My Singing Monsters Soundtrack

"Welcome to the My Singing Monsters Original Soundtrack!

Have you ever wanted to listen to your My Singing Monsters songs?

To celebrate the release of the My Singing Monsters Original Soundtrack, We made the page and trust me it would be a Fixed version! If you have a band, an instrument or even just your own voice you can take part for the chance to win cool prizes!"

- Part of the description on the MSM Cover contest description

About
The  is an album containing almost all of the My Singing Monsters songs, from the games My Singing Monsters and My Singing Monsters: Dawn of Fire. Each of the songs individually can be bought for $1.50 USD (?). The whole album can be bought for $9.50 USD (?).

Songs
That list will feature the islands in the soundtrack:
 * 1) Loading Screen (My Singing Monsters)
 * 2) Plant Island
 * 3) Cold Island
 * 4) Air Island
 * 5) Water Island
 * 6) Earth Island
 * 7) Gold Island
 * 8) Ethereal Island
 * 9) Tribal Island
 * 10) Wublin Island
 * 11) My Singing Monsters Medley
 * 12) Continent
 * 13) Space Island
 * 14) Cloud Island
 * 15) Cave Island
 * 16) Dawn of Fire Medley

Loading Screen (My Singing Monsters)
This song sounds exactly the same as the loading screen music of My Singing Monsters.

Plant Island
Plant Island plays at 70 beats per minute, if using the 2/2 time signature, or 140 beats per minute, if using the 4/4 time signature. It plays in C minor.

The song begins with T-Rox, Punkleton, Drumpler, Potbelly, and the Castle playing the 1st part. Halfway thorough the measure, the Noggin joins the song.

The next part of the song then starts with Potbelly and Punkleton stopping their parts. The Mammott, Bowgart, Toe Jammer, Fwog, and Ghazt join the song, and the Noggin, T-Rox, and Drumpler continue their song. The Castle plays a new track.

In the next measure, they repeat their part with the addition of Furcorn, Clamble, and Shrubb.

The next part of the song then starts with the Mammott, Ghazt, Bowgart, The Castle, Toe Jammer, Shrubb, Furcorn, Fwog, and Clamble stopping their parts. The Oaktopus joins the song, the Potbelly returns to the song playing a new track, and the Noggin, T-Rox, and Drumpler continue.

In the next part, the Rare Wubbox joined in. The Potbelly, Noggin, Oaktopus, T-Rox, and Drumpler continue. The Castle and Bowgart both return and play their new track as well.

The next part of the song then starts with The Rare Wubbox stopping its part. The Pummel joins the song, the Furcorn returns, the Bowgart changes his track, and the Potbelly, Noggin, Oaktopus, T-Rox, and Drumpler continue. The Ghazt and Clamble both return and play a new track.

This part is repeated with the addition of Entbrat and Maw.

The Mammott/Toe Jammer/Fwog part is repeated but most monsters stop except Ghazt, Fwog, and Bowgart.

The Potbelly/Entbrat/Maw/Oaktopus part is repeated 4 times with the addition of the Wubbox.

The final measure is a repeat of the 1st measure, with the addition of Clamble and without the Punkleton. The Noggin, Clamble and T-Rox stop at the last bar, leaving Potbelly as the lone singer.

Cold Island
Cold Island plays at 70 beats per minute, if using the 2/2 time signature, or 140 beats per minute, if using the 4/4 time singature. It plays in B major.

The song begins with Dandidoo and Bowgart. Half-way through this measure, Pango joins in.

The next part of the song then starts with The Dandidoo stop her part. The Castle, Mammott, Tweedle, and Thumpies joins in. The Bowgart and Pango continues his part.

In the next measure, Mammott, Tweedle, Thumpies, and Pango stop their parts. The Congle, Deedge, Quibble, and Spunge joins in. The Bowgart and The Castle both play a new track. Half-way through this measure, Yool joins in.

In the next measure, the 1st part was repeated with the addition of The Castle and Deedge. The Quibble plays a new part.

They repeated this without the Dandidoo and with the addition of the Thumpies and the Wubbox.

In the next part, The Mammott, Quibble, The Castle, Congle, and Grumpyre plays their part. Half-way through this measure, The Quibble, and Grumpyre stopped and The Rare Wubbox and Spunge plays. Then The Mammott, Congle, Spunge, and The Castle stopped at 2 bars when Rare Wubbox continues. The Bowgart plays with Rare Wubbox a bit and the Mysterious monster say "Heh Heh Heh" and Then Deedge does a cymbal crash to move to the next part.

In the next part, The Rare Wubbox stopped. The Potbelly, Oaktopus, and Furcorn start playing. The Castle, and Bowgart plays a new track.

