My Singing Monsters: Dawn of Fire

"Welcome to My Singing Monsters: Dawn of Fire. Collect groovy monsters and listen to them sing!"

- Welcome message when playing for the first time.

My Singing Monsters: Dawn of Fire is the prequel game to My Singing Monsters. It was announced via Twitter and YouTube simultaneously. The iOS version of the game was released in Canada on 8th September 2015, and was released worldwide for iOS on September 23rd 2015. The Google Play Android version of the game was released on September 25th 2015. The Amazon Kindle version of the game was released on November 21st 2015, and the Amazon Appstore Android version was released on November 28th, 2015.

Overall Changes

 * The graphics are different, and so are the songs.
 * The Kayna monster can now breed. This also means Kayna is also a Natural Monster.
 * Monsters start off as babies, but become adults when they are teleported to a Outer Island.
 * Some breeding combinations cause different outcomes.
 * Many new Structures are present.
 * The Market (the original game's Market) has been replaced by the Shop.
 * The Market is now the place where players can buy and sell products, rather than a place to buy monsters, decorations, etc.
 * The Storage has become the Vault where items can be stored.
 * Decorations are purely cosmetic, as the Happiness meter does not exist in this game.
 * The News button has been replaced by the Bulletin Board.
 * All basic in-game actions, such as buying a monster, or collecting food or other items, are more interactive, because players need to manually drag items out of stuctures, instead of just clicking them.
 * Structures, Decor, Monsters, & Obstacles are now dynamic.
 * A new structure, the Mailbox, is where purchase receipts and news are received.
 * The game primarily requires Crafting Items to develop a player's Continent. Crystals, Polished Crystals and Carved Crystals, which are all both a Crafting Item and a currency, are used for upgrading the Vault and production structures. Food and other items are used to fulfill requests given from monsters, which doing so rewards coins.

Productions

 * Unlike in the original game, monsters may ask for personalized treats, rather than simple Food.
 * There are many new structures involved in making various items, such as:
 * The Fruit Tree, which is unlocked at Level 1, can grow Apples, Coconuts, Lemons, and Acorns.
 * The Masher is used to make products that must be ground, such as Applesauce, Coconut Butter, and Sugar.
 * The Garden Patch can grow Grain, Sugar Cane, Smunkins, and other plants.
 * The Bakery returns, but is no longer upgradable. You can bake Apple Tarts, Cookies, Smunkin Pie, and other Treats in it.
 * The Bog is used for collecting items such as Bamboo, Logs, and Rocks.
 * The Workshop makes things such as the Bamboo Flute and decorations such as Rock Garden and Apple Barrel.
 * The Jeweler structure, which is unlocked at Level 7, makes polished and carved versions of Crystals.
 * The Juicer structure, which is unlocked at Level 8, as is plainly stated, makes juice. Examples of Juices are Apple Juice and Coconut Milk.
 * The Ice Machine, which is unlocked at Level 11, makes Ice.
 * The Cooking Pot, which is unlocked at Level 13, can cook meals. You can get Coconut Cheese, Ice Cream, and others.
 * The Apothecary, which is unlocked at Level 17, is used to create medicine and equipment like Bandages.
 * The Skyship (introduced in Version 1.5.0) which is unlocked at Level 19, is used to fill in orders that require Crafting Items. Filling an order will earn coins and XP, but filling all orders of a single shipment order rewards a grand prize of diamonds, if done within the 18-hour time limit.
 * The Weavers, which are unlocked at Level 20, can produce fabrics such as Cotton and Wool. You can even make rope in the Weavers.
 * The Candy Factory, which is unlocked at Level 22, is used to make sweets such as Candy Apple, and Amber Lollipop.
 * The Tailor, which is unlocked at Level 26, is used to make apparel such as sunglasses, scarfs, and earmuffs.  It also makes sewing needles.
 * The Toy Factory, which is unlocked at level 33 is used to make toys such as teddy bears, slingshots, and kites.

New Currency

 * Players can collect Crystals around the Continent and upgrade it with those. As the player reaches a higher level, they will have to save crystals to get special crystal items at the Jeweler Structure to upgrade or use diamonds.
 * Monsters might request items which are only obtainable via the Wondermine.
 * Baby monsters no longer produce coins. However, monsters in the Outer Islands can, although only one species each can produce coins. Coins are earned through giving monsters the food (and other items) they request. Coins may also be earned through completing goals, selling monsters, or selling products at the Market.
 * There is no mine to produce diamonds. Instead, monsters have a fairly small probability of finding them in the Wondermine. This is unless the player buys a Diamond Extractor, which instead of producing diamonds automatically, it requires coins to produce the selected amount of diamonds.

Continent
Continent consists of five of the original natural islands together. They all share the same song, no matter where the monsters are placed, and monsters are unrestricted from moving to particular sections of Continent.

