Mirror Water Island with Show Grid enabled
Islands have a limited amount of physical space, or "grid spaces" to place things like Monsters, Decorations, and Structures. You can visually see this grid by selecting the option "Show Grid" in the bottom left corner, when placing or moving something on an Island. It can be important to see this grid to help plan decorating or Monster farms. Most Islands have an identical grid layout, but some islands have unique layouts detailed in their own sections.
Layout[]
Most Islands share the similar grid space of 785 squares. The Castle, Nursery, and Breeding Structure take up 48 grid spaces in total, leaving a total of 737 placeable squares, and 769 usable ones, if only excluding the immovable Castle. But many islands are exclusions. Those exclusions are listed below:
- Mech Islet: 313 usable tiles
- Tribal Island: 381 usable tiles
- Plasma Islet: 388 usable tiles
- Wublin Island: 497 usable tiles
- Composer Island: 553 usable tiles
- Celestial Island: 564 usable tiles
- Paironormal Carnival: 602 usable tiles
- Fire Oasis: 741 usable tiles
- Fire Haven: 746 usable tiles
- Magical Nexus: 747 usable tiles
- The Colossingum: 776 usable tiles
- Psychic Island: 788 usable tiles
- Mirror Magical Islands: 793 usable tiles
You can look on individual pages for the sizes of different Monsters, Decorations, and Structures to help plan your Island. You can also place Paths, which are decorations that can be placed under other objects. Planning is also helpful when placing a large number of small things, like Glowbes or Dipsters.
When looking at the grid, you'll notice that it isn't perfectly symmetrical. If you're planning a symmetrical island design, be sure to avoid these extra squares. Some Islands, like Fire Haven, Psychic Island, and the Mirror Magical Islands, have slightly different layouts because of the way they're drawn, making them even less symmetrical.
There are many tools you can utilize to do your own planning. Vector-based drawing tools like Adobe Illustrator and CorelDraw, Diagram tools like Microsoft Visio, Spreadsheet tools like Microsoft Excel, or even graph paper turned 45 degrees can all be used to help make your own designs. However, one of the quickest and easiest ways to plan a design, is to download the empty grids below, and fill them in with a drawing app with the fill tool or print them out. Most people have gotten by just fine without using a tool or grid to plan their islands. These tools are helpful for people wanting to do a specific design or figuring out how many monsters you need to complete a design - and determining if you have enough beds for them!
Gold Island Planning[]
This section describes strategy as to fit every Monster on Gold Island with a bit of room to spare. There are four 1x1 Monsters (Orange squares), 24 2x2 Monsters plus Shugabush (Blue squares), eight 3x3 Monsters (Green squares) and Wubbox, being 4x4 (Purple squares). The below grid has a place for the Common, Rare, and Epic version of each 1x1, 2x2, and 3x3, as well as a place for the Common, Rare, and Epic Wubbox.Note that due to the large amount of space on Gold Island, there are many different layouts that can be used, which leads to players being able to create their own unique designs.
Ethereal Islets Planning[]
Plasma Islet and Mech Islet have the most complex and asymmetrical designs in the game (along with Paironormal Carnival), and as such don't have a central line of symmetry. An additional layout for Plasma islet displaying the maximum possible currency producible per hour (10,277
/hour), excluding Rarethereals, has been added. This uses 78 Auglurs, 1 Blarret, 1 Flasque, 1 Ghazt, 1 Lowb, 1 Nebulob, 1 Jellbilly, and 1 Whisp.
Magical Nexus Planning[]
Magical Nexus has a unique circular grid layout. This grid layout may be useful for planning for future Rare and Epic Magicals, or just to create a symmetrical design. When planning your island, note that unlike Wublin Island, Monsters appear at a level 1 size, rather than a level 15 size.
Amber Island Planning[]
Kayna Farm[]
Since Kayna (and its Rare variant) is the most effective Relic (
) generator, a good strategy is to fill surplus bed spaces with as many of them as possible.
By using all Natural Islands (including Mirror Islands), Fire Haven and Oasis in addition to Light and Psychic Islands, it is possible to wake up a Kayna every 27 hours.
See image below for one possible breeding strategy:
Below is an image of a Kayna farm layout. Inside the Hotel is Floogull, Woolabee, Flum Ox, Edamimi, Yelmut, PongPing, and Candelavra, the likes of Kayna and Rare Kayna, making them both 100% happy. If the Island is filled with Rare Kaynas with no Common Kaynas, a Kayna should also be in the hotel. This allows for 166 Kaynas/Rare Kaynas.
However, Amber Island now has a maximum of 360 beds available. This means that it's space limited rather than bed limited, and as such, the most efficient arrangement (excluding seasonals, rares and epics) is to have 138 2x2 Two Element monsters and 28 2x2 Three Element monsters, with any of their corresponding likes in a hotel. This arrangement will make 913 relics per month. This compares to a Kayna Farm's maximum production of 660 Relics per month, although it is less than a Viviene Farm's maximum of 1,062 Relics per month.
Alternatively, Viveine can be used in place of Kayna as it has an easier inventory to fill, takes the same number of beds and physical space as Kayna, and produces more Relics. Keep in mind that Viveine is only available for 12 days at a time during the Echoes of Eco Seasonal Event and for 7 days during Out of Season Promotions. A Viveine farm also requires you to sacrifice 3 slots that could be used for more Monsters in order to get Viveine's likes. However, having 5 or more Viveines makes up for the loss. Viveine also produces more Relics than Double-Element Monsters, and an amount equal compared to . This means that the best way to fill the extra beds in a Viveine farm currently is to replace 31 Viveines with Rare Edamimis, Krillbies, and/or Yelmuts and 1 more with a pair of Gnarls or a Candelavra. In the future, the optimal strategy will be to replace 22 Viveines with a cumulative 22 Rare Candelavras and pairs of Rare Gnarls and replacing 3 Viveines with Rare Edamimis, Krillbies, Yelmuts, and/or Incisaurs (and eventually replace all of them with their Epic variants).
Celestial Island Planning[]
Celestial Island has a unique grid layout, unlike any other island. Since only a limited amount of each Celestial may be obtained, planning is useful for decorative purposes, rather than maximizing currency.
Tribal Island Planning[]
Tribal Island does not share a Grid with any of the other islands. Tribal Island's Grid is notably smaller than that of most other islands, as there are no outer pedestals/platforms that can be used to place any Monsters.
Because of the nature of Tribal Island, its planning is largely subject to the whim of the Tribe's chief. Of the five inner pedestals, the top-most one is used by Kayna, who cannot be moved. This leaves four other pedestals at varying sizes and heights, which a leader may choose to place their most active members.
Composer Island Planning[]
Composer Island does not share a Grid with any of the other islands. As with other islands, Composer Island's grid is non-symmetrical, with some areas appearing to have extra squares compared to others. Composer Island is pretty limiting in its design, since decorations and paths can not be placed here. However the ability to place Glowbes and multiple Monsters does allow for some creativity.




























