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This article is for the game mechanic, for breeding combinations of each individual Monster, see Breeding Combinations
This is the main article for Breeding. For the category, see Category:Breeding.
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This article is for the game mechanic, for breeding combinations of each individual Monster, see Breeding Combinations.
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Breeding is a core mechanic in My Singing Monsters that is used to obtain most of the game’s Monsters. This mechanic is unlocked at level 7, when acquiring the Breeding Structure.


To breed, select two Monsters of different species that are at least level 4 in the Breeding Structure. A new Monster will result consisting of all elements combined, unless an element is repeated. If an element is repeated, the resulting Monster will be one if its parents. For example, Drumpler Earth Element.pngCold Element.png and Mammott Cold Element.png will not result in a new Monster because the Cold Cold Element.png element is repeated.

Breeding Combinations

Recently moved, TBA

General Breeding Rules

Note: This is a dump of content that previously resided on Breeding Structure. This section is still be reworked for this article.

Example: Breeding a Maw (Water, Cold) with a Clamble (Plant, Earth, Cold) contributes 4 different elements to the pool (Plant, Earth, Cold, Water).

Although the Entbrat consists of Plant, Earth, Cold, and Water elements, it cannot be bred with this combination because the Cold element was repeated.

Since there were repeated elements, the resulting offspring will be one of the parents: most likely the Maw (2 elements) because it has fewer elements.

This is because elements are repeated, and the 4-element monsters cannot be the result of "incorrect" breeding combinations. The 4-element monsters can only be the result of valid breeding combinations.

The only times you can successfully breed monsters that have elements in common are when you're trying to get one of the special monsters such as the Ethereal Monsters, the Shugabush, Epic Monsters, or the Seasonal Monsters. And these breeding attempts still usually fail, giving an offspring that matches one of the parents.

Breeding Tips

This list is in the process of being phased out. Please note the following:

  1. When choosing which monsters to breed, it does not matter which monster is on the left or right column.
  2. When Breeding, pick a combination (if more than one) that will take the least amount of time. For example, Entbrat + T-Rox is a better choice for a Ghazt than Entbrat + Clamble. This is because a Clamble takes more time. The less time you have to wait, the more often you can continuously attempt to breed the desired monster.
  3. Visit Breeding Times page for enhanced breeding times on the Enhanced Breeding Structure and the Enhanced Nursery
  4. Rare Monsters have the same breeding combination(s) and element(s) as their natural counterparts but are less common than their natural counterparts (the exception is single-element Natural Rares, which must be bred using triple-element monsters that both possess their respective element). Check the Mailbox often to see if there are any breeding promotions of Rares.
  5. Epic Monsters have a very specific breeding combination for every island they are in. They do not have the same breeding combination as their common or Rare counterparts, nor is it the same breeding combination for each island, so it is worth checking a specific island on the below table for the breeding combo of a certain Epic Monster before breeding it. Check the Mailbox often to see if there are any breeding promotions for Epics.
  6. Having your Wishing Torches lit increases the odds of a successful Breeding attempt.
  7. Increasing the level of the 'parent' Monsters increases the odds of a successful Breeding attempt, up to at least Level 15.
  8. Unsuccessful Breeding attempts (Breeding Failure) can also be used to get the desired Monster, sometimes with better odds than their 'normal' combinations.

Double Element Monsters

Generally, the easiest to breed and hatch, two-element monsters simply require two single-element monsters. For example, a Tweedle and a Potbelly should breed to create a Dandidoo. These breeding combinations appear to have 100% success rate.

It should be noted that breeding double element Ethereal Monsters does not have a 100% success rate, and are generally very difficult to breed. Double element Fire and/or Magical elementals also do not have a 100% success rate, but are less difficult to breed.

Triple Element Monsters

These are slightly harder to breed and hatch, as a two-element monster and a single-element monster are required, and sometimes the offspring will take the species of a parent instead. For example, if the breeding is successful, a Quibble and Mammott would create a Congle.

Quad Element Monsters

The hardest of all natural monsters to breed and hatch, most of the time you will breed a parent by accident.

The player can breed these by pairing 2 two-element monsters or breeding a three-element and a single-element monster together. Here are two examples of trying to make a Deedge:

Maw + Dandidoo

Bowgart + Tweedle

The combinations of three-element and one-element monsters have higher success rates for breeding a Quad Element Monster than using a pair of two-element monsters. Otherwise, there currently is no evidence that any specific combination for any monster is more successful than another.

However when breeding for Quad Element monsters, many will choose which combination based on the breeding times of the parents, so that "failures" can be moved from the Breeding Structure to the Nursery at predictable or regular intervals without using diamonds to speed the process.

For example:

  • Using a pair of two-element monsters to breed a Deedge: Pango and Oaktopus

With each failed attempt, regardless of which parent is returned, the result is a monster that breeds in 8 hrs, so every 8 hrs an egg will hatch from the Nursery and one can be moved from the Breeding Structure to the Nursery.

