- This is the main article for Currency. For the category, see Category:Currency.
My Singing Monsters uses different types of currency that help you in the game. There are eight currency types available. Each one has its own particular traits and is obtained in different ways.
Coins[]
- Main article: Coins
Coins () are the most important resource early in the game, since it is required for baking Treats (), purchasing Islands, and upgrading Castles.
Your main source of Coins is from collecting from your Monsters. There are other ways to get Coins such as the Offer wall, spinning the Spin Wheel, by purchasing them with real money, and several more.
Diamonds[]
- Main article: Diamonds
Diamonds () are the main premium currency of the game and the most important resource except in the early game. It is the only way to purchase and upgrade many Structures, and to purchase a lot of Monsters (Little few of Monsters can not be purchased by Diamonds). But can also be used to speed up breeding, or even be converted to other currencies (not advised!).
The main source of Diamonds is from Mini-Mines and Wublins. It is also possible to use Diamond Farming techniques to maximize production.
Treats[]
- Main article: Treats
Treats () are a secondary currency. They are baked in a Bakery, or collected from Wublins, Celestials and level 16+ Monsters. They are only used for feeding Monsters to level the Monsters up, including (very inefficiently) on Tribal Island.
Shards[]
- Main article: Shards
Shards () are a secondary currency, mostly generated from Ethereal Island and Magical Sanctum (instead of Coins (), but also from Wublins and Celestials. They are used for purchases and clearing obstacles on Ethereal Island and Magical Sanctum, as well as for leveling up your monster on Tribal Island and collecting your daily rewards on Ethereal Workshop.
Starpower[]
- Main article: Starpower
Starpower () is a secondary currency that you get weekly from Tribal Island depending on your own and the total tribe level, as well as a prize from The Colossingum's Versus mode. It is used to purchase Rare Wubbox, special Decorations and sometimes Rare Monsters from the StarShop
Keys[]
- Main article: Keys
Keys () are a special currency used to buy Dipsters and evolve Fire Monsters on Amber Island using the Crucible. The primary sources of Keys are Daily Login Bonus and weekly gifts from Friends.
Relics[]
- Main article: Relics
Relics () are a secondary currency. The most important source of Relics is from the Daily Login Bonus, and bought from the Market with either Diamonds () or real money. Relics are used for purchasing Werdos and Fire element Monsters/Vessels, as well as clearing obstacles on Amber Island.
Medals[]
- Main article: Medals
Medals () are a special currency exclusively used to buy Costumes and Decorations in The Colossingum. The only source of Medals is completing Battle Quests.
Exchange Rates[]
There are various ways to exchange one Currency for another - some directly, some indirectly. Exchanges are typically from a valuable resource, such as Diamonds, to a less valuable resource, such as Treats. However, Shards can also be exchanged for Diamonds, as a common technique in Diamond Farming. Exchange rates are rarely altered.
Not considered are exchanges using real world money (In-App Purchases) due to pricing differences in different countries, fluctuations over time, and frequent sales events. Also not considered is investment into Monsters, such as feeding Treats to get more Coins, and getting Bonus Items from Monsters Level 16 and up.
