Thread:Belthazar451/@comment-27331024-20151015204527/@comment-27331024-20151018045826

BunsenH wrote: My gripe about the crafting is that once the complexity of the objects' requirements hits the limits of the vault, one must generally focus on a single monster's demands at a time. There used to be a challenge of trying to manage processes in parallel; now the whole thing is linear, just a matter of following the recipes, as given. Having to deduce the recipes would make me have to think a bit more. It's a kind of logic problem I enjoy. I haven't been able to get as far into the game yet. I hope I won't get discouraged with the game as I level up. The lower levels are like a constantly moving puzzle where things have to be timed and planned correctly to keep things moving along. Responses on Facebook and Twitter are mixed. We had to wait 48 hours for a cake, and 36 hours for some of the monsters to incubate in the first game and that didn't bother me. :)