Thread:Qwertyxp2000 the second/@comment-30754266-20190809064159/@comment-25404524-20190809090625

I have a gut feeling that perhaps I may be fueling some of the Dawn of Fire's Crafting Item economy by making these strategy sections on most of the Crafting Items, or perhaps it may be because the servers pick up on Hot Peppers less often due to algorithmal modifications.

Perhaps it's like YouTube algorithm RNG – sometimes you stumble across a really eye-catching video that was on your YouTube menu based upon your personal interests, and then you and over 10,000+ viewers had watched the same video. Could it be that the YouTuber who made that video was truly a really successful YouTuber who used raw effort to craft up an extended period of well-refined videos, or could it be that he/she is just a lucky person who happened so to become successful due to some program algorithm that with artificial intelligence selects a hot topic that caters to various audiences of many types? Or in the case of the Hot Pepper commonness debate: is it my own wiki work on My Singing Monsters Wiki gamer advice for the semi-popular game Dawn of Fire causing the game meta to shift towards my direction, or could it be that the algorithm within the game reduced the attention for Hot Pepper sales due to a massive glut in the entire market? Maybe it was totally influenced by me, or it may possibly be how a huge flock of players no longer wanted to sell Hot Peppers anymore because of how poorly they sold. And yes, it is entirely possible for one single YouTuber to make a huge difference to the outcome of a gaming community – like what would Bloons TD Battles Mobile be like if it weren't for big YouTubers such as ISAB or Aliensrock, or in the case of My Singing Monsters, without MSMPokeGamer or Diane Delsig? And it would seem that Diane Delsig, one of the other popular My Singing Monsters YouTubers, had a departure a year or two ago for around 6 months and the overall morale for the My Singing Monsters community as a whole was pretty bleak at the time.