- Ethereal Workshop was overhyped in general, and was responsible in some part for cranking up the community's standards this high to the point of brattiness ("waahh, these monsters add little to nothing to the song!!!" "it doesn't sound like in the predictions!!!!" "bbb, where's the quint????")
- Fire Haven's song and atmosphere fits the theme of Day of the Dead more than Bone Island does (that is, if leaving the topic of skeletons out of the equation)
- Messing around with Time Machines and selectively muting monsters is one of the most fun aspects of the game
- Wether a monster is "good" or "bad" isn't determined by how loud it is or how much it plays. Songs need cohesion and structure, which is often achieved by sounds blending with eachother no matter how subtle they are
- The Party Island hate is deliberate and excessive. It's good as it is, considering it's a starter island gameplay-wise
- Mimic is overhyped. That's it
- A "mute/unmute all" button
- More strcutures that let you customize your island's song (adding effects, enabling/disabling certain tracks, key shift, and so on)
- A "bulldozer" mode that, similarly to path painting, allows moving, selling and packing decorations on a large scale
"I can't believe it... I'm on Magical Sanctum!"
- my dipsters, probably
Me, who is unable to have more than 100 diamonds for a week straight for no apparent reason:
"Alright, it's time to focus. I'm fully committing to stocking on diamonds from now on"
[...]
"I think I'll buy the extra structures now"
HOLY, THAT TOOK WAY TOO LONG
oh and I also came back to this, didn't realize
It'll be really funny if they end up removing the legitimate Rare Monculus I'm just one monster away from evolving as well
Well, until then...
Flasque @EpicThoradolosaur7782
Enchantling @SI-AA-NA-wF3
Tring (I hate this one so much) @AbdullahNawazMsM
Whajje @ElzaRosy The Whajje
Boskus @Rybadrakon
Cranchee @A regular Crisha
Vhenshun @Justcallmemystic
My least favorite is also Fire Oasis Wubbox. My idea with all Wubbox is that they're meant to dance to the song in a human-like, choreographed way, and on Fire Oasis it's just standing still, jankily stretching from time to time.
Personally...
(from both games, variants included)