In Continent, there are differences from the original My Singing Monsters game, including the different plants and monsters. On the Land that is now Air Island there are cacti on it instead of yucka trees, while on the Land that is now Earth Island all of the plants are still alive. The Land that is now Cold Island has trees that still have their leaves. The Plant Land is basically Plant Island from the first game.

Plant Land is unlocked when you first play, like on the first game, Cold Land is unlocked on Level 9, Air Land is unlocked on Level 19, Water Land is unlocked on Level 30 and Earth Island is unlocked on Level 41.

Outer Islands
In Dawn of Fire, there are 5 Outer Islands: Starhenge, Space Island, Cloud Island, Cave Island, and Party Island. Monsters are teleported to the Outer Islands depending on their level, using the Teleporter structure, which cannot be moved. When the baby Monsters are teleported to the Outer Islands, they grow into adults.
 * Party Island has 14 Monsters to be placed and the Level requirement is 5.
 * Space Island has 18 Monsters to be placed and the Level requirement is 10.
 * Cloud Island has 16 Monsters to be placed and the Level requirement is 15.
 * Cave Island has 14 Monsters to be placed and the Level requirement is 20.
 * Starhenge has 12 monsters to be placed. The way you place them is to roll your daily roll to complete a constellation associated with a zodiac type monster. Upon completion, you unlock that monster to place on Starhenge.

More Outer Islands will be added in the future.

Music

 * All songs in Dawn of Fire seem not to follow a 140-beats-per-minute rhythm.
 * The Castle does not create or produce any bass sound when upgraded.
 * The opening music is an orchestral song. It doesn't seem to have any singing in it, unlike the theme song of the original, which seems as though it was sung ingame.

Monsters
"Dawn of Fire" includes the following the natural monsters from the first game:
 * Tweedle
 * Potbelly
 * Noggin
 * Toe Jammer
 * Mammott
 * Kayna
 * Pango (introduced in 1.6.0)
 * Dandidoo (introduced in 1.4.0)
 * Quibble
 * Shrubb (introduced in 1.9.0)
 * Oaktopus
 * Furcorn
 * Drumpler
 * Fwog
 * Maw (introduced in 1.11.0)
 * PomPom
 * Thumpies (introduced in 1.5.0)
 * Clamble (introduced in 1.8.0)
 * Pummel
 * Bowgart
 * Deedge (introduced in 1.10.0)
 * Shellbeat (introduced in 1.3.0)
 * Entbrat (introduced in 1.7.0)

Unlike the first game, Kayna now acts as another Natural Monster. This monster's Fire Element enables extra monsters to be bred that have never been seen before in the original My Singing Monsters game:
 * Glowl
 * Flowah
 * Stogg
 * Phangler
 * Boskus
 * Floogull
 * Barrb (introduced in 1.6.0)
 * Whaddle
 * Woolabee
 * Rootitoot
 * Sooza
 * Repatillo (introduced in 1.3.0)
 * Ziggurab
 * Thrumble
 * Wynq (introduced in 1.5.0)
 * Tring (introduced in 1.9.0)
 * Flum Ox
 * Edamimi    (introduced in 1.12.0)
 * Sneyser (introduced in 1.10.0)
 * Krillby (introduced in 1.8.0)
 * Yelmut (introduced in 1.4.0)
 * Candelavra (introduced in 1.7.0)

More monsters will be added in the future.

Monsters that are not currently in Dawn of Fire are: (Please edit this list as monsters are added) Cybop, Congle, T-Rox, Spunge, Scups, Reedling, Riff, Quarrister, 4 theoretical quad-element monsters containing fire, 4 theoretical quint-element monsters, all Ethereal Monsters, all Supernatural Monsters (including Wublins), all Legendary Monsters all Rare Monsters (a special variant of the same species of monster found in the original game), all Seasonal Monsters (that does not include Celestials), all Dipsters, all Werdos.

System Requirements
For iOS-based devices, at least iOS 7.0 is required. It is optimised for iPhone 5, iPad 3, iPod Touch 5 and iPad Mini 2. Dawn of Fire will not guarantee a good gaming experience with older models, and those devices include the iPhone 4, iPhone 4S, iPad 2 and the iPad Mini 1. Although it never mentions optimisation for iPad Air or iPad Air 2, they may be able to play Dawn of Fire still in a satisfactory interface. On devices that are not optimised but still compatible with Dawn of Fire may have, for example, unclean and unstable loading of content in the game, fewer frames per second, and a much slower run of the application than the players' satisfactory speed.

For Android-based devices installed using Google Play, ... Samsung SGH-I497 Is Compatible

For Android-based devices installed using Amazon App Store, ... (insert)

For Kindle-based devices, ... (insert)