Thread:Sevencoyle/@comment-34900843-20190816012621/@comment-25190604-20190817003619

BunsenH wrote: Characters aren't supposed to die in the RPs, regardless of anything else.

Stunned, out of the action, or other things like that are OK. And that applies to everyone equally in an RP, depending on the rules for that RP. If the rules are that a character can get taken out of the action, that applies to every character, regardless of whose character they are or who started the RP. That's the only way to be fair.

I enjoy the cartoon-based RPG "TOON" (though I haven't had a chance to play it for a long time). In that game, characters don't die. If a character loses all of their HP, they "fall down" for 1 minute of real time. At the choice of the game master, they might have little tweeting birds or stars twirling around their head, or something like that. During that minute, they can't do anything, and the other characters get as many free actions as they want. But when that minute ends, the character is back up to full HP, and can get right back into the game. This applies to the game master's characters just as much as it does to everyone else's

RPs here can't work that way, obviously. There isn't the real-time option, and there isn't a game master in the same way. But you could do something similar. A character could be out of the game for, say, 10 actions by other players, and then comes back. I'm not telling you to do this, just suggesting an option. Yeah, that could work. I’d close it, but this is not my thread.