Board Thread:General Discussion/@comment-1577342-20150811124903/@comment-1577342-20150819034729

Regarding the running dialog on other changes: I think that there may be a bit of missing info that needs consideration. The implementation of the Tribal Island appears mostly aimed at players that are approaching the level cap. It is simply a way for those players to make use of the massive stockpiles of resources that come from sticking with the game to and past the point where game goals cease to motivate. This happens somewhere in the upper 40's under the current level scheme, but there are a lot of players that had already long since reached the previous cap of level 30 and began accumulating mind-bending quantities of coins and food.

Let me again try to provide some frame of reference from my own experience. I am currently at level 46. I started playing about May 1 of this year, give or take a week. I am definitely an aggressive player, and I did get extremely lucky with a scratch ticket win of 1000 gems shortly after buying my last island. I invested those gems into infrastructure development by buying and improving so that I had two Enhanced Breeding and Enhanced Nursery structures for each island, plus a Unity Tree for each. Had I not already done a fair amount of the work to enhance the single structures prior to the availability of Bonus Structures, the big boost from the lucky scratch ticket would not have covered most of the rest.

At this point, I have completed all of the game goals except the 3-5 that relate to the Wubbox on Gold Island. I have never stopped to total the take, but my islands currently produce about 8 gems, 20,000,000+ coins (well down from my max due to the large number of low level fares I recently bred), 30,000+ shards. Those are my daily income.

My expenses are 5 ovens on each of 6 islands. I bake roughly 2.5 million treats a day. Before Tribal Island, I usually chose to convert my shards into Gems at the rate of 30,000 to 1. For the last month, I have immediately max leveled (60 feedings) every newly hatched monster I chose not to sell as an infant, as well as many others. Prior to that, I usually max leveled one or two of each type and fed the others to level 10-13. I presently have about 50 monsters on my gold island. I have 80+ more that are on Shugabush or Etherial, or that I just don't want to put on Gold.

I am not saying any of this to brag. I am relating my game history and situation to show that the principal challenge for me is simply baking and feeding between now and the player level cap at 60. After that, I will be racking up commodities with little on which to spend the earnings.

To relate how quickly this have can become an issue, I recall posting on this wiki on a Friday when I was in the early 30's level wise. I was hoping to level up by Sunday and proceed from there. In fact, I leveled up on Saturday, and followed that with 4-5 more that week. That is a level about every 36 hours. Even for much more casual players, a level a week in the low 30's is pretty easy to achieve.

Basically, it looks to me that Tribal Island is intended to create a resource drain at about the max level that can be sustained by willing upper level players. Beyond dubious bragging rights, I don't have any idea where it was intended to go or where it's actually going to go from here, but I can't wait to find out.

Cheers, all! Caltain