Board Thread:General Discussion/@comment-26927141-20150916023501/@comment-24577221-20150921161358

The design is such as to try to present lots to do at any stage of development. At the beginning, you've got a few monsters and structures which require lots of attention. Later on, you've got a lot of monsters and structures, each requiring less attention than before but collectively keeping you busy.

I've just got my second Android game to the point where I can work on breeding a Ghazt.