“ | Everything's a drum! Everything's a drum! Epic Dwumrohl is the proof you didn't know you needed for the old adage: one Mon's trash is another Mon's treasure. With a drum kit assembled from the kind of doodads and doodlebugs you'd find strewn in a garden, even the insectoid Epic Wublin itself seems perfectly at home down at ground level. | ” |
— Monster Bio |
Description[]
Epic Dwumrohl is an Epic Wublin exclusive to Wublin Island. It was added alongside Rare Spytrap, Epic Brump, Epic Zynth, Epic Poewk, Epic Thwok and Rare Roarick on April 16th, 2025, during version 4.8.0. As an Epic Wublin, it is obtained by evolving a Rare Dwumrohl by spending 14 Keys () to unlock its evolutionary potential, which then can be evolved by zapping all the required eggs of Epic Monsters into it.
Song[]
- See Dwumrohl.
Powering Up[]
Epic Dwumrohl is obtained by evolving its Rare variant using 14 Keys (). Then, you will be able to fill up the Rare Wublin again, using eggs of the Epic variant of the Common Monster, plus some Epic Fire Monster eggs. There is no time limit to fill up the inventory. Eggs can be zapped from Mirror Islands instead of, or in conjunction with Natural and Magical Islands.
Egg | Time | Islands to Breed On | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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45 hours / 33.75 hours | ![]() Plant |
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41 hours / 30.75 hours | ![]() Cold |
![]() Shugabush |
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![]() |
39 hours / 29.25 hours | ![]() Air |
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![]() |
43 hours / 32.25 hours | ![]() Water |
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![]() |
35 hours / 26.25 hours | ![]() Earth |
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![]() |
29 hours / 21.75 hours | ![]() Plant |
![]() Cold |
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![]() |
23 hours / 17.25 hours | ![]() Cold |
![]() Air |
![]() Oasis |
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![]() |
27 hours / 20.25 hours | ![]() Air |
![]() Earth |
![]() Shugabush |
|||||||||
![]() |
31 hours / 23.25 hours | ![]() Plant |
![]() Water |
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![]() |
17 hours / 12.75 hours | ![]() Water |
![]() Earth |
![]() Haven |
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![]() |
37 hours / 27.75 hours | ![]() Air |
![]() Water |
||||||||||
![]() |
33 hours / 24.75 hours | ![]() Cold |
![]() Earth |
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![]() |
1 hour / 45 minutes | ![]() Plant |
![]() Air |
![]() Water |
![]() Earth |
![]() Haven |
![]() Faerie |
![]() Bone | |||||
![]() |
3 hours / 2.25 hours | ![]() Plant |
![]() Cold |
![]() Air |
![]() Water |
![]() Oasis |
![]() Psychic |
![]() Bone | |||||
![]() |
5 hours / 3.75 hours | ![]() Plant |
![]() Cold |
![]() Air |
![]() Earth |
![]() Shugabush |
![]() Oasis |
![]() Light |
![]() Faerie |
||||
![]() |
9 hours / 6.75 hours | ![]() Plant |
![]() Cold |
![]() Water |
![]() Earth |
![]() Shugabush |
![]() Haven |
![]() Light |
![]() Psychic |
||||
![]() |
11 hours / 8.25 hours | ![]() Cold |
![]() Air |
![]() Water |
![]() Earth |
![]() Haven |
![]() Oasis |
||||||
![]() |
33 hours / 24.75 hours | ![]() Haven |
|||||||||||
![]() |
35 hours / 26.25 hours | ![]() Psychic |
|||||||||||
![]() |
45 hours / 33.75 hours | ![]() Haven |
Filling In[]
Like other Wublins, Epic Dwumrohl can instead be filled in with Diamonds. Each egg can be filled in for 200. Epic Dwumrohl requires a total of 4,000
for all eggs to be filled.
Since all eggs have an equal Diamond fill cost, it is best to save your Diamonds for the Monsters that are harder to obtain. And oftentimes, it is cheaper to speed up eggs to zap from the Breeding Structure instead.
Wildcards may also be used when filling in a Epic Dwumrohl's inventory. Similarly, it's best to save them for harder to obtain Monsters.
Income[]
- Main article: Wublins#Income
Epic Dwumrohl, like other Epic Wublins, can produce between 58,500 and
117,000 Coins,
10,800 and
21,600 Treats, and
216 and
432 Shards. As an Epic that takes up a 3x3 grid space, Epic Dwumrohl produces
5 Diamonds. Wublins generate a random type of currency every 6 to 12 hours. This rate can be increased or decreased depending on Polarity.
Currency generation is calculated separately per Monster. As an Epic Wublin, only one Epic Dwumrohl can be obtained. For maximizing income across your Wublin Island, see Wublin Island Grid Planning.
Currency Distribution[]
- Main article: Wublins#Currency Type Distribution
The currency for Epic Dwumrohl is randomly selected from the 4 currencies it can produce. The chances to get each currency are detailed below. Datapoints are the number of recorded collections; the higher number of datapoints, the more accurate the data is.
![]() |
![]() |
![]() |
![]() |
Datapoints |
---|---|---|---|---|
39.89% | 30.94% | 26.39% | 10.76%% | TBD |
Please do not edit this table. The data is taken from the Wublins page, which is derived from a joint spreadsheet. You can share your data on its talk page. Note that only large sample sizes of data are valuable.
Polarity[]
All Wublins are affected by Polarity, a mechanic that modifies their currency rate similar to happiness for other Monsters. When a Wublin is placed near another Wublin they are positively charged towards, the time to produce currency will decrease by 25%. When placed near a Wublin they are negatively charged towards, the time to produce currency will increase by 25%. The Common variants can be used instead for Rare Wublins, but the effect will be half as strong. Additionally, the Common and Rare variants can be used instead for Epic Wublins, but the effect will be 66% and 33% as strong respectively. Rare and Epic variants can fully affect the polarity of a Common Wublin.
The following Wublins affect Epic Dwumrohl's polarity:
![]() |
![]() |
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![]() Unreleased |
![]() Unreleased |
Epic Dwumrohl also affects the polarity of the following Wublins:
![]() |
![]() |
---|---|
![]() Unreleased |
![]() Unreleased |
Gallery[]
In-Game[]
Other[]
Notes[]
- The line from Epic Dwumrohl's bio "One Mon's trash is another Mon's treasure" is a reference to the phrase "One Man's trash is another Man's treasure".
- Likewise, the line "Everything's a drum! Everything's a drum!" appears to be a reference to the Netflix sketch comedy show Aunty Donna's Big Ol' House of Fun, which featured the eponymous sketch "Everything's a Drum" in its first episode.
Monsters | ||||||||||
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Single Element Quint Element Double Element Quint Element Double Element Triple Element Quad Element Rare Natural Single Element Double Element Triple Element Quad Element Quint Element Rare Fire Single Element Double Element Triple Element Quad Element Quint Element Rare Seasonal Rarethereal Rare Magical Single Element Double Element Triple Element Quad Element Rare Mythical Epic Natural Single Element Double Element Triple Element Quad Element Epic Fire Single Element Double Element Triple Element Epic Seasonal Epic Ethereal Epic Supernatural
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Breeding | Breeding Combos | Eggs | Feeding | Likes | Goals | Zapping | Translations |
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