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This article is for the game mechanic, for breeding combinations of each individual Monster, see Breeding Combinations
This is the main article for Breeding. For the category, see Category:Breeding.
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This article is for the game mechanic, for breeding combinations of each individual Monster, see Breeding Combinations.

Breeding is a core mechanic in My Singing Monsters that is used to obtain most of the game’s Monsters. It is unlocked at level 7, when acquiring the Breeding Structure.

Mechanics[]

To breed, select two Monsters of different species that are at least level 4 in the Breeding Structure, in any order you’d like. A new Monster will result consisting of all Elements combined, unless an Element is repeated. If an Element is repeated, the resulting Monster will be one if its parents. For example, Drumpler Earth ElementCold Element and Mammott Cold Element will not result in a new Monster because the Cold Cold Element Element is present in both Monsters. Correct combinations can also often lead to resulting in the parent Monsters, with the exception of Natural Double-Element Monsters.

Some special Monsters like Ethereals, Shugabush, Mythicals, Seasonals, and Epics aren't determined by a specific Element combination, and instead need two specific Monsters.

Increasing Odds[]

When breeding for special Monsters, it is common for it to fail and result in one of the parent Monsters. However, there are multiple ways to increase the odds of these rarer Monsters. Lighting Wishing Torches can increase your odds by 1 to 1.5% per torch lit. Buying most types of Island Skins will double the effect of your torches, though keep in mind Island Skins are a hefty investment. Increasing the level of parent Monsters can also increase the odds of a successful breeding attempt, up to at least Level 15.

Another technique is to use a combination that will take the least amount of time, so that you can attempt breeding again sooner. For example, Ghazt’s breeding combo on Plant Island requires Entbrat plus a Triple-Element Monster. Entbrat + T-Rox can result in a T-Rox, which takes 8 hours, while Entbrat + Pummel, Bowgart, or Clamble all can result in a Triple-Elemental that takes 12 hours.

Breeding Combinations[]

Main article: Breeding Combinations

Double Element Monsters[]

Doubles are the easiest to breed, and just require two Single-Element Monsters. For example, Maw Water ElementCold Element is bred by breeding Mammott Cold Element and Toe Jammer Water Element. Natural Doubles have a 100% success rate, and thus cannot result in one of the parents. Double-Element Fire and Magical Monsters are slightly harder to breed and can result in one of the parent Monsters. Double-Element Ethereals are much harder to get and will often fail.

Triple Element Monsters[]

Triples are slightly harder to breed, and require a Double-Element and single element Monster. For example, Quibble Air ElementWater Element and Mammott Cold Element can result in a Congle Air ElementWater ElementCold Element. Breeding combinations for Triple-Element Monsters are not guaranteed, and thus can result in one of the parents instead.

Quad Element Monsters[]

Quads are even harder to breed, and in the case of Fire and Magical Monsters, can be especially challenging. Since Quad-Element Monsters have many Elements, many combinations exist. Breeding a Triple with a Single is much more successful than breeding two Doubles.

Rare Monsters[]

Main article: Rare Monsters

Rare Monsters are special variants of existing Monsters that are harder to obtain and only available for limited times. They have the same combination as their Common counterpart, with the exception of Rare Singles, which are bred with two Triple-Element Monsters that share the same Element as the Single. For example, Bowgart Plant ElementWater ElementCold Element and Pummel Plant ElementEarth ElementWater Element can result in either Rare Potbelly or Rare Toe Jammer since they share the Plant and Water elements.

Once you have the common and rare variants of a Monster, you can breed them together to have a 100% chance of getting that Monster.

Epic Monsters[]

Main article: Epic Monsters

Epic Monsters are special variants that are even harder to get than Rare Monsters that are also only available for limited times. Instead of sharing a breeding combination with their Rare and Common counterparts, each Epic Monster has a unique combination that differs from Island to Island, which do not follow a logical pattern. Epic Monsters cannot be selected to breed in the Breeding Structure.

Seasonal Monsters[]

Main article: Seasonal Monsters

Seasonal Monsters are special Monsters available for limited times during their respective Seasonal Events, or on other occasions, such as an Out-of-Season event or during Anniversary Month. Each Seasonal has a unique combination that is used across all Islands (except Seasonal Shanty), and has a high likelihood of failure.

