Board Thread:News and Announcements/@comment-26159244-20150603103935/@comment-1577342-20150606043212

Okay, I'm new to the game and new to the forum, but I've got better than 40 years in software development. This thread got me thinking when combined with some of the recent changes that BBB has implemented. The specific changes I am referring to are a push for lots of rares to be bred and the addition of second breeding and nursery structures that make it twice as likely to breed even more of the difficult combinations.

I think that "big things in store" needs to be put into a certain context. This game is entertainment for us, but it's income for BBB. Whatever comes next will be something that causes a large consumption of resources in an ongoing way, or is time limited to encourage resource purchases.

With that in mind, year-round rares breeding seems unlikely, unless there is a rares island as the 9th island that would easily fit into the existing interface and use existing imagery resources for all but the island itself and its default obstacles. The new island is almost a given in the near future, if only because it isn't too difficult or expensive for BBB to develop and implement on their end. It also makes fairly good sense in that it creates a new resource sink to suck up all of the treats that will need to be baked to advance to the top of the recently-doubled player level cap.

I suppose that it is possible that there could be multiple new islands, but I would be seriously shocked. It just makes better business sense to string them out. It produces new goals and keeps high level players involved in the game.

I also suspect that we might see a the appearance of a third currency resource with the new island, but that is just pure conjecture.

Thoughts? Talk amongst yourselves...