Continent

"The Continent drifts in an infinite expanse. Its Elemental Lands shelter Monster youngsters who grow and play. The Lands are bordered by quiet fault lines. Below, the Continent is hot and active, with a living core of Fire. New Monsters always fit in, and the chorus sings on."

- In-game description



Continent
The Continent is a super island manifested from the conjoined lands of Plant, Cold, Air, Water, and Earth.

New players will begin the game in the Plant Lands. Before unlocking them, the Cold Lands and Air Lands will be shrouded in clouds. The top of Water Lands can just barely be seen in the ocean to the south east. The Earth Lands are located under the Continent. A volcano can also be seen to the east.

The in-game map currently introduces five new islands; they referred to as the Outer Islands. The Outer Islands currently present are Party Island, Space Island, Cloud Island, and Cave Island. These islands can be reached by using the Teleporter. When Monsters teleport to one of the various Outer Islands, they will take on their adult form, as seen in the original game. After being teleported, they will start to sing their part in the new islands' song.

A fifth Outer Island, Starhenge, can be seen on the map but it's not related to the Monsters that can be placed on the Continent. Starhenge is related to another type of Monster, however. These Monsters are called Celestials, who are obtained by rolling Cosmic Dice. Celestials are very unique when compared to normal Monsters.

The Cold Lands are unlocked at level 9. The Air Lands can be unlocked at level 19, the Water Lands at level 30, and the Earth Lands at level 41.

Map
 The map above shows the map as seen in the 1.0.0 update.

Obstacles
The Lands of the Continent are covered in primitive versions of the obstacles from the original My Singing Monsters islands. Air Island has Cacti instead of Yucka Trees. The trees in Earth and Cold Island seem to be alive rather than being dead like in the original game. The rocks appear more or less similar to their original counterparts, although they correlate to the Medium Rock of each Natural Island of the original game.

Song
It plays at approximately 100 beats per minute in mostly G-minor. All songs can be divided on seven parts.

When the player loads the Continent, the song will begin with the first part (introduction) of Dandidoo, Toe Jammer, Noggin and Clamble sounds. This part wasn't looped before 1.10.1 version and could only be heard when a player loads the Continent.

During the second part (Whaddle's) Bowgart, Mammott, Edamimi, Whaddle, then Boskus, then Shrubb, Tring, Shellbeat and Oaktopus join the song, then Potbelly, Stogg, Pango, Kayna, Drumpler and Quibble, then, finally, Thumpies.

At third part (Phangler's) most monsters stop playing, exept Stogg, Quibble, Shellbeat, Shrubb, Bowgart and Clamble; Ziggurab, Phangler, Fwog, Sneyser, Deedge and Pummel start singing. Then Entbrat, Furcorn, Edamimi, Rootitoot, Flum Ox, Krillby, Thumpies and Sooza do their parts.

At fourth part (PomPom's) you can hear only PomPom, Pango, Clamble, Deedge, Ziggurab, Drummidary and T-rox. Shellbeat plays at the very end to transition the song to the next part.

Fifth part (Flowah's) sounds tribal and starts with Barrb, Flowah, Thrumble, Pummel, Clamble, Repatillo, Edamimi, Yelmut, Noggin, T-rox, Woolabee and Drummidary. Congle is not yet introduced, but can be heard in the fifth and first and second of the Soundtrack. Ziggurab continues its rhythmic beat. Around halfway through this part the Clamble stops playing.

Sixth part (Glowl's) begins after, with Glowl, Yelmut, Wynq, Maw, Sooza, Krillby, Woolabee, Noggin, Ziggurab, Floogull, Tring, T-rox and Drummidary playing.

The song ends in a calm and majestic manner, with only Furcorn, Candelavra, Tweedle, Woolabee, Noggin, Sooza,  Sneyser,  and Tring playing. The Drummidary also plays during the second part of this section. Quarrister is not yet introduced, but can be heard in the seventh part of the Soundtrack.