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This is the main article for Celestials. For the category, see Category:Celestials.
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The following page is about the Celestials.
For the Island, see Celestial Island.
My Singing Monsters

The appearance of this well-worn sculpture brings to mind near-forgotten legends, telling of a pantheon of primordial Monsters that oversaw the many Elements. Whether these legends are fact or fiction, the truth is that lying in wait inside is a dormant spirit that yearns to be set free! Instead of sending them to the Nursery, Zap the Monster eggs you've bred on your other islands in order to harness their Elemental power and revive the spark of life within.
In-game statue description

The Celestials are a class of Monsters consisting of twelve species exclusive to Celestial Island. They first appeared in Dawn of Fire on Starhenge. In the game's lore, Starhenge crashed on an unknown Colossal, creating Celestial Island.

They cannot breed, nor can they be bred. Instead, they need to be zapped eggs from other Islands into the dormant Celestials on Celestial Island, identical to Wublins. Once all required eggs have been zapped to a Celestial, it can be revived. In their dormant forms, Celestials do not produce Currency, nor do they contribute to the Island's song in any way. Once they are revived, however, they begin singing and producing several different types of Currency (allowing for Diamond Farming), and they are no longer in statue form.

Each Celestial has a different time limit. If all required eggs are not zapped into the dormant Celestial by the end of the time limit, the eggs will expire, and the player will have to try again. The time begins when the first egg is zapped into a Celestial.

About[]

The Celestials were first seen in My Singing Monsters: Dawn of Fire on the Island Starhenge. You could acquire them by completing the Star Chart each month, tied to that month's Celestial. Each month represents a different Celestial. Now, you can see them residing on Celestial Island in the main game, where they can be bought from the Market for Keys as statues. To revive the Celestials, eggs must be zapped into them. The eggs required are based on the Element they represent. Hornacle, Glaishur, Blasoom, Torrt, and Attmoz require at least 1 of every 1-3 Element Monster of their Element and the Quad from the associated Island. Syncopite, Vhamp, Scaratar, Loodvigg, and Plixie require at least 1 of every Natural Monster egg from the Natural Island the Ethereal can be bred on. Furnoss requires at least 1 of every Natural and Fire Monster on Fire Haven. And finally, Galvana requires at least 1 of all Natural Monsters, and at least 1 of each Fire Monster on Fire Haven. Upon awakening, the Celestials will begin producing Currency, and can go through ascension into adult Celestials.

Associated Months[]

During a Celestial's associated month, it will be available to purchase for 60% off, and its adult form will be available to obtain. The full list is below.

List of Young Celestials[]

Monster Cost: Required inventory Time Limit Sells for: Fill Price Associated
Element
Full price Dormant
(Discounted) (Awakened)

Hornacle

12 Keys (5 Keys)
Formerly Cost:
120 (48 )
x3x5x4x4x3x3
x12x8x2x15x9x50
12 days 72,000
(1,461,400 )
4,720

Furnoss
25 Keys (10 Keys)
Formerly Cost:
85 (34 )
x2x4x3x3x3
x7x5x5x3x2x2
x15x5x10x25
25 days 33,000
(19,933,150 )
3,760

Glaishur
10 Keys (4 Keys)
Formerly Cost:
95 (38 )
x4x3x3x2x2x1
x2x8x10x7x5x40
10 days 40,000
(1,393,018 )
3,480

Blasoom
14 Keys (6 Keys)
Formerly Cost:
145 (58 )
x3x5x4x4x3x3
x3x9x8x5x5x20
14 days 84,000
(1,448,274 )
2,880

Syncopite
11 Keys (4 Keys)
Formerly Cost:
90 (36 )
x2x4x6x4x3
x6x6x3x5x2x10
x6x12x30x75
11 days 34,000
(1,079,619 )
6,960

Vhamp
8 Keys (3 Keys)
Formerly Cost:
140 (56 )
x1x3x3x1x4
x15x5x5x9x12
x7x5x35x50x40
8 days 80,000
(922,792 )
7,800

