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The Dwumrohl is armed to the teeth. Yet because they are so well-concealed by its feathers, it remains a mystery as to just how many arms the Dwumrohl has. This adroit percussionist has immaculate rhythm and can keep the beat alive with four, five, or even six arms behind its back.

Description

Dwumrohl has an oval body covered with yellow, purple, red, and blue feathers. Instead of legs, its lower limbs are similar to those of the Toe Jammer. According to its bio, it has at least six blue arms but only five are shown, each with a drumstick. It also has green eyes, a mouth with sharp teeth, and horns. When idle it sways in place while its arms are tucked deep in its feathers.

Its Drumset has four drums and two cymbals. One drum with a green star symbol. Two with orange symbols. And one with a purple/blue spiral. Its Hi-hat cymbal looks similar to the Clamble's head, but without eyes or a leaf. The other cymbal is a crash cymbal.

The drums are similar to the characteristics of Shellbeat, Congle, Noggin, Pummel, and Thumpies. It has the 'furthers' of Tweedle, Mammott, Riff, Thumpies, Scups, Deedge, Reedling, PomPom, Bowgart, and Congle. The design of the furthers look similar to those of Tweedle, or the leaves of Potbelly and Entbrat. It has multiple toes surrounding its body similar to Toe Jammer. Its horns resemble those of Bowgart, Entbrat, and Quarrister. It has multiple arms similar to Pummel and Bowgart, and they have the same pattern as PomPom’s arms.

Song

Instrument: Drum kit

The Dwumrohl beats its drums to a jazz beat. During its animation, each arm plays on each drum and cymbal on a different beat.

Earning rate

The Dwumrohl, like all other Wublins, will produce coins, diamonds, food, and shards, but at no specified rate, although always less than a day.

Multiple Dwumrohls may produce any of these four currencies independently from each other: Coins (Coins), Shards (Shards), Treats (Treats), and Diamonds (Diamonds).

Dwumrohl being zapped

Powering Up

The allotted time to fill a Dwumrohl in order to activate is 14 days. If the inventory is not completed in the time the Dwumrohl resets to an empty statue and all eggs inside are lost.

Egg Time Islands to Breed On
Entbrat-egg.pngx3 24 hours Plant Island.png
Plant
Deedge-egg.pngx3 24 hours Cold Island.png
Cold
Shugabush Island.png
Shugabush
Riff-egg.pngx3 24 hours Air Island.png
Air
Shellbeat-egg.pngx3 24 hours Water Island.png
Water
Quarrister-egg.pngx3 24 hours Earth Island.png
Earth
Bowgart-egg.pngx4 12 hours Plant Island.png
Plant
Cold Island.png
Cold
Congle-egg.pngx4 12 hours Cold Island.png
Cold
Air Island.png
Air
Fire Oasis.png
Oasis
PomPom-egg.pngx4 12 hours Air Island.png
Air
Earth Island.png
Earth
Shugabush Island.png
Shugabush
Pummel-egg.pngx4 12 hours Plant Island.png
Plant
Water Island.png
Water
Reedling-egg.pngx4 12 hours Water Island.png
Water
Earth Island.png
Earth
Fire Haven.png
Haven
Scups-egg.pngx2 12 hours Air Island.png
Air
Water Island.png
Water
Thumpies-egg.pngx2 12 hours Cold Island.png
Cold
Earth Island.png
Earth
Noggin-egg.pngx8 5 Seconds Plant Island.png
Plant
Air Island.png
Air
Water Island.png
Water
Earth Island.png
Earth
Fire Haven.png
Haven
Faerie Island.png
Faerie
Bone Island.png
Bone
Toe Jammer-egg.pngx8 1 minute Plant Island.png
Plant
Cold Island.png
Cold
Air Island.png
Air
Water Island.png
Water
Fire Oasis.png
Oasis
Psychic Island.png
Psychic
Bone Island.png
Bone
Mammott-egg.pngx8 2 minutes Plant Island.png
Plant
Cold Island.png
Cold
Air Island.png
Air
Earth Island.png
Earth
Fire Oasis.png
Oasis
Light Island.png
Light
Faerie Island.png
Faerie
Shugabush Island.png
Shugabush
Potbelly-egg.pngx4 2 hours Plant Island.png
Plant
Cold Island.png
Cold
Water Island.png
Water
Earth Island.png
Earth
Fire Haven.png
Haven
Light Island.png
Light
Psychic Island.png
Psychic
Shugabush Island.png
Shugabush
Tweedle-egg.pngx4 4 hours Cold Island.png
Cold
Air Island.png
Air
Water Island.png
Water
Earth Island.png
Earth
Fire Haven.png
Haven
Fire Oasis.png
Oasis

