“ | Floogull is the paragon of nosiness. This curious critter's protracted proboscis may excel at sniffing out lost items, but it also tends to find its way into other Monsters' private affairs. Remembering not to meddle is a tough lesson every Floogull learns the hard way. | ” |
— Monster Bio |
Description[]
Floogull is a Triple-Element Fire Monster that goes to Fire Haven and Amber Island. It was added on November 21st, 2018 during the 2.2.4 Fire Haven update. It is best obtained by breeding Noggin and Glowl. By default, its breeding time is 20 hours long. As a Fire Triple-Elemental, Floogull has decent Coin production, though Tring is recommended. The Goal for placing your first Floogull rewards the player with 50,000 and 3 .
On Amber Island, Floogull is only available at select times. When available, it is obtained by purchasing in the Market for 20 as a vessel, which then can be revitalized by zapping eggs into it. As a Fire Triple-Elemental, Floogull has decent Relic production.
Song[]
Audio Sample:
Instrument: Trumpet
Floogull makes a trumpet sound when Kayna and Glowl are singing.
VSTs[]
Virtual Studio Technology is an audio plugin software that has libraries of sound effects and synthesized instruments. Within these libraries are SoundFonts, which are the individual effects and instruments themselves. The Monster-Handlers utilize several VSTs to create the sounds of instrumental and sometimes vocal Monsters.
- Fire Haven and First instrument on Amber Island
VST: Kontakt 6
Sound library: Kontakt Factory Library 1
Path: Orchestral > 3 - VSL Brass
SoundFont: Trumpet (uses the "Sforzando" articulation on Fire Haven and a different articulation on Amber Island)
The VST for Floogull's secondary trumpet on Amber Island has not yet been found.
Breeding[]
Floogull can be bred with the elements Air, Earth, and Fire. There are three different breeding combinations:
- Of these, Glowl+Noggin is the best combination, as failing and breeding a Noggin lets you retry the combo almost instantly.
Floogull can also be bred in a breeding failures. Some combinations that result in a Floogull in a breeding failure include:
- + Floogull and Rare Floogull
(Best choice, 100% chance of a Floogull if Rare Floogull is unavailable)
On Amber Island, it must be bought from the Market as an inactive vessel that must be woken up.
- + Floogull and Tring
(Good choice, very small chance of getting Tring)
Likes[]
Every Monster has different things that they like. For every unique object that they like that's placed near the Monster, the Monster's happiness will increase by 25%. Placing more than one of the same liked item near a Monster won't increase its happiness by an additional amount. If there's a Unity Tree on the Island, items don't need to be near the Monster. Below are the things liked by Floogull:
- Repatillo (requires level 9)
- Yelmut (level 9) ()
- Thrumble (level 9) ()
- Incisaur (level 9) (,)
- Tree Forte Tower (level 17) ()
- Bloofi Tree (level 12) ()
- Fossil-osaurus (level 17) (,)
See the Likes page to view a complete list of all Monsters' likes.
Note: On Amber Island, all of Floogull's likes are only obtainable for a limited time. Amber Vessels must be revitalized before they count towards Floogull's happiness.
Monsters Who Like It[]
The following Monster(s) will increase their happiness by 25% when being placed near Floogull or when Floogull and a Unity Tree are on the Island. These may or may not also be Floogull's likes as well:
- Kayna
- Rootitoot ()
- Incisaur ()
- Rare Floogull
- Rare Whaddle ()
- Rare Wynq ()
- Rare Krillby ()
- Epic Stogg ()
- Epic Rootitoot ()
- Epic Woolabee ()
Costumes[]
- Main article: Costumes
Costume | Availability | Cost |
---|---|---|
Appetizing Apron |
Feast-Ember Series | 25 |
Revitalizing[]
On Amber Island, Floogull must be powered up rather than being bred. Unlike Wublins and Celestials, the allotted time to fill a Vessel does not start when the first egg is zapped, but instead are only available to purchase and fill at select times. The inventory must be completed in this time. When a purchased vessel is incomplete after the time, it will disappear and half of the relics spent will be given back. You will also get the option to revive Floogull by purchasing the missing eggs with Diamonds. Eggs can be zapped from Mirror Islands instead of, or in conjunction with Natural and Magical Islands.