Galvana
28 Keys (11 Keys)
Formerly Cost:
150 (60 )
x1x1x1x1x1x1
x2x2x2x3x3x3
x3x3x3x3x3x3
x3x3x3x3x4x4
x4x4x4x4x4x6
x10x10x5x5x5x10
x10x10
28 days 88,000
(12,996,291 )
6,000

Scaratar
9 Keys (4 Keys)
Formerly Cost:
100 (40 )
x2x4x3x2x1
x5x7x6x3x3x4
x6x16x25x36
9 days 44,000
(930,091 )
4,920

Loodvigg
8 Keys (3 Keys)
Formerly Cost:
160 (64 )
x2x5x2x2x1x8
x6x5x4x2x8x6
x15x25x30
8 days 100,000
(1,106,445 )
4,840

Torrt
7 Keys (3 Keys)
Formerly Cost:
175 (70 )
x1x3x2x2x2x1
x6x4x6x6x4x50
7 days 110,000
(889,763 )
3,480

Plixie
13 Keys (5 Keys)
Formerly Cost:
110 (44 )
x5x3x2x2x4
x15x8x7x16
x35x20x12x25x25x70
13 days 50,000
(1,871,851 )
9,960

Attmoz
12 Keys (5 Keys)
Formerly Cost:
75 (30 )
x3x3x2x2x2x2
x1x8x6x6x5x25
12 days 30,000
(1,167,138 )
2,600

Adult Celestials[]

After absorbing the power of the condensed stardust from the Big Clangor held inside Keys, this Celestial's Ascension under the stars of the [Constellation name] Constellation is complete! The intermediate stage of a Celestial's life cycle ushers in physical changes, but more importantly, a shift in attitude and perspective. Having outgrown its youthful outlook and appearance, it now turns its attention to the niche interests and habits that make up that most unusual and esoteric of periods - middle age.
In-game description at the beginning of every adult Celestial bio

Adult Celestials were added to My Singing Monsters on August 2nd, 2023. During a Celestial's corresponding month, the adult variant will be made available, but it will have to be completed during that month only. The Celestials must be awakened in order to ascend to their adult forms. The adult version will require a new set of Eggs to zap, including new Flex Eggs.

Once all eggs have been obtained, it will cost Keys to complete the ascension. Due to this process, adult Celestials will start making Keys, in addition to Coins, Shards, Treats, and Diamonds.

List of adult Celestials[]

Monster Ascension
Cost
Inventory Requirement Time Limit Sells for: Fill Price Associated
Element

