Known Bugs

My Singing Monsters, My Singing Monsters: Dawn of Fire, Thumpies, and various other spin-offs of the games have had or still at present have a variety of bugs. The following is split between not yet patched and fixed.

Crashed? :(
In version 2.1.7 the game crashes in any point and it is never explained why. For another user, starting from version 2.3.0, the game will sometimes crash when going into the market, possibly because of a corrupted advertisement that would sometimes appear on the 8th market square. It seemed to be fixed in 2.3.1, but the bug started happening again in 2.3.2.

Eggs that go missing
There was a glitch were when trying to breed it says, “Could Not Find PlayerBreeding Holding userEggId 1. The footage has been lost.

A similar glitch can sometimes occur when trying to zap an egg that has already been zapped, but was not yet removed from the Breeding station. When it is attempted that second time, the Big Blue Bubble servers respond with the error message. Example error message given in screenshot. The egg is not actually lost - it was successfully zapped, the server was just a little slow to respond the first time around or its response got lost in the depths of the internet.

Silent Monsters
Sometimes in in various islands, when listening to the song, some monsters would go very quiet for one verse. Examples of monsters that are affected are Bowgart on Plant Island and Rare Wubbox on various islands. This happens especially on Gold Island, as the cause of the glitch is too many monsters, even if it's the same monster.

Slow response to any actions
The fact that the game sometimes respond slowly will never ever be fixed, due to its nature of being a network-dependent game. Sometimes the game will respond very slowly even though you are trying to collect coins/shards or diamonds or food, sending eggs to the nursery, breeding, selling eggs from the nursery, placing a monster, etc.

This bug can be dealt with by...


 * 1) Use a newer device (as long as you bind your account to transfer)
 * 2) Stand closer to a Wi-Fi modem
 * 3) Have some spare data on your phone or other device that can use cellular.

Chief-ly slow response
A Tribal Island chief cannot place a monster if they had already removed another monster, nor can they remove a monster if they had already placed another monster. This can be dealt with by logging out (by going to the "Options" menu and then tapping on the "Log Out" button) and logging in (by pressing the "Play" button) back and forth.

Monsters Refuse To Sleep
Sometimes on Composer Island, Monsters do not show their mute animation when muted. This happens more often with Monsters that are not composed.

Loading screen modifying "O-head" monster
When a new loading screen is put in, usually during short termed ones such as seasonal events, the wrong logo loads in, having a different monsters head there then intended. This also sometimes happens right as the event is over and the current normal loading screen is out back.

iOS 10.2 kills recording quality
On some devices, but presumably all devices compatible with running iOS 10, iOS 10.2 gives glitch that ruins the syncing of sounds when recording the game using the in-game recording function or using any form of in-game recording function on My Singing Monsters. Thus it is advised not to upgrade iOS now until iOS 10.3 is released.

Scratch Ticket Won't Disappear
Sometimes, the Scratch Ticket will not disappear when you close it, and you can still both scratch the ticket and open menus, which appear behind the scratch ticket. A video example can be found here.

No Ads Needed
A bug occurs when viewing an advertisement, where if the player presses their home button, the ad is skipped, and the reward (Another Scratch Ticket Reward for example) is given. This could be just an Android OS error, but it is particularly useful for time management, e.g. Zapping eggs to Wublins, or just the average player who hasn't purchased currency.

You're holding it wrong!
Sometimes, if the connection is somewhat bad, the game isn't fully logged off, and you're holding the device vertically, then when you turn the game back on, it might be stretched to fit a vertical screen. This can happen on iOS and Android, however on Android, the game looks to fit the screen just fine. If on Android you open My Singing Monsters via lock screen by notification, the screen is cut off, and the game is unplayable until the player closes the game and reopens it.

Shrubb recording tracks mixed up
When you go to record a voice for Shrubb in the Recording Studio, Track One will play its Track Two animation but Track One sound, and vice-versa.

Somebody else is writing this part:

I discovered this glitch years ago. It kind of hurt my brain...

Stats say that an inactive Wubbox makes coins
As of 2.0.6, when you look at the stats of the inactive Rare Wubbox (and presumably the regular Wubbox) it shows that it makes 19 coins/min with a max of 54,000. This would be the rate if it was active at level 1 and 0% happiness, however an inactive Wubbox makes nothing.

