Board Thread:General Discussion/@comment-1577342-20150811124903/@comment-26917654-20150906010847

Caltain wrote: Regarding the running dialog on other changes: I think that there may be a bit of missing info that needs consideration. The implementation of the Tribal Island appears mostly aimed at players that are approaching the level cap. It is simply a way for those players to make use of the massive stockpiles of resources that come from sticking with the game to and past the point where game goals cease to motivate. This happens somewhere in the upper 40's under the current level scheme, but there are a lot of players that had already long since reached the previous cap of level 30 and began accumulating mind-bending quantities of coins and food. I *just* hit level 20. I put a good portion of my resources into keeping my standing in the tribe high. I do it because the diamonds are a massive gain for me, even if it's just five or six each week.

I've got the megamine or plant and reguar on each of the other islands, but still, the extra diamonds from the tribe have allowed be to upgrade my breeding structures and incubators, when I otherwise wouldn't have been able to as quickly as I have.