Whisp

"Even though it may look like the Whisp doesn't get out too often, nothing could be further from the truth. It loves to swoop, glide and careen through the phantasmagorical terrain of Ethereal Island, entertaining other monsters with its mellifluous voice and charming conversational skills. Whisps don't cast reflections in mirrors, which makes it difficult to preen their stylish hairdos."

Description
Whisps are aqua-colored ghosts that resemble human girls with long blue and purple locks of hair and no feet, that float in the air.

The hair of a Whisp is usually very messy because, as stated by the game, their incorporeal bodies do not have reflections.

Song
The Monster's contribution to the Island's song comes after each time the Grumpyre sings. It is a slow, but consistent, "Oh-way-oh-way... oh-way-ohh... oh-way-oh... ohh".

Breeding
The Whisp can be bred using a combination of two pure element Ethereal Monsters. Possible combination(s):


 * Ghazt and Grumpyre

Earning Rate
Earning rate is in shards per hour.

Maximum Income
Each monster has a limit to how much income it can hold at a time. Increasing the monster's level increases the limit.

Feeding Monsters
Each monster needs to be fed four times before it reaches the next level. Increasing the monster's level increases the coins earned per minute. The food per level is the same for all Ethereal monsters of the same element count and can be found in this article.

Likes
Every monster has different things that they like. For every unique object that they like that's placed near the monster, the monster's happiness will increase by 25% (in other words, placing two of the same liked item near a monster will still only increase happiness by 25%).
 * Reebro
 * Beeyoot Tree
 * Puffle Tree
 * Ambered Thing

See the Likes page to view a complete list of all monsters' likes.

Strategy
Some items to take into consideration when designing your island by strategy are number of beds for the monster, rate of income per bed, max income per bed, and time for max income to be reached.

Name Origin
The name "" may come from Will-o'-the-wisp (or simply Will o'wisp), fantasmagoric lights that appear in marshes or swamps.