Oaktopus' pupil
When you go to the Recording Studio into Oaktopus's sounds, when you play, for a split second at the beginning of its animation, one of its pupils will not be in its eye. It will go to one of its upper branches instead

Singing with idle animations
This glitch happens on a lot of monsters (mainly Wublins but can happen on some others). To activate the glitch, mute all but one monster. Let the one unmuted monster play and usually on its second time playing, the monster will be on its idle animation, even though it is still singing. This might've been fixed, but I only saw this glitch on some videos. The video of Bona-Petite and Scargo are some. Rare Wubbox (Earth Island) is also affected by the glitch.

Maulch's eye
Maulch's small eye furthest from the fruit end of his leaf has a small error; when changing from idle to singing animation or back, it rotates slightly to a different angle.

Hey nana uh oh!
There seems to be a bug where several monsters animations restart too early, but they will still play their parts. This applies to Yool, Hoola, Bowgart, Deedge, the Dipsters, and possible others.

Singing with your feet
A minor design issue, MSM features a '3D' audio, where the current view affects both the sound direction (left/right stereo) as well as the sound volume (distance from the player's view). The 'emitters' for the sound are always at the base of the monster, on the grid, resulting in a Monster's song being louder when you are zoomed in on their base/feet, and more quiet when you're zoomed in on the part that should be making the sound, such as mouths. This is especially noticeable in tall Monsters, such as the Whisp, and Wubbox, and Biggified Monsters, as the distance between e.g. mouth and feet is greater.

You're not wearing your costume right!
When you look at Mammott, Thumpies, or Reedling on Composer Island during the Spooktacle season, they are not wearing their costumes right. The Mammot and Thumpies show their pupils, and Reedling's face and ears are visible through its pumpkin mask. There is nothing wrong with the other monsters on Composer Island that are wearing Spooktacle costumes, as well as Mammott, Thumpies and Reedling outside of Composer Island.

My Caffeine Monsters
If you exit out of the app, and come back in almost immediately after, the songs will be sped up and distorted. This bug can not be fixed by logging out. You need to close the app, and play it again. The songs will be normal.

Ads won't let monsters sing!
When playing My Singing Monsters and an ad appears after loading, there is a small chance that the monsters will not sing on any island.

Buyback Powered Wublins Inactive
When selling an awakened Wublin, rarely you can buy it back as a statue. This could possibly be a glitch or just a case that you need to update your device (if you're playing with non-mobile platforms like Mac, you just have to restart).

I‘m Not Singing Like This
Sometimes, when the player uses the Time Machine to fully speed up or slow down a song, some monsters will sing, but their animations will not play for a short time. This mostly happens with Werdos.

Deedge has the beat on loop
When the edited outro for Cold Island was applied with the introduction of Tawkerr to the song, the last measure of Deedge's song can be heard, but the idle animation is shown instead of the playing animation.

The Ghost of Songs Past
in Composer Island, there is a glitch where sold monsters with a song made will still play. To make this glitch work, you must:
 * Buy 3 monsters
 * Make a song for one of them
 * Go to a different island
 * Close MSM completely
 * Go back in the game
 * Go to Composer Island
 * Sell the monster with the written song
 * Congrats! You now have a ghost on Composer Island.

Yool's Glitchy Christmas Dance
On Cold Island, Yool's idle animation seems to be messed up, as it cuts back to the beginning in the middle of the animation.

Overscrolled Islands
On Fire Haven, if you scroll the island to the far left/far right and select another island, the scroll position will remain, which is actually over the usual scroll limit. This means that you can see more of the flying Critters' (and bubbles on Ethereal Island ) paths, and on certain Islands, some static off-screen objects (like the comet before it flies by Cold Island, or a fish in Water Island ). You can also see objects disappearing/resetting (like the clouds when you scroll far right).

After torching your last Friend: You have no friends
After lighting your last Friend's Torch from the Friends Torches tab, returning to the Friends menu will show the message "You currently have no friends. Invite friends below." Switching to a different Friends tab and back changes the message to the correct "None of your friends have unlit torches."

Locked Mirror Islands soft-block visiting Main Island counterpart
In the Mirror Islands Map carousel: if you scroll to a locked Island, the 'GO' button disables. Switching to the Main Islands carousel leaves the 'GO' button disabled, even if that Main Island is unlocked. You have to scroll away and back again to enable the 'GO' button to visit it.

A Fast-Forward and Glitchy My Singing Monsters?
If you were to go in and out of Safari and My Singing Monsters there is a chance that the game will be really glitchy and the monsters will sing really fast in normal tune without the Time Machine. Click on the link for the video.



