This is the main article for Battle. For the category, see Category:Battle.
Battle
"Don't worry, you can do it!

Try training your Monsters to higher levels, or adding new Monsters to your team."

Description if you fail a battle
"You are victorious!"
Description if you achieve victory from a battle

Battling is a game mechanic introduced in My Singing Monsters 3.0, and is a feature tied to The Colossingum.

Up to 3 of your Monsters take part in musical battle, using their singing power to deplete their rivals' Stamina before they do the same to yours.

Battle (despite its name) is a non-violent competition, and Monsters that lose all of their Stamina go to sleep unharmed.

There are two types of battle:

  • Quests: You battle with bots to win rewards
  • Versus: You battle with other players, or with friends just for fun. (Started Friday, December 4th)

In the battle your monsters can use 2 different types of movements

  • Musical movements Musical Portrait.png
  • Elemental movementsCold Portrait.pngPlant Portrait.pngWater Portrait.pngEarth Portrait.pngAir Portrait.pngHoliday Portrait.pngValentine Portrait.pngEaster Portrait.png

Relevant pages:

Gameplay

Simply speaking, a certain amount of ally Monsters are selected to a Battle, and their role is to eliminate the other team's Monsters by draining all their stamina. Each move drains a certain amount of stamina, and it can be increased or decreased with certain elemental interactions between the type of move and the enemy monster's elements. There is roughly up to ±10% damage deviation in how much damage a monster does, which is actually quite large considering that RNG may turn the tides of the battle in favor or against the favor of the player.

Strength of Monsters

Monster damage depends on how many elements the monster has:

  • Single Elementals deal base damage
  • Double Elementals deal 2x damage
  • Triple Elementals deal 3x damage
  • Quad Elementals deal 4x damage

Monster damage resistance depends on how many elements the monster has:

  • Single Elementals have no damage resistance, and therefore will be affected by full damage
  • Double Elementals have no damage resistance, and therefore will be affected by full damage. (?)
  • Triple Elementals have 25% damage resistance, which means it will only become inflicted by 3/4 of the damage. (?)
  • Quad Elementals have 50% damage resistance, so damage dealt to a Quad will be halved.

Elemental Strengths

Battle-Types-Effectiveness.png

  • Air Element.png is Strong against Plant Element.png but Weak against Earth Element
  • Plant Element.png is Strong against Water Element.png but Weak against Air Element.png
  • Water Element.png is Strong against Cold Element.png but Weak against Plant Element.png
  • Cold Element.png is Strong against Earth Element but Weak against Water Element.png
  • Earth Element is Strong against Air Element.png but Weak against Cold Element.png

Overall, weaknesses take priority over resistances. An example is that even though a Congle or a Quibble would’ve been neutral against Plant with Air and Water contradicting each other, it’s actually weak against Plant, so if a Congle or a Quibble is used as a CPU, using Plant-element attacks are useful because of this.

Notes

  • The message, "Try training your Monsters to higher levels, or adding new Monsters to your team." is misleading because you may have already upgraded that Monster to the highest level or if you have the same monsters again.
    • If this is tried with a Level 20 monster and then you lose, the message for admitting defeat appears and if you follow that, an error message will appear, saying that this Monster has reached the maximum Training level for now, due to the losing message misleading.
    • This line is never changed if any monster reaches level 20.
  • If the player reaches the maximum level and winning a battle, an overjoyed Furcorn will appear.
  • The idea of certain elements beating other elements (as well as monsters fighting using up to four differnet learned moves) could possibly be based off of the Pokémon franchise, in which some of the elemental matchups are identical (Plant being strong against Water, etc.)
  • Strengths and weaknesses are possibly based on what elements aren't on which islands. So for example, Cold is weak against Water because it is not on that island, and is strong against Earth because it is on that island. However, following this logic, Plant and Air would be strong against each other (Even though Plant is weak against Air) and Earth would not be strong against Air (Because Tweedle exists on Earth island and Noggin exists on Air island.). Also, even if Water is not on Earth Island, it is not weak to Earth.
Battle-Monsters-left.pngBattleBattle-Monsters-right.png
Tweedle (Party Hardy Hat).png
Tweedle
Potbelly (Bowl-Cuttings).png
Potbelly
Noggin (Slideshow Intern).png
Noggin
Toe Jammer (Folly Roger).png
Toe Jammer
Mammott (Belt of Belting).png
Mammott
Dandidoo (Fanciful Florets).png
Dandidoo
Cybop (Chitin Mittens).png
Cybop
Quibble (Dyad Hatters).png
Quibble
Pango (Dynamic Dome).png
Pango
Shrubb (Conehead).png
Shrubb
Oaktopus (Cotton Dandy).png
Oaktopus
Furcorn (Fashion Forward).png
Furcorn
Fwog (Narwhaaa?).png
Fwog
Drumpler (Thingia Swag).png
Drumpler
Maw (Sensory Furphones).png
Maw
Reedling (Breath Tweeter).png
Reedling
Spunge (Umbrella Hat).png
Spunge
Thumpies (Crash Test Gear).png
Thumpies
Scups (Space Ploddity).png
Scups
PomPom (Pom-Mohawk).png
PomPom
Congle (Ten Gallon Hat).png
Congle
Pummel (Horned Spangenhelm).png
Pummel
Clamble (Bough Down).png
Clamble
Bowgart (Ushanka Very Much).png
Bowgart
T-Rox (Construction, a Head).png
T-Rox
Shellbeat (Cod Topper).png
Shellbeat
Quarrister (Sweatbands).png
Quarrister
Deedge (Skrooball).png
Deedge
Riff (Heavymetal Helmet).png
Riff
Entbrat (Spiral Engravings).png
Entbrat
Yool (Fir Suit).png
Yool
Schmoochle (Dashing Suitor).png
Schmoochle
Blabbit (Big Shell-Out).png
Blabbit
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