Thread:BunsenH/@comment-29596704-20170821222707/@comment-24577221-20170821230004

The game uses several files to construct the monsters out of body segments. There are the image sheets, and also data files which tell the game how to find the pieces, put them together, and make them move.

The game uses a somewhat uncommon image format -- indexed colours, with each colour including a transparency level. So, for example, it might have more than one "white" colour, all of them with R/G/B at max, but with differing levels of transparency. I was playing with this a year or so ago, trying to make a rainbow-coloured Mammott, and I never did manage to get it to look good. The freeware tools I've found weren't able to manage that image format well enough. Or, possibly, it's simply impossible to stuff a rainbow range of colours with variable transparency into a relatively small palette.

It looks to me like you're definitely not handling transparency properly -- you're showing white around your segments. Since I don't know the details of what you've done, I'm not sure if there are other problems.

I don't know if .JPG handles transparency, but I'm pretty sure that converting your files from .PNGs to .JPGs won't help things look better for you. The original files are .PNGs, after all. It's possible that the game's iibraries would handle .JPGs, but as far as I know, the game never uses them, and wouldn't need to include the ability.