Board Thread:General Discussion/@comment-11488613-20130922143517/@comment-4572981-20131207082016

Either way, there should have been a little more beginner friendly progression in the earlier stages. They have four other basic worlds in which they could have made the ethereals harder and harder to obtain. I feel that the biggest reason most give up on the game, is due to the excessive difficulty of obtaining an ethereal through breeding right off the bat. For plant island they should have made the percentage higher. Then a little less for the next island until it rested at 1% for earth island. I'd say that a Ghazt at 5% is still excessively challenging, but at least the odds sound more achievable. I like the idea of upgrading the breeding strcture to increase the odds, because people like me are dissapointed when they have to wait 18 hours to try again only to be disappointed for the umpteenth time again. Please BBB throw us a bone here haha.