The true extent of your riches is unheard of
A long-standing 'bug' occurs when you accumulate more than 1,999,999,999 Coins/Treats; the display never goes any higher, even though you do have more Coins/Treats and you can continue to accumulate. Thus it is impossible to know how many Coins/Treats you may truly have. In addition, once this amount of Coins/Treats is reached, collecting Coins/Treats will no longer play the Coin/Treat collection sound until the number of Coins/Treats is brought back down. Trivia: The displayed maximum is the result of a change in April/May of 2013 (possibly version 1.2.0) from a previous maximum displayed of 2^31-1, or 2,147,483,647 Coins. Going over that amount would exceed the maximum value for the type used (signed integer) and cause the Coin count to display incorrect - often non-numerical - values.

The Curse of the Phantom Torch
When going to light Friends' Torches, some Friends may have an indicator on their Island showing that there is a Torch to be lit - but upon visiting the Island, no lightable Torch is to be found. While typically this is due to their Torch having been it between the time of your receiving the Friends list and your visiting that Friend - which can thus be fixed by closing and re-opening My Singing Monsters to force the Friends list to refresh - there are known instances where this appears to be a recurring problem where the aforementioned fix has no effect.

Tribal Island Market
There is no market on Tribal Island for obvious reasons yet there's a way to get into it. Using the mailbox you are able to get into a buggy market. If still available, you can use the "earth rares" mail in your mail box and then tap on get now to reach the market. One thing being that the wishing torch shows the "no texture" texture which is a checker board pattern. You are able to place structures however, they do not actually go on the island and your currency will not go down. Upon refreshing the structure is disappear.

Out of Sync Glowbes
On Fire Oasis, simply conjure a Glowbe and place it on the island. The Glowbe’s idle animation and light pattern would be out of sync to the song, skipping part of the light pattern.

Wrong Island
If you go on the market and go on Plant Island, switch to Vegetable Medley and switch back, it will display the picture as the island you are currently on.

Can't Touch This
Tapping on an Egg in a Nursery that has an effect applied - such as the Epic glow effect - can sometimes fail to select the Nursery if you tap exactly on that effect, and not on the Nursery or the Egg itself.

Noisy Basic Castle
On Psychic Island, the Basic Castle produces a sound. This has been confirmed by Monster Handler Matt, and that this bug will be patched soon.

More crashes issues?!
As of version 1.16.4 the game now crashes after started up.

Too long, PomPom!
On the continent, there's a small chance that PomPom's clip is extended, singing a part that's normally only in the official soundtrack's remix of the song.

The Monster with No Name
When added to Dawn of Fire, the T-Rox only had 2 possible nicknames, 'T-Rox' and 'New Monster'. a few days later, the nickname 'T-Rox' was removed, however 'New Monster' still remains in game as a nickname. Also, if given the nickname 'T-Rox' originally prior to its removal, it would have changed to 'New Monster'.

Daily Goal pluralization of plural Crafting Items
In Daily Goals that require Crafting Items that already end with "s", the game will wrongly simply add "s" to the Crafting Items. Crafting Items affected include Cactus, Sunglasses, String Noodles, Bouncy Mattress, Curry Noodles, Sour Ice Drops, and Earmuffs. This has still not been fixed as of yet.

Goals and Map at the same time
It's possible to bring the goals and map up at the same time. First, you press the map button. Then, you press any counter. An "Available Monsters" menu should pop up. Last, press the goals button while the menu is up.

Upgrade button shows diamonds but costs coins
Ever since the Castle can be upgraded with coins instead of crystals, the "Upgrade" icon (includes a diamond, a plus sign and an upwards arrow) still remains the same, leaving the diamond symbol to appear, and not changing it into a coin symbol.

Cannot move teleported monster
Sometimes when you teleport a monster such as Clamble to Space Island, the monster cannot be moved from its default place unless placed, leading to some players to have to remove/move decorations or monsters to allow room for the teleported monster. As well as this, the monster does not appear on its tile.

Whaddle's song is broken
One of Whaddle's musical phrases is broken - it starts not from very first split second, missing first "d", that can be heard at the end of the phrase.

Krillby doesn't create particles
Krillby doesn't create white "sleeping" particles when mute everywhere: on Continent, Cloud and Cave islands. Though it can be just Krillby's special trait.

