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Depending on how you look at it, Gnarls are both bigger and smaller than any of the other Quint-Element Monsters. Bigger in the sense that each 'being' is actually comprised of multiple organisms instead of just one; and smaller because the Gnarls themselves are actually quite minuscule! Some might say they are little more than parasitic vines that attach themselves to a tree and coordinate to hijack the plant's latent motor functions. Then it's a simple matter of working together to 'animate' the tree's trunk and branches to give it a full range of motion. Each Gnarl operates the opposite side of the tree, and synchronously conjoin their tendrils to form a 'mouth' through which wind can blow to produce sound. Mercifully, the tree doesn't perceive this transformation as troublesome - instead, it delights in the opportunity to explore the Monster World and make music! Another mercy is that the Plant Top Boss's dual intelligences are satisfied to stick to one tree - no need to 'infect' anyone else.
Monster Bio

Description[]

Gnarls is a Quint-Element Fire Monster that is found on Bone Island and Amber Island. It was added alongside Rare PongPing on April 19th, 2023 during Version 3.9.0. As a Quint-Element Fire Monster on a Magical Island, Gnarls is only available at select times. When available, it is obtained by purchasing in the Market for 500 Relics. By default, its incubation time is 3 days and 8 hours long. As a Quint-Elemental, Gnarls has excellent Coin production on Bone Island, with a high income rate per bed, although it has a lower max income than the Quad-element Monsters. The Goal for placing your first Gnarls rewards the player with 250,000 Coins and 5 Relics.

On Amber Island, Gnarls is only available at select times. When available, it is obtained by purchasing in the Market for 40 Relics as a Vessel, which then can be revitalized by zapping eggs into it. As a Fire Quint-Elemental, Gnarls has a superb relic production.

Song[]

Audio:

Voice actors: Tyson McGavin, Jenn Iannessa, and Charlie Conlon

Gnarls does a choir-like sound, similar to that of Quarrister. On Bone Island, it sings "Nya nya nya Nyaaaaaaaa-aaaaaaaah, Nya nya nya nyaaaaaaaa-aaaaaaaah, Nya nya nya Nyaaaa-Nyaaaa-Nyaaaa-Nyaaaa-Nyaaaaaaaa-Aaaaaaaah..."

On Amber Island, it sings "Ya ya ya Yaaaaaaaoooooo, Nyaaaaa Aaaaaaaaahhh... Ya ya ya Yaaaaaaaa Nyaa-yaaaaaa-Aaaaaa-Aaaaaahh..." during Flum Ox's verse, as well as during a new verse that was added during its release.

Breeding[]

Unlike in Dawn of Fire, where Gnarls is best bred with Incisaur and Noggin, Gnarls cannot be bred. Instead, it must be purchased from the Market. On Amber Island, it must be purchased as an inactive Vessel and revitalized by zapping eggs.

Likes[]

Every Monster has different things that they like. For every unique object that they like that's placed near the Monster, the Monster's happiness will increase by 25%. Placing more than one of the same liked item near a Monster won't increase its happiness by an additional amount. If there's a Unity Tree on the Island, items don't need to be near the Monster. Below are the things liked by Gnarls:

See the Likes page to view a complete list of all Monsters' likes.

Note: On Amber Island, all of Gnarls' likes are only obtainable for a limited time, with the exception of Kayna. Amber Vessels must be revitalized before they count towards Gnarls' happiness.

Monsters Who Like It[]

The following Monster(s) will increase their happiness by 25% when being placed near Gnarls or when Gnarls and a Unity Tree are on the Island. These may or may not also be Gnarls's likes as well:

Costumes[]

Main article: Costumes
Costume Availability Cost
Gnarls (Teddiberry Trim)
Teddiberry Trim
Echoes of Eco SeriesEchoes of Eco Series 35 Diamonds

Revitalizing[]

On Amber Island, Gnarls must be powered up rather than being bred. Unlike Wublins and Celestials, the allotted time to fill a Vessel does not start when the first egg is zapped, but instead are only available to purchase and fill at select times. The inventory must be completed in this time. When a purchased vessel is incomplete after the time, it will disappear and half of the relics spent will be given back. You will also get the option to revive Gnarls by purchasing the missing eggs with Diamonds. Eggs can be zapped from Mirror Islands instead of, or in conjunction with Natural and Magical Islands.