They repeated this with the addition of the Pango, Congle, Quibble and Spunge.

In the next measure, the 3rd part was repeated with the addition of Maw, Grumpyre, Wubbox, Mammott, and Toe Jammer (who sounds quite different).

In the next part, The 7th measure was repeated without Potbelly, and Oaktopus.

In the next measure, the 8th measure was repeated when Rare Deedge does his cymbal part.

In the final measure, Deedge, Spunge, and Potbelly play their part and Deedge and Spunge stopped at the last 4 bars.

Air Island
Air Island plays at 70 beats per minute, if using the 2/2 time signature, or 140 beats per minute, if using the 4/4 time singature. It plays in G major.

The song begins with T-Rox and the Castle and they stopped at 8th bar.

The next part of the song then starts with the Toe Jammer and Cybop (who sounded different) joins in. The Castle and T-Rox continues their parts.

That part was repeated with the addition of Quibble, Congle and Scups. The Cybop stopped his part. And at the end of the measure, Riff joins in.

In the next part, the Toe Jammer and Scups stop their parts. The Drumpler, Maw, Pango, Wubbox, and Reebro joins in. The Castle, Riff, An unheard guitar, Quibble, and T-Rox play their new tracks.

Then most of these monsters stop with the exceptions of Quibble, T-Rox, the Castle, and Pango, all of which but Pango play a different track (specifically the tracks first heard before the rest of the monsters stopped), and Tweedle joins in. The song then repeats this part with the addition of Rare Wubbox, Scups, and Riff, who now plays yet another track, then without Tweedle or Quibble, and with Mammott and Maw, who sings an extended version of the track heard earlier in the song, and at the end sounds different than when heard in-game.

Riff, Reebro, Quibble, the Castle, T-Rox, Maw, Pango, Drumpler, and Wubbox repeat their part.

Schmoochle, Reebro, Quibble, and Riff perform, with Quibble and Riff performing their tracks when performing with Tweedle and Rare Wubbox.

PomPom, Hoola, and Fwog join in as T-Rox, Quibble, and Riff carry out, and they all fade out with PomPom and Fwog as Hoola says "uh-oh."

T-Rox then stomps for its bass as a normally unheard ride cymbal plays as Reebro and the Castle join in, then Riff, Quibble, Maw, Pango, Drumpler and Wubbox join in with the same sounds as heard together earlier, then repeat the part 2 more times with PomPom and Hoola in addition, and everyone else stops two bars early for an ending with only PomPom and Hoola, who once again ends it with "uh-oh."

Water Island
Water Island plays at 70 beats per minute, if using the 2/2 time signature, or 140 beats per minute, if using the 4/4 time signature. It plays in a key of B major.

The song begins with Quibble and Oaktopus. Halfway through, Blabbit joins in.

The song then continues with Quibble, but Oaktopus stops while Noggin, Pummel, Scups, the Castle, and Shellbeat join in. They continue this for a second time, but Oaktopus and Blabbit join in once again.

Then Oaktopus, Scups, and Blabbit stop, while Tweedle, Toe Jammer and Jeeode join in, then Fwog performs in the bar that Tweedle rests in.

Then Shellbeat and the Castle each play a different track, while every previous monster (except Noggin) stops, while Reedling, Shrubb, Cybop, Potbelly, and Spunge join, and halfway through, Shellbeat changes tracks again.

Then the song repeats the part with Toe Jammer and Jeeode, but Tweedle and Fwog are not present in this segment and Shellbeat and the Castle revert to their respective tracks.

Then the song repeats the part with Cybop, Potbelly, Spunge, Reedling, and Cybop, with the Castle and Shellbeat doing the tracks mentioned in said part. After this part, however, Wubbox and Scups join in.

Then for one of the final parts, Rare Wubbox and Dandidoo sing, while Scups continues, Pummel joins in, and the Castle and Shellbeat play a different track for the rest of the song, and halfway through, Dandidoo stops and Wubbox joins.

Then the outro consists of Dandidoo, the Castle, and Shellbeat, who stops just before the 8th bar.

Earth Island
Earth Island plays at 70 beats per minute in a 2/2 time signature, or at 140 with a 4/4 time signature. It plays in a C Minor key.

The song starts with an extra cymbal to the intro, then Mammott, Noggin, Thumpies, and the Castle start, and the cymbal plays right at the end of the part leading to the next.

The next part is the same with Mammott, Noggin, the Castle and Thumpies, and Quarrister, Reedling, Drumpler, Potbelly, and Shrubb (who sounds slightly different than in the game at one point) join in and the measure is repeated twice.

Then Thumpies, Quarrister, Potbelly, and Shrubb stop while Clamble, Pango, and Dandidoo join in (Furcorn is absent for reasons unknown).