Selling wrong thing glitch
On some devices, pressing "Sell" after trying to sell a number of Crafting Items for a slot will give a glitch where the slot actually sells 99 apples and appears as if it looks like 99 acorns for 99,999 coins.

iOS 10.2 kills recording quality
As with My Singing Monsters: on some devices, but presumably all devices compatible with running iOS 10, iOS 10.2 gives glitch that ruins the syncing of sounds when recording the game using the in-game recording function or using any form of in-game recording function on Dawn of Fire. Thus, as with My Singing Monsters, it is advised not to upgrade iOS now until iOS 10.3 is released.

Candelavra's Space Island animations
When either teleporting Candelavra or looking at its description, it's in the Space Island animations without the fire it's holding rather than the idle animations. On the island(s) though, it does perform the idle animation correctly. This glitch only applies to Party Island.

Wrong verse
When loading up the Continent, Party Island or Starhenge (Space, Cloud and Cave Islands was not tested), it will be at the wrong verse. On the Continent, It skipped a little bit of the beginning and at the Party Island, it plays the ending first. This glitch is still there, but rare.

Two Goals Completed for One Goal!
Since version 1.10.0, there are extra goals for monsters which can be teleported to more Outer Islands. For example, Sneyser has teleportation goals for Space and Cloud Islands instead of just one. However, if one of the goals is achieved, another goal is also automatically completed. For example, if a player teleports their first Sneyser to Space Island, it causes both goals to be completed and both rewards to be given to the player.

Image Glitch in Market "Buy" Section
Since Version 1.10.2, when you select an item to buy in the Market, just for a moment the image of the item changes to show the previous item you had selected to buy. This bug is still not fixed.

Monsters become smaller
Sometimes, you feed a monster or when you move a monster, it will become smaller. This can be a size correction quirk.

Candelavra's Alternate Singing Animation
In Party Island, after the first loop of Candelavra's singing animation, it will have an alternate animation where one of its hands' fire (not the hand where the fire is normally extinguished for half of its singing animation) is extinguished at the beginning half.

Inappropriate Punctuation
The exclamation marks above some objects in-game seem to be cropped. This is because of the exclamation point particle colliding with the model of the Air Land.

Hey, Wait Up!
Sometimes, near the end of a verse, a monster ( usually Whaddle ) will suddenly play its sound, messing up the song for a few seconds. This has been found on IPads, though its unknown if it may occur on other devices.

Staccato in the song
Sometimes in Dawn of Fire, some monsters would stop for 10 to 60.5 milliseconds in the middle of a song. This glitch is not yet patched.

Freeze!
Sometimes, when the player loads an Outer Island, at the beginning of the song, some monsters that are supposed to start singing immediately will instead keep playing their idle animations for a few seconds. Other monsters will just freeze and not move for a few seconds. This can be easily seen when loading the players Continent.

Shaking and Freezing Monsters
If you exit out of DOF and quickly go back in, your monsters will start shaking and no sound will play. If you go to another island the monsters will play their idle animations and then freeze, but some will still play their idle animation.

Time Machine Troubles
Rarely when you start craft a recipe or click the market to buy ,there is a very small chance that  ALL time will stop. This disturbs the time for monster breeding/incubation ,recipe crafting time and strangely the market will not stop loading. You could still travel islands.

For proof of this glitch see my channel, Whalepuffer16 for an video with actual proof of this glitch.

Overlapping Notes
When you overlap two (or more) extended notes, the monster with this composition will act weird, skipping extended notes, or even simply going into idle.

Short Extended Notes
Related to above, when placing an extended note, then another of the same extended note extended beyond the end of the extended note (ex. B# note extended beyond the C note), the note will cut short.

Forgetful Game
Sometimes when you shut down and reload the game, the monsters state will reset to what they are last time. States that are effected are volume and whenever they are muted or not.

My Caffeine Monsters: Composer Edition
Doing the same thing as the My Caffeine Monsters but in the Composer App will make the glitch happen in it.

Spunge's Glitch Note
When you extend Spunge's topmost note (C and C#) over about 3 or more measures, Spunge will whistle for a period of time, then stop, then keep going, then stop, then more stops and keep goings until the note ends.

Low Notes
This bug usually doesn't effect she game that much. When adding notes using the piano, when reaching the end of the staff, a very low note is played.

Furthermore, you could (somehow) have the bug to effect the game by actually adding the note (research is needed). You can't extend the note (even with Monsters that can extend notes), or delete it by tapping. The only thing you can do with it is cutting, copying, pasting, and clearing the note.

Singing While Idle
After any monster with an extended note plays (except Quibble and Rare Quibble), when you mute and unmetered the monster, it "plays" the extended note while idle.

