Goal

Goals are tasks to perform certain actions in the game, which are generally used to introduce game features to the player - completing them can award experience, coins, diamonds or treats, or some combination of the four. New goals to accomplish are usually added to the list of active goals after leveling up, but some goals require other goals to be completed before they will appear. Actions taken to complete goals are not counted retroactively. For example, the goal "Buy a Flappy Flag" will only complete if a Flappy Flag is bought while the goal is active - Flappy Flags already on the island do not count. Goal requirements are counted across all islands - the goal "Hatch 3 new Bowgarts" will be completed even if two are hatched on Plant Island and one is hatched on Cold Island.

The Goals menu can be accessed from the top-left corner of the screen, beneath the level indicator. New goals added to the list are shown by an exclamation mark symbol appearing in the top-left corner of the Goals button, and any completed goals are shown by a number appearing in the top-right corner. Goal rewards are not awarded automatically, but must be manually collected in the Goals menu.

Monster goals
Monster goals generally relate to purchasing and leveling monsters. They are the first goals encountered for a new player, with some of them forming part of the introductory tutorial.

Breeding goals
Breeding goals are related to acquiring monsters with more than one element.