User blog:AimeePlaysMSM/Testing a breeding table - Part 3: More is more

In my last post I ended with a Breeding table that was absolutely minimal - just the portraits (aka icons) for each monster, with the elements at the top. I asked then "Does it go too far?"

The more I looked at it, the more I answered that question which I practically posted to be rhetorical in the first place: yes, yes it does go too far.

In fact, I would argue that dropping the breeding times went too far. Worse yet, I think they should have been part of the base monsters as well to make it immediately obvious to anyone trying a combination which monster they were likely - albeit not guaranteed - to get without necessarily having to consult Breeding Times.

Additionally, I realized that the top row of monsters should be at the bottom as that provides a much more visual path to each monster combination, and that there's a whole triangle of dead space that could easily be used to help clarify the table without needing to have the table in an explanatory context.

With that, I present the format that I will be posting as a wiki article at a later time, provided I don't change my mind on some of it again.