Egg Time Islands to Breed On
Tring-eggx1 40 hours / 30 hours Fire Haven
Haven
Blow't-eggx1 32 hours / 24 hours Light Island
Light
Gloptic-eggx1 32 hours / 24 hours Psychic Island
Psychic
Entbrat-eggx2 24 hours / 18 hours Plant Island
Plant
Deedge-eggx1 24 hours / 18 hours Cold Island
Cold
Shugabush Island
Shugabush
Shellbeat-eggx1 24 hours / 18 hours Water Island
Water
Quarrister-eggx1 24 hours / 18 hours Earth Island
Earth
Repatillo-eggx1 20 hours / 15 hours Fire Haven
Haven
Barrb-eggx1 20 hours / 15 hours Fire Haven
Haven
Sooza-eggx1 20 hours / 15 hours Light Island
Light
Rootitoot-eggx1 20 hours / 15 hours Psychic Island
Psychic
Spytrap-eggx1 16 hours / 12 hours Light Island
Light
TooToo-eggx1 16 hours / 12 hours Light Island
Light
Tapricorn-eggx1 16 hours / 12 hours Psychic Island
Psychic
Rooba-eggx1 16 hours / 12 hours Psychic Island
Psychic
Pummel-eggx1 12 hours / 9 hours Plant Island
Plant
Water Island
Water
Clamble-eggx1 12 hours / 9 hours Plant Island
Plant
Earth Island
Earth
Bowgart-eggx1 12 hours / 9 hours Plant Island
Plant
Cold Island
Cold
Spunge-eggx1 12 hours / 9 hours Cold Island
Cold
Water Island
Water
Thumpies-eggx1 12 hours / 9 hours Cold Island
Cold
Earth Island
Earth
Reedling-eggx1 12 hours / 9 hours Water Island
Water
Earth Island
Earth
Fire Haven
Haven
Flowah-eggx3 10 hours / 7.5 hours Fire Haven
Haven
Light Island
Light
Psychic Island
Psychic
Gob-eggx2 9 hours / 6.75 hours Light Island
Light
Bonkers-eggx2 9 hours / 6.75 hours Psychic Island
Psychic
Shrubb-eggx3 8 hours / 6 hours Plant Island
Plant
Water Island
Water
Earth Island
Earth
Fire Haven
Haven
Furcorn-eggx3 8 hours / 6 hours Plant Island
Plant
Cold Island
Cold
Earth Island
Earth
Shugabush Island
Shugabush
Light Island
Light
Oaktopus-eggx3 8 hours / 6 hours Plant Island
Plant
Cold Island
Cold
Water Island
Water
Shugabush Island
Shugabush
Psychic Island
Psychic
Dandidoo-eggx3 8 hours / 6 hours Cold Island
Cold
Water Island
Water
Earth Island
Earth
Fire Haven
Haven
Kayna-eggx2 7 hours / 5.25 hours Fire Haven
Haven
Fire Oasis
Oasis
Light Island
Light
Psychic Island
Psychic
Faerie Island
Faerie
Bone Island
Bone

Filling In[]

Like other Monsters on Amber Island, Gnarls can instead be filled in with Diamonds. Each egg can be filled in for 40Diamonds. Gnarls requires a total of 1,720Diamonds for all eggs to be filled.

Since all eggs have an equal Diamond fill cost, it is best to save your Diamonds for the Monsters that are harder to obtain. And oftentimes, it is cheaper to speed up eggs to zap from the Breeding Structure instead.

Wildcards may also be used when filling in a Gnarls's inventory. Similarly, it's best to save them for harder to obtain Monsters.

