The fact that the game sometimes respond slowly will never ever be fixed, due to its nature of being a network-dependent game. Sometimes the game will respond very slowly even when you are trying to collect coins/shards or diamonds or food, sending eggs to the nursery, breeding, selling eggs from the nursery, placing a monster, etc.
This can be dealt with by...
- Use a newer device (as long as you bind your account to transfer)
- Stand closer to a Wi-Fi modem
- Have some spare data on your phone or other device that can use cellular.
- There was a glitch were when trying to breed it says, “Could Not Find PlayerBreeding Holding userEggId 1. The footage has been lost.
- A similar glitch can sometimes occur when trying to zap an egg that has already been zapped, but was not yet removed from the Breeding station. When it is attempted that second time, the Big Blue Bubble servers respond with the error message. Example error message given in screenshot. The egg is not actually lost - it was successfully zapped, the server was just a little slow to respond the first time around or its response got lost in the depths of the internet.
- Sometimes, if the connection is somewhat bad, the game isn't fully logged off, and you're holding the device vertically, then when you turn the game back on, it might be stretched to fit a vertical screen. This can happen on iOS and Android, however, on Android, the game looks to fit the screen just fine. If on Android you open My Singing Monsters via lock screen by notification, the screen is cut off, and the game is unplayable until the player closes the game and reopens it.
- Rare Stogg quits its animation in the market after a second.
- When you go to record a voice for Shrubb in the Plant Island Recording Studio, Track One will play its Track Two animation but Track One sound, and vice-versa.
- When you go to the Recording Studio into Oaktopus's sounds, when you play, for a split second at the beginning of its animation, one of its pupils will not be in its eye. It will go to one of its upper branches instead.
- Maulch's small eye furthest from the fruit end of its leaf has a small error; when changing from idle to singing animation or back, it rotates slightly to a different angle.
- There seems to be a bug where several monsters animations restart too early, but they will still play their parts. This applies to Yool, Hoola, Bowgart, Deedge, the Dipsters, and possible others.
- Sometimes, when the player uses the Time Machine to fully speed up or slow down a song, some monsters will sing, but their animations will not play for a short time. This mostly happens with Werdos.
- Whenever you select the Nursery, if there is a Rare/Epic Egg, the gleam animation won't squash with everything else.
- On Fire Oasis, simply conjure a Glowbe and place it on the island. The Glowbe’s idle animation and light pattern would be out of sync to the song, skipping part of the light pattern.
- On Fire Haven, Fire Oasis and Psychic Island, if you scroll the island to the far left/far right and select another island, the scroll position will remain, which is actually over the usual scroll limit. This means that you can see more of the flying Critters' (and bubbles on Ethereal Island ) paths, and on certain Islands, some static off-screen objects (like the comet before it flies by Cold Island, or a fish in Water Island ). You can also see objects disappearing/resetting (like the clouds when you scroll far right).
- In the Mirror Islands Map carousel: if you scroll to a locked Island, the 'GO' button disables. Switching to the Main Islands carousel leaves the 'GO' button disabled, even if that Main Island is unlocked. You have to scroll away and back again to enable the 'GO' button to visit it.
- Glowbes do not have a squashing animation when selected, unlike any other Monster, Structure, or Decoration.
- Glowbes in a Fuzer do not squash along with the Fuzer's squashing animation either.
- Stogg, Barrb, Repatillo and Gobbleygourd are not positioned with their 'feet' centered on their placement square, an issue that was fixed for Flowah in version 2.3.5
- On Shugabush Island, following the release of Faerie Island some of Rare Quibble's keys were discolored. This has been fixed.
- Poppette uses its idle animation instead of playing animation during its second verse. It does however, still make sound.
- During Maw second part on Air Island, it's body disappears, leaving nothing but a mouth.
- When playing My Singing Monsters and an ad appears after loading, there is a small chance that the monsters will not sing at all.
- Sometimes in various islands, when listening to the song, some monsters would go very quiet for one verse. Examples of monsters that are affected are Bowgart on Plant Island and Rare Wubbox on various islands. This happens especially on Gold Island, as the cause of the glitch is too many monsters, even if it's the same monster.
- A minor design issue, MSM features a '3D' audio, where the current view affects both the sound direction (left/right stereo) as well as the sound volume (distance from the player's view). The 'emitters' for the sound are always at the base of the monster, on the grid, resulting in a Monster's song being louder when you are zoomed in on their base/feet, and quieter when you're zoomed in on the part that should be making the sound, such as mouths. This is especially noticeable in tall Monsters, such as the Whisp, and Wubbox, and Biggified Monsters, as the distance between e.g. mouth and feet is greater.
