My Singing Monsters

MSM Bio:

The vine-like Clamble protects its tender Plant head with flat metallic shells. As it grows, it saves the cast-off plates. While the element of Cold is in its family tree, the Clamble's green parts do not tolerate freezing.

MSM Composer Bio:

The Clamble resourcefully employs part of its own anatomy to add a percussive touch - the metallic shells that make up its head act just like hi-hat cymbals, and it carries an extra as a crash.


The Clamble is roughly humanoid in shape, with two legs and feet, two arms and hands, a long thin torso, neck, and head. However, the legs and feet appear to be wooden, or covered in brown bark. The arms and hands look like they are made from green plants, with the hands being shaped much like crab claws or leafy fronds. The neck also looks like a green plant stalk, which apparently continues through the head, looking like one strand of curling green hair. The body appears to be covered in a furry purple smock, which has blue spots and which shades to magenta at the lower end. This is more likely the monster's natural fur than an actual piece of clothing. There is also a single leaf sprouting from the creature's stooped shoulders. The strangest feature is the head, which appears as just two eyes peering out from between a pair of cymbals, with no other visible features. Per the in-game description, the Clamble has a soft head, and the cymbals are a natural shell to protect its head.

It also carries another metallic cymbal in its right hand, which is implied to be a cast-off (molted) shell from its head.

It shows its three constituent elements (Plant, Cold, and Earth) in its appearance. The legs, arms, and neck are Plant parts. The fur-covered body is from its Cold ancestry. And the metallic shells covering its head are from the Earth.

When this monster is idle, it stays in tempo by not exactly dancing. But at least waiting for its turn to play.

When this monster is muted, it puts its eyes down similar to the Ziggurab


Audio sample:
Memory Audio BCE

The Clamble Monster's contribution to an Island's song is are a variety of cymbals. Its metal cymbal head collides together to produce a sound of a hi hat, clash cymbals, marching cymbals, or splash cymbals, depending on island. The Clamble may also create notes on what looks like a gong, which actually sounds more of a ride cymbal, suspended cymbal or crash cymbal, depending on island.


The Clamble can be bred using monsters that combine to provide the elements of Plant, Earth and Cold. Possible combinations:

Because Drumpler takes much less time to hatch than both Furcorn and Shrubb, the first combination will provide more breeding opportunities in the same time period (on average).

The Rare version of any breeding monster can be used instead of the common version.

Earning Rate and Maximum Income

Earning rate is in coins per hour and depends on Happiness % (Likes increase Happiness), also each monster has a limit to how much income it can hold at a time. Increasing the monster's level increases the limit.

Level Per Minute Coins 2.0 Maximum Coins 2.0
0% Happiness 25% Happiness 50% Happiness 75% Happiness 100% Happiness
1 9 11 13 15 18 1,872
2 14 17 21 24 28 2,995
3 22 27 33 38 44 4,493
4 29 36 43 50 58 5,990
5 36 45 54 63 72 7,488
6 43 53 64 75 86 8,986
7 50 62 75 87 100 10,483
8 58 72 87 101 116 11,981
9 65 81 97 113 130 13,478
10 72 90 108 126 144 14,976
11 79 98 118 138 158 16,474
12 86 107 129 150 172 17,971
13 94 117 141 164 188 19,469
14 101 126 151 176 202 20,966
15 108 135 162 189 216 22,464
16 113 141 169 197 226 23,587
17 117 146 175 204 234 24,530
18 121 151 181 211 242 25,266
19 123 153 184 215 246 25,771
20 125 156 187 218 250 26,029

Feeding Monsters

Each monster needs to be fed four times before it reaches the next level. Increasing the monster's level increases the coins earned per minute, as well as the maximum coins earned.