Then Humbug, Noggin, and PomPom play a part with Quarrister and Reedling doing a different track, while Mammott, Pango, Dandidoo, Clamble, Drumpler, and the Castle stop, but halfway through the Castle rejoins with a different track and Noggin plays an extra note right at the end. Then Hoola and Tweedle start for the first time in the song, while Mammott, Drumpler, Shrubb, and Clamble rejoin, each with a different track.

Then Noggin, Mammott, Reedling, and Drumpler revert to where Pango played (as it's playing) and Rare Wubbox joins with a track not from the game as about 2 bars in, Clamble rejoins with its older track and when Rare Wubbox finishes, Dandidoo joins in its place and the part is the same as when Dandidoo sang before (still no Furcorn).

Then PomPom and Humbug rejoin, and this part is exactly the same as when they first started, except the Castle does not play at in the first half and Drumpler has an extra part with a faster snare beat, even after Tweedle, Hoola, and the likes rejoin (and Drumpler slows down a bit).

In what appears to be an outro, Cybop, Noggin, and Drumpler perform as Drumpler's first half here is the slower simple snare every other beat before speeding it up in the measure when PomPom and Humbug rejoined.

However, it is not an outro as Quarrister, Mammott, Clamble, Shrubb, the Castle, and Reedling rejoin; through this measure Noggin and Drumpler are still playing and Cybop stops before this part. Halfway in the 8th bar of this part, every monsters stops early with the exceptions of Quarrister, the Castle, and Mammott as the cymbal in the beginning plays leading into the next part.

Clamble, Noggin, Drumpler, and Reedling start up again as Quarrister, Mammott, and the Castle are still going. Humbug, Tweedle, Hoola, and PomPom rejoin, the latter of which through the first half of its performance is equivalent to when Wubbox starts in the actual game; who also joins in and keeps going for the rest of the song (as well as making it hard to hear Shrubb).

The only monsters to play in the ending with Wubbox are Mammott, Tweedle, Shrubb, Clamble, and Reedling with the Castle in the background as well.

Gold Island
Gold Island plays at 70 beats per minute in 4/4 time signature. It plays at D Major.

Ethereal Island
Ethereal Island plays at 70 beats per minute in 4/4 time signature. It plays at B Major.

Tribal Island
Tribal Island plays at 120 beats per minute in 4/4 time signature. It plays at Eb Major.

The song starts off with a Deedge playing electronic percussion, exactly as done in the original Tribal Island. A PomPom "Come on let's go!", leading towards a Riff playing electric guitar, along with Quibble, some Castle, a Shellbeat, Noggin, and what sound like some proto-Riff music. Congle joins in singing, and Pummel plays bass drum.

Fwog then sings "Wau wau wau wau", following with Mammott, Oaktopus, Bowgart, Toe Jammer and the Castle.

The Riff, proto-Riff, Quibble, Shellbeat, The Castle, a Furcorn, Entbrat, Thumpies and Maw play. However, the Furcorn has a different sound, being less call-y in tune.

Later on, Kayna's part and all other monsters playing during this part play like what may sound in the original Tribal Island, except with more emphasis on other monsters, particularly Dandidoo and Spunge.

Afterwards the song plays the same as the second Tribal Island part but with PomPom and Congle singing, Deedge percussion, included.

Next up, Tribal Island continues playing as normal, with all percussion, singers and instrumentals, except that the Quarrister sounds slightly different in this song.

Wublin Island
Wublin Island plays at 135 beats per minute in 4/4 time signature. It plays in C minor.

The song begins with Thwok and Creepuscule. Then Dwumrohl makes its sound. After that, Tympa and Gheegur join the song. When Brump finally starts to call out "Wake Up the Wublins", the song is the same as the original song in the game.

However, Brump only sings his part 2 times, and the Zuuker and Whajje bring on the "Waja-waja-waja" part. The Wubbox begins playing its song.

After the Whajje song is repeated 2 times, the verse that introduced Brump starts to play, except this time the Gheegur isn't playing. Instead, the Dermit starts singing. It sounds different than in the game.

When Dermit is done singing, the Poewk and Screemu start playing. Poewk sounds completely normal, but Screemu's voice sounds as if it has a large echo. When half of the Screemu's song is sung, the Wubbox starts playing some more sounds.

The Brump part is repeated, only this time the Gheegur is playing a different saxophone tune. Zuuker also joins the song. The part is repeated 4 times. The Whajje soon joins them. After the song is played 2 times, the Wubbox returns, this time with Blipsqueak. Soon the Gheegur and Zuuker leaves the song, and Blipsqueak and the Wubbox can be clearly heard (This part was very often used in Wublin Theory videos).

