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This article is about the crafting item from Dawn of Fire, for the Island in My Singing Monsters, see Amber Island
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Exclusive to My Singing Monsters: Dawn of Fire
The following article includes content exclusive to the game My Singing Monsters: Dawn of Fire.


Description[]

The Amber is the fourth Wondermine-exclusive Crafting Item and overall, the eighteenth Crafting Item to be unlocked in the game, along with the Lemon Cake and Triple Lovey-dovey Costume. Its Trading Post Price Range is 2,419 - 4,032 Coins (Coins). It is unlocked at Level 18.

Uses[]

Amber is needed to craft into Amber Lollipops in the Candy Factory, Sunglasses in the Tailor, and Night Lights in the Apothecary, which require 1 Amber each.

Item Recipe Required Structure Level Unlocked Crafting Time Trading Post Price
Crafting Item Amber Lollipop
Amber Lollipop
1 Bamboo
2 Sugar
1 Amber
Candy factory
Candy Factory
22 4h 0m 0s 6,552 - 10,919 Coins
Crafting Item Sunglasses
Sunglasses
2 Bamboo
1 Amber
Tailor
Tailor
26 6h 0m 0s 5,877 - 9,794 Coins
Crafting Item Night Light
Night Light
1 Amber
1 Glitter
Apothecary
Apothecary
30 8h 0m 0s 11,112 - 18,519 Coins

Amber can also be used to craft Decorations in the Workshop.

Decoration Recipe Level Unlocked Crafting Time Market Price
Weather Vane
Weather Vane
1 Template:Crafting Item
1 Amber
1 Sand
1 Tomato
34 8h 0m 0s 40 Diamonds (Dawn of Fire)

Amber can also be given directly to Monsters and can be used in the Skyship.

Crafting[]

To craft Amber, a Monster must be sent into the Wondermine for a chance to gain some Amber. Sending more elementally complex Monsters will gain a higher chance of obtaining Amber, up to a maximum of 100%. For the Amber, using a Quint-Element Monster will give a 100% guaranteed chance of a single Amber per sending.

Once the Amber has been collected from the Wondermine, it rewards 7Experience per Amber.

Skyship Requirements[]

The Amber is moderately difficult to obtain, so the Skyship may ask for 3 orders of 1 to 2 Amber per order, making a total of 3 or 6.

Strategy[]

To craft lots of Amber, ensure the player goes to the Wondermine often. Use a Single-Element Monster every one hour for a chance to get an Amber each at 10% chance. Or use a Double-Element Monster every two hours for a chance to get an Amber at a 20% chance. Or use a Triple-Element or a Mythical Monster every four hours for a chance to get an Amber at a 40% chance. Or use a Quad-Element or a Seasonal Monster every eight hours for a chance to get an Amber at an 80% chance. Or get 100% chance with a Quint-Element Monster every twelve hours for the best efficiency of guaranteed Amber.

Notes[]

  • The Amber is the fourth Wondermine-exclusive Crafting Item to be unlocked.
  • It used to be impossible to gain the Amber with 100% chance. This was changed since Version 1.7.0, with the introduction of Candelavra.
  • The Amber is mentioned here, mentioning various aspects surrounding preserving ancient history.
  • As of the Version 2.3.0 Update, the Amber now sells for 5x its profit. Its previous price range was 484 - 807 Coins (Coins).
  • The Amber is manifested on Amber Island.



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