Drummidaries and 70 Dipsters.
  • For some odd reason, a single light bulb protrusion can be seen in-game near the right side of the middle upper platform, although it isn't seen in any of the official images of Light Island, it is also unknown when this extra protrusion was added or if it has been in-game since Light Islands release, if so, it would mean that the official Light Island images from the fan kit are technically beta designs although barely.
  • Light Island is the only Magical Island that introduces the Titansoul before the Paironormal.
  • Light Island is the last Magical Island to have an Exclusive Paironormal.

References[]


Islands
Map Island Skins Grid Planning Teleporting Conundrum Colossals/Titans Monster World Translations