Experience (also called experience points or XP) is the means by which players gain levels, and in doing so gain access to new Islands, Monsters, Structures and Decorations in the Market, or to better prizes in Scratch Tickets. Experience is represented in the game by lime green text and/or the symbol . To see how much experience you have collected and how much experience you need in your current level, press the level progress bar.
Beginning with Version 1.3.3, "monikers" are nicknames assigned to each level between level 30 to level 75.
The amount of experience required to reach each level, and the level's moniker, are shown in the following table.
Level | Experience | Moniker |
---|---|---|
1 | n/a | - |
2 | 200 | - |
3 | 300 | - |
4 | 450 | - |
5 | 600 | - |
6 | 750 | - |
7 | 1,000 | - |
8 | 5,000 | - |
9 | 10,000 | - |
10 | 20,000 | - |
11 | 40,000 | - |
12 | 75,000 | - |
13 | 150,000 | - |
14 | 300,000 | - |
15 | 600,000 | - |
16 | 1,200,000 | - |
17 | 2,000,000 | - |
18 | 4,000,000 | - |
19 | 6,000,000 | - |
20 | 8,000,000 | - |
21 | 10,000,000 | - |
22 | 12,000,000 | - |
23 | 14,000,000 | - |
24 | 16,000,000 | - |
25 | 18,000,000 | - |
26 | 20,000,000 | - |
27 | 22,000,000 | - |
28 | 24,000,000 | - |
29 | 26,000,000 | - |
30 | 28,000,000 | Apprentice Handler |
31 | 30,000,000 | Bubblerite Mason |
32 | 33,000,000 | The Great Smunkin |
33 | 36,000,000 | Squeed Warden |
34 | 40,000,000 | Razzli Dazzler |
35 | 44,000,000 | Natural Nurturer |
36 | 48,000,000 | Harmonious Hummer |
37 | 53,000,000 | Tub Lubber |
38 | 58,000,000 | Stritch Tickler |
39 | 64,000,000 | Beeyootiful Bandmate |
40 | 71,000,000 | Seasonal Scholar |
41 | 78,000,000 | Tempo Warper |
42 | 86,000,000 | Floofy Sitter |
43 | 94,000,000 | Castle Steward |
44 | 104,000,000 | Island Impresario |
45 | 114,000,000 | Legendary Leader |
46 | 125,000,000 | Mosh Bouncer |
47 | 138,000,000 | Toobthumper |
48 | 152,000,000 | Rhythmic Rambler |
49 | 167,000,000 | Grand Gobah |
50 | 183,000,000 | Ethereal Expert |
51 | 202,000,000 | Melodious Mentor |
52 | 222,000,000 | Thing Flinger |
53 | 244,000,000 | Kindred Spurrit |
54 | 269,000,000 | Crumpling Tamer |
55 | 295,000,000 | Supernaturalist |
56 | 325,000,000 | High-Caliber Handler |
57 | 358,000,000 | Visionary Virtuoso |
58 | 393,000,000 | Crystal Conduit |
59 | 433,000,000 | Multiversal Master |
60 | 476,000,000 | Colossal Communer |
61 | 523,000,000 | Dipster Delver |
62 | 576,000,000 | Wublin Waker |
63 | 633,000,000 | Smooth Toxxer |
64 | 697,000,000 | Umbral Understudy |
65 | 766,000,000 | Terrain Traverser |
66 | 843,000,000 | Plasma Pundit |
67 | 927,000,000 | Aerial Overseer |
68 | 1,020,000,000 | Aqueous Ace |
69 | 1,122,000,000 | Fan of Flames |
70 | 1,234,000,000 | Chilly Conqueror |
71 | 1,358,000,000 | Ideal Planter |
72 | 1,494,000,000 | Friend of Many Facets |
73 | 1,643,000,000 | Crucial Cog |
74 | 1,807,000,000 | Spark of Creation |
75 | 1,988,000,000 | Celestial Chronicler |
Getting from level one to level 75 thus requires a total of 21,778,403,300 experience points. Once you reach level 75, you continue in the game at "Maximum (Max) Level" regardless of any further experience.
Earning Experience
Experience points may be earned by:
- Placing new Monsters, Structures or Decorations on an island.
- Upgrading a Castle or Bakery.
- Collecting baked Treats.
- Removing Obstacles.
- Completing certain Goals.
Harder-to-get things, more expensive items, and monsters with more elements give you more experience points. Often, it is easier to gain a large amount of Experience through the production of food, esp. cakes.
Perhaps oddly, purchasing new Islands does not give experience points.
Notes
- If you have earned any experience points before the day that the Version 1.3.3 update, none of those experience points from before would've been accumulated.
- The iconic Furcorn in the leveling up screen was removed on the 1.3.3 update.
- The leveling up animation is different in the 1.3.6 update. It is more visually friendly, showing all monsters and decorations unlocked in the new level. Animated poofs appear in sequence to each unlocked object. Any monsters unlocked will make them sing/play their Memory Game part.