“ | On the same higher plane of existence that houses Gold Island resides the reunited halves of the Fire Colossal's spirit in the form of Amber Island; and while the concept of reunion figures prominently in both islands, how it is achieved differs greatly. Amber Island was conceived as a 'seed vault', manifesting the potential for all of the original Fire Monsters from the era of the Dawn of Fire as specialized Vessels. Everything from the sap-covered Green Trees that dot its landscape, to the powerful energies of the Relics encased inside its Amber Castle, connect it back to foundational elements of the Monster World, and indeed to the very essence of the multiverse's mighty but mercurial World Tree. Once brought into being, the Fire Monsters here sing a song of elation tempered with a wistfulness for simpler times. | ” |
About
Amber Island is a safeguard for the ancient Fire Element, and just like Gold Island, is located in the Higher Plane.
Monsters on this island are unlocked by zapping eggs from other islands to fill the Vessels containing the essence of all Fire Monsters, including some species exclusive to the Island.
Different Vessels are available at different times, with varying time limits (with the exception of Kayna's Vessel, which is always available to be bought on the market and lacks a time limit). If a Vessel is not revitalized and hatched within its time limit, the Vessel will expire, you will be given the choice to either fill it with Diamonds (40 per egg), or claim half the Relics used to buy the Vessel, and have it disappear from the island.
Relics also play an important role in this Island, as they are:
- Needed to buy vessels
- Needed to remove obstacles
- Needed to upgrade the castle
- Needed to evolve monsters in the Crucible
- Produced by monsters
- Obtainable by selling
Indigenous Monsters
The island is a home to already discovered Fire monsters, as well as others new to the original My Singing Monsters.
Common Monsters
Common Monsters on Amber Island can be obtained by buying their Vessel in the Market, then Zapping the required Monsters to them before Revitalizing them.
Monster | Wave | Required Inventory | Time to Zap Eggs | Islands to Breed On (required*) | Element(s) |
---|---|---|---|---|---|
![]() Kayna |
n/a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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![]() Glowl |
1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
35 days after it becomes available in the market | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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![]() Flowah |
4 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
28 days after they become available in the market | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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![]() Stogg |
3 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
28 days after it becomes available in the market | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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![]() Phangler |
1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
35 days after it becomes available in the market | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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![]() Boskus |
2 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
28 days after it becomes available in the market | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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![]() Barrb |
4 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
28 days after they become available in the market | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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![]() Floogull |
1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
28 days after it becomes available in the market (previously 35) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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![]() Whaddle |
5 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
28 days after they become available in the market | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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![]() Woolabee |
6 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
28 days after they become available in the market | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
![]() Repatillo |
5 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
28 days after they become available in the market | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
![]() Rootitoot |
6 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
28 days after they become available in the market | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
![]() Sooza |
2 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
28 days after it becomes available in the market | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
![]() Thrumble |
3 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
28 days after it becomes available in the market | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
![]() Ziggurab |
1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
28 days after it becomes available in the market (previously 35) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
![]() Wynq |
7 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
28 days after they become available in the market | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
![]() Yelmut |
1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
28 days after it becomes available in the market (previously 35) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() Flum Ox |
2 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
28 days after it becomes available in the market | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() Krillby |
3 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
28 days after it becomes available in the market | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() Sneyser |
6 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
28 days after they become available in the market | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() Edamimi |
4 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
28 days after they become available in the market | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() PongPing |
5 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
28 days after they become available in the market | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() Tiawa |
7 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
28 days after they become available in the market | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() Candelavra |
7 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
28 days after they become available in the market | ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Rare Monsters
Rare Monsters on Amber Island can be obtained by Evolving a Common Monster at level 4 using the Crucible. They do not require an inventory, but successfully Evolving a Common Monster means that Common Monster is lost, leaving only the Rare Monster.
Monsters | Level Available |
Evolution Time |
Element(s) | |
---|---|---|---|---|
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Rare Kayna | 9 | 8 hours | ![]() |
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Rare Glowl | 9 | 13 hours, 30 minutes |
![]() ![]() |
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Rare Flowah | 9 | 13 hours, 30 minutes |
![]() ![]() |
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Rare Stogg | 9 | 13 hours, 30 minutes |
![]() ![]() |
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Rare Phangler | 9 | 13 hours, 30 minutes |
![]() ![]() |
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Rare Boskus | 9 | 13 hours, 30 minutes |
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Castle Upgrade
Rocks and Trees
- Main article: Obstacles
Removing the rocks and trees from the island earns the player Experience () and it opens up space to place more Monsters, Decorations, or Structures. Removed obstacles are not gone permanently; they can be bought back with Diamonds (
) under the decorations section in the Market.