Strategy

It is good to try breeding one of each of the Quad-element monsters prior to starting to fill the Dwumrohl. This will repeat for two days. Make sure to breed a new Quad-element monster at approximately the same time of day as the previous, or even earlier if you have Enhanced Breeding Structures. Triple-element monsters can be pumped out at a rate of two per day, preferably in the morning and night. Do try to have all Enhanced Breeding Structures. The best way is to breed rare Quad-element monsters with their common counterparts to ensure the production of a Quad-element egg. A similar strategy can be applied for the triple element monsters by breeding a Quad with a Triple, although you run the small risk of breeding an Ethereal. After breeding all required quads and triples, breed all of the required single-element monsters. Breed all Noggins, Toe Jammers, and Mammotts in one session if you have the time.

If you don't have Rare Quad-element monsters, try breeding Mammott/Noggin + Pummel/Bowgart (for Entbrat), Bowgart/Congle/Thumpies + Tweedle/Potbelly/Toe Jammer (for Deedge), Congle/PomPom/Scups + Noggin/Toe Jammer/Mammott (for Riff), Pummel/Reedling/Scups + Tweedle/Toe Jammer/Potbelly (for Shellbeat), Reedling/Thumpies + Mammott/Noggin (for Quarrister). They may give chances of giving monsters actually needed (as long as you use the right counterparts of the breeding, such as list 1 of both sides of the quad-breeding list, list 2 of both sides of the quad-breeding list or list 3 of both sides of the quad-breeding list).

Another time-saving measure is to pre-breed one of each of the five required Quad-Element monsters (one from each island) and have the eggs waiting in your Breeding Structures before zapping the first egg into your Wublin. Since your timer will begin running as soon as you zap the first egg, having five of the eggs with the longest breeding times already prepared will automatically save one day (or eighteen hours). Users who have previously purchased at least one item for the game have the extra advantage of being able to purchase Bonus Breeding Structures for each of the five Natural islands. If a user is in possession of these, they can pre-breed two of each Quad-Element monster, saving up to 48 hours in the initial Quad-Element strategy. Enhancing all of your Breeding Structures will help you save even more time and complete the Dwumrohl even quicker.

With enough time-saving measures, it is possible to complete all of the monster eggs without spending any diamonds within 3 days.


Name origin

The Dwumrohl is a play on the word "Drumroll".

Possible Monster Names

To see all possible names for Dwumrohl, see Monster Names.

Notes

teaser

  • The Dwumrohl's awake selling price is the highest of all Wublins due to the eggs that it has consumed.
  • The total value of the eggs it requires, 3,790,519 coins, is higher than any other Wublin.
  • It requires at least two of every natural monster (excepting the Double-element monsters).
  • It used to be the only Wublin to require single-element monsters until the Whajje was released.  It is still the only Wublin to require Potbellies.
  • If noticed carefully, the Dwumrohl's drumset moves out a bit after it has been activated.
  • The possible nickname Ringo is a reference to drummer Ringo Starr.
    • Ringo Starr also narrated the children's show Thomas & Friends starting from 1984.
  • Dwumrohl is the only Wublin not to require any Double-Element Monsters.
  • When inactive, it’s drums don’t have symbols on them.
  • It's the only Wublin to require all the single element eggs, making it hard to wake up for some players.
  • This Wublin has the greatest egg "consumption".
  • Dwumrohl is one of the only 2 Wublins to use all 5 quad-element monsters. The other being Thwok.
  • Dwumrohl was both the only of the original 5 Wublins to have a name with more than one syllable and more than 5 letters in its name (as the other 4 all had one syllable names with exactly 5 letters each).
  • The last four letters of Dwumrohl's name are also the last four letters from the name of Dave Grohl, former drummer of Nirvana.
  • T-Rox, Clamble, & Spunge are the only Triple-Element Monsters that Dwumrohl doesn't need to get activated.
  • The Dwumrohl was the only Wublin that had a value of over 3,000,000 until the Pixolotl was released.
  • Despite having cymbals on the drum kit, the Dwumrohl does not need Clamble and despite playing drums, it doesn't need T-Rox.
  • Dwumrohl may have the most digits out of any monster, since it has 4 on each hand, and could possibly have more than 6 arms. Since only 6 arms are visible however, it is currently tied with Rare Spunge.
  • The Dwumrohl is one of the three hardest Wublins to wake up, with the others being Tympa and Dermit. It is also the most expensive Wublin to fill using diamonds.


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