User blog:BunsenH/Don't try this at home, or indeed anywhere else

We already know that one obstacle to enabling the "Friends" features for Windows players is that the Big Fish servers and BBB servers have independently been generating identical game IDs. If you try to do "Friends" stuff on a mobile device with a "Friends" code you got from a Windows player, you connect to someone on a mobile device who has that game ID.

Frankly, that was pretty thoughtless work. There's plenty of room to generate different codes; the algorithm is simple, and it would be trivial to include an offset.

But anyways. If you're playing the game on a mobile device, and you don't link your game to an E-mail address or a Facebook ID or something like that, your game ID information is stored in files on your device... just as the game ID info is stored on one's computer for the Windows version. And we know that some aspects of the user's data files on the mobile-app version are the same are at least similar to the Windows version: when the Paradise castle was added to the game, mobile-app players had data files for the castle added which weren't added initially for the Windows players, which were at least part of the cause of the crashing bug.

I wonder if the two versions are so similar that one could copy a player's personal data files from one version to the other, and access the game of whoever had the matching game ID on the other server?

I'm just curious. I have no intention of trying it; this is just late-night brain-wandering stuff.