Board Thread:Questions and Answers/@comment-1577342-20150619232645/@comment-1577342-20150620021929

That was exactly the statistically significant shortening of the average breeding time that I saw as the benefit.

If memory serves, I did actually fail repeatedly when breeding several three-element monsters on different islands. I didnt bother to keep track of the failures or try to calculate the success/failure rates, as my limited data could never provide an accurate sample set, let alone a data set large enough to be statistically viable as an indicator of the actual birth rates.

I forgot who said it, but it's a fantastic statement: "The plural of 'anecdote' is 'anecdotes,' not 'data.'

As for the choice of the impossible breeding pair, my thinking was that the possibly-successful breeding pair of Noggin + Maw could yield 3-and-change possible outcomes: T-Rox, Rare T-Rex, Noggin, or Maw. I called it three and change outcomes because the rare outcome is a percentage of, and contingent on the successful breeding that would otherwise produce a T-Rox. The guaranteed failure of the T-Rox + Noggin would theoretically increase to 50/50% the odds of achieving the required T-Rox or Rare T-Rox, while dramatically reducing the time cost of the non-T-Rox outcome.

Does my logic check in the absence of hard figures on how likely it is to successfully breed from a Noggin + Maw?

Okay, one last treat for those that stuck with me this far.

Three statisticians went duck hunting on a nearby lake. Just as dawn broke a huge mallard heaved itself into the air right in front of their blind. The first statistician shot, but missed high. An instant later, the second statistician shot, but he missed low. Immediately, the third statistician dropped his shotgun and yelled "We got it!"