Availability[]

For a list of when this Monster has been available on Amber Island, see Breeding Availability

Statistics[]

Earning Rate and Maximum Income[]

Earning rate is in Coins per minute or Relics per month (28 days) and depends on Happiness % (Likes increase Happiness) and Monster Level. Each Monster also has a maximum amount of income it can hold at a time. Increasing the Monster's Level also increases this limit.

Bone Island[]

Level Per Minute Coins Maximum Coins
0% Happiness 25% Happiness 50% Happiness 75% Happiness 100% Happiness
1 27 33 40 47 54 20,439
2 42 52 63 73 84 32,118
3 65 78 97 113 130 49,637
4 86 107 129 150 172 65,696
5 107 133 160 187 214 81,755
6 128 160 192 224 256 97,814
7 149 186 223 260 298 113,873
8 172 215 258 301 344 131,392
9 193 241 289 337 386 147,451
10 214 267 321 374 428 163,510
11 235 293 352 411 470 179,569
12 256 320 384 448 512 195,628
13 279 348 418 488 558 213,147
14 300 375 450 525 600 229,206
15 321 401 481 561 642 245,480
16 337 421 505 589 674 257,754
17 350 437 525 612 700 267,961
18 360 450 540 630 720 275,625
19 367 458 550 642 734 281,248
20 371 463 556 649 742 284,342

Amber Island[]

Level Per month Relics Maximum Relics
0% Happiness 25% Happiness 50% Happiness 75% Happiness 100% Happiness
1 2.16 2.70 3.24 3.78 4.32 3
2 2.31 2.89 3.47 4.04 4.62 3
3 2.39 2.99 3.59 4.18 4.78 3
4 2.48 3.10 3.72 4.34 4.96 3
5 2.56 3.20 3.84 4.48 5.12 3
6 2.65 3.31 3.98 4.64 5.30 3
7 2.74 3.43 4.11 4.80 5.48 3
8 2.84 3.55 4.26 4.97 5.68 4
9 2.94 3.68 4.41 5.15 5.88 4
10 3.04 3.80 4.56 5.32 6.08 4
11 3.15 3.94 4.73 5.51 6.30 4
12 3.26 4.08 4.89 5.71 6.52 4
13 3.38 4.23 5.07 5.92 6.76 4
14 3.49 4.36 5.24 6.11 6.98 4
15 3.61 4.51 5.42 6.32 7.22 4
16 3.74 4.68 5.61 6.55 7.48 5
17 3.87 4.84 5.81 6.77 7.74 5
18 4.00 5.00 6.00 7.00 8.00 5
19 4.15 5.19 6.23 7.26 8.30 5
20 4.29 5.36 6.44 7.51 8.58 5

Though the Relic Rate and Maximum is displayed in-game as a whole number value, internally these are decimal values. Where such values have been empirically found, they are provided in the table. When collecting from Gnarls, you will only receive the whole number value generated.

Feeding Monsters[]

Each Monster needs to be fed four times before it reaches the next level. Increasing the Monster's level increases the Coins earned per minute, as well as the maximum Coins earned.

The Treats per level table:
Level Food Per Feeding x4 Food to Level Up Total food to reach this Level
1 25 100 -
2 50 200 100
3 100 400 300
4 200 800 700
5 400 1,600 1,500
6 800 3,200 3,100
7 1,600 6,400 6,300
8 3,200 12,800 12,700
9 6,400 25,600 25,500
10 12,800 51,200 51,100
11 25,600 102,400 102,300
12 51,200 204,800 204,700
13 102,400 409,600 409,500
14 204,800 819,200 819,100
15 307,200 1,228,800 1,638,300
16 460,800 1,843,200 2,867,100
17 691,200 2,764,800 4,710,300
18 1,036,800 4,147,200 7,475,100
19 1,555,200 6,220,800 11,622,300
20 - - 17,843,100

More info can be found in the Feeding article.