Egg | Time | Islands to Breed On | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
x1 | 24 hours / 18 hours | Plant |
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x1 | 16 hours / 12 hours | Bone | |||||||||
x1 | 20 hours / 15 hours | Haven |
|||||||||
x1 | 20 hours / 15 hours | Oasis |
|||||||||
x1 | 12 hours / 9 hours | Air |
Water |
||||||||
x2 | 12 hours / 9 hours | Water |
Earth |
Haven |
|||||||
x3 | 9 hours / 6.75 hours | Faerie |
|||||||||
x3 | 10 hours / 7.5 hours | Haven |
Faerie |
Bone | |||||||
x3 | 10 hours / 7.5 hours | Haven |
Oasis |
||||||||
x4 | 8 hours / 6 hours | Air |
Water |
Earth |
Haven |
||||||
x3 | 30 minutes / 22.5 minutes | Plant |
Air |
Earth |
Faerie |
||||||
x2 | 7 hours / 5.25 hours | Haven |
Oasis |
Light |
Psychic |
Faerie |
Bone |
Filling In[]
Like other Monsters on Amber Island, Floogull can instead be filled in with Diamonds. Each egg can be filled in for 40. Floogull requires a total of 1,000 for all eggs to be filled.
Since all eggs have an equal Diamond fill cost, it is best to save your Diamonds for the Monsters that are harder to obtain. And oftentimes, it is cheaper to speed up eggs to zap from the Breeding Structure instead.
Wildcards may also be used when filling in a Floogull's inventory. Similarly, it's best to save them for harder to obtain Monsters.
Availability[]
- For a list of when this Monster has been available on Amber Island, see Breeding Availability
Used in Breeding[]
Floogull is used in the following breeding combinations: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Statistics[]
Earning Rate and Maximum Income[]
Earning rate is in Coins per minute or Relics per month (28 days) and depends on Happiness % (Likes increase Happiness) and Monster Level. Each Monster also has a maximum amount of income it can hold at a time. Increasing the Monster's Level also increases this limit.
Though the Relic Rate and Maximum is displayed in-game as a whole number value, internally these are decimal values. Where such values have been empirically found, they are provided in the table. When collecting from Floogull, you will only receive the whole number value generated.
Feeding Monsters[]
Each Monster needs to be fed four times before it reaches the next level. Increasing the Monster's level increases the Coins earned per minute, as well as the maximum Coins earned.
The Treats per level table: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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More info can be found in the Feeding article.
Egg Consumption[]
- Main article: Zapping
While trying to breed other Monsters (particularly Monsters with a very low chance of breeding), the following Celestials and Vessels can be used to "dispose of" Floogull eggs immediately, instead of putting them into a Nursery and having that Nursery not be available. Note that doing this for Rare Wublins will cause the Wublin to stop producing currency and the eggs will not expire.
Floogull |
|
Note that Monster eggs can only be "disposed of" before awakening Celestials and Vessels; afterwards those Monsters will not accept any eggs. Also note that Monsters to which you have already disposed the number of Floogull eggs that it accepts, will no longer be available as a "recycle bin" for such eggs. Awakened Celestials only accept eggs during their corresponding Celestial month.
Possible Monster Names[]
To see all possible names for Floogull, see Monster Names.
Gallery[]
In-Game[]
Concept Art[]
Parodies[]
Other[]
Notes[]
- Floogull's name is derived from flugelhorn, a type of instrument, and gull, a type of bird, based on its bird-like appearance. However, Floogull also seems to take heavy design inspiration from types of mosquitos and other insectoids.
- Floogull's design and sound may be a reference to the American musical group Earth, Wind, & Fire, who often feature horn sections in their music. This could be referencing to its element combination, Earth, Air, & Fire.
- There was a glitch where if you mute all monsters except for Floogull on Amber Island, it would sound completely loud and bass boosted.
- Floogull was the only Triple-Element Fire Monster to not be required for activating a vessel on Amber Island when Amber Island was first released.
- Floogull's beak is improperly aligned during its idle animation and playing animation on Fire Haven, however this is not the case for its playing animation on Amber Island, where it is aligned properly.
- Floogull and Barrb both inhabit the same Islands, even in Dawn of Fire.
- Floogull is currently the only Triple-Element Fire Monster and the only breedable Fire Monster in general to not have an Epic variant.
Monsters | |||
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Magical Double Element Magical Triple Element Magical Quad Element Ethereal Double Element Ethereal Triple Element Ethereal Quint Element Rare Natural and Fire Single Element Rare Natural and Fire Double Element Rare Natural and Fire Triple Element Rare Natural and Fire Quad Element Rare Fire Quint Element Rare Magical Single Element Rare Magical Double Element Rare Magical Triple Element Rare Magical Quad Element Rare Supernatural Rarethereal Single Element Rarethereal Double Element Rare Core Seasonal Rare Aux. Seasonal and Jam Boree Rare Mythical Single Element Rare Mythical Double Element Epic Natural and Fire Single Element Epic Natural and Fire Double Element Epic Natural and Fire Triple Element Epic Natural and Fire Quad Element Epic Supernatural Epic Ethereal Single Element Epic Ethereal Double Element Epic Core Seasonal Epic Aux. Seasonal and Jam Boree Epic Mythical |
Breeding | Breeding Combos | Eggs | Feeding | Likes | Goals | Zapping | Translations |
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