36 Votes in Poll
36 Votes in Poll
Haven't been in the fandom for a hot minute so I will be throwing these at all of you
And here is the oc! Not sure what to name them yet but they are a little guy
107 Votes in Poll
25 Votes in Poll
38 Votes in Poll
39 Votes in Poll
The list of Endemic Monsters:
Mimic (Could Change in the future)
Wublins (I wish the class would get a comeback)
Celestials (They're fine.)
Shugafam (Holy Lawsuit...)
bbli$zard (It'll be getting its own Island soon)
Rhysmuth (It'll be getting its own Island soon)
Oogiddy (It'll be getting its own Island soon)
BeMeebEth (It'll be getting its own Island soon)
Pure Magical Hybrids (I wish there were a new kind of dimension where they can be on besides the Pocket Dimension, and maybe meet the impures)
Dream Monsters (Dream Catching Maybe?)
Titansouls (They'll be fine)
Paironormal Hybrids (... :|)
Primordials (I want them to get a reunion Island)
Poor Rare Fung Pray
All Epic Double-Element Ethereals. (Could get a new upgrade soon)
40 Votes in Poll
Wubboxes and Titansouls both have 4x4 grid sizes
If there were a Magical Equivalent to Mythicals, then I think this class should be based on the seven sins.
Ethereals and Paironormals both have breeding combos of a triple and a quad
I think a Magical Equivalent to Werdos can be like flower-headed monsters with two extra arms on their heads (IDK what I'm even referencing at this point.)
The legendary should stay the same if Magical werdos were to be added to the Magical Islands.
Dipsters are fine.
Imagine a celestial-like class with the elements the celestials didn't have (excluding seasonal elements)
Broad
People who's Fav Monster is a Celestial
People Who does MSM Twitter post
People who's Fav Monster Has Something to do With the Shadow Element
Specific
People who has a MSM Strawpage
People who's Fav Monster is Loodvigg
That's All. Good morning in 3 to 4 hours
I'm dusting off an old series today! I wonder if anyone still remembers it... Why now? Well, I have some time on my hands, and I'm getting REAL hype for next week's update! Gotta get my mind off of it in the meantime.
Alright, you know the drill:
If you can correctly guess which Celestial (12 total) I'm thinking of, you will get to choose a Monster (can be a variant) for me to draw. Only one guess per person.
The winner is @SlothDoggo360!
The answer was Galvana, the Electricity Celestial
PING LIST:
Between the Wublins, Celestials and Amber island Vessels, many unique Monster eggs are needed for their inventories. These include:
- Naturals (except Mimic)
- Fires (Fire Expansion only Epics)
- Nexus Magicals
- Seasonals (except Jam Boree)
- Core Mythicals (for Adult Vhamp)
But, there are even more Monsters that, while not needed for any existing inventory, could be zapped from some island. And since we don't know what the Elder Celestials will require, there's a chance they might need some of these...
First, some ground rules. Eggs can't be zapped from any incubating Structure: the Nursery, Synthesizer, Egg cups and Stair Shaper are all off-limits. This leaves the Breeding Structure, of course, and a special other thing that will be brought up later. With that out of the way:
- Epic Fire Quints
Epic Fire Quads are needed for some Epic Wublin inventories, so why not the Quints? They already started releasing, and we have a lot of Wublins left to go. Seems like a no-brainer to me.
- Epic Mimic
Well, Mimic is also part of Fire Expansion. It's in a different situation though, since none of the Epic Wublins will need it. Elder Galvana, maybe?
- Shugafam Legendaries
Shugabush island has a fully functioning Breeding Structure, and can already zap Natural eggs. Shugabush is also technically zappable from Plant island. I doubt anything in the game will actually need them, but you never know!
- Common Pure Magical hybrids
Eggs can already be zapped from Magical Sanctum, and some Adult Celestials can accept Rares from it for their Flex eggs. It's just that none of the inventories require Pure Magical hybrids specifically. Could be possible for the Elder Celestials...
- Paironormals
Since the eggs are the same for both forms, distinguishing between Major and Minor doesn't matter here. The Single Elementals could be zapped from the Magical islands. Additionally, the "Breeding Structure" of the Beyond is by all means a perfectly functional Breeding Structure, and has the ability to zap, so the hybrids are also completely plausible. I'm just not sure WHAT would need Paironormal eggs. The devs could also slap on a lore reason for eggs not being zappable from the Beyond or something.