Possible Monster Names[]

To see all possible names for Gnarls, see Monster Names.

Gallery[]

In-Game[]

Other[]

Notes[]

  • Gnarls is the fourth and final Fire Monster to be released in My Singing Monsters before being released in My Singing Monsters: Dawn of Fire. The first is Kayna, the second is Bowhead, and the third is Tuskski.
  • Gnarls' name comes from the word "gnarls," a rough, knotty protuberance, especially on a tree.
    • Its name may be a reference to American soul duo Gnarls Barkley. This is reflected in the design, as the monster is comprised of two entities, and the body of the tree is, of course, made of bark.
  • Gnarls is an example of a colonial organism, a single organism made up of smaller ones with designated purposes.
  • Each Gnarl controlling the opposite side of the tree may be a reference to the way each hemisphere of the brain controls the opposite side of the body.
  • Gnarls is the last Common Monster to release on Amber Island, making it the last Fire Monster to be added to the game.
  • Similarly to the other Quint-Element Monsters, it requires the egg of every Monster with a specific element. In this case, it requires the egg of every Monster with the Plant Element.
    • This excludes Potbelly, however.
    • Blasoom also requires only Monsters with the Plant Element, but it does not require the other Natural Quads with the Plant Element, Fire Monsters, or Magical Monsters. This is mainly because the Celestials were released in 2018, and the Magical Islands were released in 2019-2021.
  • Gnarls was released in the month of April, which is the month of the Growing Green constellation according to Starhenge.
  • Its Vessel was teased in a promotional image for the third Amber Reprise, which was behind a Wingaling at the top right corner.
  • Upon Gnarls' release, the Amber Island song was extended.
  • Gnarls is the first and currently only Monster to be voiced by Monster-Handlers Tyson and Charlie.
    • Coincidentally, Gnarls' name rhymes with Charlie's real first name, Charles.
  • Gnarls' arms look very similar to Loodvigg's, from how they're connected by the elbow.
  • Before incubating, the Plant sigil is over the Earth sigil on Gnarls' vessel. However, once the animation to move the egg to the Nursery starts, they swap places.
  • Gnarls' name itself is pronounced “nyarls”, possibly in reference to the way it sings.
  • Gnarls is the only Quint to not like or be liked by another Quint.
  • If you listen carefully at the end of Gnarls' second Amber Island track, a faint Krillby sound can be heard in the background.
  • Every Monster that likes Gnarls has it as its Mystery Like.
  • If Gnarls was intended to be breedable on Bone Island, then its best and only breeding combination would be Incisaur and Noggin.
    • If Fire Monsters from the Fire Expansion could breed, then Gnarls would also be on Light Island, considering that Light Island has both Tiawa and Potbelly.
  • Although Gnarls' bio mentions it technically being the biggest Quint, it is actually tied with Candelavra for the smallest Quint in terms of grid size, at 2x2.
  • Gnarls is one of only two Monsters to have both the Plant Element and the Cold Element on Bone Island, the other being Incisaur.
  • Gnarls' bio stating that wind passes through its combined mouth breaks the lore on Amber Island.
    • It has been stated that wind doesn't blow in the Higher Plane, which is why neither Gold Island's castle nor Amber Island's castle makes a bass sound.
  • According to the February 2024 episode of MSM Live, Gnarls eats by 'absorbing' its food.
  • Being the Plant Quint, Gnarls represents the Plant Element most predominantly in its appearance.
  • Gnarls is the final Quint-Element Monster to be introduced in Dawn of Fire.
  • Gnarls is the first Quint-Element Monster to get a costume.
  • Being parasitic creatures, a Gnarl must attach itself to a living thing in order to survive. Gnarls can attach themselves to other Monsters if they so choose, but they refrain from doing so as it would be considered rude.[1]

References[]


Monsters

Rare

Rare Magical Quad Element

Rare Mythical Double Element

Breeding Breeding Combos Eggs Feeding Likes Goals Zapping Translations
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