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Small Tree : 1 ![]() |
Medium Tree : 3 ![]() |
Big Tree : 5 ![]() |
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Small Rock : 2 ![]() |
Medium Rock : 5 ![]() |
Big Rock : 10 ![]() |
Note: It costs 169 to clear all Obstacles on Amber Island
Music
The song plays at 96 bpm in 4/4 time in the key of G Arabic with some notes of G Minor.
Each column represents 16 beats in the song.
Amber Island Song ![]() | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
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Strategy
While the song of the Island is crucial, users may also want to use some of these numbers to help with planning which Monsters to feed first and make 100% Happy first, as well as plan frequency of Relic collection.
Due to the nature of Amber Island and the limited Likes as of now, please read the following carefully as it deviates from other Islands' Strategy sections.
The numbers below are as follows:
Rate | Rate of income (income per Bed) at level 20 and at 25% happy |
Max | Maximum income (max per Bed) at level 20 |
Time | Estimated time to maximum income at level 20 and at 25% happy
(shown as fraction of months) |
Cost | Total cost to purchase the Vessel. For Rares, the cost is at least the cost of the Vessel, plus a minimum of 4 to fire up the Crucible to evolve. |
Recoup time | Time to recoup cost (as fraction of months) |
Monster | Rate | Max | Time | Cost | Recoup time | |
---|---|---|---|---|---|---|
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Kayna | 3 ![]() |
2 ![]() |
0.666 | 5 ![]() |
1.67 |
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Glowl | 1.5 ![]() |
1.5 ![]() |
1 | 10 ![]() |
3.33 |
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Flowah | 1.5 ![]() |
1.5 ![]() |
1 | 10 ![]() |
3.33 |
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Stogg | 1.5 ![]() |
1.5 ![]() |
1 | 10 ![]() |
3.33 |
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Phangler | 1.5 ![]() |
1.5 ![]() |
1 | 10 ![]() |
3.33 |
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Boskus | 1.5 ![]() |
1.5 ![]() |
1 | 10 ![]() |
3.33 |
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Barrb | 1.33 ![]() |
1.33 ![]() |
1 | 20 ![]() |
5 |
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Floogull | 1.33 ![]() |
1.33 ![]() |
1 | 20 ![]() |
5 |
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Whaddle | 1.33 ![]() |
1.33 ![]() |
1 | 20 ![]() |
5 |
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Woolabee | 1.33 ![]() |
1.33 ![]() |
1 | 20 ![]() |
5 |
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Repatillo | 1.33 ![]() |
1.33 ![]() |
1 | 20 ![]() |
5 |
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Rootitoot | 2 ![]() |
1.33 ![]() |
0.666 | 20 ![]() |
5 |
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Sooza | 1.33 ![]() |
1.33 ![]() |
1 | 20 ![]() |
5 |
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Thrumble | 1.63 ![]() |
1.33 ![]() |
1 | 20 ![]() |
4 |
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Ziggurab | 1.33 ![]() |
1.33 ![]() |
1 | 20 ![]() |
5 |
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Yelmut | 1.5 ![]() |
1.25 ![]() |
0.833 | 30 ![]() |
5 |
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Flum Ox | 1 ![]() |
1.25 ![]() |
1.25 | 30 ![]() |
7.50 |
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Krillby | 1.5 ![]() |
1.25 ![]() |
0.833 | 30 ![]() |
5 |
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Sneyser | 1 ![]() |
1.25 ![]() |
1.25 | 30 ![]() |
7.50 |
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Edamimi | 1 ![]() |
1.25 ![]() |
1.25 | 30 ![]() |
7.50 |
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PongPing | 1 ![]() |
1.25 ![]() |
1.25 | 30 ![]() |
7.50 |
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Rare Kayna | 4 ![]() |
3 ![]() |
0.75 | 9+![]() |
2.25+ |
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Rare Glowl | 2.5 ![]() |
2 ![]() |
0.8 | 14+ ![]() |
2.8+ |
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Rare Flowah | 2 ![]() |
2 ![]() |
1 | 14+ ![]() |
3.5+ |
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Rare Stogg | 2 ![]() |
2 ![]() |
1 | 14+ ![]() |
3.5+ |
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Rare Phangler | 2 ![]() |
1.5 ![]() |
0.75 | 14+ ![]() |
3.5+ |
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Rare Boskus | 2 ![]() |
2 ![]() |
1 | 14+ ![]() |
3.5+ |
Wave History
Likes
All Monsters on Amber Island like other Monsters. None of them like Decorations.
Monsters that like a Common form also like the Rare Form. However, Rare Monsters have their own unique Likes.
Upcoming Monsters
Common Monsters
Based on the elements on Amber Island (,
,
,
,
, and always
), and the "Wave System" introduced to the Island, the following Fire Monsters will more than likely make a future appearance.
Currently in the original My Singing Monsters:
Currently exclusive to My Singing Monsters: Dawn of Fire:
Currently undiscovered elemental combinations:
Rare Monsters
The only Rare variants currently available are those of Kayna and the Double Elementals. Rare Triple, Quad, and Quint Elemental Monsters will be coming to the Crucible in future updates.
