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Exclusive to My Singing Monsters: Dawn of Fire
The following article includes content exclusive to the game My Singing Monsters: Dawn of Fire.

The Continent drifts in an infinite expanse. Its Elemental Lands shelter Monster youngsters who grow and play. The Lands are bordered by quiet fault lines. Below, the Continent is hot and active, with a living core of Fire. New Monsters always fit in, and the chorus sings on.
In-game description

Continent

The Continent is a super island manifested from the conjoined lands of Plant, Cold, Air, Water, and Earth. (And Fire, if you include the Volcano which turns into Fire Haven in the original My Singing Monsters. also Party Island that later grows into Glubber Lagoon

New players will begin the game in the Plant Lands. Before unlocking them, the Cold Lands and Air Lands will be shrouded in clouds. The top of Water Lands can just barely be seen in the ocean to the south east. The Earth Lands are located under the Continent. A volcano can also be seen to the east.

The in-game map currently introduces five new islands; they referred to as the Outer Islands. The Outer Islands currently present are Party Island, Space Island, Cloud Island, and Cave Island. These islands can be reached by using the Teleporter. When Monsters teleport to one of the various Outer Islands, they will take on their adult form, as seen in the original game. After being teleported, they will start to sing their part in the new islands' song.

A fifth Outer Island, Starhenge, can be seen on the map but it's not related to the Monsters that can be placed on the Continent. Starhenge is related to another type of Monster, however. These Monsters are called Celestials, who are obtained by rolling Cosmic Dice. Celestials are very unique when compared to normal Monsters.

The Cold Lands are unlocked at level 9. The Air Lands can be unlocked at level 19, the Water Lands at level 30, and the Earth Lands at level 41.

Obstacles

The Lands of the Continent are covered in primitive versions of the obstacles from the original My Singing Monsters islands. Air Island has Cacti instead of Yucka Trees. The trees in Earth and Cold Island seem to be alive rather than being dead like in the original game. The rocks appear more or less similar to their original counterparts, although they correlate to the Medium Rock of each Natural Island of the original game.

Song

It plays at approximately 100 beats per minute in mostly G-minor. The song can be divided on eight parts.

When the player loads the Continent, the song will begin with the first part (introduction) of Dandidoo, Congle, Toe Jammer, Noggin and Clamble sounds. This part wasn't looped before the 1.10.1 version and could only be heard when a player loads the Continent.

During the second part (Whaddle's) Bowgart, Mammott, Edamimi, Riff, Scups, Whaddle, Tiawa, then Boskus, then Shrubb, Tring, Shellbeat, Incisaur and Oaktopus join the song, then Tiawa, Riff and Boskus stop for a while & Toe Jammer stops for the remainder of the song, then Potbelly, Stogg, Pango, Kayna, Drumpler and Quibble, then, finally, Boskus, Riff, Tiawa, and Thumpies join. Pummel plays at the very end as well as Clamble and Shellbeat to transition the song to the next part.

At third part (Phangler's) most monsters stop playing, except Stogg, Congle, Quibble, Shellbeat, Shrubb, Bowgart, Riff, Clamble and Pummel; Ziggurab, Phangler, Fwog, Sneyser and Deedge start playing. Then Entbrat, Furcorn, Edamimi, Rootitoot, Flum Ox, Krillby, Thumpies and Sooza do their parts.

At fourth part (PomPom's) you can hear only PomPom, Cybop, Pango, Clamble, Deedge, Ziggurab, Drummidary, T-Rox, and Tiawa. Shellbeat plays at the very end as well as Clamble to transition the song to the next part.

Fifth part (Yelmut's) sounds tribal and starts with Barrb, Flowah, Thrumble, Pummel, Clamble, Repatillo, Edamimi, Yelmut, Congle, Noggin, T-Rox, Woolabee and Drummidary. Ziggurab continues its rhythmic beat. Around a quarter through this part the Clamble stops playing. Shellbeat then makes another transition to the next part.

Sixth part (Glowl's) begins after, with Glowl, Congle, Yelmut, Wynq, Maw, Sooza, Krillby, Woolabee, Noggin, Ziggurab, Floogull, Tring, T-Rox and Drummidary playing.

Seventh part (Quarrister's) is calm and majestic, with only Furcorn, Candelavra, Tweedle, Woolabee, Noggin, Congle, Quarrister, Sooza, Sneyser, and Tring playing. The Drummidary also plays during the second part of this section.

In the song's outro, only Bisonorus, Sneyser, Reedling and Spunge are playing. The Tring also plays during the second part of this section. The song plays around 150 bpm in 6/8.