On Seasonal Shanty, Common Seasonals are always available to breed. They are divided into three types: Core Seasonals, being Punkleton, Yool, Schmoochle, Blabbit, and Hoola, and Aux. Seasonals, being Gobbleygourd, Clavavera, Viveine, Carillong, Whiz-bang, Monculus, Ffidyll, Boo'qwurm, and Spurrit, and Seasonals, with just Jam Boree. The Core Seasonals cannot be bred without already having the Monster, so they must be teleported or bought. Each Aux. Seasonal, or Jam Boree, has a specific combination of two Core Seasonals. Typically, the combination contains the two Core Seasonals that the Aux. Seasonal/Seasonal is closest to. For example, Ffidyll is bred with Schmoochle and Blabbit, as Cloverspell occurs between these Seasonal Events.

Ethereals[]

Ethereals are special Monsters that are always available to breed. Each Natural Island has a Single-Element Ethereal available. They can be bred with a Quad-Element and Triple-Element Monster. Ethereal combinations have a 1% chance of success, but occasionally Ethereal Breeding Bonanza weekend promotions will increase this to 6%.

On Ethereal Island, Single element Ethereals cannot be bred without already having the Monster, so they must be teleported or bought. Double-Element Ethereals are bred just like any other double, but are much harder to get.

Shugafam[]

Shugabush is a special Monster only breedable on Plant Island. Like other special Monsters, it has a unique combination with a low rate of success. It can be bred with Bowgart and Clamble. On Shugabush Island, it must be teleported. The other members of the Shugafam are exclusive to Shugabush Island, and can be bred with Shugabush and a specific Natural Monster.

Mythicals[]

Mythical Monsters are another special class of Monsters with a special combination with a low rate of success. G’joob is bred with T-Rox and Pummel. Strombonin is bred with Bowgart and Spunge. Yawstrich is bred with T-Rox and Scups. Anglow is bred with Scups and Pummel. Hyehehe is bred with the Thumpies and PomPom. Buzzinga is bred with Reedling and Barrb. And Cherubble is bred with Congle and Woolabee. However, on Mythical Island, the Mythicals from the Natural and Fire Islands gain the ability to breed with the pure Dream Element Mythical, Cataliszt, to create Dreamythicals. Similarly to how each member of the Shugafam on Shugabush Island is bred as a result of breeding Shugabush with a specific Natural Monster, each Dreamythical on Mythical Island is bred using Cataliszt and a specific Mythical Monster from the Natural and Fire Islands.

Non-Breedable Monsters[]

Some Monsters are not available to breed and must be purchased from the Market instead. These Monsters include: Werdos, Dipsters, and all variants of Wubbox. Celestials, Wublins, and Vessels from Amber Island must be purchased from the Market and awakened by zapping eggs into them. Variants on Amber Island also cannot be bred as they acquired from the Crucible/Enhanced Crucible.

Getting Duplicates[]

When you already have a Monster and want to get more of the same Monster, there are different breeding combinations with higher chances of success that can be used. These combinations can also be used to get Rare variants more reliably. The best combination to use is the Monster you want + its Rare counterpart (Common + Rare), which results in the Monster 100% of the time. If a Monster’s rare variant is not available to you, there are other combinations that can be used. Quad + Single will result in a single 100% of the time. The normal combination for Doubles (Single + Single) is also always guaranteed. For Triples, the next best combination is Quad + Triple, which can infrequently result in an Ethereal or Quad.

Natural quads don’t have a better combination without using a Rare other than Triple + Single. However Fire and Magical quads have an increased chance by using the same combination for Epic Kayna. When it was added to the game, its combination increased the chances of getting a Quad to make it harder to breed. This is the case even when Epic Kayna is not available.

Special Monsters (not Natural, Fire, or Magical) often have no alternate combinations. However Ethereals and Seasonals can also be obtained 100% of the time when using the same Common + Rare variant on Ethereal Island and Seasonal Shanty.

Costumes[]

Main article: Costumes

Costumes are infrequently obtained by breeding. Instead of requiring a special combination, each costume is obtained using any combo that would result in that Monster. Chances to get Costumes can not be increased, so there is no particular strategy to obtain them.

Breeding Times[]

See the Breeding Times page for a table focused on and sorted by the time it takes for a successful Breeding attempt.

Breeding Tables[]

See the Breeding Tables page for a matrix-style table of Breeding Combinations.


Monsters

Rare

Rare Quint Fire Element

Rare Single Magical Element

Breeding Breeding Combos Eggs Feeding Likes Zapping Translations
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