Thread:Sylvandyr/@comment-5832451-20121215032807/@comment-5832451-20121217012318

So here's another attempt at the rules:

1) Monsters of the same species cannot be placed into the "Hybridization Machine"

2) When hybridizing, the elements of each parent are combined into a pool.

3) If there are any duplicates, the hybridization attempt will fail and one of the parents will be the result. (If one of the parents is a 4-element monster, then the other parent is automatically the result).

4) Otherwise, if there are no duplicates, then you have a valid breeding combination. The results of a valid hybridizing combination will return one of three things: Either one of the parents (a failed attempt despite a valid and correct combination), or a new monster, which is the successful combination of all of the pooled elements. The odds of a successful attempt vary depending on the combination.

Note: If not getting a parent, you cannot end up with a combination of LESS than all of the pooled elements [e.g. T-Rox (Earth/Water/Cold) and Mammott (Cold) giving you a Maw (Water/Cold); or separately, T-Rox and Potbelly (Plant) giving you a Furcorn (Plant/Cold)]. It's all or nothing. One specific new monster, or one of the parents.

Note: The only apparent way to successfully end up with a specific monster with 100% success (e.g. Scups, Bowgart, Maw, etc.) is to try and "breed" it with the 4-element monster, which results in the desired monster being the result because the 4-element monster can only be the result of a successful attempt of a valid, correct combination.

Note: The only exceptions so far to Rule #3 (where duplicated elements result in a new creature) are the Special Monsters, which have unique combinations. The Punkleton was the result of hybridizing a T-Rox and Bowgart, while the Yool is the result of a Deedge/Thumpies hybrid.