Adult Hornacle
10 Keys x3x3x3x3x2
x2x2x2x2x2
x2x2x2x2x1

x2

x1

x1

31 days
(January 1st 3:00pm UTC
to February 1st 3:00pm UTC)
2,757,141 3,375

Adult Furnoss
10 Keys x3x3x3x3x3
x2x2x2x1x1
x1x1x5x3x3
x3x2x2x2x1
x1

x2

x1

28/29 days
(February 1st 3:00pm UTC
to March 1st 3:00pm UTC)
10,394,250 4,175

Adult Glaishur
10 Keys x3x3x3x3x2
x2x2x2x2x2
x2x2x2x2x1

x2

x1

x1

31 days
(March 1st 3:00pm UTC
to April 1st 3:00pm UTC)
2,965,012 3,375

Adult Blasoom
10 Keys x3x3x3x3x2
x2x2x2x2x2
x2x2x2x2x1

x2

x1

x1

30 days
(April 1st 3:00pm UTC
to May 1st 3:00pm UTC)
2,965,012 3,375

Adult Syncopite
10 Keys x3x3x3x3x3x3
x2x2x2x2x1x5
x3x3x3x2x2x2
x1x1

x2

x1

31 days
(May 1st 3:00pm UTC
to June 1st 3:00pm UTC)
4,445,481 4,475

Adult Vhamp
10 Keys x3x3x3x3x3x3
x2x2x2x2x1x1
x1x1

x3

x2

30 days
(June 1st 3:00pm UTC
to July 1st 3:00pm UTC)
3,358,803 3,900

Adult Galvana
10 Keys x2x2x2x2x2x2
x2x2x2x2
x2x2x2x2x2x2
x1x1x1x1x1x1
x1
x1

x1

x1

x1

x1

x1

31 days
(July 1st 3:00pm UTC
to August 1st 3:00pm UTC)
9,834,264 4,850

Adult Scaratar
10 Keys x3x3x3x3x3
x3x2x2x2x2
x1x5x3x3x3
x2x2x2x1x1

x2

x1

31 days
(August 1st 3:00pm UTC
to September 1st 3:00pm UTC)
4,139,704 4,475

Adult Loodvigg
10 Keys x3x3x3x3x3
x3x2x2x2x2
x1x1x1x1x1
x1x1x1

x1

x1

x1

x1

30 days
(September 1st 3:00pm UTC
to October 1st 3:00pm UTC)
3,790,183 3,350

Adult Torrt
10 Keys x3x3x3x3x2
x2x2x2x2x2
x2x2x2x2x1

x2

x1

x1

31 days
(October 1st 3:00pm UTC
to November 1st 3:00pm UTC)
2,841,761 3,375

Adult Plixie
10 Keys x3x3x3x3x3x3
x2x2x2x2x1x5
x3x3x3x2x2x2
x1x1

x2

x1

30 days
(November 1st 3:00pm UTC
to December 1st 3:00pm UTC)
6,377,956 4,475

Adult Attmoz
10 Keys x3x3x3x3x2
x2x2x2x2x2
x2x2x2x2x1

x2

x1

x1

31 days
(December 1st 3:00pm UTC
to January 1st 3:00pm UTC)
2,611,875 3,375

Wildcards[]

As of October 11, 2023, the Celestials can now be ascended prior to all the eggs being filled. This is via a process called Early Ascension. Ascending a Celestial early is risky, and not always successful. Attempting an Early Ascension costs the same amount of Keys as a normal Ascension, and the Keys will be spent regardless of if the attempt fails or succeeds. If the Early Ascension fails, a majority of the eggs in the inventory will be lost, but as compensation, you can gain an amount of Wildcards, which can be added to any Monster's inventory as a substitute for missing eggs or missing Monsters.

Elder Celestials[]

Elder Celestials are an upcoming form of the Celestials currently only mentioned in the Book of Monsters. It is unknown exactly what these Monsters will look like, although they are speculated to resemble the Celestials seen on Starhenge. According to the help menu for young Celestials available to be ascended, Flex Eggs can also be of the Epic variety. Considering that all adult Celestials require Rare Flex Eggs, and adult Celestials are akin to Rares, elder Celestials will very likely require Epic Monsters to be zapped.

In an episode of MSM Live, Monster-Handler Matt mentioned that this would start happening the year after each of the Celestials have ascended into their adult forms. However, this has not occurred, and there have been no further updates on when the elder Celestials will be released.

However, it should be noted that the Mute All Button is currently absent on Celestial Island, as the Island lacks a "main" Structure (such as a Castle). The promotional image for the Mute All Button stated that it was "not yet available" on Celestial Island, so its release is inevitable. Given that this problem was also addressed on Wublin Island with the Polarity Amplifier Structure coinciding with Epic Wublins, it is plausible that Celestial Island will get a Structure of its own, likely coinciding with the release of elder Celestials.

Income[]

The Celestials generate random types of Currency (Coins, Diamonds, Shards, or Treats) similarly to the way Wublins do on Wublin Island. Specifically, the server decides a time interval until the Currency is ready, evenly distributed between 6-12 hours, and a Currency type. For young Celestials, Coins, Treats, and Shards are generated at the same hourly rate as Common Wublins, namely 6,500 Coins/hour, 1,200 Treats/hour, or 24 Shards/hour. The time interval is multiplied by this rate to give the amount of Currency. Diamonds are produced at a flat rate of 2 per collection, regardless of the time interval. The estimated percentage chance of each Currency is stated in the section below.