- Ethereals
Let's say that you can only zap them from the Breeding Structure. There's the Natural islands for the Single Elementals, and because Monculus is needed for Adult Vhamp, all Basethereals could be zapped from Ethereal island. A pretty good scenario, but there's an even better possibility...
The Dish-Harmonizer has the same menu as the Breeding Structure, with the exception of the zap button being removed. Seems like an easy fix to add it back in. In that case, all Ethereals (except BeMeebEth) (hey, just like the Naturals!) would be zappable from the Ethereal islets.
And who would require Ethereal eggs? Well, why not the Elder Celestials! It feels a little wrong that the Ethereal Element Celestials never needed eggs with the Elements they represent. This would be a perfect opportunity to correct that!
42 Votes in Poll
@The Mammott Guy asked me to make a ranking of the Young Celestials in a similiar fashion to my Adult Celestial ranking:
So, here you go!
Now, here's the thing with reviving Celestials: they're aren't really difficult, just tedious. You have plenty of time to zap all of the required eggs, but there are a LOT of eggs to zap. For the sake of this ranking, I will assume that you have the Natural, Fire and Magical islands. If you don't, I'd strongly recommend waking up some easy Wublins before even touching the Celestials. Having the Mirror islands isn't necessary, so I will assume you don't have them.
I'll be judging them based on how long they have until they expire, how many Quads they need, and how many total eggs they need, but with one small tweak. I will count Noggin, Toe Jammer and Mammott eggs seperately as "quick eggs", as they have such tiny Breeding cooldowns you can simply babysit a Breeding Structure for 30 minutes and complete all of them a Celestial's inventory may require. At the same time however, this is exactly WHY Young Celestials are so tedious. You'll see what I mean.
12. Torrt
- 7 days
- 1 Quad
- quick eggs: 50
- other eggs: 37
Its inventory requires the base roster of the theoretical Earth islet, so every Earth Element Natural except the only Quad being Quarrister. While it does have the shortest duration, it makes up for it by needing the least eggs. It needs only one Quad and the quick eggs are all Noggins too, making it a perfect Celestial to begin with.
11. Glaishur
- 10 days
- 4 Quads
- quick eggs: 40
- other eggs: 47
Its inventory requires the base roster of the theoretical Cold islet, so every Cold Element Natural except the only Quad being Deedge. It needs about the same amount of eggs as Torrt, but with a 3 days shorter duration, and 3 more Quads! Remember that you can use Shugabush island to get extra Deedges!
10. Blasoom
- 14 days
- 3 Quads
- quick eggs: 0
- other eggs: 72
Its inventory requires the base roster of the theoretical Plant islet, so every Plant Element Natural except the only Quad being Entbrat. It has no quick eggs, but 14 days is a very generously long duration.
9. Attmoz
- 12 days
- 3 Quads
- quick eggs: 0
- other eggs: 65
Its inventory requires the base roster of the theoretical Air islet, so every Air Element Natural except the only Quad being Riff. Basically just Blasoom but with a 2 days shorter duration. Also none of the Magical islands are able to help out since none of them have the Air Element.
8. Hornacle
- 12 days
- 3 Quads
- quick eggs: 50
- other eggs: 68
Its inventory requires the base roster of the theoretical Water islet, so every Water Element Natural except the only Quad being Shellbeat. A pretty standard Celestial to revive, like the next few ones.
7. Syncopite
- 11 days
- 2 Quads
- quick eggs: 105
- other eggs: 69
Its inventory requires the base roster of Water island, or in other words, every Natural without the Cold Element. Another standard Celestial, but with a large amount of quick eggs.
6. Scaratar
- 9 days
- 2 Quads
- quick eggs: 61
- other eggs: 62
Its inventory requires the base roster of Earth island, or in other words, every Natural without the Water Element. Basically Hornacle but with a 3 days shorter duration.
5. Loodvigg
- 8 days
- 2 Quads
- quick eggs: 55
- other eggs: 66
Its inventory requires the base roster of Cold island, or in other words, every Natural without the Earth Element. Basically just Scaratar but with a 1 day shorter duration.
4. Furnoss
- 25 days
- 2 Quads
- quick eggs: 25
- other eggs: 69
Its inventory requires the base roster of Fire Haven. Since a majority of the eggs are Fire Elementals, it limits how many you can zap at a time. Even with the Magical islands and Oasis, the 10 Fire Triple and the 2 Tring eggs are exclusive to Haven, and cannot be zapped from anywhere else. Thankfully, the 25 days are more than enough time, so reviving Furnoss is just going to be pretty slow.
