Fire Oasis

"Following the rediscovery of Fire, the Monsters sought to create a special place on the surface of the monster world for even more Fire Elementals to dwell. After searching far and wide for remnants of the Outer Islands (unsuccessfully - they seem to have disappeared), the Monsters decided that if they couldn't find a suitable home, they'd create one! Crafted from blown glass and heated by fathomless geysers beneath the surface, it's only a Glowl's glide away from a neighboring tropical atoll."

- In-game description

"After toiling tirelessly on the construction of Fire Oasis, those Natural Monsters need a vacation! Thankfully, their Rare counterparts are ready to step up to the plate and hold down the fort for a while. Buy or breed Rare versions of the Natural Monsters of Fire Oasis – Tweedle, Toe Jammer, Mammott, Quibble, Pango, Maw, Congle – for a limited time only!"

- 19th June 2019 "Rare When You Need 'Em" breeding promotion news description

About
Fire Oasis is the seventh Island available to the player, and the second Island with the Fire element in breedable form.



Indigenous Monsters
The monsters of Fire Oasis are of the Fire, Cold, Water, and Air elements. Since Fire Oasis lacks the Earth and Plant elements, no monster with these elements can exist on it. Just as with Fire Haven, there is also a difference with monsters that have the fire element, as they take longer to breed and more difficult to obtain because of their long absence from the monster world.

The list of indigenous monsters is below with each monster's class indicated in parenthesis.

Special Occasions
There are currently no Special Occasions in Fire Oasis.

Music
The song plays at 120 beats per minute.

Castle Upgrades
Main Article: Castle

To be placed on an island, each monster requires a specific number of beds. For Natural Monsters, this is equal to the number of elements that monster represents. Upgrade the Castle to unlock more beds.

Cost of each upgrade: Castle: Fire Oasis

Strategy
While the song of the island is crucial, users may also want to use some of these numbers to help with planning which monsters to feed first and make 100% happy first, as well as plan frequency of coin collection. The numbers below are as follows: It should be noted that Rate is half for 0% happy, and Time is doubled for 0% happy.