“ | On the same higher plane of existence that houses Gold Island resides the reunited halves of the Fire Colossal's spirit in the form of Amber Island; and while the concept of reunion figures prominently in both islands, how it is achieved differs greatly. Amber Island was conceived as a 'seed vault', manifesting the potential for all of the original Fire Monsters from the era of the Dawn of Fire as specialized Vessels. Everything from the sap-covered Green Trees that dot its landscape, to the powerful energies of the Relics encased inside its Amber Castle, connect it back to foundational elements of the Monster World, and indeed to the very essence of the multiverse's mighty but mercurial World Tree. Once brought into being, the Fire Monsters here sing a song of elation tempered with a wistfulness for simpler times. | ” |
About[]
Amber Island is a safeguard for the ancient Fire Element, and just like Gold Island, is located in the Higher Plane.
Monsters on this island are unlocked by zapping eggs from other islands to fill the Vessels containing the essence of all Fire Monsters.
Different Vessels are available at different times, with varying time limits (lasting until the end of the wave and with the exception of Kayna's Vessel, which is always available to be bought in the Market and lacks a time limit). If a Vessel is not revitalized and hatched within its time limit, the Vessel will expire. You will be given the choice to either fill it with Diamonds (40 per egg), or claim half the Relics used to buy the Vessel and have it disappear from the island.
Relics also play an important role in this island, as they are:
- Needed to buy Vessels.
- Needed to remove Obstacles.
- Needed to upgrade the Castle.
- Needed to evolve monsters in the Crucible.
- Produced by Monsters.
- Obtainable by selling (Note that sold monsters CANNOT be bought back at the moment.).
Song[]
Composer(s): Tom Meikle
The song plays at 96 bpm to the quarter note in 4/4 time OR 96 bpm to the dotted quarter note in 6/8 time in the key of G Arabic with some notes of G Minor.
Amber Island has an ambience that consists of wind and a bird's flapping wings. It shares this sound with Mythical Island.
Song Table[]
This is a chart that shows where each Monster plays in the song. Each column represents 8 beats in the song. The number next to each Monster indicates which track is being played at each part.
Indigenous Monsters[]
This island is a home to already discovered Fire Monsters, as well as others new to the original My Singing Monsters. The island also houses the Seasonal Monster Viveine, who has the Echoes of Eco Element.
Common Monsters[]
Common Monsters on Amber Island can be obtained by buying their Vessels in the Market, then zapping the required Monsters to them before revitalizing them.
Note that while the Vessels themselves do not have timers, all Vessels except Kayna's become available for a limited time, and have to be filled before this availability window ends.