Adult Celestials can generate Keys in addition to Coins, Diamonds, Shards, and Treats. The estimated percentage chances of each Currency type are stated in the section below. They produce Coins, Treats, and Shards at the same hourly rates as Rare Wublins, namely 8,125 Coins/hour, 1,500 Treats/hour, or 30 Shards/hour. They produce 3 Diamonds per collection, 1 more than their young counterparts, and 1 Key per collection.

Currency Type Distribution[]

Though it is not as necessary to track earning rates of different Currencies for Celestials as it is for Wublins, it may still help a player invest in their Diamond farm, or maybe even a Key farm if they are more advanced (though they must also take into account the time for their farm to break even; info is shown 2 sections below). The help menu of Celestial Island mentions nothing concerning harder-to-obtain Celestials earning ameliorated rewards. It is also a given that all 60 Celestial statues can be placed with no spacial problems.

Please do not edit this table based on guesses.

Please do not take this table as absolute truth either. Data collection is still underway; these numbers could be off by as much as several percentage points, particularly where there is a lower number of data points.

A recommendation when computing the data: the greater the order of magnitude of the number of datapoints, the greater number of places after the decimal of the percentage (e.g. 12,345 datapoints -> 20.0001%; 10^4 is greatest place being used, so 4 decimals after the percentage.) This is to emphasize accuracy as more samples are taken. Data start to become fairly accurate around the 300 - 500-mark.

Ascension
Status
% Coins
(# Samples)
% Treats Treats
(# Samples)
% Shards Shards
(# Samples)
% Diamonds
(# Samples)
% Keys Keys
(# Samples)
Total
Datapoints
Young 33.93%
(305)
33.04%
(297)
28.81%
(259)
4.23%
(38)
N/A 899
Adult 30.9264%
(4,678)
31.8389%
(4,815)
29.7229%
(4,495)
5.1974%
(786)
2.3077%
(349)
15,123

Cost of Celestials[]

To buy every Celestial at full price, it costs 167 Keys (Keys). Each additional set costs a total of 68 Keys (Keys) if each is bought during the associated month.

Monster
Torrt

Blasoom

Hornacle

Attmoz

Glaishur

Syncopite
Full price 7 Keys 14 Keys 12 Keys 12 Keys 10 Keys 11 Keys
Discounted price (-60%) 3 Keys 6 Keys 5 Keys 5 Keys 4 Keys 5 Keys
Monster
Scaratar

Loodvigg

Plixie

Furnoss

Vhamp

Galvana
Full price 9 Keys 8 Keys 13 Keys 25 Keys 8 Keys 28 Keys
Discounted price (-60%) 4 Keys 4 Keys 6 Keys 10 Keys 4 Keys 12 Keys

Gallery[]

Notes[]