Already have a Rare variant:
Do not currently have a Rare variant:
Epic Monsters
While there are currently no Epic Monsters on Amber Island, it is known that they will come in the future and will be obtained via the Crucible.
Already have an Epic variant:
Do not currently have an Epic variant:
Gallery
Notes
- This is the second island in the main game to include all six natural/fire elements. The first was Tribal Island.
- This island is the third island to incorporate zapping eggs in its mechanics. The other islands are Wublin Island, and Celestial Island.
- This island is the second island to have a Nursery, which is required for the Revitalization mechanic, but not a Breeding Structure, as Monsters cannot breed on this island. The first was The Colossingum.
- The trees on this island seem heavily inspired by the Green Tree, which is a Dawn of Fire obstacle.
- The islands rock seem to be based off of Kayna, with the small rock resembling its feet, the medium rock representing its hands, and the large rock, which appears to look like the volcano on the top of Kayna.
- This Island is the fourth Island with a special Castle. The first was Gold Island, the second was Ethereal Island, and the third was Composer Island.
- Amber Island is the safe haven for the Fire Monsters during the end of the Dawn of Fire and splitting of The Continent. Adding on to this, the internal name for the vessels is "urn". While urns - or more accurately canopic jars - may be the inspiration for these vessels, these are mostly likely just what the Great Spirits used to keep every Fire Monster safe from the dividing of The Continent at the end of the Dawn of Fire.
- Amber Island is the only island so far that instead of upgrading a Castle, it is rebuilt.
- The Buyback feature is not available on Amber Island, meaning any Revitalized Monster sold is lost. It is unknown whether this is a bug or if it is an intentional feature.
- When placing an Monster in the Hotel, be aware that doing so will reset its production timer. For most Islands the loss from this will be negligible. However, due to the long resource production timers on Amber Island, you can easily unnecessarily lose out on Relics.
- All Amber Island monsters that have only one like reuse a previously removed feature that was on all Rare monsters, in which all their likes are a secret.
- The symbol stamped on the Colossal's forehead is the sigil of the Colossals. This symbol can also be seen in the Star Rocks and floating around the Starhenge.
- There were several bugs in Amber Island which have since been patched:
- If Glowl and Floogull are the only monsters on the island, or are the only monsters unmuted, Floogull will only play once.
- If all monsters except Floogull are muted when Amber Island is visited, Floogull will become very bass boosted, with extremely loud and high reverb. It does not play its singing animation while this happens. There is a fix you may need to perform a force quit of the app, ensure you have a strong connection to the Internet, and then launch the game before any changes take place.
- If the Floogull bug is achieved and other monsters are unmuted, they will also be very bass boosted and would not play their singing animations the next time they play in the song. The bug is fixed once a different monster is unmuted and the song loops back to the beginning (unmuting only Yelmut makes the process significantly longer).
- Glowl's tracks in the Recording Studio are messed up, and the animation is not synced.
- Phangler played twice as often as it was supposed to; every other time it played, starting with the first time, it was supposed to be idle.
- Sooza's idle animation would freeze after one loop in the Recording Studio.
- One of Phangler's feet was not facing properly during its idle.
- When Wave 4 was first released, Barrb required a Gobbleygourd egg (a seasonal monster) instead of a Gob egg (a magical monster).
- Whaddle played its singing animation two tracks before they first play.
- Certain monsters in the Recording Studio selection menu were smaller than usual.
- Rootitoot's sound abruptly cut off at the end.
- However, some of these bugs have not been patched:
- The Idle-Animations of Rootitoot, Woolabee and PongPing do not loop correctly, with PongPing's resetting itself halfway through.
- When a Vessel expires, the timer freezes at 2 seconds, instead of going to zero.
- Sooza incorrectly takes its names from the Rare Flowah name pool.
- Sooza's vessel does not glow, unlike the rest of them.
- Sooza's shadow becomes twice as small during its playing animations.
- Thrumble re-centers into its grid only while it sings.
- Stogg plays its playing animation during Flowah and Barrb's verse, but it does not make any noise. It's not supposed to play during this part.
- The tail on Glowl's Gobbley Tribute costume appears to be dislocated as it sings.
- There are obvious visible gaps between the Island's ground and surrounding decor in the bottom-left and bottom-right corners, causing the background to be visible there.
- A minor bug with Sneyser's second track where one of its lava snot doesn't vanish quickly enough so it persists longer than it should.
- The Crucible's flag poles appear to "flicker" after a successful evolution with residual level 2 heat remaining.
- Rare Boskus' singing animation starts one beat too early.
- On the day Wave 7 released, Woolabee began to play its track and playing animation during the last verse with PongPing, Flowah, Barrb, and Repatillo. It is unknown whether this is a bug or intentional feature.