Category:Plant Island

"Plant Island is a serene, sleepy paradise. Lie back and let the whisper of nature fill your ears. Breathe deep, and savor the intoxicating fragrance of flowers in bloom. Things change a little when Monsters arrive: Plant Island gets noisy. You won't be doing much napping then!"

About
is the first island accessible to the player in My Singing Monsters.



Indigenous Monsters
The Monsters of Plant Island are of the Earth, Cold, Water, and Plant elements. They include:

Since  lacks the Air element, no monster with that element can exist there.

Rocks and Trees
Main Article: Obstacles

Removing the rocks and trees from the island earns you Experience and opens up space to place more Monsters, Decorations, or Structures. Removed obstacles are gone permanently, there is no way to get them back.

Special Occasions
Main Article: Special Occasions

During the holiday season of Halloween, is adorned with Halloween decorations. As part of the Halloween celebration all obstacles are changed to seasonal versions. Several monsters also dress up in costume for the duration of the holiday.


 * For 2012, the Halloween season was from October 23rd to October 31st
 * For 2013, the Halloween season was from October 9th to November 4th
 * For 2014, the Halloween season was from October 16th (or some time near it) to November 4th.

Music


The FULL Plant Island song is available on iTunes for download. The Plant Island song, like the Earth Island song, is in the key of C minor.

Also available, and showcasing the Plant Island song is the Making of video:



Castle Upgrades
Main Article: Castle

To be placed on an island, each monster requires a specific number of beds. For Natural monsters, this is equal to the number of elements that monster represents. Ethereal, Legendary, Supernatural and Seasonal Monsters each have varied bed requirements. Upgrade the Castle to unlock more beds.

Strategy
While the song of the island is crucial, users may also want to use some of these numbers to help with planning which monsters to feed first and make 100% happy first, as well as plan frequency of coin collection. The numbers below are as follows: It should be noted that Rate is half for 0% happy, and Time is doubled for 0% happy.