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The Hotel Structure is a Structure that can store Monsters that players do not wish to sell.

After the Structure is bought, players are able to use the "Check-In" section of the "move" button's menu to send the Monster for a rest. Monsters resting in the Hotel won't earn any Currency, and checked-in Monsters will only affect the Happiness of other Monsters on your Island if you have a Unity Tree. Like the Castle, the Hotel has limited space and stores Monsters using the "bed" system. In other words, some Monsters will occupy more than a single space, e.g., a Furcorn will occupy 2 spaces, a Clamble 3, and so on.


Storage Level Beds Cost Sell Experience
Quote
Humble Hotel
Humble Hotel
15 10

20 (Amber Island)

40 (Ethereal islands)
100,000 Coins
or
100 Shards
(Pocket Dimension)
75,000 Coins
or
75 Shards
(Pocket Dimension)
1,500XP
If you have no Beds available in your Island's Castle but do not want to sell your Monsters, you can check them in to the Hotel. Hard to believe, but every once in a while, even singing Monsters need a break from all that singing. Luckily, this humble little hotel serves up the right kind of atmosphere for Monsters to rest and relax.
Classy Hotel
Classy Hotel
18 20

40 (Amber Island)

80 (Ethereal islands)
10 Diamonds 150,000 Coins
or
150 Shards
(Pocket Dimension)
7,000XP
The addition made all the difference. Now monsters can look forward to all the comforts of home while preserving the illusion that they're on vacation. It's very clever how they do it, something to do with the placement of furniture.
Grand Hotel
Grand Hotel
21 30

60 (Amber Island)

120 (Ethereal islands)
20 Diamonds 300,000 Coins
or
300 Shards
(Pocket Dimension)
14,000XP
Don't let anybody tell you differently, it's worth the upgrade to first class. The grand hotel is almost so appealing that monsters will never want to come back out. We said 'almost.'
Enhanced Grand Hotel
Enhanced Grand Hotel
21 40

80 (Amber Island)

160 (Ethereal islands)
30 Diamonds 600,000 Coins
or
600 Shards
(Pocket Dimension)
21,000XP
Necessity is the mother - or should we say Monster - of invention, and when new sub-species are discovered, we want to make sure they are welcomed with the proper pomp and circumstance. With that in mind, we bolstered the capacity of the Grand Hotel.
Hyper-Enhanced Grand Hotel
Hyper-Enhanced Grand Hotel
21 50

100 (Amber Island)

200 (Ethereal islands)
40 Diamonds 1,200,000 Coins
or
1,200 Shards
(Pocket Dimension)
28,000XP
This is it! The pinnacle of luxury! You know how you can tell, besides the fact that there's physically more space to house Monsters? Neon signage. That stuff is the real deal.

Gallery[]

Notes[]

  • You may only own one Hotel Structure per Island, excluding Gold Island, Wublin Island, Celestial Island, Composer Island, Tribal Island, and Magical Nexus where you can't have any.
  • The signs on the Hotel Structures say "HOTEL" in Monstrous.
  • As of version 1.3.5, it is now possible to Sell Monsters in the Hotel.
  • Dipsters can be checked-in the Hotel Structures and do not count toward the beds occupied. So even if a Hotel Structure is completely full, Dipsters can still be checked-in past the bed limit.
  • An inactive Wubbox can be checked into a hotel, and it will retain all the Monsters boxed within as well.
  • Version 2.2.2 released two more upgrades, the Enhanced Grand Hotel and the Hyper-Enhanced Grand Hotel.
  • From September 7th 2018 to September 10th 2018, the Hotel Structure upgrades have been discounted by half. For some reason, its upgrades from Level 4 to Level 5 were not discounted by half but instead discounted to exactly 10 diamonds, saving much more diamonds in Levels 4 and 5.
  • Having a Hotel may let you check Monsters into the Hotel straight from the Nursery if the Castle does not have enough Beds available. See also Castle and Hotel Beds in the Castle page.
  • If a Monster has any resources produced, such as Coins, Shards, or Relics, these will automatically be collected for you before the Monster is checked into the Hotel.
    • This only applies to fully produced resources (a minimum of 1 Coin/Shard/Relic). A Monster that was about to produce a resource, but put into the Hotel before doing so, will effectively be reset to zero. While for most Monsters on most Islands this is not a big issue, it's something to keep in mind on Amber Island with its lengthy resource production times.
  • The bio for the Humble Hotel was different when it was originally released, telling players how to use it. The first sentence in its current bio was not present. The cut part read: "...rest and relax. Simply tap the "Check In" button when moving a Monster. Unfortunately, your Monsters won't earn any coins while they're in here. They also won't affect the happiness of any other Monsters on your Island, unless you have a Unity Tree.”
  • Upon Ethereal Workshop's release it was impossible to use the Humble Hotel as Ethereal triples take up 15 beds when it only had 10 beds.
  • The Mess Hall also has a mechanic where Monsters can be checked in like the Hotel.


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