Jeeode's Unextended Lengthened Animation
Apparently, when Jeeode plays a note of length, it doesn't loop the animation, and would instead go to idle.

Humbug's Slightly Glitchy Animations
When Humbug plays any of its upper notes, the animation on its left arm (default direction) kind of glitches.

Messed Up Notes
Might or might not be a bug, but various monsters have notes that do not match the staff. Spunge with its upper notes (non-extended?) and the biggest offender, Kazilleon.

Wrong Category!
On the voices (And a percussions) category, monsters like Shrubb, Spunge, And Thumpies are In the wrong category, Shrubb supposed to be in the percussions category, while Spunge And Thumpies supposed to be on the pitched instruments category.

What! Did You Lose Your Voice?
In Composer, when you make the song as a fast tempo, if there are notes close together in a monster's lyrics, if you exit that menu, and zoom in on the monster, it may either play the note and not the animation or play the animation and not the note. A good example of this is a monster that plays two or more notes per "egg note" such as Maw, Drumpler, Nebulob, Pango, etc.

Minor Details
The bottom portion of Rare Clamble’s gauntlet (the one that’s holding the gong) doesn’t move with the rest of its hand when doing the hi-hat animation. The surrounding of Rare Shrubb’s mouth turns green as well.

PomPom with scary mouth
In My PomPom, there is still yet a glitch where the bones in PomPom's mouth move to random positions, causing to mess with the polygons of PomPom's model, specifically, the area of the mouth.

Rising and not playing
In My Mammott, pressing certain actions in the "Tricks" sub-menu may sometimes only make the Mammott background rise up or down and not make the Mammott do anything.

Relic Exchange Thousands Separator
Extremely minor: When first going to exchange Diamonds for Relics and the Relic count numbers into the thousands, it will appear as "NNNN". After purchasing a Relic, it will correct itself to "N,NNM". (US English; other locales may use different separators)

Rare Phangler on Psychic Island?
During an event when Double Element Rares and Epics were back from a limited time, during Anniversary Month 2019, a user bred Rare Phangler on Psychic Island when it was not introduced to that island. When the user tried to place it, the game wouldn't register it. Later, Rare Phangler was officially released on Psychic Island on 11th September 2019.

Quasi-Summersong Earth Island
In version 2.3.1, Earth Island’s appearance is normal, but the obstacles are still in the SummerSong appearance.

PomPom and Noggin dressup control
In 2016, the PomPom and Noggin in Tribal Island could not do singing animations and instead stayed in its idle animation. This had been fixed since several days after their dressup for Spooktacle.

Mammott "dancing its feet off"
During the Festival of Yay 2014, when the Mammott dressed up, on Shugabush Island, when it sings, its feet (and shoes) would glitch out and "detach". This has been fixed since the Yool departed in 2014.

Rare Wubboxeses
As of version 2.2.2 which enabled the Epic Monsters code, the Epic Noggin's Likes screen can be used to buy multiple Rare Wubboxes, which are otherwise limited to a single inactive Rare Wubbox at a time. When trying to Box a Rare into a Rare Wubbox that doesn't have it yet, but the Rare Wubbox the game sees as inactive does, the typical 'not required' message will appear. Keeping only a single Rare Wubbox on the Grid by sending the rest to the Hotel will allow the Rare to be boxed. This gives an advantage because Rare Monsters don't have to be kept on the Grid or in the Hotel while waiting to fill a Rare Wubbox which only takes up a single Bed in the Castle or Hotel. As of the release of the Epic Cybop, the same can be done with the regular Wubbox as that is one of Epic Cybop's Likes.

Inconsistant correction of StarShop
In Version 2.0.0, one of the loading tips shows "Missed out on a Rare? It may return during a rerun or reprise promotion... Or you can get the ones you're missing anytime in the StarShop!" even after the Rares had been removed from the StarShop all-year round. This was fixed as of Version 2.0.1., where the description surrounding tips for obtaining the Rares had been changed to "Missed out on a Rare? Check back often - it may be available for a limited time in a special promotion or in the Starshop!".

Referral Codes
In update 1.4.3, when Dipsters were added, the Referral codes did not work. If the button was clicked and the code is entered, when the 'submit' button was selected, no diamonds were received on either side. This was fixed as of Version 2.0.3.

Dip-less Dipsters
Prior to the 2.0.3 update, on android devices, if an island wasn't completely slowed through the time machine at certain times dipsters would make a sound but not rise from the ground. if an island was sped up in any way, no dipsters would come up at all.