Exchange in | Spend | Receive | Rate | Notes |
---|---|---|---|---|
Market | 50 | 1,200,000 (Level 10) | 24,000 / | Level 10 The Diamonds-to-Coins exchange is level-dependent. The exact formula for amount of Coins received for 50 is 1,000,000 + 20,000 * (Level - 1) |
Market | 50 | 1,500,000 (Level 25) | 30,000 / | Level 25 |
Market | 50 | 2,000,000 (Level 50) | 40,000 / | Level 50 |
Market | 50 | 2,500,000 (Level 75) | 50,000 / | Level 75 |
Market | 1 3 6 |
1st 2nd 3rd |
1 / 0.333 / 0.1667 / |
Cost increases per exchange to a maximum of 50 /. See the Relics article for details. After 1-2 Relics, this method of exchange is discouraged. |
Market | 500,000 | 50 | 0.001 / | While not a great exchange rate, higher level players who have little reason to spend Coins may find this option attractive for feeding in a competitive Tribe, as the rate is slightly better than feeding on Tribal Island with Coins directly. |
Market | 50 | 100 | 2 / | |
Bakery | 50 | 5 | 0.1 / | The basic rate holds true for all Treats. |
Bakery | 1 | 500 |
500 / |
Donuts Speeding up the Bakery process, and ignoring the Coin cost, turns a Bakery into a Diamonds-to-Treats exchange option, just not a very good one for all except the Cake and Big Salad. If Diamonds are also exchanged for the initial Coin cost, it becomes a terrible option. In short: only do this if you need the Treats immediately. |
Bakery | 3 | 1,500 |
500 / |
Ice Cream |
Bakery | 6 | 7,500 |
1,250 / |
Pizza |
Bakery | 12 | 50,000 |
4,166 / |
Pie |
Bakery | 24 | 100,000 |
4,166 / |
Turkey |
Bakery | 48 | 500,000 |
10,416 / |
Cake |
Bakery | 48 | 1,000,000 |
20,833 / |
Big Salad |
Spin Wheel | 2 | approximately 10,500 | ~5,250 / | Spin Wheel exchanges are statistical averages over many spins. While you shouldn't rely on the Spin Wheel as a method of exchange, it can be an alternative to others, such as the Diamonds-to-Relics exchange in the Market. Other than time spent, this option is a worse compared to exchanging Diamonds for Coins, and then Baking the desired Treats. |
Spin Wheel | 2 | approximately 0.22 | 0.11 / | This is a better exchange than the Market after 2-3 exchanges, due to the rapidly increasing cost there. |
Spin Wheel | 2 | approximately 0.04 | 0.02 / | There is no other form of exchange for Keys other than IAPs. |
Nursery Ticket | 10 | 220,000 (max) | 22,000 / (max) | The Nursery Scratch Ticket allows you to win a Monster. The highest value Monsters that can be won are the Natural Quads, and Seasonal Monsters, which you will only get very rarely. Even with this highest value, the exchange rate is poor compared to exchanging in the Market. |
Buying/Selling | 10 | 100,000 | 10,000 / | While you really shouldn't try to get Coins by spending Relics, buying Kayna/Werdos and then selling them for Coins is one way to do so. |
Buying/Selling | 100 (Werdos) |
1,000,000 | 10,000 / | |
Sales Event (50% sale) | 1 | 1.5 | 1.5 / | A quirk of sales events allows you to profit by buying while the item is on sale, and selling it when the sale event is over. Example: An item costs 1,000 . On sale at 50% it will be 500 . When the sale ends, it can be sold for 750 , a profit of 250 . |
Sales Event (75% sale) | 1 | 3 | 3 / | Example: An item costs 1,000 . On sale at 75% it will be 250 . When the sale ends, it can be sold for 750 , a profit of 500 . |
Market | 30,000 | 1 | 0.0000333 / | Shard Exchange was removed from the game. It was available in the Ethereal Island and Magical Sanctum Markets. While again not a great exchange rate, those with excess shards were able to get some extra diamonds. |
Note: The amount of coins traded from exchanging diamonds increases when the player levels up.
My Singing Monsters Web Shop[]
The My Singing Monsters Web Shop allows for you to purchase various currency options, currently limited to Diamonds. When purchasing from the web shop for the first time, you get double the amount of Diamonds as a bonus.
My Singing Monsters Web Shop Gallery[]
Reward Offer Wall[]
- Main article: Reward Offer Wall
Notes[]
- Prior to version 3.7.0, all currency counters capped at 1,999,999,999, incorrectly displaying the earned amount of currency. As of version 3.7.0, all currency counters now correctly display how much currency has been earned.
- Before version 1.3.6, Diamonds could be used to feed Tribal Monsters.
- It was removed due to the possibility of accidental feeding.
- Wublins and Celestials will randomly generate either Coins (), Treats (), Shards () or Diamonds ().
- See Wublin Earnings for details.