Board Thread:General Discussion/@comment-12330013-20160101022123/@comment-27300818-20160215234624

I like the complexity of the feeding, so please DON'T take that away, but I absolutely +1 the idea of being able to do partial feedings (give them what I have ready, and then they are still waiting for whatever I don't have yet).

My personal pet peeves, though (please forgive if this has already been mentioned)-- how about some changes for those of us with severe OCD?? LOL

1) The ice machine makes only ice, while everything else makes lots of stuff. Get the silly ice cream and apple pops and cheese cake (anything that requires ice) OUT of the "hot" sources (cooking pot, oven) and move them over to the ice machine. Seriously, any 4-year-old knows ovens can't make ice cream!

2) Two gems require lemons for polishing; no gems require sand. Change the polishing agent for the aquamine crystals to rocks instead of lemons, and the carving agent for aquamine crystals to sand instead of rocks.

3) I realize that this is a game and not "real" but some of the "fuzzy logic" makes absolute "silly sense" (hot peppers + sugar = peppermint candy, brilliant) while some is such an obvious miss: --sugar + cotton should be cotton candy, duh! --marshmallows should be sugar + a pillow --candy apples have sticks; they should require a log or a bamboo

4) This is a slight twist on something another player already mentioned-- it is not true that a monster's elemental composition influences what they get from the Wondermine, despite the popup random message that states that. The only thing that changes the Wondermine results are the number of elements making up the monster-- all my single elements have the exact same odds as each other, as do all my dual element monsters with each other, and my triple element monsters with each other, and my four element monsters with each other.

It would be more fun if all monsters had "specialities" in the Wondermine, based on their elements and/or name-- having the Shellbeat find copper (because it's a mollusc, and they have copper-based blood) is a great start, but take that farther-- maybe the Pompom finds glitter (obvious as to why) etc.etc. Also, maybe the single element monsters can find stuff faster, but less of it-- so you can choose whether to wait longer for more, or get a small amount in a shorter time. Right now it takes so long and the odds of getting stuff with the lower combo monsters are so small that it doesn't make sense to send in anything other than a 4 element monster, and any 4 element will do. That takes all the strategy out of it, which seems to be counter to the point of the game.