The food per level table:
Level Food Per Feeding x4 Food to Level Up Total food to reach this Level
1 10 40 -
2 20 80 40
3 40 160 120
4 80 320 280
5 160 640 600
6 320 1,280 1,240
7 640 2,560 2,520
8 1,280 5,120 5,080
9 2,560 10,240 10,200
10 5,120 20,480 20,440
11 10,240 40,960 40,920
12 20,480 81,920 81,880
13 40,960 163,840 163,800
14 81,920 327,680 327,640
15 122,880 491,520 655,320
16 184,320 737,280 1,146,840
17 276,480 1,105,920 1,884,120
18 414,720 1,658,880 2,990,040
19 622,080 2,488,320 4,648,920
20 - - 7,137,240

More info can be found in this article.


  • OaktopusGo to Oaktopus
  • PangoGo to Pango
  • DiggerGo to Digger
  • ToobGo to Toob
  • Barbloo StatueGo to Barbloo Statue

Every monster has different things that they like. For every unique object that they like that's placed near the monster (if not using a Unity Tree), the monster's happiness will increase by 25%. Placing two of the same liked item near a monster will still only increase happiness by 25%. Below are the things liked by Clamble:

See the Likes page to view a complete list of all monsters' likes.

Wublin Egg Consumption

While trying to breed other monsters (particularly monsters with a very low chance of breeding), the following Wublins can be used to "dispose of" Clamble eggs immediately instead of putting them into a Nursery and having that Nursery not be available.

Monster EggWublin 1Wublin 2Wublin 3Wublin 4
Clamble Egg
MySingingMonsters Maulch statue
4 eggs2 eggs3 eggs12 eggs

Note that bred monster eggs can only be "disposed of" into inactive Wublin statues; active Wublins do not accept monster eggs. Also note that inactive Wublin statues to which you have already disposed the number of Clamble eggs that Wublin accepts, will no longer be available as a "recycle bin" for such eggs.

Celestial Egg Consumption

While trying to breed other Monsters (particularly Monsters with a very low chance of breeding), the following Celestials can be used to "dispose of" Clamble eggs immediately instead of putting them into a Nursery and having that Nursery not be available.

Monster EggCelestial 1Celestial 2Celestial 3Celestial 4Celestial 5Celestial 6
Clamble Egg
Blasoom (Dormant)
Galvana (Dormant)
Scaratar (Dormant)
Plixie (Dormant)
Torrt (Dormant)
Glaishur (Dormant)
5 eggs3 eggs3 eggs2 eggs2 eggs1 egg

Note that bred Monster eggs can only be "disposed of" into inactive Celestial statues; active Celestials do not accept Monster eggs. Also note that inactive Celestial statues to which you have already disposed the number of Clamble eggs that Celestial accepts, will no longer be available as a "recycle bin" for such eggs.


To see how efficient Clamble is at generating resources compared to other monsters check:

Name Origin

The name "clamble" most likely is a combination of "clam" and "cymbal." The creature's head is made from two cymbals which resemble a clamshell snapping open and closed, and it carries another cymbal in its right hand.

Alternatively, the name "Clamble" can be a combination of "clash" and "bramble". Clamble makes a loud sound when its left hand is hitting the cymbal on its right hand. A bramble is a prickly shrub, which might suggest spine underneath the “dress”

Possible Monster Names

To see all possible names for Clamble, see Monster Names.


  • Clambles hold the most coins per physical space (one square), in most devices (The Yawstrich outruns the Clamble coin rates and maximum incomes).
  • A single Clamble can be nearly quiet until its crescendo on Plant and Earth Islands, but on Gold Island the Clamble sounds much louder.
  • In the Earth Island remix during the Furcorn/Dandidoo part the Clamble's part was Extended.
  • This monster's sleeping position is also similar to the Boohbahs from the show "Boohbah". Eve and Wall-E had the same sleeping position as this monster. On the other game, was a Ziggurab that slept faceless like this monster does.
  • For reasons unknown, Clamble can be heard playing in the Air Island soundtrack, despite not being able to be on Air Island due to the lack of the Plant element there.
  • Clamble is the only natural monster to not have a mouth.

Breeding Eggs Feeding Likes

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