Board Thread:General Discussion/@comment-1577342-20150811124903/@comment-26871289-20150818025443

I currently have 4 friends from my tribe and we all have the exact same starpower. So your observation that starpower is not unique for each tribe member seems to be correct.

I also agree that using diamonds for tribal feeding doesn't make any sense. First, as you point out, the cost quickly becomes ridiculous. Second, why would anyone want to spend diamonds to get the only weekly reward of diamonds? To make diamond feeding somewhat useful, first I'd suggest that monsters level up with only one diamond feeding and thereby cutting the cost by 75%. Secondly, the diamond feeding cost should only increase when the previous feeding was done with diamonds. This would allow players to kick in a few diamonds at the end of the week to make the next goal.

I'd actually support an implementation where the price of each resource (gold, food, shards, and diamonds) only increases as that resource is spent. That would allow players to spend a mix of resources to attain higher levels. I think this would be more interesting even if BBB had to recalibrate the goals to account for the extra spending power. As it currently stands, shards are the most cost-effective at every level and the only resource worth spending for anyone with a decently developed Ethereal island.

Other enchancements/fixes I'd suggest:

1. There needs to be some in-game method for tribal communication. Whether that's a chat, a tribe wall, or just a text field written by the chief and read by member, something is sorely needed to better coordinate tribal activities.

2. A member's name is the tribal roster is fixed to the value of their name when they join the tribe. Either dynamically tie the player's tribal roster name to their global game name or allow us to update our tribal roster name separately.

3. Possibly implement a decreased feeding cost structure for low-level tribe members. Right now, low-level members can barely contribute any levels to a tribe. My concern is that this state of affairs will lead to smaller players being completely excluded from tribes.

4. Possibly add some nominal food or gold rewards. The amounts should only be meaningful for the smaller players in the tribe. The purpose of these rewards would be to leverage the tribe to accelerate the growth of its smaller members.