Yool be shocked about this
The Rare Yool, strangely enough, did not appear in the shop of the Mirror Cold Island shop. It was still possible to breed. This was fixed several hours after introduction to Cold Island.

No Icon for Rare Kazilleon
If you look in the Book of Monsters of Ethereal Island, you will see that the Kazilleon and Rare Kazilleon have the same icons. This has been fixed in a later loading update of 2.0.3.

Kayna Takes All the Light
On Tribal Island, when Kayna was out of its amber, it sang the 1st quarter of their song over and over during the entire song, while the part it's meant to sing is unaffected with its singing normally then. This happened when update 2.0.3 came out, and was fixed several hours later. However when the Rare Wubbox on Water and Earth island were offficially released, the glitch returned, only to yet again be fixed a day later.

Rare Wubbox Release Glitch
On December 23rd 2016, the Rare Wubbox had been unofficially released to Water and Earth Island in the Market (though it was appropriate the other islands did get their Rare Wubbox also in the Market too) and appeared not to sing. This was probably errored when the Monster Handlers released the Rares Reprises (of Natural Rares, Rarethereals and Rare Yool). It seemed possible to box into the glitch Rare Wubbox too.

It was even more of a glitch because the Memory Game sound of the Rare Wubbox in Water and Earth Islands was the same as the regular Wubbox, and its animation in the Memory Game in Water and Earth Islands was nothing but the Rare Wubbox sleeping. It could be that the Monster Handlers accidentally added the regular Wubbox sounds into the Rare Wubbox.

Aside from no singing animation and having possessed the common Wubbox song, the Rare Wubbox in Water and Earth Islands were perfectly fine. This was until Big Blue Bubble realized this issue and decided to fully release the Rare Wubbox on Water and Earth Islands, fixing the whole glitch and thus also fixing all of the glitch Rare Wubboxes bought before the full release of the Rare Wubbox in Water and Earth Islands, done on 3 January 2017.

Tribal Island Animation Glitch
At certain points when the Drumpler, Bowgart and sometimes the Noggin are playing, half way through they will end their singing animation and switch to idle, yet still play their songs. This was fixed later in version 2.0.3.

Blipsqueak and Scargo are Speechless
In the book of monsters, the Blipsqueak and Scargo used to make no sound when their icon is clicked on. This glitch has been fixed upon release of Astropod.

Compositions Refuse To Move
When switching from different Composer Islands via the "Islands" section of the Market, the song continues to stay the same. A video example can be heard here.

Broken Monsters
On Android devices, occasionally monsters in costume have their spreadsheet glitch out, causing them to break into many pieces and arranged in the wrong way.

Water Dipsters rule them all
In older devices, such as the iPhone 4, if Water Island's song would repeat, only the Dipsters would sing with a slightly different song. When it stopped, the normal Water Island song would play. This bug was only available in Version 2.0.3 and below; since older devices could not support newer versions, older devices permanently had this glitch. Version 2.0.3 is now no longer supported, so this glitch is no longer applicable.

Anniversary Month 2017 Mailbox rewards glitch
On September 19th 2017 of Anniversary Month 2017, the Mailbox had a glitch where the Mailbox could not bring in rewards for Day 19. This was fixed on Day 20, where the Mailbox now works as normal.

Wubbox Is Broken
For a time after Wubbox’s release on Wublin Island, it’s idle animation was broken. After the first part, when the Wubbox jumped on the ground, it would skip back to the first part of the animation instead of continuing. This was fixed a few days later.

Rare Whisp`s Spooktacle Texture
There was a texture glitch where Rare Whisp looked glitched during the Spooktacle. It could be found in an MsmPokeGamer video. This was quickly fixed. Unfortunately, this also meant the removal of Whisp's Spooktacle costume.



No Idle Animations For Stogg
When you check the market, instead of Stogg doing it's idle animation, it's static. This bug was quickly patched one day after.

Epic Yool's Minecraft/Roblox Appearance
On December 12th, 2018, the Epic Yool (along with Epic T-Rox) appeared in the Collection Book views. Epic Yool's graphics, however, weren't downloaded from the BBB servers, causing its profile view to appear as just a bunch of rectangles (if it weren't a silhouette, it would have a red and white checkered texture everywhere on the "boxes"), rather than appropriate outlines. This was fixed later in the day when the sprites were being added to the on-the-fly download package.

Market crash
In Version 1.9.0, on some platforms the Market crashed after one visited a player's market via the public Market. This was fixed in version 1.9.1.

