Thread:BBB.Myles/@comment-24577221-20150628221620/@comment-24577221-20150814023244

I understand that you're not doing anything official here, so I appreciate your getting back to me on these things. And I appreciate the straight answers.

I can infer more than a bit about how the Glowbe tinting works from observation of how they look when given various proportions of R/Y/B. (That's a weird colour space to work in for graphic stuff, though I know that the analogy with paints is much more familiar to most of the game's players than RGB or HSV or ...)  The way the Glowbe's bodies darken to near-black as the proportions of R/Y/B become nearly-equal -- frankly, that seems wrong to me, and I've played around with translating colour spaces, for writing software for converting pictures to cross-stitch patterns. I'd like to make a suggestion about that aspect. :-)