Board Thread:My Singing Monsters: Dawn of Fire Forum/@comment-26863688-20180627030620

I’m 20th on the ‘All Time’ Skyship leaderboard. I have 88 max level, max slot structures churning out product that nets me over 2 thousand diamonds a month on top of my bank of 15 thousand.

At this level the Skyship orders have gotten quite a bit larger. I just filled one with 6 donuts, 9 mud pies and 12 chairs. To replace this in my inventory I had to dedicate 4 mashers to churning out 36 sand from the 72 stones I had to harvest along with the 12 logs and 48 bamboo I needed to refill the chair making structures.

With structures limited to 9 crafting slots it’s a mind numbing chore IF you can schedule a couple of well timed pop ins to generate the primary ingredients to ...

So why are we limited to 9 slots? 18 would be awesome but I’d even settle for 12. I’ll pay in diamonds. Lots of em. And why are we limited to level 10? Let us ‘unlock’ the next ten levels for an exorbitant fee. I’ll pay in diamonds. Lots of em. And let those levels come at an exorbitant crystal and cash cost. Give me some goals other than harvesting dozens and dozens of stones. The humanity!

Double the slots and I’ll double my production. Increase the level cap and I’ll pop in four or fives times as often for crystal collection and my production may double again. That’ll make for a steady stream of large quantities of big ticket items going to market. Have you ever seen 6 donuts in the market? Of course you have. Did you buy them? Of course you didn’t. They were already sold. I know. I put 6 in this morning and before I could list the 6 kites the donuts were sold and before I could collect the money for them the kites were sold. Imagine if I could put 6 donuts in every day. And 6 kites, and 6 mud pies, and 6 vitamin pills, and...

How could dropping the limits on structures be bad?

TL:DR I’m getting bored of this game 😴 