  • Every Celestial represents a month of the year and an Element, being the 5 Natural Elements, the Fire Element, the 5 Ethereal Elements, and the single Supernatural Element, Electricity.
    • Despite all the Celestials representing an Element, there are several Elements that aren't represented by a Celestial. Those are the Legendary, Seasonal, Dipster, Mythical, Magical, and Paironormal Elements.
    • Due to the Celestials all being created during the Big Clangor, the birth of the Monster World, and their association with the 12 months of the calendar year in the Human World, it is unlikely that Celestials representing any of the four Magical Elements will be discovered.[1] This likely applies to the other unrepresented Elements as well.
  • The Celestials are discounted 60% during the month they represent. All Celestials have also been discounted 50% for a few days during Anniversary Month each year.
  • Dipster, Electricity, and Celestial are the only Elements in My Singing Monsters that cannot be obtained by breeding.
  • Before version 5.0, The Celestials and Epic Wubbox were the only Monsters in the entire series that required the use of Diamonds to be obtained. While other Monsters can be bought with Diamonds, those Monsters can also be obtained through breeding.
    • Now, Celestials and Dipsters are the only Monsters in the entire series that require the use of Keys to be obtained.
    • Despite formerly costing Diamonds (now keys), the Celestials Sell for Coins, meaning they can be bought back in the Market for Coins.
  • The Celestials are the first Monsters that originated in Dawn of Fire to be later introduced to My Singing Monsters.
    • The Fire-Elementals from Dawn of Fire, other than Kayna (which was on Tribal Island before), came later as well, being the second.
  • The Natural Celestial Monsters that found the Ethereal Celestials Monsters share that Ethereal Element on the Natural Island it represents. i.e. Hornacle found Syncopite, and Syncopite represents Crystal, which is available on Water Island, and its main Element is Water, which Hornacle represents. The same goes with Torrt finding Scaratar, Glaishur finding Loodvigg, Blasoom finding Plixie, and Attmoz finding Vhamp.
    • Not only this, but all young Celestials are powered by either only Monsters that are made from the Element they represent, or, in the case of the young Celestials which represent Ethereal Elements, are powered by the Monsters which inhabit the Island that the Monster of their Element inhabits, i.e. Plixie can only be powered by Monsters that can be found on Plant Island because Ghazt can be found there.
  • Zapping a Monster to a Celestial will give the same XP as the Monster that had been placed on the Island.
  • If a Celestial is muted before it ascends, it will become unmuted when it does.
  • During Extra-Life 2021, a reading from an ancient text revealed that the Colossals taught the Celestials how to "perform music in a voice or style unique to them," and created Starhenge to give the Celestials a place to sing in harmony.
  • Celestial is the second Element in the original game to not exist on any of the Natural Islands.
  • Fire Monsters (on Fire Haven) are only required for Furnoss and Galvana.
  • To revive one of each Celestial, the following amounts of eggs are needed:
    • Tweedles: 69
    • Potbellies: 90
    • Noggins: 306
    • Toe Jammers: 195
    • Mammotts: 150
    • Kaynas: 21
    • Dandidoos: 35
    • Cybops: 41
    • Quibbles: 33
    • Pangos: 28
    • Shrubbs: 32
    • Oaktopi: 49
    • Furcorns: 43
    • Fwogs: 59
    • Drumplers: 46
    • Maws: 76
    • Glowls: 10
    • Flowahs: 8
    • Stoggs: 8
    • Reedlings: 19
    • Spunges: 18
    • Thumpies: 17
    • Scups: 16
    • PomPoms: 14
    • Congles: 15
    • Pummels: 19
    • Clambles: 16
    • Bowgarts: 21
    • T-Roxes: 21
    • Barrbs: 5
    • Floogulls: 6
    • Repatillos: 5
    • Trings: 3
    • Entbrats: 9
    • Deedges: 7
    • Riffs: 5
    • Shellbeats: 6
    • Quarristers: 4
  • The Celestials seem to be associated with the Magical Islands that took the places of the Outer Islands they were patrons for. This is evident with Scaratar requiring Faerie Monster Eggs to ascend, and Cloud Island's patron Celestial is Scaratar.
  • There used to be a bug where the animation for ascending Loodvigg mistakenly used Scaratar's constellation instead. This was fixed later on.
  • Looking at the inventory of the adult Celestials, the Seasonals that are required for each Celestial are celebrated in their respective months. The only exception is adult Loodvigg, since Jam Boree can't be zapped from Seasonal Shanty.
  • In adult Furnoss' bio, it is revealed that Furnoss is the oldest Celestial.
  • Celestials might dematerialize and "become one with the stars again" if they go too far from Celestial Island.[2]
  • The Celestials used to cost Diamonds. As of October 1, 2025, they now cost Keys.
    • This means even if the game progress hadn't been updated to 5.0.0 at one moment, for example where one player was still at version 4.9.0, the change from Diamonds to Keys is still affected despite not being manually updated to 5.0.0.

References[]


Elements
Elements Classes Seasonal Events