This Google spreadsheet can be copied and used to track the Monsters needed to Revitalize Monsters. This is especially useful when there are multiple Vessels to keep track of. During Anniversary Month in 2022 & 2023, Vessels for all Common Monsters from the Fire Islands were made available in the Market. With two Breeding Structures on all Islands, it is possible to breed all the necessary eggs to fill all vessels in under two weeks.
Monster | Required Inventory | Cost To Fill | Islands to Breed On (required*) | Element(s) |
---|---|---|---|---|
Kayna |
x10x10x10x10x10 x8x8x8x8x8 x6x6x6x6x6 x2x2x2x2x2 |
5200 | * * * * * | (Fire) |
Glowl |
x2x2x2x2x2x2 x1x1x1x1x1x1 |
720 | * * * | (Fire) |
Flowah |
x2x4x5x5x2x2 x1x2x2x1x1x1 |
1120 | * * * | (Fire) |
Stogg |
x2x4x4x4x3x3 x2x2x2x1x1x1 |
1160 | * * * | (Fire) |
Phangler |
x2x2x2x2x1x1 x1x1x1x1x1x1 |
640 | * * * * | (Fire) |
Boskus |
x2x4x4x4x3x3 x2x2x2x1x1x1 |
1160 | * * * | (Fire) |
Barrb |
x2x5x6x4x4x2 x3x3x2x1x1x1 |
1480 | * * * * * | (Fire) |
Floogull |
x2x3x4x3x3x3 x1x2x1x1x1x1 |
1000 | * * * * * | (Fire) |
Whaddle |
x2x6x6x4x4x2 x5x5x2x1x1x1 |
1560 | * * * * * | (Fire) |
Woolabee |
x2x5x5x3x3x1 x4x4x1x1x1x1 |
1240 | * * * * * | (Fire) |
Repatillo |
x2x7x7x5x4x2 x4x5x2x2x1x1 |
1680 | * * * * * | (Fire) |
Rootitoot |
x2x4x7x7x1x2 x5x4x1x1x1x1 |
1440 | * * * * * | (Fire) |
Sooza |
x2x6x6x4x3x3 x4x5x2x1x1x1 |
1520 | * * * * * | (Fire) |
Thrumble |
x2x6x6x3x3x1 x4x4x2x1x1x1 |
1360 | * * * * * | (Fire) |
Ziggurab |
x2x4x3x3x3x3 x1x2x1x1x1x1 |
1000 | * * * * * | (Fire) |
Wynq |
x2x6x6x3x3x1 x4x4x1x1x1x1 |
1320 | * * * * * | (Fire) |
Tring |
x2x4x4x3x3x1 x1x1x1x1x1x1 |
920 | * * * * | (Fire) |
Bisonorus |
x7x2x1x2x3x3 x3x2x7x3x7x2 |
1680 | * * * * * | (Fire) |
Yelmut |
x2x4x3x3x3x3 x2x2x2x1x2x1 |
1120 | * * * | (Fire) |
Flum Ox |
x2x7x7x4x4x2 x4x4x2x2x2x1 |
1640 | * * * * * | (Fire) |
Krillby |
x2x8x8x6x2x2 x5x6x2x2x2x1 |
1840 | * * * * * * | (Fire) |
Sneyser |
x2x4x4x3x3x1 x1x1x1x1x1x1 |
920 | * * * | (Fire) |
Edamimi |
x2x6x7x5x5x2 x4x5x2x2x2x1 |
1720 | * * * * | (Fire) |
PongPing |
x2x6x6x4x4x1 x4x4x2x2x2x1 |
1520 | * * * * * | (Fire) |
Incisaur |
x2x6x6x4x4x1 x5x5x1x2x1x1 |
1520 | * * * * | (Fire) |
Tiawa |
x2x7x7x4x2x2 x5x5x1x2x1x1 |
1560 | * * * * * | (Fire) |
Candelavra |
x2x3x3x3x3x3 x1x1x1x1x1x1 x1x1x1x1x1x1 x1x1x1x1x1x1 x1x1x1x1x1x1 x1x1x1x1 |
1800 | * * * * * * | (Fire) |
Drummidary |
x2x3x3x3x3x3 x2x2x1x1x1x1 x1x1x1x1x1x1 x1x1x1x1x1x1 x1x2x1x1x1 |
1720 | * * * * * * * | (Fire) |
Bowhead |
x2x3x3x3x3x3 x2x2x1x1x1x1 x1x1x1x1x1x1 x1x1x1x1x1x1 x1x2x1x1x1 |
1720 | * * * * * * * | (Fire) |
Tuskski |
x2x3x3x3x3x3 x2x2x1x1x1x1 x1x1x1x1x1x1 x1x1x1x1x1x2 x1x1x1x1x1 |
1720 | * * * * * * * | (Fire) |
Gnarls |
x2x3x3x3x3x3 x2x2x1x1x1x1 x1x1x1x1x1x1 x1x1x1x1x2x1 x1x1x1x1x1 |
1720 | * * * * * * * | (Fire) |
Viveine |
x4x3x3x2x2x1 x1x1x2x1 |
800 | * * * | (Seasonal) |
Rare Monsters[]
Rare Monsters on Amber Island can be obtained by Evolving a Common Monster at Level 4 using the Crucible. They do not require an inventory, but successfully evolving a Common Monster means that it will be lost, leaving only the Rare Monster.