3. Galvana
- 28 days
- 6 Quads
- quick eggs: 30
- other eggs: 120
Its inventory requires every Monster the other Celestials need, so all 30 Natural Monsters, plus Haven's Fire Monsters. It's a lot of eggs, sure, but you have an entire month to fill them! This still makes it a very slow process, and a contender for the most boring Celestial to revive.
2. Vhamp
- 8 days
- 1 Quad
- quick eggs: 125
- other eggs: 70
Its inventory requires the base roster of Air island, or in other words, every Natural without the Plant Element. Vhamp needs the most quick eggs, making it a contender for the most tedious Celestial. Not to mention that is has one of the shortest durations as well. I can't promise that this one will be fun.
1. Plixie
- 13 days
- 5 Quads
- quick eggs: 120
- other eggs: 129
Its inventory requires the base roster of Plant island, or in other words, every Natural without the Air Element. I don't know what they were thinking, but Plixie's inventory has by FAR the most eggs. The fact that half of them are quick eggs only makes Plixie both tedious AND difficult to revive. And for some ungodly reason it needs 5 Quads, like it wasn't bad enough!
Still, 13 days should be plenty of time, and most of the "other eggs" are 30-minute-cooldown Maws, Fwogs and Drumplers anyway.
This ranking assumes that you already unlocked all of the Mirror islands and have obtained their base roster of Monsters. If you don't... might as well read what I have to say anyway, right? The #1 spot is the hardest Celestial to Ascend!
A few ground rules:
First of all, I won't even consider the Common Natural, Fire and Magical eggs. If you're having trouble zapping Entbrats, you'll definitely have trouble zapping the really difficult eggs. So, I'll simply look at which Seasonal and Rare Flex eggs are required.
For the Seasonals, difficulty is measured based on how many islands (including Mirror islands) they can be zapped from, and by how long they're available. As a rule of thumb, Core Seasonal Events last 3 weeks, and Auxillary Events last 2, though there are many exceptions.
Finally, the Rare Flex eggs' difficulty is measured based on their required Element and how long they're available. Natural Element Rares are the easiest, since they're covered by Fire and Magical Monsters as well. Fire Rares can be filled by Magicals, and the Magicals can only rely on their home islands and Magical Sanctum.
12. Galvana - July
- Hoola
- Rare Natural Quads
Hoola can be zapped from FOUR islands and is available for the majority of July. Rare Natural Element Quads may seem intimidating, but they're really not hard to breed if you know what you're doing. In fact, the "5 Phases" promotion that follows the Crescendo Moon Out of Season makes Rare Entbrat, Shellbeat, Quarrister and Sneyser available for an entire week!
11. Torrt - October
- Punkleton
- Rare Earth Elementals
Punkleton can be zapped from 2 islands and is available during the second half of October. All Earth Element Natural Rares are available during the "Alt of the Earth" Promotion after Anniversary Month ends, and more can be obtained at the end of Spooktacle as well. And let's not forget that you can breed literally ANYTHING during Anniversary Month's "Grand Finale" Promotion, including Punkleton!
10. Attmoz - December
- Yool
- Rare Air Elementals
Yool can be zapped from 2 islands and is available for the majority of December. The Air Element Rares are trivialized thanks to the "The More The Merrier" Promotion which makes straight up EVERY Rare available.
9. Furnoss - February
- Schmoochle
- Rare Light Doubles
- Rare Fire Triple
Schmoochle can be zapped from 2 islands and is available for the majority of February. All Light Element Rares are available during the "Glow Up" Promotion, and more can be obtained at the end of Crescendo Moon. The Rare Fire Triple can be obtained from the Glow Up promo as well, and during the "Warm Hearts" Promotion.
8. Blasoom - April
- Blabbit
- Rare Plant Elementals
Blabbit can be zapped from 2 islands, but it's availability is pretty unpredictable, depending on the date of Easter. Worst case scenario, you'd need to start pre-breeding it in March. All Plant Element Natural Rares are available in the "Greener Grass" Promotion, and more can be obtained at the end of Eggs-Travaganza.
7. Plixie - November
- Gobbleygourd
- Rare Psychic Doubles
- Rare Fire Triple
Gobbleygourd can be zapped from 2* islands, and is available for the second half of November. All Psychic Element Rares are available during the "Thinking Out Loud" Promotion, but that's about it. The Rare Fire Triple can be obtained at the end of Beat Hereafter, from the Thinking Out Loud promo, and at the end of Feast-Ember.
