My Singing Monsters Wiki
My Singing Monsters Wiki
Advertisement
Diamonds

Diamond Farming (also known as Diamond Optimization), is a set of strategies used to maximize the production of Diamonds. As the most valuable currency in the game, it is important to have a viable source for getting more Diamonds.

Mines[]

175Diamonds per week

Continuous collection from each Island's Mini-Mines and/or Maximum-Mines is the oldest and most basic method of farming Diamonds. This is a simple method that takes minimal effort besides scheduling time.

Ensure you consistently collect Diamonds from each Island's Mine as fast as possible and as consistently as possible. Avoid collecting any other Currencies (besides Diamonds) before continuing any other gameplay, so you avoid inconsistent earnings.

Recommendation: Set a time or reminder for yourself that you know you will be free to collect your Diamonds every day (eg. half an hour after school, or after the end of work, etc). Keep in mind that due to the Mines' timers being exactly 24 hours (or 12 for Maximum-Mines) that reset only after you collect, you may need to change this time accordingly each day, or even skip a day to adjust it to the earliest possible time.

Mini-Mines[]

Mini-Mine

Each Mini-Mine produces 1Diamonds every 24 hours. As long as Mini-Mines have been bought on all Main Islands, this strategy provides 15Diamonds per day. With the addition of Mirror Islands, this is brought up to 24Diamonds per day, though this is often done late game, as the Mirror Islands cost 1,500 Diamonds for the 5 Natural Mirror Islands, and 3,400 for the 4 Magical Mirror Islands; 4,900 Diamonds in total to unlock. It is best to wait for the Mirror Island sale which, with patience, reduces the total cost to 2,450 Diamonds.

Maximum Mines[]

For players who have made an in-app purchase at any point in time, Mini-Mines may be upgraded to Maximum Mines (on Plant Island, as well as Mirror Plant Island) to quadruple production. Each Maximum Mine yields 2Diamonds every 12 hours, bringing the Mine total to 31Diamonds per day.

Rewards[]

~27Diamonds per week

The Daily Login Bonus and Spin Wheel are by far the simplest methods to earn Diamonds.

Daily Login Bonus[]

Current Daily Login Bonus

The Daily Login Bonus will reward players who login once a day for several consecutive days. The rewards increase every day for 10 days, then the cycle repeats: rewarding 28 Diamonds per cycle.

Day 1 Day 2 Day 3 Day 4 Day 5
~ Coins 2 Relics 3 Diamonds 4 Relics 1 Keys
Day 6 Day 7 Day 8 Day 9 Day 10
~ Treats ~ Coins 8 Relics 3 Keys 25 Diamonds

Spin Wheel[]

SpinWheelPhone6S

The Spin Wheel is a minigame that can be accessed once per day via the Castle. Each spin can lead to 11 equally likely prizes, or a Grand Prize. The odds of generating Diamonds are seen below:

Reward % % total Avg. per spin
Spin Wheel chest open 250 - 1000 Diamonds Unknown Diamonds
8.21%
0.78 Diamonds
Spin Wheel chest open 100 Diamonds 0.27%
Spin Wheel chest open 25 Diamonds 1.53%
2 Diamonds 6.40%

These odds ultimately give an average of 5.46Diamonds per week [or 10.92 if you use ads to spin again (mobile only)], assuming the player spins every day.

It is worth noting that unlike the Mini-Mines, the Spin Wheel, as well as the Memory Game (though not as reliable) have a hidden 22 hour timer that resets each time either game has been played. It is recommended to play either game at a specific time each day, so the timer can be adjusted if you missed your specific time.

Memory Game[]

The Memory Game is another minigame that can also be accessed once per day via the Castle. It involves identifying all pairs of matching cards from a grid, that increases in difficulty per level. The possible rewards at the end of the game increase every couple of levels completed, those being varying amounts of coins, treats, keys, & most importantly, diamonds. Only one Diamond may be obtainable per game.

Prior to Version 3.8.4[]

The possible rewards for Diamonds were added to the reward pool as follows:

  • 2 (added after level 1)
  • 10 (added after level 4)
  • 100 (added after level 4)
  • 1000 (added after level 6, the last level)

Recommendation: Due to the time-consuming nature of the game, & the infamously low chance of getting Diamonds that decreased the more levels you played (due to more common rewards being added), it was efficient to play only level 1 and quit (of course collecting a prize before quitting) every day. This gave players a 1/6 (likely much lower) chance of getting 2 Diamonds per attempt than the 4/17 (The actual odds are much lower than that) chance of getting any Diamonds from beating all 6 levels. It was still possible to get no diamonds from one attempt with this strategy, but daily attempts had a better chance of getting the 2 diamonds with maximum time efficiency. In the end, due to this game's prize relying on chance, it was up to the player if they wish to try to get the maximum but near-impossible 1000, or choose to settle with the minimum but more common 2. As of version 3.8.4, the Memory Game has been improved and is now more useful for getting Diamonds.

Bonus Items[]

Every Monster in the game has the potential to produce a Diamond alongside its regular currency when fed over level 15, in the form of a Bonus Item. Feeding many Monsters to level 16 can slightly increase daily Diamond production.

