“ | Drag two eligible monsters to the Breeding Structure. What kind of fascinating Egg will emerge? Select individuals with different elements. Complex combinations are unstable and may turn out like a parent. | ” |
— In-game description |
The Breeding Structure is used for purposes of breeding all monsters for free. The way to use the structure is the same, two monsters are bred together to produce different monsters with their elements. Also, there are no "special" monsters that require special combinations to make special elements (currently, the only two "special" monsters are Celestials, which are only summoned through the Daily Login Game, and Prismatic Monsters, which are summoned on the Outer Islands). Similar to the original game, monsters of the same species cannot be bred together. The monsters used for breeding may come up as an offspring unless they are both different single element monsters which will guarantee a double element monster.
General Breeding Rules[]
“ | To start the breeding process, drag two Monsters, level four or higher, to the Breeding Structure. | ” |
— Error message when attempting to start breeding with no monsters |
All monsters in the game have natural elements. It is more simple than that of the original My Singing Monsters game, as there are no "special" monsters that are breedable, which have different mechanisms and types of breeding per island. In Dawn of Fire, all of the breeding of Natural Monsters are done exclusively on the Continent, and only the elements Fire, Earth, Cold, Water, Plant, and Air are used.
Trying to breed more than two elements together is unstable and can possibly result in either parent. For example, breeding a Stogg (Fire, Earth) and a Mammott (Cold) can result in either a Ziggurab (Fire, Earth, Cold) or a Stogg or Mammott. Sometimes multiple attempts are required before getting the right combination.
Duplicating elements in the "gene pool" will result in an offspring of either parent. For example, breeding Glowl (Fire, Air) + Thrumble (Fire, Water, Earth) will not result in a Flum Ox (Fire, Air, Water, Earth), but instead result in either parent because the Fire element is repeated.
Do note that some combinations of elements are unavailable. That means sometimes you may have to look at the Shop to find the monster configuation of a monster desired and select from the monsters you have to create the desired monster.
Double Element Monsters[]
Breeding monsters with two elements is easy because it guarantees a 100% breeding success, as long as different single-element monsters are used in breeding such monsters. For example, breeding a Stogg (Fire, Earth) requires Kayna (Fire) + Noggin (Earth).
Triple Element Monsters[]
Monsters with more than two elements are difficult to breed and triple-element monsters require a bit of persistance to breed them successfully. They can be bred by breeding a single-element monster and a double-element monster together.
An example of a Triple Element Monster that could be bred is a Ziggurab (Fire, Earth, Cold). One possible way to create a Ziggurab is to use Mammott (Cold) + Stogg (Fire, Earth). Often, combinations that would create the Ziggurab would work, however, the breeding may sometimes fail and bring in either a Mammott or a Stogg. Note that there are other combinations for the Ziggurab, these being Boskus (Fire, Cold) + Noggin (Earth), and Drumpler (Earth, Cold) + Kayna (Fire).
Quad Element Monsters[]
These types of monsters have a very large element complexity and require a great deal of persistance in order to breed them successfully. They can be bred using either two double-element monsters or using a triple-element monster and a single-element monster. It is well-believed that breeding a triple-element monster and a single-element monster together will make a successful offspring.
One example of a Quad Element Monster is a Yelmut (Fire, Air, Plant, Cold). One example combination is Sooza (Fire, Plant, Cold) + Tweedle (Air), another being Pango (Air, Cold) + Flowah (Fire, Plant). The Yelmut can be bred using multiple methods by combining other monsters' elements, however, breeding any Yelmut successfully with any monster combination is rather difficult, as failures are higher than in Triple Element Monsters.
Quint Element Monsters[]
These types of monster have currently the greatest element complexity of all monsters. Because of such complexity, these monsters are very, very difficult to breed. They can be bred using a combination of a double-element monster and a triple-element monster or a quad-element monster and a single-element monster. It is well-believed that breeding a quad-element monster and a single-element monster brings the most success to breeding a quint-element monster.
For example, we have Candelavra (Fire, Air, Plant, Water, Earth). One example combination is Shellbeat (Air, Plant, Water, Earth) + Kayna (Fire), another being Thrumble (Fire, Water, Earth) + Dandidoo (Air, Plant). There are even greater number of different possibilities of combinations, however, breeding any Candelavra successfully with any monster combination is very difficult, because failure rates in breeding Quint-Element Monsters are greater than the failure rates in Quad-Element Monsters, and also because a Quad-Element Monster can possibly impede breeding process, if using Quad-Element Monster + Single-Element Monster.
Other combinations[]
Duplicating elements into the gene pool will only result with an offspring of either parent unless you use one of the following combinations:
Wynq (Water, Cold, Fire) + T-Rox (Earth, Water, Cold) makes Punkleton (Spooktacle Jr.), Barrb (Air, Plant, Fire) + Whaddle (Air, Water, Fire) makes Yool (Festival of Yay Jr.), Tiawa (Earth, Water, Cold, Fire) + Kayna (Fire) makes Schmoochle (Season of Love Jr.), Barrb + Floogull (Air, Earth, Fire) makes Blabbit (Eggs-Travaganza Jr.), and Woolabee (Air, Cold, Fire) + Pango (Air, Cold) makes Hoola (Summersong Jr.) during their respective seasonal events throughout the year.
The other examples are when you breed a Pummel (Plant, Earth, Water) with a Reedling (Air, Plant, Earth) to get G'joob (Mythical) or with a Repatillo (Plant, Earth, Fire) to get Yawstrich (Mythical).
Notes[]
- The Heart in the Breeding Structure resembles a groundcherry.
- The one single exception to the original game's Breeding Structure rules is that when breeding a Quad-element monster and any other monster, the chance of breeding a Quad-element monster is greatly increased compared to the original game (when breeding a Quad-element monster with another monster in the original game, it is very rare that the resulting monster will be the Quad instead of the other parent, unless you breed the Quad with its Rare version). For example, when breeding an Entbrat (Earth, Water, Plant, Cold) and a Mammott (Cold) in both games, you have a higher chance of getting an Entbrat in Dawn of Fire.
- Now in 2.0.0, you can get a new Breeding Structure every time you unlock an island part in The Continent.
- If you were high enough level to receive a Breeding Structure before the update, you could get the extra Breeding Structure(s) in your Mailbox.
- It used to be possible to breed monsters of the same species together. This feature has since been removed on a later update.
Structures (Dawn of Fire) | |||||||||||||||
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