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Each morning, the Jerm reflects on the passage of time… when perfectly on cue, something flits by its ear to remind it that it's not alone. It's never alone, in fact. Ever. The Cycle Paironormal exists in a state of constant genesis, effluxion, consumption, and regenesis. The fruiting bodies pocking the abdomen of Jerm gradually sap vitality from the main body, enervating the Monster, before expelling themselves in a flourish of whirlygigs. This process, while quite unusual, is a natural part of Jerm's lifecycle - and it's a delightful sonic experience to witness! These bodily expulsions germinate, grow, and eventually re-incorporate, or subsume the original Jerm body, forming the Monster anew. Jerm's auto-cultivation serves to harmonize the Monster's form, spirit, fortune and misfortune. Eventually, an ambitious excrescence will latch onto the Jerm's body, robbing it of the control it once had to fly freely. Cycles this Paironormal must continue to undergo in its Minor form lead to its despondent expression, probably due to the fairly uncomfortable process of pushing out soggier fruiting bodies in an ever-hardening abdomen and all over its underside where the 'tree' is attached. The circle of life can be beautiful, and sometimes very, very gloopy.
Monster Bio

Description[]

Jerm is a Triple-Element Paironormal Monster found on Paironormal Carnival. It was added alongside Shhimmer, Scallyrags, and Dakktyl on October 1st, 2025, during version 5.0.0. It is best obtained by breeding Dakktyl and Hairionette. By default, its breeding time is 2 days and 8 hours long. As a Triple-Element Paironormal, Jerm has a decent Starpower production. The Goal for placing your first Jerm rewards the player with 20 Diamonds ().

Song[]

Audio Sample (Major):

Audio Sample (Minor):

Instrument: Lute

Jerm contributes to the song by having its seeds drop out and play a lute-like sound. In Major form, the seeds fall slowly and swirl, drawing out the notes, while in Minor form they fall quickly, creating only one short note.

VSTs[]

Main article: VSTs

Virtual Studio Technology is an audio plugin software that has libraries of sound effects and synthesized instruments. Within these libraries are SoundFonts, which are the individual effects and instruments themselves. The Monster-Handlers utilize several VSTs to create the sounds of instrumental and sometimes vocal Monsters.

VST: Opus
Sound library: EastWest Hollywood Fantasy Orchestra
Path: 3 Lutes
Preset: 3 Lutes KS Master

Breeding[]

Jerm can be bred using a combination of the Control, Hoax and Ruin elements. However, not all combinations are currently available due to other monster elemental configurations not existing yet, such as the Control-Ruin Paironormal, which means it and Owlesque is unavailable to use. Possible combination(s):


Scallyrags
Hoax Element
+
Arcorina
Ruin Element

Dakktyl
Hoax ElementRuin Element
+
Hairionette
Of these, Dakktyl+Hairionette is the best combination, as it has the shortest wait time per failed attempt.

Statistics[]

Earning Rate and Maximum Income[]

Earning rate is in Starpower per week and depends on Monster Level. Each Monster also has a maximum amount of income it can hold at a time. Increasing the Monster's level also increases this limit.

Major Paironormal Carnival[]

Level Per Week Starpower Maximum Starpower
Unpaired Paired
1 2 6 4
2 2.1 6.3 4
3 2.2 6.6 4
4 2.3 6.9 4
5 2.4 7.2 4
6 2.5 7.5 5
7 2.6 7.8 5
8 2.7 8.1 5
9 2.8 8.4 5
10 2.9 8.7 5
11 3 9 6
12 3.1 9.3 6
13 3.2 9.6 6
14 3.3 9.9 6
15 3.4 10.2 6
16 3.5 10.5 7
17 3.6 10.8 7
18 3.7 11.1 7
19 3.8 11.4 7
20 4 12 8

Minor Paironormal Carnival[]

Minor Jerm, like all other minor Paironormals on Paironormal Carnival Minor Mode, will produce Wildcards (), but at no specified rate.

Feeding Monsters[]

Each Monster needs to be fed four times before it reaches the next level. Increasing the Monster's level increases the Coins earned per minute, as well as the maximum Coins earned.

The Treats per level table:
Level Food Per Feeding x4 Food to Level Up Total food to reach this Level
1 88 352 -
2 176 704 352
3 352 1,408 1,056
4 704 2,816 2,464
5 1,408 5,632 5,280
6 2,816 11,264 10,912
7 5,632 22,528 22,176
8 11,264 45,056 44,704
9 22,528 90,112 89,760
10 45,056 180,224 179,872
11 90,112 360,448 360,096
12 180,224 720,896 720,544
13 270,336 1,081,344 1,441,440
14 405,504 1,622,016 2,522,784
15 608,256 2,433,024 4,144,800
16 912,384 3,649,536 6,577,824
17 1,368,576 5,474,304 10,227,360
18 2,052,864 8,211,456 15,701,664
19 3,063,976 12,255,904 23,913,120
20 - - 36,169,024

More info can be found in the Feeding article.

Possible Monster Names[]

To see all possible names for Jerm, see Monster Names.

Gallery[]

In-Game[]

Major[]

Minor[]

Other[]

Notes[]

  • Jerm is described as the Cycle Paironormal.
  • Jerm's idle animation can't be seen normally as it plays throughout the entire song on both Major and Minor Modes of Paironormal Carnival. However, Jerm's idle animation is visible in the Book of Monsters and Market. This also happens to Loodvigg, Creepuscule and Knucklehead.
  • Its name is a shortening and corruption of the word "germination".
  • Jerm is currently the only Triple-Element Monster with two possible breeding combinations. This will change when the Control-Ruin Paironormal is added.
  • Jerm's design seems to take inspiration from the seed pods of a lotus.
    • In addition to this, Jerm's seeds are based on those of a maple tree.
  • Much like Rootitoot, Sooza, and Frondley on their Breeding Islands, Jerm was the only Triple-Element Monster to be released with Paironormal Carnival.
  • Jerm's Book of Monsters and promotional renders use a different, more saturated lime color for its seeds than shown in-game, where they're more teal.
  • Jerm's elements are represented for the following reasons:
    • The seeds it produces end up latching its own body, robbing it of its own flight and vitality, hence the Control Element.
    • It appears to have a delightful time producing its seeds, but in reality, it shows desponsiveness in the actual process of its cycle. It shows the harsh reality in how a cycle is undergone, hence the Hoax Element.
    • Jerm has a life cycle, consisting of genesis, effluxion, consumption, and regenesis. Its life cycle repeats with its own seeds sapping away its own life endlessly of falling into "ruin", desponsiveness itself, hence the Ruin Element.


Monsters

Common

Paironormal

Double Element

Triple Element


Jerm

Rare

Epic

Epic Magical

Single Element

Breeding Breeding Combos Eggs Feeding Likes Goals Zapping Translations