Versus Mode[]

If you have progressed on The Colossingum, Versus mode is an easy way to earn a couple extra Diamonds a week. All Versus Challenges give at least 2 free Diamonds if you reach tier 1. Sticky Wicket and Dribble Alliance give 6 free Diamonds. While this may not be a large source, it is free to do every week. The Champions' Guild is not worth the free Diamonds. You will need to spend more Diamonds to reach a top tier than the amount that it rewards you with.

Nexus Nucleus[]

The Nexus Nucleus has a small chance to produce Diamonds with every collection. It produces 1 Diamonds with all Commons complete and 2 Diamonds with all Commons and Rare Singles complete.

Wublin Farming[]

Main article: Wublin Island Grid Planning#Maximizing Income

Approximately 240 Diamonds per week

A player may place as many Wublins on Wublin Island as there is space on the island. Once they are awakened, each Wublin has a small chance of producing Diamonds every 6 to 12 hours. Since the only limit on the number of Wublins a player can have is fitting them in the available grid space, a Wublin Diamond farm is an effective mid-to-late-game method for generating diamonds.

Different Wublins have different percentage chances of producing diamonds, depending on their grid size and how difficult that Wublin is to fill. A layout that optimizes diamond generation is described in Wublin Island Grid Planning: Maximizing Income. In brief, a maximum of 113 Wublins can be placed: 2 3x3 Wublins and 111 2x2 Wublins. To maximize diamond production, the 2x2 Wublin should be one of the higher-diamond-probability 2x2 monsters, either Tympa or Pixolotl, and the 3x3 Wublins should be Dwumrohl.

Getting 111 Tympas or Pixolotls is a hard task for most players. An easier alternative would be Zynth, which is much easier to wake up. With a good strategy, you can wake up four Zynths per day. Another easier alternative would be Monculus, which has the benefit of not having any polarity. However, both of these options produce less Diamonds than Tympa or Pixolotl.

Other layouts shown in Wublin Island Grid Planning provide tradeoffs between other design considerations, such as a complete song, with somewhat reduced diamond production. These layouts can also be effective diamond farms.

Celestial Farming[]

Main article: Celestials#Earnings

84 Diamonds per week

Celestial Complete

Celestial Farming is an advanced, late-game method to generate Diamonds.

There are 12 Celestials, and there can be 5 of each on the Island, leaving a total of 60 Celestials. Since these 60 Monsters fit easily within the Island, there is no advanced Grid Planning necessary to create the optimal Celestial Farm (unlike Wublin Farming).

Celestials cost a significant amount of Diamonds to purchase, although buying them on their associated month of the year gives a 60% discount. A Goal to place each Celestial also pays a significant rebate for the first copy of each Celestial. Despite these boosts, Celestials take a few months to a year to break even, even when bought on the respective month. Break-even times are given in more detail on the Celestials page.

Each Celestial generates approximately 0.2 diamonds per day if the player collects twice a day, for a total of approximately 84 diamonds per week across the 60 Celestials.

Tribal Island[]

20Diamonds per week

Tribal Island

The Tribal Island is a simple method for mid-game players to generate Diamonds each week, without requiring very much planning. There are a number of Tribal Islands to join, which can be reached via the Tribe Contacts page.

When a Tribe member feeds their Monster to a higher level (using Coins, Treats, or Shards), the overall level of the Island increases as well. Each Tribal Island has its own Goals that can be achieved in return for Diamonds:

30 50 100 150 300
2 Diamonds 1 Diamonds 1 Diamonds 1 Diamonds 1 Diamonds
450 600 750 1,000 1,500
1 Diamonds 1 Diamonds 2 Diamonds 5 Diamonds 5 Diamonds

A full, level 1500 Tribal Island generates 20Diamonds each week.

Because the cost to feed a Monster increases quadratically for each Level, it becomes very expensive very quickly to feed a Monster using Coins or Treats. Therefore, Shards are recommended instead. 

TribalIsland ShardsLevels graph

The most effective method for an Island to reach level 1500 is to have: a full 30 players, contributing 50 levels each. This enables each player to spend the minimum amount of currency to feed their Monster, allowing leftover Shards to be used in Shard Exchange. Using this method, each player only needs 45,300Shards per week (an amount that can be easily generated by just 12 Ethereals).

Offer Wall[]

Main article: Reward Offer Wall

WARNING: The following method may contain tasks that is unethical or in a legal gray area!

Controller Icon
Mobile Exclusive
The following is not available on the Steam version of the game. Please only edit this if you have access to the mobile version.

The Offer Wall is a third party component in My Singing Monsters that rewards you with Currency for tasks performed. It can be accessed through the Currency screen, which is found by tapping the plus sign next to currency bars, or through the Market.

The Offer Wall has many different types of offers, depending on platform (Android or iOS) these may include online surveys and quizzes, installing apps, reaching certain goals in apps, purchasing subscriptions, and so on.

Strategy/Disclaimer

Beware that most of these offers are scams designed to install software that takes your information (AKA Spyware) and don't actually give a reward. Getting diamonds through the quizzes is safer, however, the issue is there’s never a completion time in which you are done answering quizzes. Because of this, this method is not recommended. The best way to receive diamonds is to complete purchases on affiliated goods or services in which it’s been proven for the most reward if you are to choose to however.

Advertisement