Lines on Monsters
In Version 1.8.0., many monsters had lines in places of significant animation, such as Shellbeat's mouth. Such graphical issue is rather not pleasing, as it often ruins the monsters' looks. In Version 1.9.0, some monsters' image quality has improved much more than Version 1.8.0, but some monsters still had this graphical issue, to a less obvious extent. For example, some monsters eyes had this.

Cannot daily roll in Version 1.8.0
In Version 1.8.0, players could not roll any cosmic dice, leading to frustration among various players. My Singing Monsters game administrators had found out this already and planned to give free bonus rolls. After 5 days of this issue, Version 1.8.1 was released, fixing that issue and granting those players of Version 1.8.1 12 free bonus rolls.

Structures stuck
From Version 1.6.1, there used to be a glitch where some structures cannot be moved once placed. This was fixed as of Version 1.7.0.

Backwards timers
Sometimes the timers can end up showing backwards when flipping a Structure like the Breeding Structure.

This glitch is fixed as of Version 1.7.0.

Replace diamonds with diamonds?
In Version 1.4.0., there used to be a humorous glitch in Dawn of Fire where payment of diamonds to replace diamonds when buying the Level 7 Castle is required. This is fixed as of Version 1.5.0, where it asks to go to the Shop to buy more, instead of asking to replace diamonds with diamonds.

No Avatar for Plixie
On November 1st, 2016, there was a glitch where even if you unlocked the Plixie, you couldn't select its avatar due to it not being available. This glitch was fixed in Version 1.9.0.

Second-guessing Crafting Items
In Version 1.6.0, the introduction of exclamation points above Structures that have done some Crafting has lead to manufactured Crafting Items not to appear in the Structures. This made players had to second-guess what Crafting Items they were making from the Structures. This was soon fixed in Version 1.6.1.

Variable names as labels instead of real labels
From Version 1.5.1, logging out from the app and leading back to the startup menu used to cause the variable names to pop up instead of the actual label names. This has lead to monsters' codenames to popup, such as "Monster_Name_CDF_Stretchneck" for Thrumble or "Monster_Name_BEF_Tubahorn" for Sooza, leading to a leak in monster codenames.

This bug was fixed as of Version 1.6.0.

Attmoz's Tears
In December's Star Chart "Weathered Winds", they accidentally showed January's Star Chart "Ocean's Tears". This was fixed on Version 1.9.1.

Market Items Don't Want to Leave
After the addition of the Market, a few items would be in the market, yet be already bought or sometimes even collected. It would stay for months on end. One notable example was player "DONNA"s needle. This was fixed in version 1.7.0., though at occasions, a certain item slot may linger around for several hours before being fully removed from the public Market.

The Great Monsterpression
In version 1.3.0, aproximatly a month after the Market was added, it glitched and had turned the majority of the Market's items where the same few items, such as ice, grain, and apples. This was fixed in the next update.

Hornacle's Not-So-Big Finish
When Hornacle was first introduced, they had a part in the then last part of the Starhenge song. Unfortunately, Hornacle would not play, but their singing animation would. This bug was fixed in Version 1.10.0.

Loading bug
From Version 1.9.0–1.10.0, there was a bug where the loading screen would refuse to load when either going back to Continent via any island other than your own Continent. This was fixed in Version 1.10.1, but introduced a new bug, called "music cutting bug" by some fans.

Music cutting bug
In Version 1.10.1, when the loading bug was fixed, the bug where music cuts off at the wrong times is added.

This was fixed nearly a week later in Version 1.10.2. This however, introduced another bug that makes the Market slower and the Crafting Items around their respective structures are glitched to be placed in the wrong places (though this was fixed in the update after that).

Krillby Animation Glitch
On Cave Island, the Krillby, after it sings, will keep doing its singing animation, but not actually produce its sound, infinitely. This bug was fixed in Version 1.11.0.

Trimming the Shrubbs
If you teleported Shrubb to Party Island on update 1.9.0 release date November 28, 2016, Shrubb's adult icon wouldn't show up for other users, it is unknown when this was fixed.

Cannot load Continent in Version 1.9.0
On some newer devices (since older devices almost always have loading issues) running Version 1.9.0's Dawn of Fire (such as iPad Mini 2), the game does not load after returning to or arriving at Continent. This also happens rarely with Party Island.