- If you exit in and out of the app, the Monsters may start to sing really fast and glitchy.
- Higher-level monsters don't seem to yield better results, despite claims to the effect in both the loading screen Tips and the in-game Breeding Guide
- As of 2.0.6, when you look at the stats of the inactive Rare Wubbox it shows that it makes 19 coins/min with a max of 54,000. This would be the rate if it was active at level 1 and 0% happiness, however, an inactive Wubbox makes nothing.
- A Tribal Island chief cannot place a monster if they had already removed another monster, nor can they remove a monster if they had already placed another monster. This can be dealt with by logging out (by going to the "Options" menu and then tapping on the "Log Out" button) and logging in (by pressing the "Play" button) back and forth.
- A long-standing 'bug' occurs when you accumulate more than 1,999,999,999 Coins/Treats; the display typically doesn't goes any higher, even though you do have more Coins/Treats and you can continue to accumulate. Thus it is impossible to know how many Coins/Treats you may truly have. In addition, once this amount of Coins/Treats is reached, collecting Coins/Treats will no longer play the Coin/Treat collection sound until the number of Coins/Treats is brought back down. Trivia: The displayed maximum is the result of a change in April/May of 2013 (possibly version 1.2.0) from a previous maximum displayed of 2^31-1, or 2,147,483,647 Coins. Going over that amount would exceed the maximum value for the type used (signed integer) and cause the Coin count to display incorrect - often non-numerical - values.
- Also, when you reach this number, the sound stops playing for collecting coins.
- There are known cases where the displayed value was 2,000,000,000 exactly, but the exact mechanism that causes this to happen is unknown.
- When going to light Friends' Torches, some Friends may have an indicator on their Island showing that there is a Torch to be lit - but upon visiting the Island, no lightable Torch is to be found. While typically this is due to their Torch having been it between the time of your receiving the Friends list and your visiting that Friend - which can thus be fixed by closing and re-opening My Singing Monsters to force the Friends list to refresh - there are known instances where this appears to be a recurring problem where the aforementioned fix has no effect.
- After lighting your last Friend's Torch from the Friends Torches tab, returning to the Friends menu will show the message "You currently have no friends. Invite friends below." Switching to a different Friends tab and back changes the message to the correct "None of your friends have unlit torches."
- When tapping a Mini-Mine or Maximum Mine, a dialog may pop up asking "Watch a video to finish now for free?". Doing so and watching the video does nothing. The Mines can not be sped-up using videos at all and it's likely this dialog is not supposed to pop up for Mines, only for Breeding Structures, Nurseries, Bakeries, and the Fuzer.
- Tapping on an Egg in a Nursery that has an effect applied - such as the Epic glow effect - can sometimes fail to select the Nursery if you tap exactly on that effect, and not on the Nursery or the Egg itself.
- When visiting a friend that is in an unsupported version, the game will crash.
- Removing a massive amount of friends back to back, the game can crash.
- After viewing an Island's info in the Market, tapping roughly the right half of the "Get Official Soundtrack" button in the Islands menu it will not work for Android devices and some Apple devices. The area that no longer responds to any taps appears to correspond with the "Go" button when viewing the Island's info.
- Skiprock Path's Bio says faurther instead of further
- When looking at a friend's island, if their Castle is finished upgrading, you can see the XP sticker hovering above.
- Expanding and then collapsing a Friend's details does not return their listing to the original height, causing lines to subtly shift. Doing so on each 5 will cause the bottom line to overlap the 'Import Friends' text.
- When the player goes to the zap menu for the Celestials, tapping an expired Celestial will refer to the Celestial as a "Wublin".
- Under undetermined circumstances, moving a Torch via long-press (intended or accidental) may not enter the contextual move menu, blocking other interactions. To get out of this state, press the 'Move' button, then exit the move menu.
- On Fire Oasis, all monsters would stop for 2 seconds at the start of a song, and then they start all over again over. And the rest will join in, Then stop and it repeats all over again.
- On the map menu, after playing the spin wheel part of it still shows up.
There are currently no Connection Issues in My Singing Monsters: Dawn of Fire.
- Krillby doesn't create white "sleeping" particles when mute everywhere: on Continent, Cloud, and Cave islands. Though it can be just Krillby's special trait.