*(Note: When the Mirror Fire islands release, this number will skyrocket to FOUR)
6. Glaishur - March
- Ffidyll
- Rare Cold Elementals
Ffidyll can be zapped from 2 islands, but as an Aux. Seasonal is only available for 2 weeks. I've personally had much trouble breeding it. All Cold Element Natural Rares are available during the "Cold Snap" Promotion, and more can be obtained at the end of Cloverspell and at the end of Season of Love.
5. Scaratar - August
- Boo'qwurm
- Rare Faerie Doubles
- Rare Fire Triple
Boo'qwurm can be zapped from 2 islands, but as an Aux. Seasonal is only available for 2 weeks. All Faerie Element Rares are available during the "Faerie Tales" Promotion, and more can be obtained at the beginning of Anniversary Month from the Island Spotlights on Magical Sanctum. The Rare Fire Triple can be obtained at the end of MindBoggle and from the Faerie Tales promo.
4. Syncopite - May
- Spurrit
- Rare Bone Doubles
- Rare Fire Triple
Spurrit can be zapped from only one island*, and as an Aux. Seasonal is only available for 2 weeks. It's pretty hard to get. All Bone Element Rares are available during the "Bone to Pick" Promotion, but that's about it. The Rare Fire Triple can be obtained at the end of Perplexplore and from the Bone to Pick promo.
*(Note: Once Mirror Fire Oasis comes out, this number will increase to 2)
3. Hornacle - January
- Carillong
- Rare Water Elementals
Carillong is one of the hardest Seasonals to obtain, since it can be zapped only from Magical Sanctum, and its availability fluctuates the most, depending on the Lunar New Year. Crescendo Moon can even completely slip out of January! Thankfully the devs included an "Almost in Season" Promotion for this, and you can pre-breed a Carillong at the end of December as well. All Water Element Natural Rares are available in the "Tidal Wave" Promotion, but that's about it.
2. Loodvigg - September
- Viveine, Whiz-Bang & Clavavera
- Rare Magical Doubles
September is completely covered by Anniversary Month and its many sales, so the Rare Magical Doubles shouldn't be a problem. The THREE Seasonals sure will, though! They're available from the "Time of the Season" and "Late Ascension" Promotions, adding up to a total of... 7 days for each. If you're crazy, you could pre-breed Clavavera in Beat Hereafter, but that's about it. Viveine is additionally difficult to obtain because it can only be zapped from Shugabush island, which has pretty wonky breeding, if you know what I mean. You really have to lock in for this one!
1. Vhamp - June
- Monculus
- Rare Fire Quads
- Mythicals
What were the devs thinking with this one?? To start off, Monculus is by far the hardest Seasonal to obtain. Available for only 2 weeks as an Aux. Seasonal, only from Ethereal island. Its breeding combo includes Nebulob, whose cooldown, even with the Island skin boost and Enhanced Breeding Structure, is more than 24 hours, you have about 10 or so attempts to get it.
You need to light ALL of your Torches for it if you don't want to use other methods like Early Ascension.
The Rare Fire Element Quads aren't any easier! From the "Four-midable" and "Loud and Proud" Promotions you can only get Rare Tring or Rare Sneyser, which aren't easy to breed as they have long cooldowns, and you still need two of them!
And to top it all off, Adult Vhamp also needs 3 Mythical eggs. They aren't difficult to get, there's even a Mythical Breeding Bonanza that happens every June in memory of Month of the Mythical. It's just funny how Vhamp is the only Adult Celestial with a special kind of Flex egg, and it just so happens to have the most difficult to obtain Seasonal AND Rare Flex eggs, making it look like the devs were intentionally adding salt to injury. Because it sure feels like it.
Disclaimer: I haven't actually ascended a single Adult Celestial. This is all theory I haven't put into practice. Not yet, at least.
YEAAYAYHAYA GLAISHURR MY GOATTTTTTTTTT
THANK YOU FOR THE CELESTIAL COST CHANGE YEAAAASSSSSS
Here's all the sources I currently know:
Memory game
Nexus Nucleus
Adult Celestials
Friend donations (unreliable)
Spin wheel (unreliable)
Anything I'm missing? Because I'm playing the memory game to the final level every day, and at this rate I'll complete my Amber Island by the year 2080