Board Thread:Questions and Answers/@comment-25526539-20150226010925/@comment-24577221-20150228200640

The difference between the '1' and '2' is tiny, about 1 pixel. There appears to be room in the coin display area for another digit even with the current font size. But it's possible that appearances are deceiving and that the "1,999,999,999" exactly fills the available area, and even 1 more pixel would be too wide.

What Myles actually wrote was not that it would display garbage characters but that it "could just break and start showing in gibberish characters. XD". Again, I'm profoundly skeptical. That would be a serious software error, the kind of thing that would make me, as a professional software developer, freak out and search for the problem. You don't leave a bug like that alone; it indicates a serious error, a buffer overrun or something of that ilk.

And if you look at the picture I linked to above, with the mine roll-over bug, their functions for drawing numbers do work with smaller fonts than what's being used to show the "1,999,999,999". Given the nature of that bug, it appears that the shift to a smaller font is automatic if the string is too long to fit into the allotted space. Nobody intentionally set up the display of the mine's remaining time to show values like "49710:06:28:15" in a tiny font.

The thing that I can believe is the objection that if the font changed to something smaller than what's currently used for the "1,999,999,999", it would be harder to read on mobile devices.