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Crikey! No one can argue that G'day is a supremely cool Monster, but its origin is hotly debated. Could it be that forebears of Plant Island's G'joob got swept up in an Ethereal interdimensional portal and landed in the pocket dimension? Or maybe it's the other way around, and G'day came first and somehow migrated to the main dimension at an unspecified time. So which is it? Mythical or Magical? G'day is definitively Magical... but with just a hint of Mythical for good measure!
Monster Bio

Description

G'day is a triple-element Magical Monster exclusive to Magical Sanctum. It was added on June 23rd, 2021 during Version 3.2.0. It is best obtained by breeding Xyster and Fluoress. By default, its breeding time is 1 day and 6 hours hours long. As a Triple Elemental, G'day does not have a high shard production.

Song

Audio Sample:

Instrument: Didgeridoo

VST: EastWest RA

It produces a didgeridoo sound from its snout, which begins to resemble said instrument when it plays.

Breeding

The G'day can be bred using a combination of the Psychic Element.png, Bone Element.png, and Light Element.png elements. Possible combination(s):

G'day can also be bred in a breeding failures. Some combinations that result in a G'day in a breeding failure include:

(Good choice, very small chance of getting Enchantling)

Likes

Every monster has different things that they like. For every unique object that they like that's placed near the monster, the monster's happiness will increase by 25%. Placing more than one of the same liked item near a monster will still only increase its happiness by 25%. If there's a Unity Tree on the island, items don't need to be near the monsters. Below are the things liked by G'day:

See the Likes page to view a complete list of all monsters' likes.

Used in Breeding

G'day is used in the following breeding combinations:
Bred with Result Breeding Time
(enhanced)
dd:hh:mm:ss
Magical Sanctum.png
Magical
Sanctum
File:Floot Fly.png
Floot Fly
Faerie Element.png
File:Enchantling.png
Enchantling
Psychic Element.pngFaerie Element.png
Bone Element.pngLight Element.png
02:02:00:00
(01:13:30:00)
Checkmark.png
File:Frondley.png
Frondley
Psychic Element.pngFaerie Element.png
Light Element.png
File:Rare Theremind.png
Rare Theremind
Psychic Element.png
08:00:00
(06:00:00)
Checkmark.png
File:Larvaluss.png
Larvaluss
Psychic Element.pngFaerie Element.png
Bone Element.png
File:Rare Theremind.png
Rare Theremind
Psychic Element.png
08:00:00
(06:00:00)
Checkmark.png
Any other monster File:G'day.png
G'day
Psychic Element.pngBone Element.png
Light Element.png
01:06:00:00
(22:30:00)
Checkmark.png
Any other monster The other monster varies Checkmark.png
Any other (non-Single) monster Rare version of the other monster varies Checkmark.png

Earning Rate and Maximum Income

Earning rate is in Shards per hour and depends on Happiness % (Likes increase Happiness) and Monster Level. Each Monster also has a maximum amount of income it can hold at a time. Increasing the Monster's Level also increases this limit.

Level Per Hour Shards Maximum Shards
0% Happiness 25% Happiness 50% Happiness 75% Happiness 100% Happiness
1 4 5 6 7 8 29
2 5 6 7 8 10 46
3 7 8 10 12 14 71
4 9 11 13 15 18 94
5 12 15 18 21 24 117
6 15 18 22 26 30 140
7 17 21 25 29 34 163
8 20 25 30 35 40 188
9 22 27 33 38 44 211
10 24 30 36 42 48 234
11 26 32 39 45 52 257
12 28 35 42 49 56 280
13 31 38 46 54 62 305
14 33 41 49 57 66 328
15 35 43 52 61 70 351
16 37 46 55 64 74 369
17 38 47 57 66 76 384
18 39 48 58 68 78 395
19 40 50 60 70 80 403
20 40 50 60 70 80 407

Feeding Monsters

Each monster needs to be fed four times before it reaches the next level. Increasing the monster's level increases the coins earned per minute, as well as the maximum coins earned.

The food per level table:
Level Food Per Feeding x4 Food to Level Up Total food to reach this Level
1 15 60 -
2 30 120 60
3 60 240 180
4 120 480 420
5 240 960 900
6 480 1,920 1,860
7 960 3,840 3,780
8 1,920 7,680 7,620
9 3,840 15,360 15,300
10 7,680 30,720 30,660
11 15,360 61,440 61,380
12 30,720 122,880 122,820
13 61,440 245,760 245,700
14 122,880 491,520 491,460
15 184,320 737,280 982,980
16 276,480 1,105,920 1,720,260
17 414,720 1,658,880 2,826,180
18 622,080 2,488,320 4,485,060
19 933,120 3,732,480 6,973,380
20 - - 10,705,860

More info can be found in the Feeding article.

Possible Monster Names

To see all possible names for G'day, see Monster Names.

Notes

  • G'day’s name comes from the Australian greeting "g'day", a shortened form of "good day", and also nods to the G'joob. Day may also reference the Light Element.
  • G'day is the second monster to extend the song (the first being Cahoot), as well as the first to gain access to the formerly known "secret verse".
  • G'day was released on June 23, 2021.
  • G'day has somewhat of an Australian theme, as shown by its name, instrument, and use of the word "Crikey" in its bio.
  • G'day was the last Triple-Element Monster released on Magical Sanctum.
  • G'day looks very similar to the G'joob, as stated in its bio.
  • G'day's toes are very similar to Frondley's toes.
  • G'day was hinted at in Episode 6 of My Singing Monsters: Fandemonium. When Mammott was asked about the future of the Mythical Monsters, it said that "a future undiscovered monster on a certain recently-discovered island might hold a clue". Mammott is shown to be referring to G'day, due to its resemblance to G'joob, a Mythical Monster.
  • G’day and G’joob have the same three decorations as likes: the Thumpies Totem, the Mountain Morsel, and the Inverdigus Fern. This also occurs with Quarrister and Floot Fly.
  • G'day is with G'joob in the 3.2 loading screen.
  • Like Gob, Shrubb, Wubbox, Spunge, Floogull, Floot Fly, Sox, and Fiddlement, G'day makes its sound with its mouth.
  • G'day's snout slightly resembles that of an anteater.
  • G'day's legs are similar to those of Fwog.
  • G'day is the only Light monster to not produce any light, glow, etc.


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