Shugabush Island

"In a remarkable confluence of legendary energies, the dimensional fabric bridging our reality and the monster realm has revealed an all new island! Supervised by the Shugabush, a host of other monsters have been invited to join together with the band and create a musical experiance like never before!"

About
Shugabush Island was unlocked in the 1.2.4 update on December 10th 2013. It is available for free, but only Level 15 monsters from other islands may be placed on it. It can be accessed once the map becomes available, after purchasing Cold Island.

Like Ethereal Island, monsters on this island can only be "Teleported" here from other islands, once fed to level 15. Teleporting will reset their levels back to one, and turn the monsters into eggs again. Teleportation is currently impossible to reverse, so the monsters will stay permanently on the Shugabush island.

If a monster is fed to level 15 on Shugabush Island, they will appear in the "place" list on Gold Island, but "Because of conflicts in the interdimensional magic on Shugabush Island, this monster cannot be placed on Gold island," probably because BBB has yet to integrate the rest of the Shugafam into Gold Island's song.





Indigenous Monsters
The Monsters of Shugabush Island are mostly of the Legendary element, but a few others include monsters of Plant, Cold, Air, Water, and Earth elements. They include:

Rocks and Trees
Earn experience points by removing the trees and rocks from the island. Detailed information can be found in the article on obstacles.

Castle Upgrades
Upgrade the Castle to unlock more beds. Each monster requires a specified amount of beds, which is equal to the number of elements the monster has, excluding Non-natural  Monsters, which each take from three to six beds. For full details about the castle upgrades, please see the castle article.

Strategy
While the song of the island is crucial, users may also want to use some of these numbers to help with planning which monsters to feed first and make 100% happy first, as well as plan frequency of coin collection. The numbers below are as follows: It should be noted that Rate is half for 0% happy, and Time is doubled for 100% happy.