In the end, the "Wake up the Wublins" part is being repeated for some time. The song ends with Brump singing acapella one time.

This version doesn't include Scargo, Astropod, Pixolotl, Bona-Petite, Maulch, and Fleechwurm at all, and Tympa is the only monster that's playing throughout the whole song. It is suprising of BBB to include the Wubbox files, but not include Scargo, Astropod, Pixolotl, Bona-Petite, Maulch, and Fleechwurm.

My Singing Monsters Medley
TBA

The Continent
The Continent (or Core Island as it's named in the Official Soundtrack) plays at 100 beats per minute in 4/4 time signature. It plays in a G Minor key.

The Song starts with Noggin and Congle. Halfway through, Toe Jammer joins in.

Then Mammott, Dandidoo, Clamble, and Bowgart joined in.

Then the Dandidoo stopped. The Boskus and Whaddle joined in.

Space Island
Space Island plays at 130 beats per minute in 4/4 time signature. It plays in an F Major key. The key changes to a G Major on Deedge's part.

Cloud Island
Cloud Island plays at 110 beats per minute in 4/4 time signature. It plays in an C Major key.

Cave Island
Cave Island plays at 180 beats per minute in 4/4 time signature. It plays in an A Minor key.

Dawn Of Fire Medley
TBA

Differences from the in-game songs
The songs have lots of differences than the in-game music, where some parts are remixed, and others are beta sounds. There may also be effects added to certain monsters for better quality.

Loading screen: None

Plant Island: Maw, Punkleton, and Rare Wubbox parts were extended. Entbrat is less bassy, and the castle sounds different. Drumpler's part seems to have a different rhythm.

Cold Island: Dandidoo, Potbelly parts extended. Spunge and Bowgart have been remixed. Toe Jammer seems to have more reverb. And Deedge appears to have a cymbal-like sound. In addition, there's a creepy laugh towards the end of Rare Wubbox's part. It is unknown where that sound comes from. Quibble sounds better. Also, Oaktopus sounds slightly different.

Air Island: Riff, Maw, Rare Wubbox, and PomPom's parts extended. Cybop and Fwog sound different. During T-Rox's jumping solo, there's an unknown cymbal sound. Quibble sounds better.

Water Island: Dandidoo and Rare Wubbox parts extended. Spunge sounds different. Quibble sounds better.

Earth Island: Pango, Shrubb, and PomPom's part extended. Rare Wubbox is completely different. A reverse cymbal can be heard throughout the song too that however was Clamble shaking its cymbal. Drumpler has a new rhythm here too. Furcorn is not heard in the song.

Gold Island: Shellbeat, Punkleton, PomPom parts extended. Shellbeat has more emphasis on cymbals. Spunge is louder. A bass-like sound that bears resemblance to Humbug's can be heard during all of Quarrister's part.. Quibble sounds slightly different.

Ethereal Island: Jellbilly, Kazilleon, Dragong parts extended. Ghazt is louder in the chorus an sounds more beautiful. Castle sounds different. Wubbox plays in the chorus instead of with Nebulob and Kazilleon.

Tribal Island: Riff, Maw, Entbrat, Furcorn, Spunge, Cybop parts extended. There's a castle-like bass throughout the song, except for Kayna and Cybop's parts. Tweedle and Potbelly are not present.

Wublin Island: Zuuker, Screemu, Dermit parts extended. Screemu has more reverb to give a creepier vibe in a way. It and Poewk only play at one part. Brump sounds a little different. So does Whajje. Wubbox can be heard in the song as well, but any wublin released after Blipsqueak cannot be heard.

Continent: Whaddle, Entbrat, PomPom, Flowah, Wynq parts extended. Unreleased monsters can be heard, like Quarrister, and possibly Congle. Pummel has a new rhythm. Whaddle and Quibble sound way better. Deedge is quieter. There's also a reverse cymbal that can be heard. Tring, Edamimi, and T-Rox are not present.

Space Island: Stogg's first part extended. Sooza is super quiet compered to in-game. Pummel and Clamble are more subtle. During the Stogg/Deedge solo, Repatillo is replaced with Drumpler and Tring is not in the song. Candelavra is not present.

Cloud Island: Woolabee's second part and PomPom's parts extended. Pango sounds different. Entbrat is more subtle, so it's not as annoying. Sneyser sounds a little different too, and also has it's order of parts played different than in-game. Another reverse cymbal is present.

Cave Island: Mammott, Wynq, Thumpies, Flowah parts extended. Yelmut's part doesn't fade out like in-game, so it can be heard in it's entirety. Of course Quibble's better. And yet another reverse cymbal is present.