Continent
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Noggin (Young) Fwog (Young) Cybop (Young) Noggin (Young) Reedling (Young)
Mammott (Young) Oaktopus (Young) Mammott (Young) Furcorn (Young) T-Rox (Young) Furcorn (Young) Spunge (Young)
Toe Jammer (Young) Potbelly (Young) Phangler (Young) Thrumble (Young) Glowl (Young) Quarrister (Young) Bisonorus (Young)
Shrubb (Young) PomPom (Young) Flowah (Young) Maw (Young) Tweedle (Young)
Kayna (Young) Ziggurab (Young) Candelavra (Young)
Drumpler (Young) Entbrat (Young) Repatillo (Young) Floogull (Young)
Stogg (Young) Barrb (Young) Wynq (Young)
Pango (Young) Rootitoot (Young) Pango (Young) Woolabee (Young)
Boskus (Young) Boskus (Young) Sooza (Young) Sooza (Young)
Quibble (Young) Yelmut (Young)
Dandidoo (Young) Dandidoo (Young) Krillby (Young) Krillby (Young)
Clamble (Young)
Pummel (Young) Pummel (Young)
Scups (Young) Flum Ox (Young)
Bowgart (Young)
Congle (Young) Congle (Young)
Thumpies (Young) Thumpies (Young) Drummidary (Young)
Whaddle (Young) Sneyser (Young) Sneyser (Young)
Riff (Young) Riff (Young)
Shellbeat (Young) Shellbeat (Young)
Edamimi (Young) Edamimi (Young) Edamimi (Young)
Tring (Young) Deedge (Young) Tring (Young) Tring (Young)
Incisaur (Young)
Tiawa (Young) Tiawa (Young) Tiawa (Young)

This chart shows when each Monster is performing. Each part is 16 beats.

Gallery

Notes

  • All of the lands share the same song.
  • In the center of the Continent, there is a huge rock with a Castle. This Castle determines how many Monsters can be present on your island. Like the regular game, it can be upgraded to place more Monsters on your island. You can now move the Castle as of Update 1.8.0.
  • If the game was a sequel to the original game, then Starhenge's Celestials will eventually grow, the Natural and Fire monsters giving birth to babies and the return of Outer Islands.
  • Unlocking the Cold Lands and the Air Lands clears away the clouds surrounding those areas.
  • The Continent's sea level drops when the Water Lands and Earth Lands are unlocked.
  • The Continent was discovered by Kayna's Map.
  • The Continent is similar to prehistoric times in the real world when all of Earth's continents were joined together. Then something like plate tectonics separated the pieces, and the colossals fused with them, making the natural islands in My Singing Monsters, while the volcano became the Fire Haven for all the fire-elementals.
  • When you return to the Continent from one of the Outer Islands, a "Help" button appears for just a few seconds. If you tap on it before it disappears, you can see the Continent's info, as well as seeing your Continent's monster checklist. However, the image to the left of the info-box will be bugged, due to the fact that the Continent picture is larger than the frame. There is now an easier way to see your monster checklist of the Continent as of Update 1.8.0.
  • In the remix of this island's song, PomPom includes an unused part from itself, Potbelly and Dandidoo have different voices, Whaddle and Quibble have slighty different melodies. This can also be heard in the game play and announcement trailers. Flowah also includes a sound that used to exist in early updates (Specifically 1.1.0 and lower)
  • In the video Dawn of Fire - the gameplay trailer for an early sound for Sooza can be heard with a very low sound playing along with Glowl.
  • In the remix for the island, the following monsters were heard before they got released:
  • The Continent formerly looped again to Whaddle, Toe Jammer, Noggin, Boskus and Mammott once at least the first time is repeated, skipping the Dandidoo part. This was changed to looping back to Dandidoo's part as of Version 1.10.1.
  • A total of 57 monsters can be bought or bred on the Continent, the largest amount on a natural island in My Singing Monsters history.
  • There used to be a Fire Lands, as told by the description of an unused crystal known as Pyrozite. The model for the ocean on The Continent is even slightly lower than it ever gets in the final game, just enough to fit one more piece of land.
  • The Continent map image has an image of the Water Land's unused special structure called the “Wishing Well”. It is also what Mirror Water Island has destroyed. It also had an unused Earth Land structure called the “Deconstructor” that became the remains on Mirror Earth Island.
  • In the .mid file of The Continent (01_core.mid), there exists MANY unused monster parts (parts as in what times they sing.) that can be found. Among those is one called "FJ_Monster." The problem is, There is no element with the codename J! In the original game, this was held by Shadow, the element of Grumpyre. In Dawn of Fire, Fire is F. It's very likely that it was a scrapped thing, never to be seen again.
    • "FJ_Monster" also reveals that the Continent's song is much longer than it usually is.
  • The Continent is based on a huge, prehistoric continent on earth, Pangaea. Just like The Continent, it existed in pre-historic times, before Pangaea broke up into pieces of the continents we all know today.


Islands (Dawn of Fire)
Continent2 Partyisle Spaceisle Cloudisle Caveisle
Continent Party Island Space Island Cloud Island Cave Island
Starhenge2
Starhenge
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