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Dawn of Fire
Teleporting Sooza

Teleporting a Sooza

You use the Teleporter to teleport monsters to an Outer Island. Like in the original game, doing so requires the monster to have a specific level, and the places to where it can go depend on its species.  

Islands[]

This table lists the monsters that are part of Dawn of Fire, and shows which Outer Islands they can be Teleported to.


Monster
Party
Island
Space
Island
Cloud
Island
Cave
Island
Barrb Checkmark
Bisonorus Checkmark
Boskus Checkmark
Bowgart Checkmark Checkmark
Candelavra Checkmark Checkmark
Clamble Checkmark
Congle Checkmark
Cybop Checkmark
Dandidoo Checkmark
Deedge Checkmark
Drummidary Checkmark
Drumpler Checkmark
Edamimi Checkmark
Entbrat Checkmark
Floogull Checkmark
Flowah Checkmark Checkmark
Flum Ox Checkmark
Furcorn Checkmark Checkmark
Fwog Checkmark
Glowl Checkmark
Incisaur Checkmark
Kayna Checkmark Checkmark
Krillby Checkmark Checkmark
Mammott Checkmark Checkmark
Maw Checkmark
Mimic Checkmark
Noggin Checkmark Checkmark
Oaktopus Checkmark Checkmark
Pango Checkmark
Phangler Checkmark
PongPing Checkmark
PomPom Checkmark Checkmark Checkmark
Potbelly Checkmark Checkmark
Pummel Checkmark
Quarrister Checkmark
Quibble Checkmark Checkmark
Reedling Checkmark
Repatillo Checkmark
Riff Checkmark
Rootitoot Checkmark
Scups Checkmark
Shellbeat Checkmark Checkmark
Shrubb Checkmark
Sneyser Checkmark Checkmark
Sooza Checkmark
Spunge Checkmark
Stogg Checkmark Checkmark
Thumpies Checkmark
Thrumble Checkmark
Tiawa Checkmark
Toe Jammer Checkmark
Tring Checkmark
T-Rox Checkmark
Tuskski Checkmark
Tweedle Checkmark
Whaddle Checkmark
Woolabee Checkmark
Wynq Checkmark
Yelmut Checkmark
Ziggurab Checkmark Checkmark
Monster
 
Party
Island
Space
Island
Cloud
Island
Cave
Island

Tables of teleportation[]

Note: "Goal reward" stands for a what diamond reward the player may get if they teleport a certain species of monster for the first time. For monsters that can be teleported to multiple Outer Islands, the reward is the amount for the minimum Outer Island to be teleported. For example, a Bowgart is able to go to Space or Cave Island, the reward given is for Space Island regardless of where the Bowgart is teleported. The only exception is with those who are capable of teleporting to Party Island and any other Outer Island (other than Starhenge), which means those monsters affected have two separate goals for teleportation.

Party Island[]

Number of elements Time required Cost Reward Goal reward
1 5 minutes 200 Coins 2 Diamonds (Dawn of Fire) 3 Diamonds (Dawn of Fire)
2 5 minutes 300 Coins 2 Diamonds (Dawn of Fire) 5 Diamonds (Dawn of Fire)
3 5 minutes 400 Coins 2 Diamonds (Dawn of Fire) 7 Diamonds (Dawn of Fire)
4 5 minutes 500 Coins 2 Diamonds (Dawn of Fire) 10 Diamonds (Dawn of Fire)
5 5 minutes 600 Coins 2 Diamonds (Dawn of Fire) 15 Diamonds (Dawn of Fire)

Space Island[]

Number of elements Time required Cost Reward Goal reward
1 7 hours 1,000 Coins 2 Diamonds (Dawn of Fire) 5 Diamonds (Dawn of Fire)
2 10 hours 2,000 Coins 3 Diamonds (Dawn of Fire) 10 Diamonds (Dawn of Fire)
3 20 hours 3,000 Coins 4 Diamonds (Dawn of Fire) 15 Diamonds (Dawn of Fire)
4 40 hours 4,000 Coins 5 Diamonds (Dawn of Fire) 20 Diamonds (Dawn of Fire)
5 80 hours 5,000 Coins 6 Diamonds (Dawn of Fire) 30 Diamonds (Dawn of Fire)

Cloud Island[]

Number of elements Time required Cost Reward Goal reward
1 7 hours 2,000 Coins 3 Diamonds (Dawn of Fire) 10 Diamonds (Dawn of Fire)
2 10 hours 3,000 Coins 4 Diamonds (Dawn of Fire) 20 Diamonds (Dawn of Fire)
3 20 hours 4,000 Coins 5 Diamonds (Dawn of Fire) 30 Diamonds (Dawn of Fire)
4 40 hours 5,000 Coins 6 Diamonds (Dawn of Fire) 40 Diamonds (Dawn of Fire)
5 80 hours 6,000 Coins 7 Diamonds (Dawn of Fire) 55 Diamonds (Dawn of Fire)

Cave Island[]

Number of elements Time required Cost Reward Goal reward
1 7 hours 3,000 Coins 4 Diamonds (Dawn of Fire) 20 Diamonds (Dawn of Fire)
2 10 hours 5,000 Coins 5 Diamonds (Dawn of Fire) 40 Diamonds (Dawn of Fire)
3 20 hours 10,000 Coins 6 Diamonds (Dawn of Fire) 60 Diamonds (Dawn of Fire)
4 40 hours 15,000 Coins 7 Diamonds (Dawn of Fire) 80 Diamonds (Dawn of Fire)
5 80 hours 20,000 Coins 8 Diamonds (Dawn of Fire) 105 Diamonds (Dawn of Fire)

Differences From The Original Game[]

  • It costs coins to teleport a monster. In the original game, teleportation was free.
  • it takes time (minutes or hours) to teleport a monster. It used to be near-instantaneous, though in the original game monsters had to be in a Nursery to incubate (in this game, the Nursery is not required).
  • Teleportation is required for a baby monster to age to its adult form. In MSM, there was no "baby" form to begin with;
    • In fact, teleported monsters in MSM do the opposite of aging: they revert back to eggs, and reset their levels.
  • After the Monster is Teleported, the player is awarded with Diamonds. In MSM, there is no reward (at least in the form of Currency).


Notes[]

  • Only one monster, PomPom, can be teleported to three islands.
  • Party Island has the lowest number of teleportable Monsters, while Space Island has the highest.
  • If you teleport a monster on an island, you will receive a portrait avatar.


Monsters (Dawn of Fire)

Celestial

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Breeding Eggs Prismatics Crafting Items Teleportation
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