With each failed attempt, the result will be an egg that takes 12 hrs or one that takes 2 minutes. This can result in a Mammott egg sitting complete in the Breeding Structure waiting nearly 12 hrs for a Spunge egg to finish its time in the Nursery. Since the result of a failed attempt is random, it can be hard to predict how often eggs will be ready to be moved - if several Mammott eggs are returned in a row, then several breeding attempts can happen in a matter of minutes. However, if a Spunge egg is returned, then no more attempts can be made for 12 hrs (unless diamonds are used).

As such, the method used depends on the player's goal. If the goal is to breed a Quad Element monster, 3/1 combinations are recommended due to a higher success rate. If the goal is to sell unwanted monsters for money, then breeding a pair of two-element monsters can result in more regular intervals while still providing the chance of breeding a Quad Element Monster.

If a Quad Element Monster is put in the Breeding Structure with another monster, the result of the breeding attempt will almost always (used to be ALWAYS but has since been changed) be that other monster. Exceptions:

  • A very small chance of getting the Quad Element Monster. Chance seems to be higher when breeding with a monster with more elements.
  • If breeding a Triple and a Quad Element Monster, there is a small chance.(or moderate chance during a matching breeding event) of getting an Ethereal.
  • If breeding combination matches a Seasonal, Rare or Epic monster that is currently available for a limited time.

Thus if breeding to sell unwanted monsters or to feed Wublins or Celestials , you can breed a target monster with the Quad Element Monster and most of the time get exactly the monster you intended. This can be used to sell monster eggs at regular intervals if the same combination (or one with equivalent breeding times) are used repeatedly. For example,: Bowgart and Entbrat will most of the time produce Bowgarts, except a very small chance of producing the Ghazt or Entbrat.

Seasonal Monsters

Some monsters do not follow regular breeding requirements. Instead of requiring specific monsters as parents and a combination that is usually considered "unstable". Examples include the Punkleton, a limited Halloween monster that was bred using a Bowgart and a T-Rox, and the Yool, which is bred during the Yay season with Thumpies and a Congle.

Seasonal Monsters are harder to breed than non-limited monsters, leading some to presume that the combinations are not correct.

Legendary Monsters

Similar to Seasonal Monsters, the Legendary Monsters or "Shugafam" require specific breeding combinations. A comprehensive list of these combinations can be found here. The chance of a successful breeding is not 100%, and does not appear to depend on the element level of the non-Shugabush monster.

Wubbox and the Ethereals

With the addition of the Wubbox and then the Ethereal Monsters, it appears there may be fundamental, and permanent, changes to the breeding rules. The Wubbox added another element, but as of yet cannot be placed in the breeding structure. The Ethereal monsters appear to be the result of breeding an island's 4-element monster with ANY of the 3-element monsters available. This obviously results not only in duplicated elements (like the Limited Time monsters do), but also up to four different end combinations (unlike the Limited Time Monsters which only have one combination).

The Ethereals appear to be even rarer than even Limited Time monsters, with suggestions that the chance of success is around 1%.

Rare Monsters

Rare versions of the common monsters are available for breeding and purchasing Rare Monsters. Rare Monsters are much more difficult to breed than their common counterparts. All Rare Monsters (except the Rare Wubbox) can ONLY be bred or purchased during the game periods in which they are specifically stated to be available, as made in notifications at the startup of the player's game, in the player's game mailbox, and on the official My Singing Monsters website. The Rare Wubbox, on the other hand, cannot be bred at all, but rather can be purchase for dmerely one (1) Starpower each, available at any time in the StarShop.

Rare Monsters can be used in the Breeding Structure. They give the same results as their common counterparts. That is, if you need monster 'X" as one of the parents, you can use a "Rare X" instead. It isn't known if the chances of successful breeding are affected by that substitution. Rare monsters can also be used to breed with their common counterparts, thus being the ONLY guaranteed way of getting a monster.

Epic Monsters

Epic versions of the common monsters are available for breeding and purchasing Epic Monsters. Epic Monsters are by far the most difficult to breed compared to their common and Rare counterparts, and require very specific breeding combos that differ from island to island. All Epic Monsters can ONLY be bred or purchased during the game periods in which they are specifically stated to be available, as made in notifications at the startup of the player's game, in the player's game mailbox, and on the official My Singing Monsters website.

Epic Monsters cannot be used in the Breeding Structure, regardless of whether their common or Rare counterparts can or not.

Breeding Times

See the Breeding Times page for a table focused on and sorted by the time it takes for a successful Breeding attempt.

Breeding Tables

See the Breeding Tables page for a matrix-style table of Breeding Combinations.

Breeding Failure

See the Breeding Failure page for more information about unsuccessful Breeding attempts, what to do about them, and how to use them to your advantage.


  • You Are Not Allowed To Breed Dipsters

Breeding Eggs Feeding Likes