The Hotel Structure is a Structure that can store Monsters that players do not wish to sell.
After the Structure is bought, players are able to use the "Check-In" section of the "move" button's menu to send the Monster for a rest. Monsters resting in the Hotel won't earn any Currency, and checked-in Monsters will only affect the Happiness of other Monsters on your Island if you have a Unity Tree. Like the Castle, the Hotel has limited space and stores Monsters using the "bed" system. In other words, some Monsters will occupy more than a single space, e.g., a Furcorn will occupy 2 spaces, a Clamble 3, and so on.
Gallery[]
Notes[]
- You may only own one Hotel Structure per Island, excluding Gold Island, Wublin Island, Celestial Island, Composer Island, Tribal Island, and Magical Nexus where you can't have any.
- The signs on the Hotel Structures say "HOTEL" in Monstrous.
- As of version 1.3.5, it is now possible to Sell Monsters in the Hotel.
- Dipsters can be checked-in the Hotel Structures and do not count toward the beds occupied. So even if a Hotel Structure is completely full, Dipsters can still be checked-in past the bed limit.
- An inactive Wubbox can be checked into a hotel, and it will retain all the Monsters boxed within as well.
- Version 2.2.2 released two more upgrades, the Enhanced Grand Hotel and the Hyper-Enhanced Grand Hotel.
- From September 7th 2018 to September 10th 2018, the Hotel Structure upgrades have been discounted by half. For some reason, its upgrades from Level 4 to Level 5 were not discounted by half but instead discounted to exactly 10 diamonds, saving much more diamonds in Levels 4 and 5.
- Having a Hotel may let you check Monsters into the Hotel straight from the Nursery if the Castle does not have enough Beds available. See also Castle and Hotel Beds in the Castle page.
- If a Monster has any resources produced, such as Coins, Shards, or Relics, these will automatically be collected for you before the Monster is checked into the Hotel.
- This only applies to fully produced resources (a minimum of 1 Coin/Shard/Relic). A Monster that was about to produce a resource, but put into the Hotel before doing so, will effectively be reset to zero. While for most Monsters on most Islands this is not a big issue, it's something to keep in mind on Amber Island with its lengthy resource production times.
- The bio for the Humble Hotel was different when it was originally released, telling players how to use it. The first sentence in its current bio was not present. The cut part read: "...rest and relax. Simply tap the "Check In" button when moving a Monster. Unfortunately, your Monsters won't earn any coins while they're in here. They also won't affect the happiness of any other Monsters on your Island, unless you have a Unity Tree.”
- Upon Ethereal Workshop's release it was impossible to use the Humble Hotel as Ethereal triples take up 15 beds when it only had 10 beds.
- The Mess Hall also has a mechanic where Monsters can be checked in like the Hotel.
Structures | ||||||
---|---|---|---|---|---|---|
Castle | Breeding Structure | Nursery | Bakery | Mini-Mine | Maximum Mine | |
Wishing Torch | Fuzer | Time Machine | Recording Studio | Unity Tree | Storage Structure | |
Hotel Structure | Conservatory | Mess Hall | Crucible | Coloss-Eye | Attunement Structure | |
Synthesizer | Nexus Nucleus | Stair Shaper |
Market | Game Mechanics | Translations |
---|