Thread:Belthazar451/@comment-27331024-20151015204527/@comment-24577221-20151017165921

The original game has some challenging "secret" breeding tasks, so that kind of goal isn't entirely new.

A proposed algorithm, by example: You start by knowing that the Masher is used to make a Lemon Smoothie. So you start throwing in ingredients. For your first try, you use apples, lemons, and wood. (Hey, it's used for making Syrup.  I guess that's intended to be a thing sort-of like maple syrup?)  The Masher takes half an hour, then tells you "Yuck!  It's full of sawdust!" Next, you try just apples and lemons. 30 minutes later: "It's much too thick to be a smoothie!" Lemons and apple juice, 30 minutes, "It's much too liquid; that's not a smoothie!" Lemons, apples, and apple juice, 45 minutes: "That's too sour!" Lemons, apples, apple juice, and sugar, 1 hour: "It tastes sort of okay, but it needs to be cold!" Lemons, apples, apple juice, sugar, and ice, 90 minutes: "Not bad, but it's too lemony!" Then you start adjusting the proportions, with hints from the game about what needs to be increased or decreased, until you get everything right.