Psychic Island

"Now that Fire Monsters have reclaimed their rightful place on the surface of the Monster World with the other Monsters, the next logical step is to explore more of that world! Various Fire Elemental-led expeditions have embarked from the safety of the Fire Islands, yearning to fill in the gaps in the map and learn more about what else is out there. This first caravan of explorers is boldly going where no Singing Monster has gone before - the newly-christened Fire Frontier! They're a little short-handed, though - but don't worry! Reinforcements are on the way..."

- In-game description

About
Fire Frontier is the eighth Island available to the player, and the third Island with the Fire element in breedable form.



Fourth Element
At the time of release, only three elements of Fire Frontier were decided, the last to be decided by the community.

Possible extra monsters, by element:



Indigenous Monsters
The Monsters of Fire Frontier are of the Fire, Plant, and Water elements. Since Fire Frontier lacks the Earth, Cold and Air elements, no monster with these elements can exist on it. Just as with Fire Haven and Fire Oasis, there is also a difference with monsters that have the fire element, as they take longer to breed and more difficult to obtain because of their long absence from the monster world.

The list of indigenous monsters is below with each monster's class indicated in parenthesis.

Special Occasions
There are currently no Special Occasions in Fire Frontier.

Castle Upgrades
Main Article: Castle

To be placed on an island, each monster requires a specific number of beds. For Natural Monsters, this is equal to the number of elements that monster represents. Upgrade the Castle to unlock more beds.

Cost of each upgrade: Castle: Fire Frontier

Strategy
While the song of the island is crucial, users may also want to use some of these numbers to help with planning which monsters to feed first and make 100% happy first, as well as plan frequency of coin collection. The numbers below are as follows: It should be noted that Rate is half for 0% happy, and Time is doubled for 0% happy.