Category:Earth Island

"At first glance, Earth Island seems almost inhospitable. The air is humid and a bit stifling, and care must be taken not to step in a puddle of molten magma.  Upon closer inspection, however, one can plainly see that it's the perfect venue for belting out monster tunes that really put the rock in rocking!"

About
is available for purchase at level 4 for 7,500,000, after purchasing Water Island.



Indigenous Monsters
The Monsters of Earth Island are of the Air, Plant, Earth and Cold elements. They include:

Since lacks the Water element, no monster with that element can exist there.

Rocks and Trees
Main Article: Obstacles

Removing the rocks and trees from the island earns you Experience and opens up space to place more Monsters, Decorations, or Structures. Removed obstacles can be purchased from the market.

Special Occasions
Main Article: Special Occasions

During the holiday season of Summer, is adorned with Summer decorations. The island would then transform to what is more like what would be in a tropical island. As part of the Summer celebration all obstacles are changed to seasonal versions.


 * For 2013, the Summer season was from July 16th to August 19th
 * For 2014, the Summer season began on July 9th to August 14th.
 * For 2015, the Summer season began on July 15th to August 19th
 * For 2016, the Summer season began on July 15th to August 15th

Music
The Earth Island song is available on iTunes for download. Like the Plant Island song, the song of Earth Island is in the key of C minor. The song plays at 140 beats per minute.

Castle Upgrades
Main Article: Castle

To be placed on an island, each monster requires a specific number of beds. For Natural monsters, this is equal to the number of elements that monster represents. Ethereal, Legendary, Supernatural and Seasonal Monsters each have varied bed requirements. Upgrade the Castle to unlock more beds.

Cost of each upgrade: Earth Island

Strategy
While the song of the island is crucial, users may also want to use some of these numbers to help with planning which monsters to feed first and make 100% happy first, as well as plan frequency of coin collection. The numbers below are as follows: It should be noted that Rate is half for 0% happy, and Time is doubled for 0% happy.