- In Party Island, after the first loop of Candelavra's singing animation, it will have an alternate animation where one of its hands' fire (not the hand where the fire is normally extinguished for half of its singing animation) is extinguished at the beginning half.
- Sometimes, you feed a monster or when you move a monster, it will become smaller. This can be a size correction quirk.
- If you exit out of DOF and quickly go back in, your monsters will start shaking and no sound will play. If you go to another island the monsters will play their idle animations and then freeze, but some will still play their idle animation.
- Somehow, adult Shrubb has the MSM1 graphics instead of the Dawn of Fire graphics.
- Sometimes in Dawn of Fire, some monsters would stop for 10 to 60.5 milliseconds in the middle of a song. This glitch is not yet patched, although it may help to purchase a newer device or reload the game.
- If you remove a Plant Lands rock, click on it before it disappears, and click info, it shows a glitchy Monster bio. Its name is "Apothecary", it has a scrapped Mammott description, and it can't go to any Outer Islands. The popup also wouldn't go away until the shop was opened.
- The objects on Cloud Island do not align correctly to the grid.
- In Daily Goals that require Crafting Items that already end with "s", the game will wrongly simply add "s" to the Crafting Items. Crafting Items affected include Cactus, Sunglasses, String Noodles, Bouncy Mattress, Curry Noodles, Sour Ice Drops, and Earmuffs. This has still not been fixed as of yet.
- When you have notifications enabled and an egg is ready to be placed or be moved to the nursery, the game sends multiple notifications to your device.
- Since Version 2.3.0, the game can randomly crash at times.
- When a reward ad is closed before it is finished you still get the -15 minutes reward
- Sometimes when you teleport a monster such as Clamble to Space Island, the monster cannot be moved from its default place unless placed, leading to some players to have to remove/move decorations or monsters to allow room for the teleported monster. As well as this, the monster does not appear on its tile.
- Since Version 1.10.2, when you select an item to buy in the Market, just for a moment the image of the item changes to show the previous item you had selected to buy. This bug is still not fixed.
- On the continent, there's a small chance that PomPom's clip is extended, singing a part that's normally only in the official soundtrack's remix of the song.
- When either teleporting Candelavra or looking at its description, it's in the Space Island animations without the fire it's holding rather than the idle animations. On the island(s) though, it does perform the idle animation correctly. This glitch only applies to Party Island.
- If you have a full vault then remove rocks and/or trees, the seedlings will still go in the vault, meaning the vault will go past its max capacity. This also works with prisments.
- The hotel on Space and Party islands show the same message from the continent when there are no monsters inside: "you can store monsters here to free up room on your continent".
- When you get a notification for when a Prismatic Monster is ready to return from the Prism Gate, the message will be “Your Prism Gate has returned from the Prism Gate!”
- When you get a notification for when a Monster finished teleporting, the message will be “Your teleporter has finished Teleporting!”
- In Cloud Island, Dandidoo's idle animation repeats a few of its frames twice which can make it a bit choppy instead of smooth as it should.
- When you overlap two (or more) extended notes, the monster with this composition will act weird, skipping extended notes, or even simply going into idle.
- After any monster with an extended note plays (except Quibble and Rare Quibble), when you mute and unmetered the monster, it "plays" the extended note while idle.
- Apparently, when Jeeode plays a note of length, it doesn't loop the animation, and would instead go to idle.
- When you make the song as a fast tempo, if there are notes close together in a monster's lyrics, if you exit that menu, and zoom in on the monster, it may either play the note and not the animation or play the animation and not the note. A good example of this is a monster that plays two or more notes per "egg note" such as Maw, Drumpler, Nebulob, Pango, etc.
- The bottom portion of Rare Clamble’s gauntlet (the one that’s holding the gong) doesn’t move with the rest of its hand when doing the hi-hat animation.
- When playing, the surrounding portion of Rare Shrubb's mouth turns green.
- When placing an extended note, then another of the same extended note extended beyond the end of the extended note (ex. B# note extended beyond the C note), the note will cut short.
- When you extend Spunge's topmost note (C and C#) over about 3 or more measures, Spunge will whistle for a period of time, then stop, then keep going, then stop, then more stops and keep goings until the note ends. This may not be a glitch, but rather a feature, as one cannot whistle for that long.
- If you exit in and out of the app, the Monsters may start to sing really fast and glitchy.
There are currently no Mechanical Bugs in My Singing Monsters: Composer.
There are currently no Other Bugs in My Singing Monsters: Composer.
There are currently no Unconfirmed Bugs in My Singing Monsters: Composer.