Board Thread:Fun and Games/@comment-32057202-20170524145308

Okay, the Ground Rules: To hurt one monster, their HP goes down by 5% (1dmg pts) and healing the monster, their HP raises 10% (2HP Pts). And Kicking the monster eliminates it and deletes 20 hp pts and all monsters have 20HP. Reviving is used for monsters with 0HP to advance 20HP points. If you hurt a monster 20 times, its out. You can not heal them, but you can revive them. You can choose any of the four options twice daily, and i will update the SB daily. While choosing, you can't choose twice on the same monster or use the same option twice. If you revive a monster, it gains a kick immunity for 1.5 days and can only take 3 kicks. You can heal monsters 10 Times and you can revive them once. Revival has NO EFFECT on monsters with more than 0HP remaining. If healing is used on monsters with 19HP or 20HP it will have NO EFFECT. If you hurt monsters with 0HP then it will have NO EFFECT. Life Drain is not applicable. So here are the monsters: (any of the wublins, dipsters, shugafam, seasonals, ehereals, kayna, and werdos.) Please reread if you have forgotten what to do or how this "game" works. 