Monster | Level Available |
Evolution Time |
Element(s) | |
---|---|---|---|---|
Rare Kayna | 9 | 8 hours | (Rare (Fire)) | |
Rare Glowl | 9 | 13 hours, 30 minutes |
(Rare (Fire)) | |
Rare Flowah | 9 | 13 hours, 30 minutes |
(Rare (Fire)) | |
Rare Stogg | 9 | 13 hours, 30 minutes |
(Rare (Fire)) | |
Rare Phangler | 9 | 13 hours, 30 minutes |
(Rare (Fire)) | |
Rare Boskus | 9 | 13 hours, 30 minutes |
(Rare (Fire)) | |
Rare Barrb | 9 | 1 day, 2 hours, 30 minutes |
(Rare (Fire)) | |
Rare Floogull | 9 | 1 day, 2 hours, 30 minutes |
(Rare (Fire)) | |
Rare Whaddle | 9 | 1 day, 2 hours, 30 minutes |
(Rare (Fire)) | |
Rare Woolabee | 9 | 1 day, 2 hours, 30 minutes |
(Rare (Fire)) | |
Rare Repatillo | 9 | 1 day, 2 hours, 30 minutes |
(Rare (Fire)) | |
Rare Rootitoot | 9 | 1 day, 2 hours, 30 minutes |
(Rare (Fire)) | |
Rare Sooza | 9 | 1 day, 2 hours, 30 minutes |
(Rare (Fire)) | |
Rare Thrumble | 9 | 1 day, 2 hours, 30 minutes |
(Rare (Fire)) | |
Rare Ziggurab | 9 | 1 day, 2 hours, 30 minutes |
(Rare (Fire)) | |
Rare Wynq | 9 | 1 day, 2 hours, 30 minutes |
(Rare (Fire)) | |
Rare Tring | 9 | 2 days, 4 hours, 30 minutes |
(Rare (Fire)) | |
Rare Bisonorus | 9 | 2 days, 4 hours, 30 minutes |
(Rare (Fire)) | |
Rare Yelmut | 9 | 2 days, 4 hours, 30 minutes |
(Rare (Fire)) | |
Rare Flum Ox | 9 | 2 days, 4 hours, 30 minutes |
(Rare (Fire)) | |
Rare Krillby | 9 | 2 days, 4 hours, 30 minutes |
(Rare (Fire)) | |
Rare Sneyser | 9 | 2 days, 4 hours, 30 minutes |
(Rare (Fire)) | |
Rare Edamimi | 9 | 2 days, 4 hours, 30 minutes |
(Rare (Fire)) | |
Rare PongPing | 9 | 2 days, 4 hours, 30 minutes |
(Rare (Fire)) | |
Rare Incisaur | 9 | 2 days, 4 hours, 30 minutes |
(Rare (Fire)) | |
Rare Tiawa | 9 | 2 days, 4 hours, 30 minutes |
(Rare (Fire)) | |
Rare Candelavra | 9 | 3 days, 23 hours, 30 minutes |
(Rare (Fire)) | |
Rare Bowhead | 9 | 3 days, 23 hours, 30 minutes |
(Rare (Fire)) | |
Rare Tuskski | 9 | 3 days, 23 hours, 30 minutes |
(Rare (Fire)) | |
Rare Gnarls | 9 | 3 days, 23 hours, 30 minutes |
(Rare (Fire)) | |
Rare Viveine | 9 | 1 day, 7 hours, 45 minutes |
(Rare (Seasonal)) |
Epic Monsters[]
Epic Monsters on Amber Island can be obtained by Evolving a Common or Rare Monster at Level 4 using the Enhanced Crucible. They do not require an inventory, but successfully evolving a Common or a Rare Monster means that it will be lost, leaving only the Epic Monster.
Monsters | Level Available |
Evolution Time |
Element(s) | |
---|---|---|---|---|
Epic Kayna | 9 | 15 hours | (Epic (Fire)) | |
Epic Glowl | 9 | 1 day, 1 hour |
(Epic (Fire)) | |
Epic Flowah | 9 | 17 hours | (Epic (Fire)) | |
Epic Stogg | 9 | 1 day, 5 hours |
(Epic (Fire)) | |
Epic Phangler | 9 | 23 hours | (Epic (Fire)) | |
Epic Boskus | 9 | 19 hours | (Epic (Fire)) | |
Epic Barrb | 9 | 1 day, 15 hours |
(Epic (Fire)) | |
Epic Whaddle | 9 | 1 day, 1 hour |
(Epic (Fire)) | |
Epic Woolabee | 9 | 1 day, 19 hours |
(Epic (Fire)) | |
Epic Repatillo | 9 | 1 day, 9 hours |
(Epic (Fire)) | |
Epic Rootitoot | 9 | 1 day, 11 hours |
(Epic (Fire)) | |
Epic Sooza | 9 | 1 day, 3 hours |
(Epic (Fire)) | |
Epic Thrumble | 9 | 1 day, 7 hours |
(Epic (Fire)) | |
Epic Ziggurab | 9 | 1 day, 11 hours |
(Epic (Fire)) | |
Epic Wynq | 9 | 1 day, 5 hours |
(Epic (Fire)) | |
Epic Tring | 9 | 1 day, 21 hours |
(Epic (Fire)) | |
Epic Sneyser | 9 | 1 day, 17 hours |
(Epic (Fire)) | |
Epic Viveine | 9 | 1 day, 8 hours, 10 minutes |
(Epic (Seasonal)) |
Likes[]
Most Monsters on Amber Island only like other Monsters and do not like any Decorations. The only exception to this is Rare and Epic Viveine, who mostly like Decorations.
Note that, despite being one of its likes on Bone Island, Thrumble is not liked by Phangler on Amber Island, for unknown reasons.
Monsters that like a Common variant also like the Rare variant. However, Rare Monsters have their own unique Likes: