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This has been boxed forever
The following article is about an app that has been discontinued and is no longer supported. Please only edit this article if you are able to access this content.

Fling a Thing! is a discontinued game made by Big Blue Bubble for iOS, Android, and Adobe Flash. Many aspects of Fling a Thing! have been featured in My Singing Monsters, due to the games residing in a shared multiverse.

Gameplay[]

Fling a Thing Screenshot 1

Collecting bubbles.

Fling a Thing! is an arcade style game where you stretch and fling creatures called “things” into the air to collect bubbles, while managing your limited number of shots. At the beginning of each level, a wave of bubbles appears for you to collect. After collecting all of the bubbles, the next level starts and a new wave of bubbles is released. At the start of each level, shots are added to your counter: the first 15 levels reward two shots and the rest give only one. This, in combination with power-ups, can allows you to conserve or gain extra shots so you can get a higher score. When you run out of shots, you lose.

After five levels, there is a climbing section with glass platforms to climb up to the next set of 5 levels. As you climb up, the background also moves up. These sections also don’t expend any of your shots, and have multiple extra shot power-ups to collect. Following a climbing section, there is always a predictable level whose bubbles are placed in set positions to form an image. Starting at Level 20, a monster spawns every ten levels, who you need to avoid while collecting all of the bubbles. If you hit the monster, it spits out more bubbles that need to be popped.

Throughout the game, collectable stars will spawn. These can then be used to buy more worlds, things, or power-up boosts.

Power-ups[]

During the course of the game, some levels will feature power-ups to help collect more bubbles, or add extra turns. They can spawn at the beginning of the level with the bubbles, or throughout the level. Power-ups can be upgraded with stars in the "powerup" store.

  • Bubblegum will bounce you in the air when you land on the base platform.
    • For 300: "Maximizes the bounciness of the bounce-bubble powerup, bouncing you 60% higher!"
  • The Magnet attracts all nearby bubbles to you.
    • For 300: "Increases the effectiveness of the magnet powerup, expanding its range by 30%."
  • The Egg spawns four baby things that will pop all of the bubbles that are under them.
    • For 300: "Increases the number of baby "things" found inside an egg by three."
  • Extra Shots will ocassionally fly across the screen at the start of a level. Hitting one gives one extra shot, effectively removing that shot's cost.
    • For 400/8100 (HD/Original): "Grants you three/five additional shots at the start of the game, bringing your starting shots to 13/15."

Starting at Level 25, all levels will also have a secondary area above the main level, which is only accessible by arrows that will boost you up if you touch them. This area has fruit to collect, and two bell power-ups that gives three extra shots each.

The fruit found in these areas is used in the Feeding Ground, which is an area outside of the main game. In the Feeding Ground, there are no turns, and you can place fruit for your things to eat; eating this fruit will produce stars. After the thing is full, you can stay in the Feeding Ground, placing bubbles instead of fruit.

Things[]

The game features seven things that you can play as.

Things are purely cosmetic purchases; each plays the same as the others. Having more things allows the player to obtain more stars from the feeding grounds, with each thing rewarding three stars per feed.

Worlds[]

Fling a Thing has three unlockable worlds. The following shows the full backgrounds of all of the worlds.

Once you reach the top of the world, each stage's background loops a starry black background indefinitely.

Gallery[]

Screenshots[]

Assets[]

Other[]

Videos[]

Notes[]

  • Flutter appears in My Singing Monsters in the Ambered Thing and Freed Thing Decorations.
  • The Singing Monster Shrubb is named after (and has exactly the same spelling as) the Shrubb from Fling a Thing!.
  • Epic Scups' design is based on Flutter's appearance.
    • Four of Epic Scups' possible names, Dongle, Flappy, Sproing, and Thethoor, are references to Dongle, Flappy, Sproing, and Thethoor Things respectively.
    • Epic Scups also has a costume named "Dongle the Thing", which is based off of Dongle from this game.
  • The star icon is the same icon used for favorite Friends, the Legendary Element, and a blue recolor used for Starpower.
  • A demo for Fling a Thing! was made in Flash, and can be found here.
    • The Flash version was developed first, being used to prototype the game.[1].
  • The Shard Mountains contain various references to one of Big Blue Bubble's older franchises example; Thumpies, Burn The Rope, Hamster Cannon, Dark Incursion, Paper Munchers & I, Oracle.
  • Another of the references seen in this level is concept art of Sproing.
Sproing concept art in amber

The design referenced in the level

  • The name Thethor originates from Big Blue Bubble's Thumpies, which has a level song correspondingly named "ThEthOoR".
    • Thethor the thing’s design may have also taken inspiration from the Thumpie Karrtoof.
  • In the Flash version of the game, there are moving platforms during the climbing segments that aren't seen in the mobile version.
  • The creatures you fling were originally called going to be called "Suckies", but they were later changed to "Things" just as they are now.
    • Despite this, the game itself has always been referred to as Fling a Thing.

References[]

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