Also in Version 1.9.0, the game always gets slow to load back to Continent or do any other loading action, always happening after sending anything to a friend's Skyship. To remedy this, force-quit the game and reload; if it still doesn't work, then force-quit again and then wait for a while before playing Dawn of Fire again. This sort of glitch has happened in devices such as iPad Mini 2, but is more serious on older devices.

This bug is still yet to be fixed. However, this bug can be remedied by pressing the "account info" button (the question mark icon) while the game loads, which will make the game load better, but it won't guarantee fully good loading.

Combining Islands+side effects
There used to be rare instances where 2 islands combine together, or sometimes the same island combining with itself. This was caused by the game trying to do too much at once. The glitch 1st arrived on 1.10 update to Dawn of Fire, and was removed in the 1.11 update. Other side effects to this glitch were:
 * replacing whatever element a monster usually is to water, going from replacing Celestial to water to replacing all of Candelavra's elements with water
 * Showing the wrong monster in the market, can vary from flashing many then correcting itself to sticking to the wrong monster, also had moments were Blasoom, Syncopite and Vhamp could be seen before there release
 * Duplication of monsters (would disappear upon leaving and returning to island)
 * Slowness and serious lag

Glitchy Crafting Items on Structures
In Version 1.10.2, there are glitches where the Crafting Items don't sit nicely on their respective structures. Some don't even show a bit of lighting effect for highlighting themselves.

This bug is fixed in Version 1.11.0.

Slow Market once again
In Version 1.10.2, there is a glitch where everywhere around the Market is slow. At least in iPad Mini 2, the Market has run a lot slower than had been done in previous updates.

This bug is fixed in Version 1.11.0.

Fake Items
A visual error appears when multiple types of Crafting Item get crafted on the same Structure, where a random Crafting Item (or two) appears on the Structure without even appearing to be collectable.

The following Structures are currently affected (might not be complete):


 * Masher
 * Bakery
 * Diamond Extractor
 * Workshop
 * Juicer
 * Apothecary
 * Tailor
 * Toy Factory

This bug is fixed in Version 1.11.0.

Glitched World
Discovered in version 1.17.0. If the game didn't crash and Dawn of Fire successfully loads (reinstalling the game may or may not fix it), all 3D mesh is glitched, usually resulting in monsters, objects, and structures seemingly in a void with glitched particles. Tapping in or out of a monster, object, or structure may cause the mesh to be temporarily visible (sort of like a flash). Seeing the bios for the monsters may result in a glitched background showing the monster's files and again, the mesh being visible. Going into another island may also cause the mesh to be visible. The mesh is untextured (besides the solid colors), resembling the islands that they're meant to be, and will either be far away from the monsters, or the monsters will be inside the mesh. This glitch needs more testing on other devices. Does work on iOS (known versions: 9.3.5) While it is currently patched, this bug can reoccur in updates with a similar issue as 1.17.0.

Reedling's Accordion Sounds
Reedling's extended notes used to produce Rare Reedling's sound. Fixed in Version 1.0.7.

Two Monsters Into One
Having a monster capable of extended notes, when placing an extended note and a normal note, tap the play button and then stop. Then go to the Composer Island. The extended note monster and the normal note monster will be one monster. When doing the glitch to the same monster again, the two monsters may switch places with eachother from their original positions.

Furcorn's Glitch Note
When Furcorn's lower G/G sharp note was played, it makes a long "luh" sound. Fixed in Version 1.0.7(?).

Riff Can't Extend
When Riff's lower B note, C note, or B flat (?) note was extended, it can't play the note. Fixed in Version 1.0.7(?).

Minor Details
Rare Reedling will have blue eyes in certain animations, Rare Riff will have an orange mouth in its idle animation, and Rare Shellbeat's eyelids will be purple in its open hi-hat animation.

Riff's Missing Animation
When Riff plays a lower G note, it doesn't do the animation. With that, you can have Riff stuck in the singing animation while idle (if there's another note before that), or go to sleep while idling (when muted, then I muted. The same effect occurs on the aforementioned Low Notes bug above. Patched in 1.2.0.

Invisible Monsters
Using a Sample Island, when composing a monster that would be over another monster (ex. Rare Deedge over Pummel), the monster will be invisible. It only works on Sample Islands because the monsters' positions haven't been changed in these islands. The positions will change if you close the game, then reopen it. Patched due to the fact that the monsters' positions are changed to match their current positions, but there is a chance that the bug may arise again.

Jellbilly’s note
When Jellbilly plays an F note on the upper part of the staff, it plays F#. Patched in 1.2.1.

Other Games - Fixed
There are currently no known fixed bugs as of yet.